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51497 Posts
Goodbye to Carthage 3 and Byzantium 3, hello Odd-Eye (wtf?) and Ultimatum!
Odd-Eye: 2 Player Jungle Tileset Map. Ultimatum: 4 Player Space Tileset Map.
More info on the rest of the map pool etc. will be released around the time of the Group Ceremony at 18:30 KST on Thursday 19th of November.
Source: fomos.kr
pachi edit: Slightly bigger images GTR edit: Final two maps will be Match Point and Fighting Spirit.
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I LOVE PA SYMMETRY! Sorry, had to get that out. Both look pretty interesting.
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Odd-Eye looks completely ridiculous. I rather like Ultimatum.
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thank god carthage and byzantium are gone
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Byzantium has always been awful and Carthage is mediocre at best so this is exciting!
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Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really.
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Crossing fingers for anti-Zerg imba...
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Sweet! These maps look good and interesting. I think that there are too many bland and boring maps being used in leagues right now.
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motbob
United States12546 Posts
On November 18 2009 14:34 TwoStep wrote: Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really. I thought, how can a map be like fantasy? then I realized, I'm a noob.
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On November 18 2009 14:35 dukethegold wrote: Crossing fingers for anti-Zerg imba... Zergs are gonna get raped on Odd-Eye in ZvT.
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MrHoon
10183 Posts
I keep reading this as "HATE NEW MSL MAPS" lol
Thank god Byzantium and Carthage is gone
Ultimatum looks very interesting! 6 and 12 cliffs look imba while 3 and 9 look like total bleg
Odd-Eye looks.... Odd. No idea how that map will play out
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konadora
Singapore66357 Posts
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On November 18 2009 14:34 TwoStep wrote: Odd-Eye is very Fantasy-esque and Ultimatum looks to be a good normal map, though are those 4 island expos with no easy third gas? Then not really.
Easy third gas I think is the reason Zerg has been dominating Protoss lately (they are able to get the mutalisks and lurkers out very easily vs toss) while toss has to sit on 2 gas until they can push out. Hopefully this will balance things back out a little more.
And I like lots of island expos, we get to see Sair/Reaver on it a lot more I feel.
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will be fun, or interresting to watch PvZ on ultimatum
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Odd-Eye's symmetry is so sexy. Mapgasm!
Looks like it'll be like Hwarangdo where players don't bother sending overlords straight away to the opponent's bases. Just too damm far away.
I like Ultimatum because it has islands.
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lol they brought back Tiamat except it's jungle now.
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On November 18 2009 14:35 dukethegold wrote: Crossing fingers for anti-Zerg imba...
or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time
EDIT: Or maybe you meant just maps that prevented zerg imba and were balanced instead >_> I dunno, haha.
Odd-Eye looks pretty fun, I wish there were larger pictures though.
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Yep, Odd-Eye does look like a load of fun, the symmetry used on it is not the usual type.
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10387 Posts
lets see how the imbalance skews this time..
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I look forward to PvZ on Ultimatum, hehe...
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odd-eye: struck me as a Z>P map. various entrances to 3rd/4th expansions = crackling+swarm rape, plus they are all gas, so P might get raped there. ultimatum: interesting, the 4th expansions are islands. looks more balanced for ZvP but dont know about PvT
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Odd Eye will bring sexy sex sex pussy hair sexy games. Ultimatum looks like another map :D
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United States13896 Posts
Finally the MSL gets a breath of fresh air - I don't think I could stand watching any more games on Byzantium or Carthage.
I can't wait for the MSL and OSL to get started up - 2 new maps a piece should leave room for plenty of interesting play and hilarious cheese!
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51497 Posts
Problem is that for the OSL, Eye of the Storm is the typical macro map and El Nino is Outsider on Ice.
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United States13896 Posts
hussshhhh
I want to keep dreaming until next week when I realize that these maps aren't really anything special.
