• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:30
CEST 15:30
KST 22:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th81Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1615 users

ZvP is imbalanced - Page 12

Forum Index > BW General
Post a Reply
Prev 1 10 11 12 13 14 47 Next All
goswser
Profile Blog Joined May 2009
United States3548 Posts
September 26 2009 03:51 GMT
#221
Reason why zvp so easy

zvp zerg strats
-hydra break
-all-in 3 hatch ling
-ling runby
-5 hatch hydra lurk
-muta to hydra
-lurk drop
-lurk & ling contain
-and they can start off with 2 fast expos, deny scouting, and lock protoss in his base without a single scouting unit until the first sair if speedling.

pvz p strats
-fe w/cannons
-2 gate
-1 gate
-has to sit in base blind for forever, then has to try to take a third without losing either it or his army to zerg. if he does this, many games he finds a zerg has outexpoed him and outmacroed him, and now has hive tech.


protoss need an innovative build that either allows for more mobility and power early game, or a strat that allows them to have a fighting chance late game. but since they often have to throw 8 cannons down at their third and three in their nat, which the zerg often doesnt engage until hive tech, they are way behind.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
September 26 2009 03:53 GMT
#222
On September 26 2009 12:51 Newguy wrote:
Reason why zvp so easy

zvp zerg strats
-hydra break
-all-in 3 hatch ling
-ling runby
-5 hatch hydra lurk
-muta to hydra
-lurk drop
-lurk & ling contain
-and they can start off with 2 fast expos, deny scouting, and lock protoss in his base without a single scouting unit until the first sair if speedling.

pvz p strats
-fe w/cannons
-2 gate
-1 gate
-has to sit in base blind for forever, then has to try to take a third without losing either it or his army to zerg. if he does this, many games he finds a zerg has outexpoed him and outmacroed him, and now has hive tech.


protoss need an innovative build that either allows for more mobility and power early game, or a strat that allows them to have a fighting chance late game. but since they often have to throw 8 cannons down at their third and three in their nat, which the zerg often doesnt engage until hive tech, they are way behind.

Yeah.. The way I think of it is that Zerg have an advantage because they get to react to what the protoss do.. Or do some cheese (all in speedlings, 2hatch hydra bust so on) So protoss always have to scout to make sure they're staying honest.
Entusman #51
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 26 2009 04:05 GMT
#223
On September 26 2009 12:53 Mobius wrote:
Show nested quote +
On September 26 2009 12:51 Newguy wrote:
Reason why zvp so easy

zvp zerg strats
-hydra break
-all-in 3 hatch ling
-ling runby
-5 hatch hydra lurk
-muta to hydra
-lurk drop
-lurk & ling contain
-and they can start off with 2 fast expos, deny scouting, and lock protoss in his base without a single scouting unit until the first sair if speedling.

pvz p strats
-fe w/cannons
-2 gate
-1 gate
-has to sit in base blind for forever, then has to try to take a third without losing either it or his army to zerg. if he does this, many games he finds a zerg has outexpoed him and outmacroed him, and now has hive tech.


protoss need an innovative build that either allows for more mobility and power early game, or a strat that allows them to have a fighting chance late game. but since they often have to throw 8 cannons down at their third and three in their nat, which the zerg often doesnt engage until hive tech, they are way behind.

Yeah.. The way I think of it is that Zerg have an advantage because they get to react to what the protoss do.. Or do some cheese (all in speedlings, 2hatch hydra bust so on) So protoss always have to scout to make sure they're staying honest.


lool
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 26 2009 04:06 GMT
#224
lol at both of the quoted posts
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 26 2009 05:02 GMT
#225
On September 26 2009 11:42 Xiphos wrote:
I think Protoss need someone like Anytime/Nal_ra/Garimto to innovate their tactics little bit more. They are after all the best race to one-base at. As Anytime said, Protoss these days are too into their mechanics and not timing. I like how Stork faced against July in Race War when he used Dark Archon to stop the Defiler to cast swarm, that was really smexy. Remember the days when Toss use to go +1 speedlot every game? Maybe they should continue doing that to counter 3 Hatch Muta into 5 Hatch Hydra. They have SO SO much spells that they can play around with. They need to use D-Web too, that spell is too overlook in PvZ, this way they can make sure Hydras don't shoot the Corsairs down.

Do you really think that toss will have the resource to build a Fleet Beacon, research D-Web, build up a sair fleet, and keep it alive long enough for them to be cost-effective? Not to mention, a good majority of the Protoss army is melee so D-Web can very easily be used against them. Protoss are running very tight on resources to keep up with Zergs, things need to be very cost-effective, otherwise its not worth pursuing.
Writerptrk
strongwind
Profile Joined July 2007
United States862 Posts
September 26 2009 05:02 GMT
#226
the way i see it

new maps -> different strategies (or more viable ones) -> no more imba (or some other race will get screwed)

6 dragons dominated, now zerg. Is it terran's turn next?
Taek Bang Fighting!
l10f *
Profile Blog Joined January 2009
United States3241 Posts
September 26 2009 05:20 GMT
#227
On September 26 2009 07:51 Kentor wrote:
Show nested quote +
On September 26 2009 07:47 l10f wrote:
1. Storm = most powerful spell/attack in the game after nuke.
2. Reaver = most powerful ground attack after infested terrans.
3. HT->Archons = most effective unit in the game because you can STORM (see point 1) and then make imba archons that can kill 200 lings after the storms already killed 100.

