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NATE MSL New Maps

Forum Index > BW General
139 CommentsPost a Reply
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GTR
Profile Blog Joined September 2004
51497 Posts
Last Edited: 2009-11-19 21:36:51
November 18 2009 05:30 GMT
#1
Goodbye to Carthage 3 and Byzantium 3, hello Odd-Eye (wtf?) and Ultimatum!

[image loading]


[image loading]


Odd-Eye: 2 Player Jungle Tileset Map.
Ultimatum: 4 Player Space Tileset Map.

More info on the rest of the map pool etc. will be released around the time of the Group Ceremony at 18:30 KST on Thursday 19th of November.

Source: fomos.kr

pachi edit: Slightly bigger images
GTR edit: Final two maps will be Match Point and Fighting Spirit.
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Commentator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2009-11-18 05:32:49
November 18 2009 05:32 GMT
#2
I LOVE PA SYMMETRY!
Sorry, had to get that out. Both look pretty interesting.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
November 18 2009 05:32 GMT
#3
Odd-Eye looks completely ridiculous. I rather like Ultimatum.
I don't have mono anymore. Woooo!
Foreplay
Profile Joined May 2008
United States1154 Posts
November 18 2009 05:33 GMT
#4
thank god carthage and byzantium are gone
Better than Pokebunny
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
November 18 2009 05:34 GMT
#5
Byzantium has always been awful and Carthage is mediocre at best so this is exciting!
brood war for life, brood war forever
TwoStep
Profile Joined January 2009
United States294 Posts
November 18 2009 05:34 GMT
#6
Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really.
Arf
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
November 18 2009 05:35 GMT
#7
Crossing fingers for anti-Zerg imba...
Sentient66
Profile Joined July 2009
United States651 Posts
November 18 2009 05:35 GMT
#8
Sweet! These maps look good and interesting. I think that there are too many bland and boring maps being used in leagues right now.
seNsiX.421
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 18 2009 05:37 GMT
#9
On November 18 2009 14:34 TwoStep wrote:
Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really.

I thought, how can a map be like (T)fantasy? then I realized, I'm a noob.
ModeratorGood content always wins.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 05:37 GMT
#10
On November 18 2009 14:35 dukethegold wrote:
Crossing fingers for anti-Zerg imba...

Zergs are gonna get raped on Odd-Eye in ZvT.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
November 18 2009 05:39 GMT
#11
I keep reading this as "HATE NEW MSL MAPS" lol

Thank god Byzantium and Carthage is gone

Ultimatum looks very interesting! 6 and 12 cliffs look imba while 3 and 9 look like total bleg

Odd-Eye looks.... Odd. No idea how that map will play out
dats racist
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 18 2009 05:39 GMT
#12
Amazing looking maps!
POGGERS
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 18 2009 05:39 GMT
#13
On November 18 2009 14:34 TwoStep wrote:
Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really.


Easy third gas I think is the reason Zerg has been dominating Protoss lately (they are able to get the mutalisks and lurkers out very easily vs toss) while toss has to sit on 2 gas until they can push out. Hopefully this will balance things back out a little more.

And I like lots of island expos, we get to see Sair/Reaver on it a lot more I feel.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2009-11-18 05:42:04
November 18 2009 05:41 GMT
#14
will be fun, or interresting to watch PvZ on ultimatum
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 18 2009 05:42 GMT
#15
Odd-Eye's symmetry is so sexy. Mapgasm!

Looks like it'll be like Hwarangdo where players don't bother sending overlords straight away to the opponent's bases. Just too damm far away.

I like Ultimatum because it has islands.
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
November 18 2009 05:42 GMT
#16
lol they brought back Tiamat except it's jungle now.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
sumi
Profile Blog Joined October 2009
United States25 Posts
Last Edited: 2009-11-18 05:49:07
November 18 2009 05:44 GMT
#17
On November 18 2009 14:35 dukethegold wrote:
Crossing fingers for anti-Zerg imba...


or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time

EDIT: Or maybe you meant just maps that prevented zerg imba and were balanced instead >_> I dunno, haha.



