• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:54
CEST 04:54
KST 11:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
an AI researcher's take on the ladder bot Bot on ladder Syncronization issues and can't find games Working 1v1, 2v2, 3v3 Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8061 users

ZvP is imbalanced - Page 39

Forum Index > BW General
Post a Reply
Prev 1 37 38 39 40 41 47 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 21 2009 00:00 GMT
#761
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.
ModeratorGood content always wins.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2009-10-21 00:13:22
October 21 2009 00:11 GMT
#762
you got the problem completely wrong from the ground up

I'm about halfway through an article on how to conceptualize what you're looking at
@RealHeyoka | ESL / DreamHack StarCraft Lead
mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 21 2009 00:16 GMT
#763
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Matrijs
Profile Joined May 2009
United States147 Posts
October 21 2009 00:21 GMT
#764
On October 21 2009 09:16 mahnini wrote:
Show nested quote +
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 21 2009 00:41 GMT
#765
On October 21 2009 08:04 DyEnasTy wrote:
One thing i dont understand is why this is such a huge deal. It seems every race *at some point* goes through this. I think a large part of certain race dominance is the players. Ok, sure maps will definately tilt the favor even more. But saying the race is better, by itself, is not correct.
All yer math stuff hurts my simple brain.


Because its possible we are reaching a point in the metagame where almost the most effective strategy has actually been found and mechanics being at the high level they are, its hard for anyone to fight against it.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 21 2009 01:02 GMT
#766
On October 21 2009 09:41 infinity2k9 wrote:
Show nested quote +
On October 21 2009 08:04 DyEnasTy wrote:
One thing i dont understand is why this is such a huge deal. It seems every race *at some point* goes through this. I think a large part of certain race dominance is the players. Ok, sure maps will definately tilt the favor even more. But saying the race is better, by itself, is not correct.
All yer math stuff hurts my simple brain.


Because its possible we are reaching a point in the metagame where almost the most effective strategy has actually been found and mechanics being at the high level they are, its hard for anyone to fight against it.



quite a hopeless point of view imho. it would imply that after 10 years of constant evolution and volatility around a very good balance, the metagame had stopped evolving and in the very end, sc remains imbalanced. (59:41 is a magnitude of imbalance that flaws the game if it stays like this in the long run.)


imho there will be a way to overcome the current problems in pvz, but im unsure about how long it will take until things get back to "normality" again. i really hope we dont need a metagame change as massive as bisus forge FE revolution.
"What am I supposed to do against this?" - "Lose!" :-]
Harem
Profile Joined November 2007
United States11393 Posts
October 21 2009 01:05 GMT
#767
On October 21 2009 10:02 Black Gun wrote:
Show nested quote +
On October 21 2009 09:41 infinity2k9 wrote:
On October 21 2009 08:04 DyEnasTy wrote:
One thing i dont understand is why this is such a huge deal. It seems every race *at some point* goes through this. I think a large part of certain race dominance is the players. Ok, sure maps will definately tilt the favor even more. But saying the race is better, by itself, is not correct.
All yer math stuff hurts my simple brain.


Because its possible we are reaching a point in the metagame where almost the most effective strategy has actually been found and mechanics being at the high level they are, its hard for anyone to fight against it.



quite a hopeless point of view imho. it would imply that after 10 years of constant evolution and volatility around a very good balance, the metagame had stopped evolving and in the very end, sc remains imbalanced. (59:41 is a magnitude of imbalance that flaws the game if it stays like this in the long run.)


imho there will be a way to overcome the current problems in pvz, but im unsure about how long it will take until things get back to "normality" again. i really hope we dont need a metagame change as massive as bisus forge FE revolution.

That wasn't even the "revolution." The revolution was simply realizing how useful and important sairs are.
Moderator。◕‿◕。
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-10-21 01:09:21
October 21 2009 01:08 GMT
#768
On October 21 2009 10:05 Harem wrote:
Show nested quote +
On October 21 2009 10:02 Black Gun wrote:
On October 21 2009 09:41 infinity2k9 wrote:
On October 21 2009 08:04 DyEnasTy wrote:
One thing i dont understand is why this is such a huge deal. It seems every race *at some point* goes through this. I think a large part of certain race dominance is the players. Ok, sure maps will definately tilt the favor even more. But saying the race is better, by itself, is not correct.
All yer math stuff hurts my simple brain.


Because its possible we are reaching a point in the metagame where almost the most effective strategy has actually been found and mechanics being at the high level they are, its hard for anyone to fight against it.



quite a hopeless point of view imho. it would imply that after 10 years of constant evolution and volatility around a very good balance, the metagame had stopped evolving and in the very end, sc remains imbalanced. (59:41 is a magnitude of imbalance that flaws the game if it stays like this in the long run.)


imho there will be a way to overcome the current problems in pvz, but im unsure about how long it will take until things get back to "normality" again. i really hope we dont need a metagame change as massive as bisus forge FE revolution.

