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StarCraft AI Competition (2010) - Page 2

Forum Index > BW General
Post a Reply
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mucker
Profile Blog Joined May 2009
United States1120 Posts
November 12 2009 23:30 GMT
#21
thanks for posting this. really interested to play around with that api.
It's supposed to be automatic but actually you have to press this button.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 12 2009 23:33 GMT
#22
We were totally thinking of a Toss that would just manner Pylon and then Gas steal and shit to just break other AIs. Good times
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 12 2009 23:34 GMT
#23
o.o
if they could make some decent ai, wouldn't this open up the possibility to decent practice partners? (i know it can never replace a human but better than what we have now xD)
When they see MC Probe, all the ladies disrobe.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 12 2009 23:48 GMT
#24
how will the ai bm?
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 13 2009 00:03 GMT
#25
I'm thinking if you're playing against T as zerg or protoss, you just rush in the beginning with 5 workers and do perfect hit and run micro on the scvs.
We spend our youth attaining wealth, and our wealth attaining youth.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 13 2009 00:45 GMT
#26
On November 13 2009 09:03 AssuredVacancy wrote:
I'm thinking if you're playing against T as zerg or protoss, you just rush in the beginning with 5 workers and do perfect hit and run micro on the scvs.

More realistic examples of this, such as perfect vulture-versus-zealot micro when you have 20 vultures instead of 2, perfect storm placement, perfect muta micro, et cetera, will probably be the only thing that allows a non-learning AI to compete with a skilled (Flash-level) player. The real challenge, in my mind, would be teaching things like anticipation; a human player can draw a lot of information from something as subtle as what direction a unit is coming from or how many zerglings he sees or whether a cybernetics core is spinning. How do you teach an AI to make the same judgments?

On a similar note, how do you teach an AI when to tech switch to carriers, or when to go with ultras instead of defilers, or how many factories to add?
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 13 2009 00:50 GMT
#27
Fuck, can anyone build this in vc++? I keep getting unresolved symbol errors...
We spend our youth attaining wealth, and our wealth attaining youth.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2009-11-13 00:54:52
November 13 2009 00:54 GMT
#28
On November 13 2009 08:27 LTT wrote:
From the rules:

Bad mannered in game behavior is discouraged, but not forbidden

A bad mannered AI? Someone needs to get on that right away...

Perhaps IdrAI?

EDIT: ...I didn't take that boner guy's blog post to heart.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3836 Posts
November 13 2009 00:54 GMT
#29
Man... I would love to see a perfect zerg play... dropping each individual zergling back as soon as it's near death... it would be madness...
: o )
seRapH
Profile Blog Joined April 2009
United States9808 Posts
November 13 2009 01:02 GMT
#30
if you could teach to ai to manner cc or proxy hatch or mind control bm when its winning by a large margin, then i think it'd be auto-win. it's discouraged, but only because games would be too short.
boomer hands
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 13 2009 01:10 GMT
#31
Nice... I just compiled it. Time to program in hit and run micro for probes.
We spend our youth attaining wealth, and our wealth attaining youth.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-11-13 01:17:02
November 13 2009 01:12 GMT
#32
Bajadulce
Profile Joined October 2004
United States322 Posts
November 13 2009 01:30 GMT
#33
Really cool and exciting.

The students/advisors working on this have impressive resume's and there must be a dozen phd's in the group. So these guys aren't your everyday hobbyists. This will be interesting to see what comes of this.

On a not so grandiose scale, Entropy and I have been running an AI vs. AI competition for the past 5 years. It isn't as complex as this, but it has been fun for us non-programing, everyday folks. Definitely "home brewed" and worth a check out. Panda Zerg, Archon_Wing FE Protoss, and Racine's Terran are especially noteworthy.
BWAIWar4 @ BWAI.com

[image loading]
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
November 13 2009 01:35 GMT
#34
i would really love some decent AI's to play against when im not in the mood for human interaction ! These blizzard programed scrubs just arent doing the trick ! There used to be some fun Ai's back in the day but they would just periodically gain a mass of units, or to simulate a lurk drop they would just spawn 4 in your base, it was all predictable but it would still make for some good fun, and i would still be using those entropy bots if they worked on icc ^^
A weak will coupled with delusions of grandeur
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2009-11-13 02:16:49
November 13 2009 01:43 GMT
#35
On November 13 2009 10:30 Bajadulce wrote:
On a not so grandiose scale, Entropy and I have been running an AI vs. AI competition for the past 5 years. It isn't as complex as this, but it has been fun for us non-programing, everyday folks. Definitely "home brewed" and worth a check out. Panda Zerg, Archon_Wing FE Protoss, and Racine's Terran are especially noteworthy.
BWAIWar4 @ BWAI.com


Oh god don't tell people about the toss that Forge FE's against Terran but doesn't against zerg >.< (It was changed but I'm too lazy to submit anything else) It's just that the terran comp w/o micro can't handle cannons. Nor can it micro goons for shit, but yea. =d At least it can beat zim, I'm sure.
Nothing witty here atm
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 13 2009 01:48 GMT
#36
pandazerg is pretty challenging if you don't build air units.
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
November 13 2009 02:03 GMT
#37
On November 13 2009 08:27 LTT wrote:
From the rules:

Bad mannered in game behavior is discouraged, but not forbidden

A bad mannered AI? Someone needs to get on that right away...

yes, away ^^

+ Show Spoiler +
ok so it's not bm, but it'd pass the sc turing test
Administrator
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2009-11-13 02:15:12
November 13 2009 02:06 GMT
#38
I'm not very familiar with BWAPI but I recall it being able to display text strings (make comp talk) but it took me 20 minutes just to make it call me a noob.

For regular scripting I know it's possible with debug strings and have it talk when a condition is met. The AI can detect units or buildings, as well as your race. It can also detect its own building, meaning you can find a way to BM more when it's losing (say, no Command Center) So you can make race specific insults, or inform the player that building carriers is a valuable skill. It can be randomized too. For some reason, there's also a command that crashes the game; apparently you can get an AI to crash hack. :D

But of course BWAPI seems to be able to detect more of this far better, so yea it could be pretty funny.
Nothing witty here atm
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
November 13 2009 02:10 GMT
#39
someone needs to make a zerg one that just 4 pools and bm's "LOL S**TC**T" whenever it has X ammount of kills pretty much securing its victory or says "f**k you" and leaves if u loses its first 8 zerglings wihtout X amount of kills.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-11-13 02:26:28
November 13 2009 02:25 GMT
#40
On November 13 2009 08:27 LTT wrote:
From the rules:

Bad mannered in game behavior is discouraged, but not forbidden

A bad mannered AI? Someone needs to get on that right away...

AI leaves without typing gg after building a manner cc
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