Odd-Eye looks pretty fun, I wish there were larger pictures though.
hihi :3
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 05:46 GMT
#18
Yep, Odd-Eye does look like a load of fun, the symmetry used on it is not the usual type.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 18 2009 05:55 GMT
#19
lets see how the imbalance skews this time..
Writerptrk
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 18 2009 06:01 GMT
#20
I look forward to PvZ on Ultimatum, hehe...
UGC4
Profile Blog Joined June 2009
Peru532 Posts
November 18 2009 06:10 GMT
#21
odd-eye: struck me as a Z>P map. various entrances to 3rd/4th expansions = crackling+swarm rape, plus they are all gas, so P might get raped there.
ultimatum: interesting, the 4th expansions are islands. looks more balanced for ZvP but dont know about PvT
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 18 2009 06:15 GMT
#22
Odd Eye will bring sexy sex sex pussy hair sexy games.
Ultimatum looks like another map :D
Nada's body is South Korea's greatest weapon.
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
November 18 2009 06:35 GMT
#23
Finally the MSL gets a breath of fresh air - I don't think I could stand watching any more games on Byzantium or Carthage.

I can't wait for the MSL and OSL to get started up - 2 new maps a piece should leave room for plenty of interesting play and hilarious cheese!
Moderator
GTR
Profile Blog Joined September 2004
51497 Posts
November 18 2009 06:38 GMT
#24
Problem is that for the OSL, Eye of the Storm is the typical macro map and El Nino is Outsider on Ice.
Commentator
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
November 18 2009 06:40 GMT
#25
hussshhhh

I want to keep dreaming until next week when I realize that these maps aren't really anything special.
Moderator
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 18 2009 06:48 GMT
#26
??? El Niño is amazing... calling it "Outsider on Ice" does it a great disservice. There are so many amazing touches that make it awesome, like the nat design and the design of the base opposite the nat.
ModeratorGood content always wins.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
November 18 2009 06:53 GMT
#27
Just from a glance i can tell they are clearly going to be better than carthage and byzantium
They both look like good maps imo
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
November 18 2009 07:00 GMT
#28
Ultimatum looks so incredibly sexy. Like dayum.

Odd-Eye of course looks pretty quirky, but it'll be interesting how things turn out on that one!
once, not long ago, there was a moon here
Husky
Profile Blog Joined May 2009
United States3362 Posts
November 18 2009 07:01 GMT
#29
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.
Commentaries: youtube.com/HuskyStarcraft
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 18 2009 07:05 GMT
#30
I actually like odd-eye, its pretty interesting map, i want to see how its played out.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
s_86
Profile Blog Joined January 2009
United States191 Posts
November 18 2009 07:08 GMT
#31
Does it look like Ultimatum's, 2:00/8:00 natural minerals are more tankable from the cliff, than 5:00/11:00s?
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 18 2009 07:08 GMT
#32
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad
POGGERS
Disarray
Profile Blog Joined December 2007
United States1164 Posts
November 18 2009 07:08 GMT
#33
where can i download pls
Input limit reached. Please wait to perform more actions.
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
November 18 2009 07:13 GMT
#34
Finalllllllllllly some new maps. Byzantium and Carthage (especially Carthage) were so lame/boring to watch. Hopefully this MSL is actually good for once... -_-;;;;;;;.

I actually have pretty high hopes for this MSL :D
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
November 18 2009 07:17 GMT
#35
I've got some high expectations of Odd-Eye (great name, btw), there could be some funny strategies on it. I always love space platform maps, and Ultimatum also has a relative lack of gas; should be fun!
Hi Mom
So no fek
Profile Blog Joined June 2005
United States3001 Posts
November 18 2009 07:23 GMT
#36
Both look good to my untrained eye.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
MrHoon *
Profile Blog Joined April 2008
10183 Posts
November 18 2009 07:24 GMT
#37
On November 18 2009 16:08 konadora wrote:
Show nested quote +
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad

I wish there was a hack that allowed installation to be buildable
so many new types of maps would appear
dats racist
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-11-18 08:50:27
November 18 2009 07:29 GMT
#38
Is there a larger res image of Ultimatum? I can't tell if the 12 and 6 expos have ramps or not. It looks like there are doodads blocking them?

