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ZvP is imbalanced - Page 11

Forum Index > BW General
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ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 25 2009 23:40 GMT
#201
What is there to innovate with? All I can think of are Dark Archons, and those are limited in success, Storm is oftentimes far more effective than Maelstrom. I do remember a game where Horang2 tries to go Maelstrom instead of Storm, and he just gets rolled over by 3 hatch Hydra due to no storms being available, when it would have if he researched storm instead. Arbiters are not cost-effective, they are slow, cost a lot, and are really easily killed especially in PvZ.
Writerptrk
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 25 2009 23:43 GMT
#202
Innovation means more than you use units that don't already get used
@RealHeyoka | ESL / DreamHack StarCraft Lead
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
September 25 2009 23:56 GMT
#203
its just because zerg gains so much dominance in games now, map control is so hard to establish as toss until about 15+ minutes in because zerg can get 5hatch with 3 expos, along with having enough lings to counter any early zealot pressure.

I have a strat that I use that is very good against zerg, throws many zergs off, that Jangbi used afew times.. I dunno why more people don't use it, it still can't compete with earlygame macro zerg but it punishes them harshly fast enough before they can get a large army (not saying what it is though ;o watch jangbi reps lol)
Canada Gaming ~~ The-Feared
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 26 2009 00:31 GMT
#204
Bisu didn't come up with the 2 archon timing push. I think that was Free or Kal, maybe Jangbi? Jangbi/Stork came up with most of the +1 speedlot rushes and any speedlot/sair type thing.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-09-26 00:56:56
September 26 2009 00:49 GMT
#205
On September 25 2009 17:12 motbob wrote:
[b]EDIT:

Let's talk numbers. In the upcoming OSL prelims, the maps used are Destination, Heartbreak Ridge, and Return of the King. The combined stats for those three maps after early March, including "non-official" games like prelim games, is 60% ZvP. Outsider is 41-27 (60.3%). Neo Medusa is 34-25 (57.6%).

Why is this matchup suddenly so drastically imbalanced?


This thread should actually be titled "Neo Medusa, ROTK, and Destination are hard maps for P against zerg". Nothing more to it.

Interesting how you mention heartbreak ridge, destination, and ROTK. Then completely ignore heartbreak ridge when giving stats because it doesnt fit your "theory" as well.

The maps recently have been hard for P against zerg. This is a direct result of the massive success P had previously, not suprisingly, due to the maps.

Being healthy, it has been said, really consists of having the same disease as everybody else.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 26 2009 00:58 GMT
#206
On September 25 2009 17:32 baubo wrote:
I kind of wish progamer protosses would play something other than standard FE->Starport/Citadel->dts. It's predictability allows zergs to counter against it way too easily.

Personally, it's really frustrating to watch a PvZ as a protoss fan, because basically the zerg is the one that can do all the cute rushes and tricks for basically the first 10 minutes of the game. While the protoss has this one build that only works if everything the zerg tries fails.

many players are robots nowdays
once p gets a decent ball going that can be very hard for z to stop in my experience
Once again back is the incredible!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-09-26 01:04:29
September 26 2009 01:03 GMT
#207
imho maps with a hard to establish third are maps where u should not give the zerg mapcontrol. once he is on 3 bases while u are on 2, he has the resources to make it incredibly hard for u to secure ur third. u give away map control in the early- to earlymidgame when going FE. over time, zergs have perfected exploiting this freedom the tosses give em.

imho the future of pvz lies in 1base timing attacks as part of the mix. its a metagame or lets rather say psychological thing: even if u do it only about every 5th game, the zerg fearing ur counterbuild to his 5hatch hydra will immediately make ur FE vs 5hatch hydra stronger because he has to waste more resources, time and focus on defending the possibility of the counterbuild or scouting it in time.
that there is no working counter to 5 hatch hydra which zerg players would have to fear - to me this is the crucial point of the current shift of the pvz metagame in zergs favor.
"What am I supposed to do against this?" - "Lose!" :-]
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 26 2009 01:15 GMT
#208
I think it has more to do with Zerg player playing better than Protoss players at the moment. However, some maps are just too beneficial for the Zerg. Like having two entrances to the natural is just too painful for the Protoss. As long as the maps don't screw over the Protoss too much, I wouldn't complain that zvp is imbalanced.
Brood War loyalist
Sentient66
Profile Joined July 2009
United States651 Posts
September 26 2009 01:16 GMT
#209
On September 25 2009 18:07 QibingZero wrote:
Here's what happened:

1. Nal_ra retired

2. Zergs studied Bisu to death

3. Zergs overall control muta/scourge better than in the past

4. 4gate/2archon seems to have lost it's luster

Now we have every protoss out there dying to hydra all-ins, or delaying psi storm way too long. They're also giving up air superiority on a whim, and cutting too many cannons. Maybe I'm wrong (as I haven't played protoss as my main race for quite some time), but PvZ isn't a matchup like ZvT where you have to survive on the bare minimum of defense in order to have the slight advantage in army size on the field. It's more like TvP where the terran moves to secure safe expansions with good defensive positions, and tries to win with a vastly superior army. Protoss has a difficult time doing anything to a maxed terran, just as zerg has trouble with a huge protoss ball of death. The problem in both situations for the 'underdog' of the matchup, is getting there.

Hell, zergs were complaining right before this that the protoss late-game army is unstoppable, due to other recent results (which I will not spoil here). It's just smart play, though. There's nothing wrong with playing turtle-ish protoss when the zerg is being aggressive. Psi storm is there for a reason.


What he said. I don't think that the matchup is TOO imbalanced, although I do think it is in slight favor of the zerg. I think it's mostly the recent trend of ZvP and PvZ build. The 3 hatch spire into 5 hatch hydra is just so versatile, and the Protoss FE build is just too predictable.
seNsiX.421
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 26 2009 02:09 GMT
#210
Dude stop crying Stork and Best just dropped the ball and Bisu got kicked out of the individuals.

That's like Effort and Calm (maybe fake Yellow somewhere?) all slumping and Jaedong getting kicked out of the MSL/OSL/ (+ one for GOM?)...and at the same time several protoss players rising up and kicking tail.

There are swings...Have you looked at the TvZ chart in the Jaedong/savior comparison?
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
etch
Profile Blog Joined July 2009
Canada176 Posts
September 26 2009 02:16 GMT
#211
What a lot of people seem to be missing is that in a game like starcraft, map and game balance are inextricably linked. Every game of starcraft requires the game itself (ie units, buildings, etc.) as well as a map to play on. Although I feel the game has a stronger impact on balance, it can never be talked about completely independent of maps.

Any imbalance can be solved by modifying either the game or the maps. Since the player community can't alter the game itself (and blizzard seems to have their hands full atm), if an imbalance exists the only solution lies in a slight change in map making philosophy.
Balfazar
Profile Joined November 2008
Australia483 Posts
September 26 2009 02:19 GMT
#212
What I notice about ZvP is its the matchup where you get the most upsets with no name zergs beating established protoss, while with other matchups even if someone isn't very good at say TvP they'll still beat the scrubs consistently.
baubo
Profile Joined September 2008
China3370 Posts
September 26 2009 02:26 GMT
#213
I don't know why people point to Bisu as someone protosses should emulate, or as a sign that since he beats zergs, "all other protosses are just slumping". Bisu has the highest APM and the best multi-tasking ability of all protosses. Asking other tosses to emulate him is like asking zergs to emulate Jaedong. No one else has the mechanics, except maybe Jangbi. Free, Kal, Stork, Best all play pretty straight up focusing on direct confrontations rather than multi-pronged attacks. You think they don't want to harass? They simply don't have the mechanics.

On September 26 2009 08:40 ArvickHero wrote:
What is there to innovate with? All I can think of are Dark Archons, and those are limited in success, Storm is oftentimes far more effective than Maelstrom. I do remember a game where Horang2 tries to go Maelstrom instead of Storm, and he just gets rolled over by 3 hatch Hydra due to no storms being available, when it would have if he researched storm instead. Arbiters are not cost-effective, they are slow, cost a lot, and are really easily killed especially in PvZ.