That wasn't even the "revolution." The revolution was simply realizing how useful and important sairs are.



maybe, but psychologically it was the turning point. bisu took down the tormentor of protoss, emerged as the new general leading the pvz front and offered every1 a new approach to pvz that had lots of potential (pre bisu-vs-savior it wasnt recognized how powerful and versatile forge FE into fast corsairs can be).


"What am I supposed to do against this?" - "Lose!" :-]
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2009 01:13 GMT
#769
On October 21 2009 09:21 Matrijs wrote:
Show nested quote +
On October 21 2009 09:16 mahnini wrote:
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?


build orders, maps, could be because bisu started throwing games for money, etc, etc. I don't think anyone disagrees progaming is in a trend that is "statistically significant" if you ignore every variable and assume the data of 855 games is over a normal distribution, its obviously not, so we need to control as many variables as possible and compare similar samples, until then all the z-tests are meaningless.
Matrijs
Profile Joined May 2009
United States147 Posts
October 21 2009 01:34 GMT
#770
On October 21 2009 10:13 zulu_nation8 wrote:
Show nested quote +
On October 21 2009 09:21 Matrijs wrote:
On October 21 2009 09:16 mahnini wrote:
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?


build orders, maps, could be because bisu started throwing games for money, etc, etc. I don't think anyone disagrees progaming is in a trend that is "statistically significant" if you ignore every variable and assume the data of 855 games is over a normal distribution, its obviously not, so we need to control as many variables as possible and compare similar samples, until then all the z-tests are meaningless.


1) Build orders. You could be referring to one of two things here - bad luck in build orders (like the old ideas about ZvZ being a highly luck-based matchup due to build order victories), or a metagame shift wherein Protoss players haven't found an effective counter to the most recent Zerg innovations. The first is definitely out - that would be a random variable which is excluded by our test. The second is possible, but might either be a temporary problem, solved by Protoss innovation, or a permanent and inherent problem with the matchup that can only be solved through adjustment of maps to give Protoss players a better chance.
2) Maps. It's pretty clear that maps aren't the problem. Go back and look at motbob's list of ZvP records broken down by map. The major new maps (Heartbreak Ridge, God's Garden, and Outsider) aren't more Zerg favoring than the older ones (Destination, Byzantium, Medusa), which seems to indicate that some other factor is at work.
3) Outside influence (i.e. players throwing games). Again, highly unlikely. No one player could affect the matchup's statistics this much, and there's no reason to believe that Protoss players are more susceptible to outside influence than Zerg players.

The evidence, it seems to me, strongly points to a general, non-map-based strategic advantage that Zerg has developed in this matchup recently. If Protoss players can find a way to counter this advantage, there's no problem. If they can't, the maps should be adjusted to bring the matchup closer to a 50% win rate. A 6:4 advantage for one race over another over a long a period of time is just bad for the game.
Elite00fm
Profile Joined January 2008
United States548 Posts
October 21 2009 01:42 GMT
#771
We still have to do this for TvZ and PvT btw
economist_
Profile Blog Joined April 2008
Vietnam719 Posts
October 21 2009 02:31 GMT
#772
I have the newest version of STATA software for you guys to think about even more complicated shit LOLOLOL...
Btw, I personally think proving current ZvsP is off the trend is equally impossible as proving that the ZvsP is imbalance, because you then have to try to design a perfect experiment that would help you separate out the other factors that come into play beside the nature of the matchup.
Economics forecast assumes everything, except responsibilities
mahnini
Profile Blog Joined October 2005
United States6862 Posts
October 21 2009 03:20 GMT
#773
On October 21 2009 10:34 Matrijs wrote:
Show nested quote +
On October 21 2009 10:13 zulu_nation8 wrote:
On October 21 2009 09:21 Matrijs wrote:
On October 21 2009 09:16 mahnini wrote:
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?


build orders, maps, could be because bisu started throwing games for money, etc, etc. I don't think anyone disagrees progaming is in a trend that is "statistically significant" if you ignore every variable and assume the data of 855 games is over a normal distribution, its obviously not, so we need to control as many variables as possible and compare similar samples, until then all the z-tests are meaningless.


