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ZvP is imbalanced - Page 13

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Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 26 2009 08:51 GMT
#241
I tend to think the future is in more flexible drop play. Sair/Reaver is cool, but if the only unit you're carting around is reavers, it's extremely predictable, and you can almost never split the reavers up from the shuttles - you're not really using drops, you're just using the Protoss Shuttlereaver. However, if you're carting around a few reavers, and a few speedlots or DTs that you can separate from your shuttles, you have lots of options. (Elevators are also way underused. You can frequently run speedlots to a cliff and jump them over to the opponent's base.)

That, or micro-intensive openings. Overuse of static defense strikes me as a cowardly way to avoid zealot + probe vs. ling.
My strategy is to fork people.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2009-09-26 12:51:23
September 26 2009 12:43 GMT
#242
Spoiler alert! (JD vs Bisu) + Show Spoiler +
Bisu raped Jaedong.

Close this thread now.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
September 26 2009 12:47 GMT
#243
On September 26 2009 21:43 Holgerius wrote:
+ Show Spoiler +
Bisu raped Jaedong.

Close this thread now.


Why did you have to do that? Seriously, get the fuck out of here.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-09-26 22:47:59
September 26 2009 13:19 GMT
#244
Listen, for years I hated terran cus zerg and protoss couldn't stand up to them. terran attacks are the easiest to understand cus it's just A move in, the more complex controls are mostly during the dodging and retreating. That's ranged attack for you. and they have the longest range out of the 3 so they could just sit there and be both defensive AND offensive. It pissed me off.

Then came zerg heroes like July and his muta microing/flanking, savior for his reinforcement cutoff and defensive zerg, Jaedong and his aggressive management style, insane microing of 2 groups of muta (to this date nobody else is any good at it yet), so on.

For TvP there was Reach, Kingdom, Nal_rA with zealot bomb and precision dragoon micro, free's ob-less mine defuse, Stork/Jangbi for their incredible knack of creating openings where there were no openings. Fill in any others.

For PvZ the heroes were Nal_rA for his corsair reaver combo into air domination composition, Bisu for his FE into corsair dt, kal (I think) for the 4gate +1speedlots 2archon timing attack, etc. Eventually zerg fought back with July's mastery of corsair scourging, Jaedong's use of burrow for shuttle snipe, muta for templar sniping, etc. etc.

Point is every time the talk of imbalance sounds off it's really a call for new heroes to arise and innovate. The margin for PvZ is thin, no one is denying that. It's comparable to the salad and appetizer days of ZvT when 1 false move means gg game over. But look where that's at now. All these innovations are just overlooked details in the earlier days.

Wait and see.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
monolith94
Profile Joined September 2009
United States47 Posts
September 26 2009 13:33 GMT
#245
I agree with the poster who mentioned Movie's very cool game vs. Jaedong. A dragoon rush? Dragoons have very solid hp relative to the damage lings and hydralisks can put out in the earlly game, giving them a nice durability. Sure they may not be completely cost effective, but if you can out-micro in the critical early game, sometimes a technically non cost effective unit can be strategically effective.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-09-26 13:45:15
September 26 2009 13:44 GMT
#246
On September 26 2009 22:33 monolith94 wrote:
I agree with the poster who mentioned Movie's very cool game vs. Jaedong. A dragoon rush? Dragoons have very solid hp relative to the damage lings and hydralisks can put out in the earlly game, giving them a nice durability. Sure they may not be completely cost effective, but if you can out-micro in the critical early game, sometimes a technically non cost effective unit can be strategically effective.

the only reason that worked is cus nobody's used it in ages, the possibility didn't enter jaedong's mind so he never upgraded ling speed

as soon as it gets used more it becomes obsolete, cus it's too damn easy to scout and counter
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Boertie
Profile Joined July 2009
Netherlands98 Posts
September 26 2009 13:54 GMT
#247
scouts are the solution...... :|