I don't think innovation requires new units. Just different BOs and twists. Jangbi destroyed Calm in the PL super-ace with a simple, simple disguised 3-gate +1 speedlot rush. Stork beat zergs several times on ROTK with simple 1-base build that did lots of damage early game. Movie beat Jaedong with a goon/reaver timing push. I think protosses just needs to use more of these so zergs aren't so comfortable macroing in the mid-game.
Meh
FaTe)SoL
Profile Joined March 2009
Canada110 Posts
September 26 2009 02:39 GMT
#214
MoAr Gate builds!!!!!!!!!!!11111oneoneeleven

XD

But ya, PvZ is getting rather predictable.
The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity but, why don't we just take the safety labels off of everything and let the problem solve itself?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 26 2009 02:42 GMT
#215
I think Protoss need someone like Anytime/Nal_ra/Garimto to innovate their tactics little bit more. They are after all the best race to one-base at. As Anytime said, Protoss these days are too into their mechanics and not timing. I like how Stork faced against July in Race War when he used Dark Archon to stop the Defiler to cast swarm, that was really smexy. Remember the days when Toss use to go +1 speedlot every game? Maybe they should continue doing that to counter 3 Hatch Muta into 5 Hatch Hydra. They have SO SO much spells that they can play around with. They need to use D-Web too, that spell is too overlook in PvZ, this way they can make sure Hydras don't shoot the Corsairs down.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Probe.
Profile Joined May 2009
United States877 Posts
September 26 2009 02:45 GMT
#216
The thing is PvZ has always been imbalanced this isn't news. Especially in the pro seen there aren't many protoss players who are consistent except Nal_rA was for a little bit and now Bisu. People have been complaining pvz is imbalanced for protoss for a long time. There were also people who complained pvz is imbalanced for zerg. I used to destroy zergs my rank 5 months ago. Now they have learned new builds and new counters and i get my ass handed to me. The game is always changing and i don't think many of us will think of a new good playstyle for protoss vs zerg. So it's up to the pros.
meow
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2009 02:55 GMT
#217
On September 26 2009 11:42 Xiphos wrote:Remember the days when Toss use to go +1 speedlot every game? Maybe they should continue doing that to counter 3 Hatch Muta into 5 Hatch Hydra.

That won't work. 5-hatch-hydra was designed to be able to account for +1 speedlot (it wouldn't be very universally applicable otherwise). If Zerg doesn't scout a Stargate, he can simply play 3-hatch muta, a la Savior, which counters +1 speedlots.
Moderator
ix
Profile Joined July 2003
United Kingdom184 Posts
Last Edited: 2009-09-26 03:16:20
September 26 2009 03:13 GMT
#218
I'm somewhat amused how blithely people say 'oh all the Protoss players are slumping'. Statistically what are the odds? Did they make a pact to suck at the same time or is it more likely that the maps (God's Garden) are the issue? God's Garden just ticks all the boxes to make it difficult for PvZ - a difficult to take 3rd, an extremely vulnerable to drops 2nd with a cliff overlooking it as well as the positional advantage of being able to block the 3rd area and move units straight to position to drop the 2nd. The distance to possible Zerg expansions on the other side of the map. I'm worried that Acro will be more of the same. Silver Wing and Acro are likely to be very bad for P vs Z for similar reasons. Moon Glaive has 2 entrances to the nat... not going to be a good season for P, but of course it will just be a communal slump for P players.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 26 2009 03:19 GMT
#219
I hate these kinds of threads. Comparing statistics doesn't mean anything. If you watch the games, there's no clear sign of imbalance one way or another, save perhaps ones related to the map itself.

I also love how people come in here talking about their experience at their low levels of play. Sorry guys, your opinion doesn't count in light of the better players out there. I'm a solid D and I know that for a fact. If P seems weaker than my Z, then it's because the P is a worse player than I am. If vice versa, it means the P is a better player than I am. It's NOT because there's any kind of imbalance in the game.

Quite frankly, I only think that Ps are behind mechanically to Zs. Zs have stepped up their micro and their timings. Everything Ps normally do are becoming less effective than they once were. They need to change something up. I don't know what that is, and we'll wait and see.
Hello
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
September 26 2009 03:45 GMT
#220
Its a zerg era atm, of course zvp is imbalanced...
Entusman #51
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