1) Build orders. You could be referring to one of two things here - bad luck in build orders (like the old ideas about ZvZ being a highly luck-based matchup due to build order victories), or a metagame shift wherein Protoss players haven't found an effective counter to the most recent Zerg innovations. The first is definitely out - that would be a random variable which is excluded by our test. The second is possible, but might either be a temporary problem, solved by Protoss innovation, or a permanent and inherent problem with the matchup that can only be solved through adjustment of maps to give Protoss players a better chance.
2) Maps. It's pretty clear that maps aren't the problem. Go back and look at motbob's list of ZvP records broken down by map. The major new maps (Heartbreak Ridge, God's Garden, and Outsider) aren't more Zerg favoring than the older ones (Destination, Byzantium, Medusa), which seems to indicate that some other factor is at work.
3) Outside influence (i.e. players throwing games). Again, highly unlikely. No one player could affect the matchup's statistics this much, and there's no reason to believe that Protoss players are more susceptible to outside influence than Zerg players.

The evidence, it seems to me, strongly points to a general, non-map-based strategic advantage that Zerg has developed in this matchup recently. If Protoss players can find a way to counter this advantage, there's no problem. If they can't, the maps should be adjusted to bring the matchup closer to a 50% win rate. A 6:4 advantage for one race over another over a long a period of time is just bad for the game.

what about individual players? practice times? team makeup? map trends, style shifts, build order revelations? there are a lot of things aren't being taken into account that should be.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 21 2009 03:25 GMT
#774
On October 21 2009 12:20 mahnini wrote:
Show nested quote +
On October 21 2009 10:34 Matrijs wrote:
On October 21 2009 10:13 zulu_nation8 wrote:
On October 21 2009 09:21 Matrijs wrote:
On October 21 2009 09:16 mahnini wrote:
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?


build orders, maps, could be because bisu started throwing games for money, etc, etc. I don't think anyone disagrees progaming is in a trend that is "statistically significant" if you ignore every variable and assume the data of 855 games is over a normal distribution, its obviously not, so we need to control as many variables as possible and compare similar samples, until then all the z-tests are meaningless.


1) Build orders. You could be referring to one of two things here - bad luck in build orders (like the old ideas about ZvZ being a highly luck-based matchup due to build order victories), or a metagame shift wherein Protoss players haven't found an effective counter to the most recent Zerg innovations. The first is definitely out - that would be a random variable which is excluded by our test. The second is possible, but might either be a temporary problem, solved by Protoss innovation, or a permanent and inherent problem with the matchup that can only be solved through adjustment of maps to give Protoss players a better chance.
2) Maps. It's pretty clear that maps aren't the problem. Go back and look at motbob's list of ZvP records broken down by map. The major new maps (Heartbreak Ridge, God's Garden, and Outsider) aren't more Zerg favoring than the older ones (Destination, Byzantium, Medusa), which seems to indicate that some other factor is at work.
3) Outside influence (i.e. players throwing games). Again, highly unlikely. No one player could affect the matchup's statistics this much, and there's no reason to believe that Protoss players are more susceptible to outside influence than Zerg players.

The evidence, it seems to me, strongly points to a general, non-map-based strategic advantage that Zerg has developed in this matchup recently. If Protoss players can find a way to counter this advantage, there's no problem. If they can't, the maps should be adjusted to bring the matchup closer to a 50% win rate. A 6:4 advantage for one race over another over a long a period of time is just bad for the game.

what about individual players? practice times? team makeup? map trends, style shifts, build order revelations? there are a lot of things aren't being taken into account that should be.

Nothing should be taken into account unless it would favor one race over another. There's no reason why any of those things would favor one race over another, except maps. And figuring out how things like "build order shifts" might affect the matchup is sort of the point of this thread O.o but it doesn't mean it has a place in any statistical analysis.
ModeratorGood content always wins.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2009 03:30 GMT
#775
yea skill level certainly doesn't affect the outcome of a game.
economist_
Profile Blog Joined April 2008
Vietnam719 Posts
October 21 2009 03:36 GMT
#776
The thing is how would you measure it as well. Some of them are unmeasurable and therefore the error terms would be a big mess
Economics forecast assumes everything, except responsibilities
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2009 03:42 GMT
#777
yes so we need to control as many variables as we can, picking samples as carefully as we can, as opposed to doing the opposite.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-21 03:44:24
October 21 2009 03:43 GMT
#778
On October 21 2009 12:30 zulu_nation8 wrote:
yea skill level certainly doesn't affect the outcome of a game.

Skill doesn't affect one race over another, which means it doesn't have to be taken into account in a statistical analysis.

EDIT: unwise -_-
ModeratorGood content always wins.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
October 21 2009 03:45 GMT
#779
On October 21 2009 12:43 motbob wrote:
Show nested quote +
On October 21 2009 12:30 zulu_nation8 wrote:
yea skill level certainly doesn't affect the outcome of a game.

Skill doesn't affect one race over another, which means it doesn't have to be taken into account in a statistical analysis.