It sort of looks like some of the older maps, where the third base isn't a gas...who knows, it could maybe even not favor zerg!
Hello
TheYango
Profile Joined September 2008
United States47024 Posts
November 18 2009 07:34 GMT
#39
On November 18 2009 14:44 sumi wrote:
or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time

If the maps still in the map pool are imbalanced in favor of Zerg, it makes sense to want the new maps to be imbalanced against them, so that the map pool AS A WHOLE is balanced.
Moderator
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 18 2009 07:36 GMT
#40
sweetest msl maps i've seen in a while.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
November 18 2009 07:49 GMT
#41
great looking maps
Treatin' fools since '87
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 18 2009 08:05 GMT
#42
On November 18 2009 16:08 konadora wrote:
Show nested quote +
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad

lol next patch for BW should be that you can build things on installation now..
Writerptrk
qpirateking
Profile Joined March 2009
United States17 Posts
November 18 2009 08:14 GMT
#43
On November 18 2009 17:05 ArvickHero wrote:
Show nested quote +
On November 18 2009 16:08 konadora wrote:
On November 18 2009 16:01 HuskyTheHusky wrote:
They always seem to use the same tilesets for similar shaped maps.

Am I crazy or is this the case?

Needless to say THANK YOU for the update. I <3 new maps.

jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad

lol next patch for BW should be that you can build things on installation now..


I do a lot of UMS mapping, and I can tell you that installation is not good at all for melee. For one, there are only 2 ramps, and they are both tiny. The fact that installation tiles are nigh unblendable does not help matters. Besides, the tileset is supposed to represent the inside of an installation. It wouldn't make sense to build buildings inside of a building.

For the sake of trivia, there is a single installation tile that can be built upon.
Pois a rosa è uma flor
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 18 2009 08:18 GMT
#44
o.o which?
POGGERS
Eiii
Profile Blog Joined April 2009
United States2566 Posts
November 18 2009 08:19 GMT
#45
Okay, two things jump to mind:

I cannot WAIT to see a good TvT on Odd-Eye

...and I want to see how zerg plays on both.
:3
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
November 18 2009 08:21 GMT
#46
Ultimatum to me is a lot like Andromeda. Big, macro map. And just like on Andromeda, I don't see P dominating there in pvz.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 18 2009 08:31 GMT
#47
okay so Ultimatum has island expos as 3rd gas

Looks like P might have some good score here
POGGERS
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2009-11-18 08:54:50
November 18 2009 08:35 GMT
#48
upgraded the maps so they are bigger for those that dont have sueprhuman eyesight

adjustable main ramp size looks weird on ultimatum :/
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 18 2009 08:36 GMT
#49
<3 pachi
POGGERS
writer22816
Profile Blog Joined September 2008
United States5775 Posts
November 18 2009 08:43 GMT
#50
I liked Byzantium. Bisu vs Iris? fOrGG vs Stork?

Carthage was pretty bad though
8/4/12 never forget, never forgive.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 18 2009 08:45 GMT
#51
Awesome to watch, awful to play I think.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
deL
Profile Blog Joined March 2009
Australia5540 Posts
November 18 2009 09:17 GMT
#52
Ugly maps
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
Last Edited: 2009-11-18 09:30:00
November 18 2009 09:29 GMT
#53
Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo
Thanks pachi
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 18 2009 09:57 GMT
#54
Interesting... looking forward to odd-eye
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 18 2009 10:01 GMT
#55
On November 18 2009 18:29 Scaramanga wrote:
Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo
Thanks pachi


Hmmm, hadn't thought of it, but yeah carriers would have so many places to rape on this map, lots of opportunities to get surrounded too, but where's the fun without a little risk...
Zinbiel
Profile Joined October 2008
Sweden878 Posts
November 18 2009 10:24 GMT
#56
I think the map-makers should make maps with 10 mineral patches in the main instead of 9.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
November 18 2009 10:58 GMT
#57
Space tileset woot
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-11-18 11:07:22
November 18 2009 11:00 GMT
#58
On November 18 2009 16:34 TheYango wrote:
Show nested quote +
On November 18 2009 14:44 sumi wrote:
or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time

If the maps still in the map pool are imbalanced in favor of Zerg, it makes sense to want the new maps to be imbalanced against them, so that the map pool AS A WHOLE is balanced.