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motbob
United States12546 Posts
??? El Niño is amazing... calling it "Outsider on Ice" does it a great disservice. There are so many amazing touches that make it awesome, like the nat design and the design of the base opposite the nat.
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Just from a glance i can tell they are clearly going to be better than carthage and byzantium They both look like good maps imo
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Ultimatum looks so incredibly sexy. Like dayum.
Odd-Eye of course looks pretty quirky, but it'll be interesting how things turn out on that one!
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They always seem to use the same tilesets for similar shaped maps.
Am I crazy or is this the case?
Needless to say THANK YOU for the update. I <3 new maps.
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I actually like odd-eye, its pretty interesting map, i want to see how its played out.
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Does it look like Ultimatum's, 2:00/8:00 natural minerals are more tankable from the cliff, than 5:00/11:00s?
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konadora
Singapore66357 Posts
On November 18 2009 16:01 HuskyTheHusky wrote: They always seem to use the same tilesets for similar shaped maps.
Am I crazy or is this the case?
Needless to say THANK YOU for the update. I <3 new maps. jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad
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Finalllllllllllly some new maps. Byzantium and Carthage (especially Carthage) were so lame/boring to watch. Hopefully this MSL is actually good for once... -_-;;;;;;;.
I actually have pretty high hopes for this MSL :D
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I've got some high expectations of Odd-Eye (great name, btw), there could be some funny strategies on it. I always love space platform maps, and Ultimatum also has a relative lack of gas; should be fun!
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Both look good to my untrained eye.
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MrHoon
10183 Posts
On November 18 2009 16:08 konadora wrote:Show nested quote +On November 18 2009 16:01 HuskyTheHusky wrote: They always seem to use the same tilesets for similar shaped maps.
Am I crazy or is this the case?
Needless to say THANK YOU for the update. I <3 new maps. jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad I wish there was a hack that allowed installation to be buildable  so many new types of maps would appear
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Is there a larger res image of Ultimatum? I can't tell if the 12 and 6 expos have ramps or not. It looks like there are doodads blocking them?
It sort of looks like some of the older maps, where the third base isn't a gas...who knows, it could maybe even not favor zerg!
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United States47024 Posts
On November 18 2009 14:44 sumi wrote: or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time If the maps still in the map pool are imbalanced in favor of Zerg, it makes sense to want the new maps to be imbalanced against them, so that the map pool AS A WHOLE is balanced.
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Hong Kong20321 Posts
sweetest msl maps i've seen in a while.
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10387 Posts
On November 18 2009 16:08 konadora wrote:Show nested quote +On November 18 2009 16:01 HuskyTheHusky wrote: They always seem to use the same tilesets for similar shaped maps.
Am I crazy or is this the case?
Needless to say THANK YOU for the update. I <3 new maps. jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad lol next patch for BW should be that you can build things on installation now..
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On November 18 2009 17:05 ArvickHero wrote:Show nested quote +On November 18 2009 16:08 konadora wrote:On November 18 2009 16:01 HuskyTheHusky wrote: They always seem to use the same tilesets for similar shaped maps.
Am I crazy or is this the case?
Needless to say THANK YOU for the update. I <3 new maps. jungle - space - twilight - badlands are the most used ones. Installation can't be used (no buildings buildable on it! WTF?), snow hurts people's eyes and ashworld has very limited decoration doodad lol next patch for BW should be that you can build things on installation now..
I do a lot of UMS mapping, and I can tell you that installation is not good at all for melee. For one, there are only 2 ramps, and they are both tiny. The fact that installation tiles are nigh unblendable does not help matters. Besides, the tileset is supposed to represent the inside of an installation. It wouldn't make sense to build buildings inside of a building.
For the sake of trivia, there is a single installation tile that can be built upon.
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konadora
Singapore66357 Posts
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Okay, two things jump to mind:
I cannot WAIT to see a good TvT on Odd-Eye
...and I want to see how zerg plays on both.
