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StarCraft AI Competition (2010) - Page 8

Forum Index > BW General
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Prev 1 6 7 8 9 10 Next All
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
November 23 2009 19:43 GMT
#141
On November 24 2009 04:05 liger13 wrote:
wow, didn't know you could control this much of the AI

That's the advantage of BWAPI over older systems.

And the video is public again since we decided that it doesn't contain any valuable secrets. This is the first version of AssuredVacancy's dragoon AI.
LiquipediaOne eye to kill. Two eyes to live.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2009 19:46 GMT
#142
This makes my decade-old AI scripting senses tingle in delight. It's been so long since I gave up any hope of making an AI that can do stuff like that. I definitely will never be able to program anything in lua or C++, but it's still nice to see others make progress like this.
theqat
Profile Blog Joined March 2008
United States2856 Posts
November 23 2009 19:47 GMT
#143
Can't wait to see what comes out of this tournament. That Dragoon AI video is entrancing.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2009-11-23 20:13:31
November 23 2009 20:09 GMT
#144
On November 24 2009 03:17 Ahzz wrote:


Amazing. Anyone still doubting these things beating top koreans?


-It lost several goons
-Some wasted shots
-They seem to target the closest goon and not the one to minimize the opponents damage output
-The other AI just attack moved

Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.

I'm not impressed (kidding, still amazing)
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 23 2009 20:14 GMT
#145
On November 24 2009 05:09 PokePill wrote:
Show nested quote +
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?


-It lost several goons
-Some wasted shots
-They seem to target the closest goon and not the one to minimize the opponents damage output
-The other AI just attack moved

Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.

I'm not impressed (kidding, still amazing)

Oh cmon man, you are being WAY too harsh on the AI team. I am finding this really impressive. Not perfect, but its outstanding what they have been able to do.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-11-23 20:18:44
November 23 2009 20:15 GMT
#146
edit: nvm he edited.

So the TL AI will play protoss ? :D
fuck all those elitists brb watching streams of elite players.
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
November 23 2009 20:40 GMT
#147


scary vulture micro.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 23 2009 20:49 GMT
#148
On November 24 2009 05:40 iaretehnoob wrote:
http://www.youtube.com/watch?v=8mfYslGi5ME

scary vulture micro.

Dear Starcraft Gods:

Please never make this AI available as hacks on oblivion

Thanks,
never_toss
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
November 23 2009 21:06 GMT
#149
omfg that was so crazy I started laughing hysterically.

That is fucking incredible...
Chains none
Ahzz
Profile Joined May 2007
Finland780 Posts
November 23 2009 21:11 GMT
#150
On November 24 2009 05:09 PokePill wrote:
Show nested quote +
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?


-It lost several goons
-Some wasted shots
-They seem to target the closest goon and not the one to minimize the opponents damage output
-The other AI just attack moved

Ideally, no goons should have been lost, goons should think collectively and focus fire 1 shot other units with lower health and no shots should ever be wasted. All the AI appeared to do was back up when being shot by more than 1 unit while targeting the closest unit.

I'm not impressed (kidding, still amazing)

read the video title, and bold the first word of it.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 23 2009 21:14 GMT
#151
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?


Here, I doubt it. At least not consistently. I wouldn't be surprised to see an AI score a few wins, but that'll largely be because you will have to play differently against an AI than against a human.


On November 24 2009 05:40 iaretehnoob wrote:
http://www.youtube.com/watch?v=8mfYslGi5ME

scary vulture micro.


For an AI, I find it rather weak. Sure it looks cool, all those vults moving independently, but after the first few seconds no vulture should ever have taken any hits.
If you have a good reason to disagree with the above, please tell me. Thank you.
flx!
Profile Joined May 2009
United States101 Posts
November 23 2009 21:15 GMT
#152
I saw that at the end of the vulture video, LowerLogic inputs "/speed 0" and game goes super fast. That's actually very interesting and essential to reinforcement learning. How fast can you play games? (in games per hour or such)
This and replay analysis are what make real AI possible. What I've seen so far is simple scripting (still amazing don't get me wrong).
I'm impatient to see where all this is going.
Ma "Bobby Fisher" Jae Yoon
blueblimp
Profile Joined May 2009
Canada297 Posts
November 23 2009 21:36 GMT
#153
Can those that post videos please specify whether the video is of singleplayer or multiplayer? I ask because I've been tinkering with some Probe vs SCV micro, and in singleplayer (with 2 frame latency), the probe can take as much as about 300 health off the SCV before dying, but in multiplayer (with 5 frame latency), it only takes off at most about 40 health. The AI compensates for latency with some basic movement prediction, but it's not enough it seems.

Maybe I'll put up a video of the probe AI in singleplayer at some point.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
November 23 2009 21:41 GMT
#154
So is there a TL team for this? I'm a Junior CS major and would like to help you guys out on this
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 23 2009 21:50 GMT
#155
that sort of micro is beautiful to watch
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-23 21:55:37
November 23 2009 21:54 GMT
#156
On November 24 2009 06:41 EsX_Raptor wrote:
So is there a TL team for this? I'm a Junior CS major and would like to help you guys out on this

PM sonuvbob
ModeratorGood content always wins.
edahl
Profile Joined February 2008
Norway483 Posts
November 23 2009 22:01 GMT
#157
Man I'd love to help. Too bad there are exams and shit.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 23 2009 22:01 GMT
#158
On November 24 2009 06:36 blueblimp wrote:
Can those that post videos please specify whether the video is of singleplayer or multiplayer? I ask because I've been tinkering with some Probe vs SCV micro, and in singleplayer (with 2 frame latency), the probe can take as much as about 300 health off the SCV before dying, but in multiplayer (with 5 frame latency), it only takes off at most about 40 health. The AI compensates for latency with some basic movement prediction, but it's not enough it seems.

Maybe I'll put up a video of the probe AI in singleplayer at some point.


Check out the tournament setup, it's UDP multiplayer mode.
I haven't tried, but I don't think you can set the game speed anywhere past fastest in that mode. So if you are going to participate in the tournament, make sure you use that mode for testing.

Also make sure that your AI doesn't mess up if there is an observer (or several, better be safe than sorry) in the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 23 2009 22:08 GMT
#159
in the next year Jaedong will not be able to beat zerg AI
since 98'
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
Last Edited: 2009-11-23 22:31:44
November 23 2009 22:24 GMT
#160
i want to see NON-STACKED muta micro. that would be awesome 0_0

edit: ah that's better
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
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