That does not make sense at all. You do not resolve an imbalance by implementing an imbalance on the other side of the spectrum. All that does is rearrange what stages of an individual match are favourable towards what race. It does not help resolve the problem in the long run, merely compound it even further.

Besides which, it should not be up to KeSPA to decide what race dominates during a specific season, but up to the players and their skill. KeSPA`s job, as far as mapmaking is concerned, should be to produce balanced maps and thus ensure that players are playing to as close of an even field as possible. Is it an easy job? No. But then again, KeSPA mapmakers are payed to do so and they have proven to be capable of producing such maps.

Also, to be honest, I think KeSPA releases new maps way too frequently. Yes, a stagnant mappool is never a good thing, as the WC3 scene clearly shows. However, while constantly changing maps do keep the scene fresh and diverse, it also forces progamers to have to constantly play obscene amounts of games to get used to them (if they want to stay competitive). This, in turn, only contributes to the already large burnout rate among progamers. Plus, since KeSPA mapmakers are forced to produce large amounts of maps, the quality control of those maps suffers and thus abominations, such as Battle Royale and Demon`s Forest, are allowed to enter the scene.

That is why for SC2, I hope that whoever will be in charge of the progaming mappool will take a golden middle approach and implement finely-tuned maps on a semi-frequent basis while not being afraid to ocassionally use some of the older balanced maps. As much as I love new maps like anyone else, we need to look at the big picture and do what is best for the proscene as a whole.

Also, as far as I know, Space is not actually used all that often (although certainly more then Desert, Polar and Ashworld). Infact, prior to Match Point, the last space map was Andromeda and that map is faily old by now.

EDIT: I apologise, Rush Hour 3 was the last space map. Still, Space is not as frequent as Jungle, Twillight and Badlands.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
okum
Profile Blog Joined February 2009
France5778 Posts
November 18 2009 11:14 GMT
#59
Affirmative action in Starcraft.

Is it good or is it whack?
Flash fan before it was cool | Coiner of "jangbang"
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 18 2009 11:17 GMT
#60
On November 18 2009 18:17 iCCup.deL wrote:
Ugly maps


From someone who likes python ;o
sAviOr...
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
November 18 2009 11:26 GMT
#61
I like symmetry of Odd Eye
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 18 2009 11:41 GMT
#62
odd eye will be very interesting. nice change.

the space station tileset one seems regular. meh
4v4 is a battle of who has the better computer.
Kallaharie
Profile Joined June 2009
2 Posts
November 18 2009 11:49 GMT
#63
looks very interesting, but damn anti zerg maps
Horang2
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
November 18 2009 12:07 GMT
#64
Odd looks like its not gonna favor Z with the third being so far
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
baubo
Profile Joined September 2008
China3370 Posts
November 18 2009 12:43 GMT
#65
I like Ultimatum. Huge fan of any map with island expos to encourage air play.

Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.

Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps.
Meh
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2009-11-18 12:53:03
November 18 2009 12:52 GMT
#66
On November 18 2009 21:43 baubo wrote:
I like Ultimatum. Huge fan of any map with island expos to encourage air play.

Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.

Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps.


I liked it too and for the exact reasons stated, the PvT's on that map are awesome. Also the map is aesthetically pleasing.
8/4/12 never forget, never forgive.
yhnmk
Profile Joined August 2009
Canada630 Posts
November 18 2009 12:56 GMT
#67
ultimatum looks like rush hour 3 made into a 4 player map

odd-eye looks cool
pripple
Profile Blog Joined May 2009
Finland1714 Posts
November 18 2009 13:04 GMT
#68
both maps look cool, especially Odd-Eye, can't wait to run my protoss force around that jungle!
Jaedong! <> Team MVP <> Mouz.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
November 18 2009 13:10 GMT
#69
ultimatum looks like a 4 player version of rush hour
the first map looks cool though
By the way, my name is Funk. I am not of your world
Sinedd
Profile Joined July 2008
Poland7052 Posts
November 18 2009 13:20 GMT
#70
well Odd-Eye looks ... odd

Ultimatum is a nice name , the map itself looks really complex
T H C makes ppl happy
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 18 2009 13:26 GMT
#71
Is it just me, or does it look like the bottom left expo on Odd Eye has two Geysers and the top right one has just one? Seems like that's going to push the action towards bottom left.
iMarshall
Profile Joined July 2008
Norway190 Posts
November 18 2009 14:17 GMT
#72
Looks that way, yeah.
Elyvilon
Profile Joined August 2008
United States13143 Posts
November 18 2009 14:22 GMT
#73
On November 18 2009 21:43 baubo wrote:
I like Ultimatum. Huge fan of any map with island expos to encourage air play.

Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.

Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps.

I liked Byzantium for exactly the reasons you say.

Carthage was trash, though.
Liquipedia
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
November 18 2009 14:35 GMT
#74
I liked Byzantium as well - as a standard map it looked far better than Python, at the very least.

As for the new maps: Odd-Eye's going to be interesting. Zergs get their 3 gas but maybe not the fourth so easily. Protoss will have issues getting more than two bases against anybody. The map it reminds me most of as far as main base structure is Colosseum (only with a bigger main choke) but layout-wise it looks more like Tau Cross, which is all to the good. Actually it's really just weird, but it looks good. Predicting P >> T (mobility), Z >>> P (see HBR), and TvZ... I honestly don't know. The min-lines are safer than in some of the newer maps, but I feel like forcing ground attacks to go around the middle increases the Zerg advantage due to actually useful air units and general mobility.

Ultimatum looks like an Andro-Zodiac mashup with an attempt to limit Zergs - probably a solid map but nothing spectacular.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
November 18 2009 14:38 GMT
#75
I really like the looks on both maps :o. Can't wait to playem!
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 18 2009 14:38 GMT
#76
lol odd eye looks so odd :O

ultimatum reminds me of zodiac and andro [oh wait the previous poster just said this]
Writer
myzael
Profile Blog Joined November 2008
Poland605 Posts
November 18 2009 14:38 GMT
#77
Ultimatum will be a good sair reaver map I supose. That's cool, because I love this strat
Is there any information on mineral/gas counts for every spot?
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 18 2009 14:44 GMT
#78
Odd-Eye to me looks like a 2 player tau cross with Peaks of Baekdu elements.

Ultimatem looks like Rush Hour and Andromeda put together, with island expos replacing the up hill expos + ones underneath.
sAviOr...
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
November 18 2009 15:32 GMT
#79
i love odd eye you can choose where yoou want to fight, on the small left side, or the wide right side.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
TheFeared
Profile Joined February 2009
United States67 Posts
November 18 2009 15:35 GMT
#80
thank god im tired of zergs getting their 3rd gas so easily B)
Find a way to win
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 18 2009 15:41 GMT
#81
On November 19 2009 00:35 TheFeared wrote:
thank god im tired of zergs getting their 3rd gas so easily B)


You protoss fans shouldn't be too happy..

There will be more 4 base turtling style + new sim citys, along with muta carapace delaying gayness. Have fun.
sAviOr...
meathook
Profile Joined December 2007
1289 Posts
November 18 2009 15:53 GMT
#82
Looks like Odd-eye has the potential to produce some epic micro games. I like it. Somehow reminds me of Enter the Dragon..

Too bad they got rid of Carthage, imo.
An ugly planet. A bug planet.
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 18 2009 15:55 GMT
#83
Ultimatum looks like a 4-player Rush Hour with a bit of Zodiac in it.
Peace~
Piste
Profile Blog Joined July 2006
6180 Posts
November 18 2009 15:57 GMT
#84
YES! maybe zergs wont dominate this msl..
ZooG
Profile Joined January 2008
Sweden618 Posts
November 18 2009 16:26 GMT
#85
yes! new blood in the mappool is always fun imo
"Rain, also a name for a meteorological condition" -Artosis
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
November 18 2009 16:45 GMT
#86
MSL looking for balance in PvZ

so obvious


ah well, atleast we'll get some more sair/reaver games again
Moderatorsometimes I get intimidated by the size of my right testicle
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 18 2009 17:27 GMT
#87
Odd-Eye looks pretty cool to me, im not sure if its gonna balance ZvP at all tho xd

Ultimatum on the other hand is clearly a step in that direction, which is good. I don't like the fact that the center is so important: like a few well placed tanks and you are forced to take them out to move around the map. On the other hand the 3rd gas on the island is awesome.