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Ultimatum to me is a lot like Andromeda. Big, macro map. And just like on Andromeda, I don't see P dominating there in pvz.
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konadora
Singapore66357 Posts
okay so Ultimatum has island expos as 3rd gas
Looks like P might have some good score here
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Melbourne5338 Posts
upgraded the maps so they are bigger for those that dont have sueprhuman eyesight
adjustable main ramp size looks weird on ultimatum :/
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konadora
Singapore66357 Posts
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I liked Byzantium. Bisu vs Iris? fOrGG vs Stork?
Carthage was pretty bad though
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Awesome to watch, awful to play I think.
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Ugly maps
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Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo Thanks pachi
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Interesting... looking forward to odd-eye
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On November 18 2009 18:29 Scaramanga wrote: Is it just me or dose it look like odd eye is going to bring back some pvt carrier play, so many good cliffs and edges imo Thanks pachi
Hmmm, hadn't thought of it, but yeah carriers would have so many places to rape on this map, lots of opportunities to get surrounded too, but where's the fun without a little risk...
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I think the map-makers should make maps with 10 mineral patches in the main instead of 9.
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On November 18 2009 16:34 TheYango wrote:Show nested quote +On November 18 2009 14:44 sumi wrote: or what about just balanced maps? S: its silly to want maps to be imba in favor of races just because they got the short straw last time If the maps still in the map pool are imbalanced in favor of Zerg, it makes sense to want the new maps to be imbalanced against them, so that the map pool AS A WHOLE is balanced.
That does not make sense at all. You do not resolve an imbalance by implementing an imbalance on the other side of the spectrum. All that does is rearrange what stages of an individual match are favourable towards what race. It does not help resolve the problem in the long run, merely compound it even further.
Besides which, it should not be up to KeSPA to decide what race dominates during a specific season, but up to the players and their skill. KeSPA`s job, as far as mapmaking is concerned, should be to produce balanced maps and thus ensure that players are playing to as close of an even field as possible. Is it an easy job? No. But then again, KeSPA mapmakers are payed to do so and they have proven to be capable of producing such maps.
Also, to be honest, I think KeSPA releases new maps way too frequently. Yes, a stagnant mappool is never a good thing, as the WC3 scene clearly shows. However, while constantly changing maps do keep the scene fresh and diverse, it also forces progamers to have to constantly play obscene amounts of games to get used to them (if they want to stay competitive). This, in turn, only contributes to the already large burnout rate among progamers. Plus, since KeSPA mapmakers are forced to produce large amounts of maps, the quality control of those maps suffers and thus abominations, such as Battle Royale and Demon`s Forest, are allowed to enter the scene.
That is why for SC2, I hope that whoever will be in charge of the progaming mappool will take a golden middle approach and implement finely-tuned maps on a semi-frequent basis while not being afraid to ocassionally use some of the older balanced maps. As much as I love new maps like anyone else, we need to look at the big picture and do what is best for the proscene as a whole.
Also, as far as I know, Space is not actually used all that often (although certainly more then Desert, Polar and Ashworld). Infact, prior to Match Point, the last space map was Andromeda and that map is faily old by now.
EDIT: I apologise, Rush Hour 3 was the last space map. Still, Space is not as frequent as Jungle, Twillight and Badlands.
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Affirmative action in Starcraft.
Is it good or is it whack?
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On November 18 2009 18:17 iCCup.deL wrote:Ugly maps 
From someone who likes python ;o
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Russian Federation1612 Posts
I like symmetry of Odd Eye
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odd eye will be very interesting. nice change.
the space station tileset one seems regular. meh
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looks very interesting, but damn anti zerg maps
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Odd looks like its not gonna favor Z with the third being so far
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I like Ultimatum. Huge fan of any map with island expos to encourage air play.
Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.
Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps.
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On November 18 2009 21:43 baubo wrote: I like Ultimatum. Huge fan of any map with island expos to encourage air play.
Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.
Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps.
I liked it too and for the exact reasons stated, the PvT's on that map are awesome. Also the map is aesthetically pleasing.
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ultimatum looks like rush hour 3 made into a 4 player map
odd-eye looks cool
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pripple
Finland1714 Posts
both maps look cool, especially Odd-Eye, can't wait to run my protoss force around that jungle!
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Canada9720 Posts
ultimatum looks like a 4 player version of rush hour  the first map looks cool though
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well Odd-Eye looks ... odd
Ultimatum is a nice name , the map itself looks really complex
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Is it just me, or does it look like the bottom left expo on Odd Eye has two Geysers and the top right one has just one? Seems like that's going to push the action towards bottom left.
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United States13143 Posts
On November 18 2009 21:43 baubo wrote: I like Ultimatum. Huge fan of any map with island expos to encourage air play.
Btw, am I the only person who actually LIKED Byzantium? Promotes harass play with its twists and turns. Promote smart play and timely engagements with high/low grounds all over the map. Plus, some of the most exciting PvTs ever played in recent memory are on that map. Jangbi vs Nada, Bisu vs Iris, Stork vs ForGG, to name a few.
Of course having one map for too long's boring, and I'm glad they've changed it. But I've always found it one of the better maps. I liked Byzantium for exactly the reasons you say.
Carthage was trash, though.
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I liked Byzantium as well - as a standard map it looked far better than Python, at the very least.
As for the new maps: Odd-Eye's going to be interesting. Zergs get their 3 gas but maybe not the fourth so easily. Protoss will have issues getting more than two bases against anybody. The map it reminds me most of as far as main base structure is Colosseum (only with a bigger main choke) but layout-wise it looks more like Tau Cross, which is all to the good. Actually it's really just weird, but it looks good. Predicting P >> T (mobility), Z >>> P (see HBR), and TvZ... I honestly don't know. The min-lines are safer than in some of the newer maps, but I feel like forcing ground attacks to go around the middle increases the Zerg advantage due to actually useful air units and general mobility.
Ultimatum looks like an Andro-Zodiac mashup with an attempt to limit Zergs - probably a solid map but nothing spectacular.
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Netherlands19135 Posts
I really like the looks on both maps :o. Can't wait to playem!
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United States10328 Posts
lol odd eye looks so odd :O
ultimatum reminds me of zodiac and andro [oh wait the previous poster just said this]
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Ultimatum will be a good sair reaver map I supose. That's cool, because I love this strat  Is there any information on mineral/gas counts for every spot?
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Odd-Eye to me looks like a 2 player tau cross with Peaks of Baekdu elements.
Ultimatem looks like Rush Hour and Andromeda put together, with island expos replacing the up hill expos + ones underneath.
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i love odd eye you can choose where yoou want to fight, on the small left side, or the wide right side.
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thank god im tired of zergs getting their 3rd gas so easily B)
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On November 19 2009 00:35 TheFeared wrote: thank god im tired of zergs getting their 3rd gas so easily B)
You protoss fans shouldn't be too happy..
There will be more 4 base turtling style + new sim citys, along with muta carapace delaying gayness. Have fun.
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Looks like Odd-eye has the potential to produce some epic micro games. I like it. Somehow reminds me of Enter the Dragon..
Too bad they got rid of Carthage, imo.
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Ultimatum looks like a 4-player Rush Hour with a bit of Zodiac in it.
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YES! maybe zergs wont dominate this msl..
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yes! new blood in the mappool is always fun imo
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Belgium9949 Posts
MSL looking for balance in PvZ
so obvious
ah well, atleast we'll get some more sair/reaver games again
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Odd-Eye looks pretty cool to me, im not sure if its gonna balance ZvP at all tho xd
Ultimatum on the other hand is clearly a step in that direction, which is good. I don't like the fact that the center is so important: like a few well placed tanks and you are forced to take them out to move around the map. On the other hand the 3rd gas on the island is awesome.
