StarCraft AI Competition (2010) - Page 2
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mucker
United States1120 Posts
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cgrinker
United States3824 Posts
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da_head
Canada3350 Posts
if they could make some decent ai, wouldn't this open up the possibility to decent practice partners? (i know it can never replace a human but better than what we have now xD) | ||
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jalstar
United States8198 Posts
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AssuredVacancy
United States1167 Posts
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CaptainPlatypus
United States852 Posts
On November 13 2009 09:03 AssuredVacancy wrote: I'm thinking if you're playing against T as zerg or protoss, you just rush in the beginning with 5 workers and do perfect hit and run micro on the scvs. More realistic examples of this, such as perfect vulture-versus-zealot micro when you have 20 vultures instead of 2, perfect storm placement, perfect muta micro, et cetera, will probably be the only thing that allows a non-learning AI to compete with a skilled (Flash-level) player. The real challenge, in my mind, would be teaching things like anticipation; a human player can draw a lot of information from something as subtle as what direction a unit is coming from or how many zerglings he sees or whether a cybernetics core is spinning. How do you teach an AI to make the same judgments? On a similar note, how do you teach an AI when to tech switch to carriers, or when to go with ultras instead of defilers, or how many factories to add? | ||
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AssuredVacancy
United States1167 Posts
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thopol
Japan4560 Posts
On November 13 2009 08:27 LTT wrote: From the rules: Bad mannered in game behavior is discouraged, but not forbidden A bad mannered AI? Someone needs to get on that right away... Perhaps IdrAI? EDIT: ...I didn't take that boner guy's blog post to heart. ![]() | ||
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ShloobeR
Korea (South)3819 Posts
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seRapH
United States9776 Posts
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AssuredVacancy
United States1167 Posts
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jalstar
United States8198 Posts
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Bajadulce
United States322 Posts
![]() The students/advisors working on this have impressive resume's and there must be a dozen phd's in the group. So these guys aren't your everyday hobbyists. This will be interesting to see what comes of this. On a not so grandiose scale, Entropy and I have been running an AI vs. AI competition for the past 5 years. It isn't as complex as this, but it has been fun for us non-programing, everyday folks. Definitely "home brewed" and worth a check out. Panda Zerg, Archon_Wing FE Protoss, and Racine's Terran are especially noteworthy. BWAIWar4 @ BWAI.com ![]() | ||
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besiger
Croatia2452 Posts
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Archon_Wing
United States378 Posts
On November 13 2009 10:30 Bajadulce wrote: On a not so grandiose scale, Entropy and I have been running an AI vs. AI competition for the past 5 years. It isn't as complex as this, but it has been fun for us non-programing, everyday folks. Definitely "home brewed" and worth a check out. Panda Zerg, Archon_Wing FE Protoss, and Racine's Terran are especially noteworthy. BWAIWar4 @ BWAI.com Oh god don't tell people about the toss that Forge FE's against Terran but doesn't against zerg >.< (It was changed but I'm too lazy to submit anything else) It's just that the terran comp w/o micro can't handle cannons. Nor can it micro goons for shit, but yea. =d At least it can beat zim, I'm sure. | ||
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jalstar
United States8198 Posts
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SonuvBob
Aiur21549 Posts
On November 13 2009 08:27 LTT wrote: From the rules: Bad mannered in game behavior is discouraged, but not forbidden A bad mannered AI? Someone needs to get on that right away... yes, away ^^ + Show Spoiler + ok so it's not bm, but it'd pass the sc turing test | ||
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Archon_Wing
United States378 Posts
For regular scripting I know it's possible with debug strings and have it talk when a condition is met. The AI can detect units or buildings, as well as your race. It can also detect its own building, meaning you can find a way to BM more when it's losing (say, no Command Center) So you can make race specific insults, or inform the player that building carriers is a valuable skill. It can be randomized too. For some reason, there's also a command that crashes the game; apparently you can get an AI to crash hack. :D But of course BWAPI seems to be able to detect more of this far better, so yea it could be pretty funny. | ||
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Ftrunkz
Australia2474 Posts
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konadora
Singapore66357 Posts
On November 13 2009 08:27 LTT wrote: From the rules: Bad mannered in game behavior is discouraged, but not forbidden A bad mannered AI? Someone needs to get on that right away... AI leaves without typing gg after building a manner cc | ||
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