Macro friendly maps for sure.
Revolutionist fan
anch
Profile Blog Joined June 2006
United States5457 Posts
Last Edited: 2009-11-18 17:39:25
November 18 2009 17:34 GMT
#88
ah if you turn the map right 45degree you see a crying face.
I can tell its going to be proxy galore on that map and hide in the enemy's main bullcrap.

and finally some MSL and the rest SC progaming. fuckign hiatus during WCG didnt entertain us that long.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
November 18 2009 18:09 GMT
#89
I'm just glad Carthage and Byzantium are gone, but I sense anti-Zerg. Sigh.
TranslatorBaa!
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 18 2009 18:19 GMT
#90
These maps look nice =)
Jaedong :3
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
November 18 2009 18:19 GMT
#91
sooo... this means they're keeping HBR? T_TTTTTTTTTTTTTT
Peaked at C- on ICCUP and proud of it! @Sunyveil
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 18 2009 18:20 GMT
#92
Ultimatum is the best map name in ages
@RealHeyoka | ESL / DreamHack StarCraft Lead
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 18 2009 19:21 GMT
#93
I don't see anyone mining the minerals or destroying the temples on the main ramp on Ultimatum, since the only battles in the main after a certain point tend to be drops.

I would like to see long games on Ultimatum though. 4 island expansions should be interesting.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
November 18 2009 20:41 GMT
#94
Odd-Eye looks.... Z favored. Huge choke so forge FE might be a bit difficult

on the other hand Ultimatum looks like.. Andromeda on steriods
cw)minsean(ru
iamho
Profile Joined June 2009
United States3347 Posts
Last Edited: 2009-11-18 20:46:05
November 18 2009 20:44 GMT
#95
odd-eye seems interesting, ultimatum looks like a boring map put there to screw with zergs

hard 3rd gas plus a crapload of island expos
zazen
Profile Blog Joined April 2009
Brazil695 Posts
November 18 2009 20:53 GMT
#96
Both maps are nice. Ultimatum seems like a true P>Z map. I absolutely love it.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 18 2009 21:12 GMT
#97
On November 18 2009 14:33 krom44 wrote:
thank god carthage and byzantium are gone


Seriously they're both so bad lol
rarely played either one :/
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Impervious
Profile Blog Joined March 2009
Canada4211 Posts
November 18 2009 21:14 GMT
#98
I think Odd-Eye will be interesting.

I can't say the same about Ultimatum.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 18 2009 21:33 GMT
#99
On November 19 2009 00:57 Piste wrote:
YES! maybe zergs wont dominate this msl..


you're damn right they wont.

ultimatum: u cant get anywhere without going through the middle. Terrans can siege up, settle in, and win

odd-eye: 2 of the bases are completely screwed from the start. WTF is making 2 bases with 2 entrances????? and the other 2 are just fine???


but nonetheless, i am still curious to see how ppl will play on these new maps
2009-10 Proleague MVP: Doctor.K_PsP
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
November 18 2009 21:36 GMT
#100
On November 19 2009 06:33 MrHickoryHam54 wrote:
odd-eye: 2 of the bases are completely screwed from the start. WTF is making 2 bases with 2 entrances????? and the other 2 are just fine???

lol Odd-Eye is only a 2-player map. 1 and 7 o'clock aren't mains.
Moderator
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-11-18 21:47:11
November 18 2009 21:47 GMT
#101
On November 19 2009 00:55 fanatacist wrote:
Ultimatum looks like a 4-player Rush Hour with a bit of Zodiac in it.

Exactly my thoughts, just add: "but boring"
Though I like the large openable ramps to the main, its a nice feature, hopefully we'll see it play actual role in games.

As for Odd-Eye, looks decent so far, time will tell.
BW fighting!
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
November 18 2009 21:47 GMT
#102
I like these new maps.
Check out Ulti's island spots.
Three mineral blocks?