Macro friendly maps for sure.
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ah if you turn the map right 45degree you see a crying face. I can tell its going to be proxy galore on that map and hide in the enemy's main bullcrap.
and finally some MSL and the rest SC progaming. fuckign hiatus during WCG didnt entertain us that long.
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Baa?21244 Posts
I'm just glad Carthage and Byzantium are gone, but I sense anti-Zerg. Sigh.
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sooo... this means they're keeping HBR? T_TTTTTTTTTTTTTT
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Katowice25012 Posts
Ultimatum is the best map name in ages
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I don't see anyone mining the minerals or destroying the temples on the main ramp on Ultimatum, since the only battles in the main after a certain point tend to be drops.
I would like to see long games on Ultimatum though. 4 island expansions should be interesting.
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Odd-Eye looks.... Z favored. Huge choke so forge FE might be a bit difficult
on the other hand Ultimatum looks like.. Andromeda on steriods
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odd-eye seems interesting, ultimatum looks like a boring map put there to screw with zergs
hard 3rd gas plus a crapload of island expos
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Both maps are nice. Ultimatum seems like a true P>Z map. I absolutely love it.
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On November 18 2009 14:33 krom44 wrote: thank god carthage and byzantium are gone
Seriously they're both so bad lol rarely played either one :/
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I think Odd-Eye will be interesting.
I can't say the same about Ultimatum.
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On November 19 2009 00:57 Piste wrote: YES! maybe zergs wont dominate this msl..
you're damn right they wont.
ultimatum: u cant get anywhere without going through the middle. Terrans can siege up, settle in, and win
odd-eye: 2 of the bases are completely screwed from the start. WTF is making 2 bases with 2 entrances????? and the other 2 are just fine???
but nonetheless, i am still curious to see how ppl will play on these new maps
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United States13896 Posts
On November 19 2009 06:33 MrHickoryHam54 wrote: odd-eye: 2 of the bases are completely screwed from the start. WTF is making 2 bases with 2 entrances????? and the other 2 are just fine??? lol Odd-Eye is only a 2-player map. 1 and 7 o'clock aren't mains.
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On November 19 2009 00:55 fanatacist wrote: Ultimatum looks like a 4-player Rush Hour with a bit of Zodiac in it. Exactly my thoughts, just add: "but boring" Though I like the large openable ramps to the main, its a nice feature, hopefully we'll see it play actual role in games.
As for Odd-Eye, looks decent so far, time will tell.
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I like these new maps. Check out Ulti's island spots. Three mineral blocks?
Odd-Eye looks awesome. I wanna download these maps. Anyone have them?
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Odd Eye looks pretty awesome and Ult seems a bit tame...
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Ultimatum looks cool. Odd-Eye looks ultra-fucking-dope. I'm really excited for this MSL!
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On November 19 2009 06:47 Trozz wrote: I like these new maps. Check out Ulti's island spots. Three mineral blocks?
I'd say you can land or build HQ there just by clearing the middle.
They wanted the space to be bigger, so there's 3 to block everywhere.
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Those ARE big islands. Are those patches of zero? Or are they 8 each?
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omg, is that Ultimatum's tankable natural expo?!?!!
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3 Lions
United States3705 Posts
Yeah I'm pretty sure the nats are tankable.
OMG 538 and Trozz ARE POSTING IN HAIKUS :o
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On November 19 2009 07:19 Trozz wrote: Those ARE big islands. Are those patches of zero? Or are they 8 each? If you can build there just by mining out either, there's no difference.
On November 19 2009 08:12 3 Lions wrote: Yeah I'm pretty sure the nats are tankable.
OMG 538 and Trozz ARE POSTING IN HAIKUS :o Dude, ALL of Trozz's posts are haikus. I dont do this anywhere else.
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I just hope that Zerg season ends
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Where does a p take his 3rd on OddEye?