+ Show Spoiler +
Neither Zerg or Protoss are imba, it's just the maps + the current game trends.

are you kidding. mutas are like flying archons okay? and what's storm if there are 20000 lings + 15000 hydras?


Yes I am kidding
Writer
Ideas
Profile Blog Joined April 2008
United States8171 Posts
Last Edited: 2009-09-26 05:31:26
September 26 2009 05:28 GMT
#228
Alright you guys caught us. ZvP is super fucking imba. ZvP is literally the easiest thing in the world. It's so easy that we Zergs will purposefully lose a lot of the games (approximately 50%) so as to not arouse the ignorant protoss. Every progame where a Protoss beat a Zerg was thrown away by the Zerg. We actually had to collectively pay savior 5 million dollars to lose to bisu in the MSL because protoss were starting to catch on. we even paid bisu a million dollars to do some stupid fucking build instead of normal dumb shit so that all the protoss players would think THAT was why and not suspect that savior threw it away.

I CANT LIVE THIS LIE ANY MORE
Free Palestine
Einherjar
Profile Joined August 2009
Macedonia29 Posts
September 26 2009 05:53 GMT
#229
I actually read all the posts in this thread. I am new here. Now i wanna stick something sharp in my eye.

My Wife For Aiur!
The strong did what they could and the weak suffered what they must.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 26 2009 06:12 GMT
#230
ZVP IS IMBA

IT'S DONE DEAL!
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
September 26 2009 06:26 GMT
#231
On September 26 2009 12:51 Newguy wrote:
Reason why zvp so easy

zvp zerg strats
-hydra break
-all-in 3 hatch ling
-ling runby
-5 hatch hydra lurk
-muta to hydra
-lurk drop
-lurk & ling contain
-and they can start off with 2 fast expos, deny scouting, and lock protoss in his base without a single scouting unit until the first sair if speedling.

pvz p strats
-fe w/cannons
-2 gate
-1 gate
-has to sit in base blind for forever, then has to try to take a third without losing either it or his army to zerg. if he does this, many games he finds a zerg has outexpoed him and outmacroed him, and now has hive tech.


what you are listing is opening BOs, let me write it down the correct way for you:
ZvP Zerg OPENING BO
9pool
overpool
12hatch

PvZ Protoss (again) OPENING BO
FE
2gate
1gate

your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).
AdministratorI'm dancing in the moonlight
baubo
Profile Joined September 2008
China3370 Posts
September 26 2009 07:07 GMT
#232
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.
Meh
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 26 2009 07:16 GMT
#233
On September 26 2009 16:07 baubo wrote:
Show nested quote +
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.
sAviOr...
Successful
Profile Joined September 2009
25 Posts
September 26 2009 07:32 GMT
#234
On September 26 2009 16:16 Camlito wrote:
Show nested quote +
On September 26 2009 16:07 baubo wrote:
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.


But pro gamers know how to adapt at a much higher level then they have before, they will run over any toss who 1/2 gates.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
September 26 2009 07:38 GMT
#235
On September 26 2009 16:16 Camlito wrote:
Show nested quote +
On September 26 2009 16:07 baubo wrote:
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.

46% over how many games? Assuming the sample space is large, having only a 46% win rate is pretty bad.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
Last Edited: 2009-09-26 07:47:53
September 26 2009 07:46 GMT
#236
On September 26 2009 16:38 Sentenal wrote:
Show nested quote +
On September 26 2009 16:16 Camlito wrote:
On September 26 2009 16:07 baubo wrote:
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.

46% over how many games? Assuming the sample space is large, having only a 46% win rate is pretty bad.


46% is better than 0%?

edit: and that was when protoss only went 1/2 gate. If a protoss went 1/2 gate on a 4 player map or 3 player map where zerg might not scout first, it can strike them as surprised.

It's not like 1/2 gate completely sucks, it is just hard to execute, but it's not like zerg instantly wins over it -_-.
sAviOr...
baubo
Profile Joined September 2008
China3370 Posts
September 26 2009 07:51 GMT
#237
On September 26 2009 16:32 Successful wrote:
Show nested quote +
On September 26 2009 16:16 Camlito wrote:
On September 26 2009 16:07 baubo wrote:
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.


But pro gamers know how to adapt at a much higher level then they have before, they will run over any toss who 1/2 gates.