Odd-Eye looks awesome.
I wanna download these maps.
Anyone have them?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
November 18 2009 21:49 GMT
#103
Odd Eye looks pretty awesome and Ult seems a bit tame...
this is my quote.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
November 18 2009 21:55 GMT
#104
Ultimatum looks cool. Odd-Eye looks ultra-fucking-dope. I'm really excited for this MSL!
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 18 2009 21:59 GMT
#105
On November 19 2009 06:47 Trozz wrote:
I like these new maps.
Check out Ulti's island spots.
Three mineral blocks?

I'd say you can land
or build HQ there just by
clearing the middle.

They wanted the space
to be bigger, so there's 3
to block everywhere.
BW fighting!
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
November 18 2009 22:19 GMT
#106
Those ARE big islands.
Are those patches of zero?
Or are they 8 each?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
MageKirby
Profile Joined July 2009
United States535 Posts
November 18 2009 22:50 GMT
#107
omg, is that Ultimatum's tankable natural expo?!?!!
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
Last Edited: 2009-11-18 23:12:44
November 18 2009 23:12 GMT
#108
Yeah I'm pretty sure the nats are tankable.

OMG 538 and Trozz ARE POSTING IN HAIKUS :o
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-11-18 23:15:22
November 18 2009 23:13 GMT
#109
On November 19 2009 07:19 Trozz wrote:
Those ARE big islands.
Are those patches of zero?
Or are they 8 each?

If you can build there
just by mining out either,
there's no difference.

On November 19 2009 08:12 3 Lions wrote:
Yeah I'm pretty sure the nats are tankable.

OMG 538 and Trozz ARE POSTING IN HAIKUS :o

Dude, ALL of Trozz's
posts are haikus. I dont do
this anywhere else.
BW fighting!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 18 2009 23:13 GMT
#110
I just hope that Zerg season ends
Artillery spawned from the forges of Hell
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
November 18 2009 23:18 GMT
#111
Where does a p take his 3rd on OddEye?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 18 2009 23:26 GMT
#112
On November 19 2009 08:18 RoieTRS wrote:
Where does a p take his 3rd on OddEye?

Look closer, the two closest expansions both have gases, so... there.
BW fighting!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
November 18 2009 23:28 GMT
#113
they seem huge
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
November 18 2009 23:49 GMT
#114
odd-eye is really weird in that its not a flipped image like usual.. look at the top right and bottom left. one has high ground and one doesnt thats a BIG DEAL

thats gonna be really key in long term games.
Breaking Bad
nosliw
Profile Blog Joined December 2008
United States2716 Posts
November 19 2009 00:45 GMT
#115
I love the non-rotational symmetry of Odd Eye
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
November 19 2009 00:58 GMT
#116
lol Odd eye? Oo
Ultimatum looks sick!
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Triple7
Profile Joined April 2009
United States656 Posts
Last Edited: 2009-11-19 03:17:26
November 19 2009 03:16 GMT
#117
Ultimatum's 9 o'clock expo's siege tank cliff looks farther away than at the other three?
지지이이이이이이이이이이이
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 19 2009 03:40 GMT
#118
Ultimatum looks PvZ imba; I can't imagine doing anything other than trying take anothe main and try and turtle on 4 gas
MyLove + Your Love= Supa Love
Zozma
Profile Blog Joined November 2008
United States1626 Posts
November 19 2009 04:22 GMT
#119
Pretty fun-looking maps. I can't even begin to predict how Odd-eye is going to play out. But looking at Ultimatum, it's going to be difficult to come up with a good Zerg strategy for this map.



stevethemacguy
Profile Joined September 2008
United States137 Posts
November 19 2009 04:37 GMT
#120
Well well, is that a double-gas I see at 7:00 on Odd-eye?
"What we do in life, echoes in eternity" -maximus decimus meridius
dekuschrub
Profile Joined May 2008
United States2069 Posts
November 19 2009 04:49 GMT
#121
these maps looks like flash om nomnoms

gonna be a sick MSL!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 19 2009 04:54 GMT
#122
On November 19 2009 13:37 stevethemacguy wrote:
Well well, is that a double-gas I see at 7:00 on Odd-eye?


yeah, basically whoever takes the southwest wins since you get high ground AND a double gas
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
November 19 2009 21:38 GMT
#123
On November 19 2009 13:54 jalstar wrote:
Show nested quote +
On November 19 2009 13:37 stevethemacguy wrote:
Well well, is that a double-gas I see at 7:00 on Odd-eye?