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On November 19 2009 08:18 RoieTRS wrote: Where does a p take his 3rd on OddEye? Look closer, the two closest expansions both have gases, so... there.
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odd-eye is really weird in that its not a flipped image like usual.. look at the top right and bottom left. one has high ground and one doesnt thats a BIG DEAL
thats gonna be really key in long term games.
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I love the non-rotational symmetry of Odd Eye
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lol Odd eye? Oo Ultimatum looks sick!
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Ultimatum's 9 o'clock expo's siege tank cliff looks farther away than at the other three?
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Ultimatum looks PvZ imba; I can't imagine doing anything other than trying take anothe main and try and turtle on 4 gas
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Pretty fun-looking maps. I can't even begin to predict how Odd-eye is going to play out. But looking at Ultimatum, it's going to be difficult to come up with a good Zerg strategy for this map.
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Well well, is that a double-gas I see at 7:00 on Odd-eye?
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these maps looks like flash om nomnoms
gonna be a sick MSL!
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On November 19 2009 13:37 stevethemacguy wrote:Well well, is that a double-gas I see at 7:00 on Odd-eye? 
yeah, basically whoever takes the southwest wins since you get high ground AND a double gas
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On November 19 2009 13:54 jalstar wrote:Show nested quote +On November 19 2009 13:37 stevethemacguy wrote:Well well, is that a double-gas I see at 7:00 on Odd-eye?  yeah, basically whoever takes the southwest wins since you get high ground AND a double gas
Then player on 1'o clock is disadvantaged because it will be easier to keep track of your forces aligned in horizontal orientation rather than vertical orientation. Or maybe it's just me (yes, it is.)
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Loving Odd-Eye, looks really interesting. Ultimatum is very different from the maps that we're used to seeing nowadays, which is probably going to end up as a bad thing
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On November 20 2009 06:38 haster27 wrote:Show nested quote +On November 19 2009 13:54 jalstar wrote:On November 19 2009 13:37 stevethemacguy wrote:Well well, is that a double-gas I see at 7:00 on Odd-eye?  yeah, basically whoever takes the southwest wins since you get high ground AND a double gas Then player on 1'o clock is disadvantaged because it will be easier to keep track of your forces aligned in horizontal orientation rather than vertical orientation. Or maybe it's just me (yes, it is.) Two-player map. No 1'o clock position.
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Where can I download these maps to test.
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They aren't public yet. The dl links will come soon. I want these maps too.
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ultimatum is hot odd-eye is interesting...
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On November 19 2009 12:40 n.DieJokes wrote: Ultimatum looks PvZ imba; I can't imagine doing anything other than trying take anothe main and try and turtle on 4 gas
Can't you say that about tons of maps though?
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Odd-eye looks really T-friendly at first glance
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This is the first thing I noticed on Odd Eye.
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zergs gonna have a hard time on odd-eye
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On November 21 2009 07:57 GinNtoniC wrote: Odd-eye looks really T-friendly at first glance no T's gonna get fucken annihilated....
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Hong Kong20321 Posts
On November 23 2009 10:58 .Ix wrote:This is the first thing I noticed on Odd Eye.
it has an odd eye?? o_o
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Does anybody by chance have any info when the MSL maps are scheduled to be released in to the public? I think it's about time especially after Groups A and B are finished.
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Anyone have the updated versions of Match Point and any others? Thanks in advance.
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konadora
Singapore66357 Posts
On November 27 2009 02:04 stambe wrote: Does anybody by chance have any info when the MSL maps are scheduled to be released in to the public? I think it's about time especially after Groups A and B are finished.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106552
I made a thread about it, but yeah, it went unnoticed >__>
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10387 Posts
Have Starleague-origin maps ever been used in Proleague? Would be cool to see one of these replace Moon-glaive
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Any good games yet?
Odd Eye looks good but the symmetry has problems. Looks like another non-standard size map like Carthage.
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