Waar homos inroeren is wat wij vervoeren!
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
September 26 2009 15:21 GMT
#248
This is an awkward suggestion, but maybe Protoss' should stop FEing everygame. Yes the economic advantage is really good early/mid game but what about Stork vs Jaedong in WCG Korea Finals. He 1 gated and won? I mean its so predictable for protoss to FE. Atleast in PvT you only sometimes see FE, but Protoss is becoming too predictable with the Forge > cannon > nexus opening. Also, Protoss players are sticking to Sair/Dark Templar 90% of the time, and the only players I have ever seen use Sair/Reaver recently is Stork and Bisu. ID love to see more players try going just sair/zealot/templar, or something of a lower level. It will throw some zerg players off. OR maybe even stop using the Corsair. Atleast do something other than forge > cannon > nexus > sair/dt...
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 26 2009 15:22 GMT
#249
On September 27 2009 00:21 Sharp-eYe wrote:
This is an awkward suggestion, but maybe Protoss' should stop FEing everygame. Yes the economic advantage is really good early/mid game but what about Stork vs Jaedong in WCG Korea Finals. He 1 gated and won? I mean its so predictable for protoss to FE. Atleast in PvT you only sometimes see FE, but Protoss is becoming too predictable with the Forge > cannon > nexus opening. Also, Protoss players are sticking to Sair/Dark Templar 90% of the time, and the only players I have ever seen use Sair/Reaver recently is Stork and Bisu. ID love to see more players try going just sair/zealot/templar, or something of a lower level. It will throw some zerg players off. OR maybe even stop using the Corsair. Atleast do something other than forge > cannon > nexus > sair/dt...

look, everybody knows one gate can be a nice variation in a series or every once in a while. it can work if you execute correctly. but the point is it can never be a reliable, standard pvz opening. it depends heavily on the map, too.
Manit0u
Profile Blog Joined August 2004
Poland17335 Posts
September 26 2009 16:39 GMT
#250
On September 27 2009 00:21 Sharp-eYe wrote:
This is an awkward suggestion, but maybe Protoss' should stop FEing everygame. Yes the economic advantage is really good early/mid game but what about Stork vs Jaedong in WCG Korea Finals. He 1 gated and won? I mean its so predictable for protoss to FE. Atleast in PvT you only sometimes see FE, but Protoss is becoming too predictable with the Forge > cannon > nexus opening. Also, Protoss players are sticking to Sair/Dark Templar 90% of the time, and the only players I have ever seen use Sair/Reaver recently is Stork and Bisu. ID love to see more players try going just sair/zealot/templar, or something of a lower level. It will throw some zerg players off. OR maybe even stop using the Corsair. Atleast do something other than forge > cannon > nexus > sair/dt...


It also depends on early game scouting/guessing. I think that it's pretty ok to assume that P is going to FE (from Z perspective). This is where some solution can be found to break the scheme, but it depends on what Z is going to do about (presumed) P FE. Is he going to try an early run-by with lings? Or is he going to expand twice himself, which is most common? I believe that most Z's play with an attitude set towards P FE'ing. I wonder what would happen if he didn't... I remember that back in the days, when Z started to open every single game with expansion one P (was it Jangbi?) owned top Z player by going 2-3 gate zealot early on and obliterating him, thus reminding all Zerg players that FE is a privilage, not something you have for granted (as one of the wise people here on TL.net said it).
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 26 2009 16:56 GMT
#251
On September 26 2009 22:44 .risingdragoon wrote:
Show nested quote +
On September 26 2009 22:33 monolith94 wrote:
I agree with the poster who mentioned Movie's very cool game vs. Jaedong. A dragoon rush? Dragoons have very solid hp relative to the damage lings and hydralisks can put out in the earlly game, giving them a nice durability. Sure they may not be completely cost effective, but if you can out-micro in the critical early game, sometimes a technically non cost effective unit can be strategically effective.

the only reason that worked is cus nobody's used it in ages, the possibility didn't enter jaedong's mind so he never upgraded ling speed

as soon as it gets used more it becomes obsolete, cus it's too damn easy to scout and counter


At least it would give zerg players more to think about. They also might have to spend money just to be prepared or to actually scout it. And it also allows you to fake that rush if it was used more often.
If you have a good reason to disagree with the above, please tell me. Thank you.
InFdude
Profile Blog Joined July 2009
Bulgaria619 Posts
September 26 2009 17:09 GMT
#252
--- Nuked ---
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 26 2009 17:22 GMT
#253
On September 27 2009 02:09 InFdude wrote:
Screw toss...it's just toss is too greedy nowadays.Play 1 base and use your OP templars.