yeah, basically whoever takes the southwest wins since you get high ground AND a double gas


Then player on 1'o clock is disadvantaged because it will be easier to keep track of your forces aligned in horizontal orientation rather than vertical orientation. Or maybe it's just me (yes, it is.)
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
November 19 2009 21:44 GMT
#124
Loving Odd-Eye, looks really interesting. Ultimatum is very different from the maps that we're used to seeing nowadays, which is probably going to end up as a bad thing
Nobody beats the Beater
TwoStep
Profile Joined January 2009
United States294 Posts
November 20 2009 05:16 GMT
#125
On November 20 2009 06:38 haster27 wrote:
Show nested quote +
On November 19 2009 13:54 jalstar wrote:
On November 19 2009 13:37 stevethemacguy wrote:
Well well, is that a double-gas I see at 7:00 on Odd-eye?


yeah, basically whoever takes the southwest wins since you get high ground AND a double gas


Then player on 1'o clock is disadvantaged because it will be easier to keep track of your forces aligned in horizontal orientation rather than vertical orientation. Or maybe it's just me (yes, it is.)

Two-player map. No 1'o clock position.
Arf
G3nXsiS
Profile Joined July 2009
United States656 Posts
November 20 2009 22:26 GMT
#126
Where can I download these maps to test.
Hope is the first step on the road to dissapointment
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
November 20 2009 22:45 GMT
#127
They aren't public yet.
The dl links will come soon.
I want these maps too.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 20 2009 22:49 GMT
#128
ultimatum is hot
odd-eye is interesting...
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
November 20 2009 22:54 GMT
#129
On November 19 2009 12:40 n.DieJokes wrote:
Ultimatum looks PvZ imba; I can't imagine doing anything other than trying take anothe main and try and turtle on 4 gas


Can't you say that about tons of maps though?
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
November 20 2009 22:57 GMT
#130
Odd-eye looks really T-friendly at first glance
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
.Ix
Profile Blog Joined August 2007
Philippines266 Posts
November 23 2009 01:58 GMT
#131
This is the first thing I noticed on Odd Eye.

[image loading]
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 23 2009 02:47 GMT
#132
zergs gonna have a hard time on odd-eye
sMi.Gladstone | BW: B high| SC2: gold T_T
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 23 2009 02:48 GMT
#133
On November 21 2009 07:57 GinNtoniC wrote:
Odd-eye looks really T-friendly at first glance

no T's gonna get fucken annihilated....
sMi.Gladstone | BW: B high| SC2: gold T_T
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 23 2009 03:13 GMT
#134
On November 23 2009 10:58 .Ix wrote:
This is the first thing I noticed on Odd Eye.

[image loading]


it has an odd eye?? o_o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
stambe
Profile Joined May 2005
Bulgaria492 Posts
November 26 2009 17:04 GMT
#135
Does anybody by chance have any info when the MSL maps are scheduled to be released in to the public? I think it's about time especially after Groups A and B are finished.
Valks rulzz
Instigata
Profile Joined April 2004
United States546 Posts
November 27 2009 17:03 GMT
#136
Anyone have the updated versions of Match Point and any others? Thanks in advance.
SC2 was doomed from the start.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
November 27 2009 17:06 GMT
#137
On November 27 2009 02:04 stambe wrote:
Does anybody by chance have any info when the MSL maps are scheduled to be released in to the public? I think it's about time especially after Groups A and B are finished.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=106552

I made a thread about it, but yeah, it went unnoticed >__>
POGGERS
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2009 18:29 GMT
#138
Have Starleague-origin maps ever been used in Proleague? Would be cool to see one of these replace Moon-glaive
Writerptrk
.risingdragoon
Profile Joined January 2008
United States3021 Posts
November 27 2009 18:49 GMT
#139
Any good games yet?

Odd Eye looks good but the symmetry has problems. Looks like another non-standard size map like Carthage.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
November 27 2009 18:56 GMT
#140
On November 28 2009 02:03 Instigata wrote:
Anyone have the updated versions of Match Point and any others? Thanks in advance.


The ICCup map pack has them.

http://www.iccup.com/files/view/iCCup_maps_02.html
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
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