On the pro level, if the zerg is smart enough to know how to handle 1-gate or 2-gate, they usually will get an advantage. Slowlots and dragoons just aren't a match for early game zerg army, assuming the zerg sees it coming. Plus, zergling backstabs are impossible to handle without cannons.
Meh
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 26 2009 07:55 GMT
#238
Fair enough, i just want to see 1/2 gate openings .
sAviOr...
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
September 26 2009 08:37 GMT
#239
On September 26 2009 16:46 Camlito wrote:
Show nested quote +
On September 26 2009 16:38 Sentenal wrote:
On September 26 2009 16:16 Camlito wrote:
On September 26 2009 16:07 baubo wrote:
On September 26 2009 15:26 Julmust wrote:
your basic argument is flawed. sure zerg can allin (which is like 99% of the builds you've listed) but so can the protoss. after a standard opening protoss can go +1 zealot/archon, sair/reaver, sair/dt etc. etc. WHILE having units that's great at harassing! (dt drop didnt work? how about a HT-drop at zergs 3rd or just run your speedlots by some sunks and take out all his drones that way).


Surely you're not comparing the number of stuff a zerg can do in ZvP vs what the protoss can do in PvZ.

Assuming FE, the earliest the protoss can attack is either when sair/reaver is done, or when speedlots/archons are done. The number of things zergs can do before this occurs.

1, 2, or 3 hatch speedlings + variations(squeeze them through minerals, back entrances, etc.) May have various timings too.
2 or 3-hatch hydra (this isn't even all-in because the protoss may guess wrong and put up too many cannons, in which case zerg isn't even behind) Can also be easily followed up with drop tech.
2 or 3 hatch muta
2 or 3 hatch lurker
Drops of all kind, mainly lurkers
macro hard up to 4 bases, in which case zerg can just win through sheer numbers.

FE relies so heavily on static defense for much of the early game that zergs easily have by far more options when it comes to attack.


That's why people are suggesting 1/2 gate play more, so they don't just play static until the 10 minute mark or whatever. It's not like no protoss ever won with 1/2 gate, PvZ was stll 46% or so before Bisu vs sAviOr.

46% over how many games? Assuming the sample space is large, having only a 46% win rate is pretty bad.


46% is better than 0%?

edit: and that was when protoss only went 1/2 gate. If a protoss went 1/2 gate on a 4 player map or 3 player map where zerg might not scout first, it can strike them as surprised.

It's not like 1/2 gate completely sucks, it is just hard to execute, but it's not like zerg instantly wins over it -_-.

Oh really, I guess as long as Protoss doesn't have a 0% win rate vs Zerg, its acceptable.

1base builds are similar to different zerg builds that can catch a Protoss off guard/screw them. However, the big difference here is that Zerg has overlords, which help them scout what sort of 1base build the Protoss is doing rather easy.

I think the problem with PvZ right now is a combination of Protoss players sucking, and maps. Maps with 2 entrances to your base, or wide chokes, seem like they are designed pretty much just to make FEing Protosses more vulnerable, thus making the matchup alot harder.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
baubo
Profile Joined September 2008
China3370 Posts
September 26 2009 08:44 GMT
#240
On September 26 2009 16:55 Camlito wrote:
Fair enough, i just want to see 1/2 gate openings .


So do I. But it will probably require renovation before it can be a BO one can use on a regular basis. Unfortunately, I don't see anyone do it. Stork is probably the most innovative protoss today, but between anime, WOW, and constant bitching about how PvZ is impossible these days, he's probably not spending a lot of time brainstorming. :p
Meh
Prev 1 10 11 12 13 14 47 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
11:00
Preliminary Stage
SKillous vs Ryung
Maru vs sOsLIVE!
Ryung 1322
RotterdaM934
ComeBackTV 908
TaKeTV378
SteadfastSC194
Rex156
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1322
RotterdaM 898
SteadfastSC 185
Rex 156
ProTech81
trigger 73
StarCraft: Brood War
Britney 56299
EffOrt 1062
Mini 932
Zeus 618
Last 258
hero 136
Liquid`Ret 87
sorry 66
Sexy 42
zelot 39
[ Show more ]
Sacsri 34
ToSsGirL 30
Icarus 13
Noble 13
Dota 2
Gorgc5485
Dendi915
XaKoH 342
XcaliburYe152
qojqva129
BananaSlamJamma104
LuMiX2
Counter-Strike
byalli931
Heroes of the Storm
Khaldor174
MindelVK14
Other Games
singsing2822
B2W.Neo957
Lowko436
DeMusliM205
Mew2King53
KnowMe49
amsayoshi35
Organizations
Counter-Strike
PGL264
Other Games
BasetradeTV175
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Response 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos883
• TFBlade730
Upcoming Events
IPSL
2h 30m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
5h 30m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
10h 30m
RSL Revival
17h 30m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
23h 30m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
23h 30m
IPSL
1d 2h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 5h
Wardi Open
1d 22h
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Solar vs Classic
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.