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StarCraft AI Competition (2010) - Page 7

Forum Index > BW General
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CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 16 2009 20:04 GMT
#121
On November 16 2009 08:24 JohannesH wrote:
Theres no way you can look at every possible situation and just pick a "right strategy" for each and every one.
Of course you can. It's always possible to pick a correct option. If you had said that there was no way you can pick the right strategy for each situation, I'd agree with you - there's a lot of situations where there are multiple options with similar "value" in game theory terms, but none where there is literally NO option with value. There's always something you can do.

Or is there? It would be interesting to see an AI's "gg" code for deciding it had no chance of winning a game.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 16 2009 20:12 GMT
#122
Mmm haven't really used C or C++ in about 4 years. Time to re-familiarize~~. Btw, is it just me or do the replay analysis methods in the example AI not actually work (as in it crashes BW).
gravity
Profile Joined March 2004
Australia2330 Posts
November 17 2009 06:41 GMT
#123
On November 17 2009 05:04 CaptainPlatypus wrote:
Show nested quote +
On November 16 2009 08:24 JohannesH wrote:
Theres no way you can look at every possible situation and just pick a "right strategy" for each and every one.
Of course you can. It's always possible to pick a correct option. If you had said that there was no way you can pick the right strategy for each situation, I'd agree with you - there's a lot of situations where there are multiple options with similar "value" in game theory terms, but none where there is literally NO option with value. There's always something you can do.

Or is there? It would be interesting to see an AI's "gg" code for deciding it had no chance of winning a game.

I think he meant there was no practical/computationally tractable way to do so.
Furthermore, tournaments should use matchup-specific maps
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 18 2009 02:28 GMT
#124
I would like to help as well, if we're willing to organize and get this together
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Kacas
Profile Joined July 2003
Brazil3143 Posts
November 18 2009 14:37 GMT
#125
what a nice idea
i would like to know the results
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 18 2009 21:35 GMT
#126
On November 17 2009 15:41 gravity wrote:
Show nested quote +
On November 17 2009 05:04 CaptainPlatypus wrote:
On November 16 2009 08:24 JohannesH wrote:
Theres no way you can look at every possible situation and just pick a "right strategy" for each and every one.
Of course you can. It's always possible to pick a correct option. If you had said that there was no way you can pick the right strategy for each situation, I'd agree with you - there's a lot of situations where there are multiple options with similar "value" in game theory terms, but none where there is literally NO option with value. There's always something you can do.

Or is there? It would be interesting to see an AI's "gg" code for deciding it had no chance of winning a game.

I think he meant there was no practical/computationally tractable way to do so.


lol just don't gg until all buildings are gone.

BM depot/extractor/pylon gogogo ^_^
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 19 2009 20:07 GMT
#127
I've been working on a simple 5 pool bo, and I find it extremely inconvenient that there is no decent way (or at least I can't seem to find one) to know when a unit becomes fully operational, and what unit an egg is morphing into.
If you have a good reason to disagree with the above, please tell me. Thank you.
Insane
Profile Blog Joined November 2003
United States4991 Posts
November 19 2009 20:42 GMT
#128
On November 13 2009 11:41 AssuredVacancy wrote:
Gah testing my code is so annoying. It takes 3 min just to compile the DLL, then I have to drag that DLL into the BWAPI folder, then I have to set up a match in sc to see the results. Sometimes SC crashes because of a runtime error but I have no idea what caused it.

How are you building? I don't know how much extra code you've written, but mine compiles in a matter of seconds :O

You could also I'm sure set it so that the output directory is the BWAPI folder
Boblion
Profile Blog Joined May 2007
France8043 Posts
November 19 2009 22:06 GMT
#129
Can you guys post some reps of your AI ? :p
fuck all those elitists brb watching streams of elite players.
Bajadulce
Profile Joined October 2004
United States322 Posts
November 19 2009 22:58 GMT
#130
On November 20 2009 07:06 Boblion wrote:
Can you guys post some reps of your AI ? :p
Ya that would be really entertaining and fun to check out!

We started a replay thread @ the BWAPI forum, but not much has been submitted there yet. TL.net is probably more active and look forward to seeing the progress ppl are having w/ their bots.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2009-11-21 21:31:03
November 21 2009 21:30 GMT
#131
Ah, all of this seems quite complicated. Maybe people could get to work on the build order part. I think it's the LUA scripts? http://www.broodwarai.com/forums/index.php?showtopic=661
Though you'll have to ask questions there, not really sure on it. But if that part is similar to regular AI scripting then people shouldn't have too hard a time with it.
Nothing witty here atm
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 21 2009 21:40 GMT
#132
On November 13 2009 08:27 LTT wrote:
From the rules:

Bad mannered in game behavior is discouraged, but not forbidden

A bad mannered AI? Someone needs to get on that right away...



Yeah just model it after idrA, this does sound cool wish i had any clue on how to enter or compete since this isnt my area of expertise.
Why would you ever choose failure, when success is an option.
Ahzz
Profile Joined May 2007
Finland780 Posts
November 23 2009 18:17 GMT
#133


Amazing. Anyone still doubting these things beating top koreans?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
November 23 2009 18:20 GMT
#134
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?


says the videoclip is private
Lim Yo Hwan forever!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 23 2009 18:25 GMT
#135
yeah, damnit... its private
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Ahzz
Profile Joined May 2007
Finland780 Posts
November 23 2009 18:47 GMT
#136
oh right... I'm a friend of one of the guys involved on it so I was able to watch it. sorry.
But I'll say this, the dragoon micro is amazing.
If bisus dragoon micro is 3-4, this would be 10
liger13
Profile Blog Joined February 2008
United States1060 Posts
November 23 2009 19:05 GMT
#137
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?

wow, didn't know you could control this much of the AI
I feel like pwning noobs
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2009-11-23 19:25:28
November 23 2009 19:23 GMT
#138
Unreal O,O

With this kind of micro no need to get some refined strats or build orders.
3 Gates goons in every mu.


edit: lose only 3 goons :O
fuck all those elitists brb watching streams of elite players.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 23 2009 19:34 GMT
#139
On November 24 2009 03:17 Ahzz wrote:
http://www.youtube.com/watch?v=x7LIFG-Hn8Q

Amazing. Anyone still doubting these things beating top koreans?

Very cool. I think I would like to see some dragoon vs zealot (or other melee), to really see how effective it could be. You could theoretically micro to take basically no hits from the slower melee units.
twitter: @terrancem
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 23 2009 19:42 GMT
#140
that is absolutely amazing
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
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