You sure are going to get a lot of templars off of 1gas.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
September 26 2009 17:38 GMT
#254
Hey protoss players - let mi remind you of one thing.
There was one very successful protoss progamer who used to post at this site.
He was from Australia.

What was the main source of his sucess both PvT and PvZ? HT/reaver drops on workers!
dhe95
Profile Blog Joined December 2008
United States1213 Posts
September 26 2009 17:44 GMT
#255
If you FE and just go pure ht/zealot, you will max with about 10 hts at around 11 minutes. At 11 minutes for a standard zerg, they'd be at about 130 pop.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 26 2009 17:58 GMT
#256
On September 27 2009 01:56 spinesheath wrote:
Show nested quote +
On September 26 2009 22:44 .risingdragoon wrote:
On September 26 2009 22:33 monolith94 wrote:
I agree with the poster who mentioned Movie's very cool game vs. Jaedong. A dragoon rush? Dragoons have very solid hp relative to the damage lings and hydralisks can put out in the earlly game, giving them a nice durability. Sure they may not be completely cost effective, but if you can out-micro in the critical early game, sometimes a technically non cost effective unit can be strategically effective.

the only reason that worked is cus nobody's used it in ages, the possibility didn't enter jaedong's mind so he never upgraded ling speed

as soon as it gets used more it becomes obsolete, cus it's too damn easy to scout and counter


At least it would give zerg players more to think about. They also might have to spend money just to be prepared or to actually scout it. And it also allows you to fake that rush if it was used more often.

it's just not viable if it starts to be used more than once every ten games or whatever. too easy to scout, too easy to counter. not effective.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 26 2009 18:27 GMT
#257
On September 26 2009 14:28 Ideas wrote:
Alright you guys caught us. ZvP is super fucking imba. ZvP is literally the easiest thing in the world. It's so easy that we Zergs will purposefully lose a lot of the games (approximately 50%) so as to not arouse the ignorant protoss. Every progame where a Protoss beat a Zerg was thrown away by the Zerg. We actually had to collectively pay savior 5 million dollars to lose to bisu in the MSL because protoss were starting to catch on. we even paid bisu a million dollars to do some stupid fucking build instead of normal dumb shit so that all the protoss players would think THAT was why and not suspect that savior threw it away.

I CANT LIVE THIS LIE ANY MORE

NOOO WTF ARE YOU DOING?!

Great, now all ez protoss are gonna quit.

In all seriousness, this thread has become pure comedy.
Hello
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
September 26 2009 19:03 GMT
#258
On September 27 2009 02:38 closed wrote:
Hey protoss players - let mi remind you of one thing.
There was one very successful protoss progamer who used to post at this site.
He was from Australia.

What was the main source of his sucess both PvT and PvZ? HT/reaver drops on workers!

Yeah, I rarely see worker raids by the protoss anymore. No pressure whatsoever on the zerg. Never forces them to multitask.
Jaedong
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 26 2009 19:07 GMT
#259
On September 27 2009 02:58 OneOther wrote:
Show nested quote +
On September 27 2009 01:56 spinesheath wrote:
On September 26 2009 22:44 .risingdragoon wrote:
On September 26 2009 22:33 monolith94 wrote:
I agree with the poster who mentioned Movie's very cool game vs. Jaedong. A dragoon rush? Dragoons have very solid hp relative to the damage lings and hydralisks can put out in the earlly game, giving them a nice durability. Sure they may not be completely cost effective, but if you can out-micro in the critical early game, sometimes a technically non cost effective unit can be strategically effective.

the only reason that worked is cus nobody's used it in ages, the possibility didn't enter jaedong's mind so he never upgraded ling speed

as soon as it gets used more it becomes obsolete, cus it's too damn easy to scout and counter


At least it would give zerg players more to think about. They also might have to spend money just to be prepared or to actually scout it. And it also allows you to fake that rush if it was used more often.

it's just not viable if it starts to be used more than once every ten games or whatever. too easy to scout, too easy to counter. not effective.

I wouldn't trash the concept that easily. Of course the build might require refinement, army composition / unit control might need adjustments, some tricks might have to be applied. I wouldn't be surprised if a decent all-in could be evolved from that. Protosses need some variations in their play, or else they WILL lose.
If you have a good reason to disagree with the above, please tell me. Thank you.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 26 2009 19:10 GMT
#260
1 gate tech had refinements up until 2006, and it was never a really viable build,
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