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[D] New PvP style

Blogs > Tossup
Post a Reply
Tossup
Profile Blog Joined September 2010
United States208 Posts
November 04 2010 21:00 GMT
#1
http://www.mediafire.com/?ub232uom6le7q16

Earlier today, I played a game that started out pretty normal. I opened two gate stalker pressure into 2 gate robo. I get the winning shot on his stuff and come out on top with + 2 stalkers.

Then his immortals and phoenixes pop out O_O.

It turns into a micro fest with forcefields everywhere, archons, blink, charge, and graviton beam.

The thing about this game is that there wasn't a single colossus made which made it exciting. Maybe PvP doesn't have to revolve around colossus anymore? Both builds, mine and my opponent's seem pretty solid against 4 gate. 2 gate robo in to stargate while I was 2 gate robo in to 3 gate robo.

Take a look at the replays for any ideas on any potential new pvp builds. ^^
Vlare
Profile Blog Joined March 2010
748 Posts
November 04 2010 21:26 GMT
#2
Collossus aren't a must. I personally hate rushing for them, I've resorted to playing without them and have had much luck. Sounds like an interesting match. I'll check it out.
Mass zerglings doesnt fail
Seide
Profile Blog Joined August 2010
United States831 Posts
November 04 2010 22:50 GMT
#3
Just curious, not trying to be an elitist dick, I'm gonna watch this replay when i get home regardless, what level is this being played at?
One fish, two fish, red fish, blue fish.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 04 2010 22:54 GMT
#4
Well, PvP metagame has been changing for quite some time and deviating from mass collosus. both blink and inmortal/phoenix are strong vs collosus in small numbers. Trick is not to let the collosus numbers escalate
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Retgery
Profile Joined August 2010
Canada1229 Posts
November 04 2010 22:55 GMT
#5
Collosi just roflstomp every P unit so every player rushes them, if Collosi weren't so effective PvP would be the msot epic match up, storms on immortals, and epic feedback wars on sentries and HT's
Fall down 7 times, stand up 8.
Tossup
Profile Blog Joined September 2010
United States208 Posts
November 04 2010 23:00 GMT
#6
On November 05 2010 07:50 Seide wrote:
Just curious, not trying to be an elitist dick, I'm gonna watch this replay when i get home regardless, what level is this being played at?


mid level diamond
Kiarip
Profile Joined August 2008
United States1835 Posts
November 04 2010 23:03 GMT
#7
are archons good against anything that protoss has except for zealots?
Tossup
Profile Blog Joined September 2010
United States208 Posts
November 04 2010 23:19 GMT
#8
not so much =/ short range, relatively slow move..and the only bio are zealots and templar
brainpower
Profile Joined September 2010
United States233 Posts
November 04 2010 23:37 GMT
#9
It isn't so much that archons are good, as that templars with no energy are totally useless. Just having a 350 HP damage sponge is pretty useful, regardless of how much damage output it has.
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2010-11-05 01:01:06
November 05 2010 01:00 GMT
#10
They're really expensive though.

edit: and I don't see how storms can be good in pvp =/
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
November 05 2010 01:04 GMT
#11
I've had a question on using the immortal phoenix style: Do you get the stargate or the robo first? And what are the expansion timings against other common strategies?
Yeah, well, you know, that's just like, your opinion man
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 05 2010 01:04 GMT
#12
I know I have had success in a few pvp's with immortal phoenix off 1 base econ games. I haven't had time to do much practice with this build. on paper, i think this build has some gaps in the early game, since you need to get the phoenix and immortal pump early, and later in the game, where there are so many minerals the immortals dont have the dps to clear our the zealots.

I think there is some potential for this build and its strength lies in the midgame.
Coaching for 1v1 and Team games at Gosucoaching.com
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 05 2010 01:07 GMT
#13
this isn't really a style...nor a build order... nor an analysis...

more like a brag blog

moved to blogs
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
yeti
Profile Blog Joined January 2010
United States259 Posts
November 05 2010 01:08 GMT
#14
yeah, i have been seeing a lot more air in my PvP. It maybe due to the recent Void Ray buff, but my last 2 PvPs have been phenix/voidray centric from both sides. Haven't been seeing archons, but with the zealot nerf and now voidray buff(?) PvP is way more exciting than it was in july.
the absurd is sin without god
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
November 05 2010 03:18 GMT
#15
if you think about PvP as colossi wars, you clearly have not play enough... colossi is just a branch of PvP that normal people love to do :3
Im daed. Follow me @TL_NB
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-11-05 05:19:10
November 05 2010 05:01 GMT
#16
Not really that viable... if you just get more stalkers and maybe a zealot or two, it's easy enough to focus the phoenixes down, and then trash the immortals. Getting an immortal yourself and rushing forward was like the worst possible move you could make.

Also, he didn't use his phoenix at all effectively given how he absolutely destroyed you in the first big battle. He could have just destroyed all your probes when he saw you didn't have any stalkers... no need to bring a bunch of slow immortals to the front, when you can spot it all with the phoenixes and then decide to move.

His macro was terrible, and 30 minutes in and neither of you have blink. A collosi or two would have been way more effective than the hodge podge of thrown together units that either of you had. Especially since neither of you bothered to get blink for so long. I also liked the token terrible blink near the end of the game where half of your units inadvertently end up on a cliff in the middle, and another third of your army just sits there stupidly while you fight with like 8 stalkers instead of your whole army.

Finally, the fact you're both sitting on 1k+ (2k in your case) gas in a PvP is just downright disgusting.
Tossup
Profile Blog Joined September 2010
United States208 Posts
November 05 2010 05:27 GMT
#17
On November 05 2010 14:01 zer0das wrote:
Not really that viable... if you just get more stalkers and maybe a zealot or two, it's easy enough to focus the phoenixes down, and then trash the immortals. Getting an immortal yourself and rushing forward was like the worst possible move you could make.

Also, he didn't use his phoenix at all effectively given how he absolutely destroyed you in the first big battle. He could have just destroyed all your probes when he saw you didn't have any stalkers... no need to bring a bunch of slow immortals to the front, when you can spot it all with the phoenixes and then decide to move.

His macro was terrible, and 30 minutes in and neither of you have blink. A collosi or two would have been way more effective than the hodge podge of thrown together units that either of you had. Especially since neither of you bothered to get blink for so long. I also liked the token terrible blink near the end of the game where half of your units inadvertently end up on a cliff in the middle, and another third of your army just sits there stupidly while you fight with like 8 stalkers instead of your whole army.

Finally, the fact you're both sitting on 1k+ (2k in your case) gas in a PvP is just downright disgusting.


well aren't you just a party pooper

The point of this threadblog was to brainstorm of viable options. Instead of criticizing on basic mechanics, help think man! ))))
zer0das
Profile Blog Joined May 2007
United States8519 Posts
November 05 2010 05:48 GMT
#18
I just gave you a pretty good reason why it isn't viable. It worked against you because you executed your stalker/immortal attack you had planned after seeing a robo and a stargate building units. Most good players are going to think "Hm, a stargate and a robo building units? That's kind of gimmicky. I don't really have that many units, maybe I should head back to my base and wait until I have more stalkers so I can deal with his voidray/immortal or phoenix/immortal."

Once you have enough stalkers (especially with blink), he's not going to be able to do anything at all. He's sinked all of his gas into a really slow unit that can get focused down pretty easily, and a really fast unit that he needs to lift off your army to have any chance at all. He won't be able to harass that effectively because he's busy dumping a ton of his resources into immortals, so he's going to get his phoenixes much later than usual.

At no point was anything more effective than an army with collosi would have been.
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