EDIT: unwise -_-


skill affects the outcome of the game, which is what you're plotting.
SerpentFlame
Profile Blog Joined July 2008
418 Posts
October 21 2009 03:47 GMT
#780
On October 21 2009 12:25 motbob wrote:
Show nested quote +
On October 21 2009 12:20 mahnini wrote:
On October 21 2009 10:34 Matrijs wrote:
On October 21 2009 10:13 zulu_nation8 wrote:
On October 21 2009 09:21 Matrijs wrote:
On October 21 2009 09:16 mahnini wrote:
On October 21 2009 09:00 motbob wrote:
OK, my econometrics textbook says that my way is correct but I think it might be wrong and I think that thus I did the test slightly wrong. I can see why your method of getting the SD from the null hypothesis is better than the way I'm doing it. I'll keep doing research.

you're doing a very simple stats equation. too simple to try and explain anything about ZvP except that it historically favors Z (if you got that part right i don't know) but that's it. it's not explaining anything. it's like if i went up and told you the sky is blue and then wrote up a giant equation and was like "yo bitch ur wrong sky's blue" and you were like "wtf kid i didnt say the sky isnt blue".


No. What his data show is that the recent trend of a higher than historical Zerg winning rate cannot be explained by purely random variation. He's demonstrated that a real trend exists, and now the only remaining question is the cause - what changed about seven months ago to cause this trend?


build orders, maps, could be because bisu started throwing games for money, etc, etc. I don't think anyone disagrees progaming is in a trend that is "statistically significant" if you ignore every variable and assume the data of 855 games is over a normal distribution, its obviously not, so we need to control as many variables as possible and compare similar samples, until then all the z-tests are meaningless.


1) Build orders. You could be referring to one of two things here - bad luck in build orders (like the old ideas about ZvZ being a highly luck-based matchup due to build order victories), or a metagame shift wherein Protoss players haven't found an effective counter to the most recent Zerg innovations. The first is definitely out - that would be a random variable which is excluded by our test. The second is possible, but might either be a temporary problem, solved by Protoss innovation, or a permanent and inherent problem with the matchup that can only be solved through adjustment of maps to give Protoss players a better chance.
2) Maps. It's pretty clear that maps aren't the problem. Go back and look at motbob's list of ZvP records broken down by map. The major new maps (Heartbreak Ridge, God's Garden, and Outsider) aren't more Zerg favoring than the older ones (Destination, Byzantium, Medusa), which seems to indicate that some other factor is at work.
3) Outside influence (i.e. players throwing games). Again, highly unlikely. No one player could affect the matchup's statistics this much, and there's no reason to believe that Protoss players are more susceptible to outside influence than Zerg players.

The evidence, it seems to me, strongly points to a general, non-map-based strategic advantage that Zerg has developed in this matchup recently. If Protoss players can find a way to counter this advantage, there's no problem. If they can't, the maps should be adjusted to bring the matchup closer to a 50% win rate. A 6:4 advantage for one race over another over a long a period of time is just bad for the game.

what about individual players? practice times? team makeup? map trends, style shifts, build order revelations? there are a lot of things aren't being taken into account that should be.

Nothing should be taken into account unless it would favor one race over another. There's no reason why any of those things would favor one race over another, except maps. And figuring out how things like "build order shifts" might affect the matchup is sort of the point of this thread O.o but it doesn't mean it has a place in any statistical analysis.

Individual players definitely account for one race being favored over another: Bisu's recent vZ games haven't been great, as in all of them he makes noticeable mistakes. The top 7 protosses at the moment have either always sucked v zerg (Jangbi Stork BackHo) or are just falling off in their general play vs Zerg (Bisu, and especially Kal BeSt and Free)

I would not think it unreasonable that when Bisu's PvZ falls off, the weaker Protoss members of his team would fall off too (and likewise for all teams), but that's more speculation than anything else.
I Wannabe[WHITE], the very BeSt[HyO], like Yo Hwan EVER Oz.......
Prev 1 37 38 39 40 41 47 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 1
CranKy Ducklings169
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft405
RuFF_SC2 199
EnDerr 16
StarCraft: Brood War
Bale 140
sSak 118
910 56
NaDa 34
Dota 2
NeuroSwarm262
PGG 132
League of Legends
Doublelift5871
Super Smash Bros
amsayoshi97
Other Games
summit1g12569
JimRising 497
C9.Mang0241
PiGStarcraft190
Livibee160
Trikslyr92
ViBE92
Organizations
Other Games
gamesdonequick2376
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 88
• davetesta19
• Letter142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Sammyuel 0
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo313
Upcoming Events
GSL
8h 6m
Shopify Rebellion Sundays
12h 6m
Spirit vs Mixu
BSL
16h 6m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
21h 6m
Afreeca Starleague
1d 7h
Shine vs Rush
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.