• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:31
CEST 16:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out6RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Data needed BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3340 users

Random numbers in SC

Blogs > BluzMan
Post a Reply
1 2 Next All
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:17 GMT
#1
Okay, after seeing a discussion on missrates in SC I became very interested to find them out myself. Like everyone before me, I made a simple test.

Test chamber 1:

Two Protoss Photon cannons attacking each other, one on low ground, another on high ground. Powered by invulnerable pylons to avoid improper targeting, controlled by the AI. Cannon stats:

-8000 hp
-1 damage
-0 shields
-0 armor

Now, this has taken awhile, fortunately, when windowed, SC doesn't need focus to run, so I was free to do other stuff. The results were predictable:

3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999) that it made me totally sure that I just repeated a good experiment and got predictable results. After this, my mind is set on the 53/47 hit/miss chances.

But since I love precision, I decided to conduct another test with slightly different initial conditions.

Test chamber 2:

Instead of one pair of very FAT cannons, I made them 100 hp, but made 13 pairs (coincidence, just that many fit on the map =)). I made 3 rounds of testing and got these results (hp left out of 100):

Round 1:
56, 50, 53, 46, 48, 43, 51, 53, 46, 54, 61, 53, 51
averages at 51.15

Round 2:
50, 51, 46, 48, 50, 47, 67, 47, 50, 57, 45, 58, 55
averages at 51.62

Round 3:
50, 58, 55, 44, 48, 56, 56, 45, 51, 52, 43, 57, 48
averages at 51.0

Total average: 51,26
Cool. Not 53%, but 51%. Interesting already, but wait a minute! That's hp left! It means that the actual hitrate is less than 49%! Idk what made the system behave that way, but it's drastically different and actually below 50.

It was hard to believe such results, even though they look pretty reliable, so I remade the test with 1000 hp cannons.

Results:
526, 515, 540, 463, 511, 529, 525, 533, 526, 512, 549, 515, 512
averages at 519

So it's even 48% chance to hit with such experiment initial conditions.

Possible conclusions:

Well, I don't know. I've already ruled out the global 1% missrate because it shouldn't affect averages when there's two of the same unit shooting each other. The thing we don't know is how global miss and highground miss chances stack, but that should be neglible. The thing that worries me is cooldown creep, that, depending on how it's implemented, might be actually visible regardless of sample size, so I'm redoing the over-time test atm.

But in general, the preliminary conclusions are quite funny - SC is non-ergodical in it's random numbers, meaning that averages over an ensemble differ from those over time. No idea why.

Maybe I've done something wrong with the mapping and just fail to see it. I would very much enjoy you to test them out:

DL should start automatically.

*****
You want 20 good men, but you need a bad pussy.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
October 07 2009 13:20 GMT
#2
do a p with expected values = .5
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
October 07 2009 13:20 GMT
#3
This is pretty interesting actually, I'll try to test it myself.

Also, where have you been lately, I love your posts.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-07 13:26:31
October 07 2009 13:24 GMT
#4
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5
ModeratorGood content always wins.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 13:25 GMT
#5
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:31 GMT
#6
Now I have a strong feeling that I fucked up somewhere, that's why I posted this under blogs. But if different people get the same results, it might be very interesting. I'm thinking about increasing the ensemble size to, say, 100, and looking what happens.

The thing is that the jump from 53% to 48% is a 10% decrease in effective DPS which is something you could actually feel in a game.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:43 GMT
#7
On October 07 2009 22:25 Konni wrote:
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)


1) Oh no, the whole thing is about a set of test that made it obvious that the hit rate is very very far from 70%.

Read this thread.

2) Max shields were set to 0, so it was 0/0 all the time. Well, yes, to be perfectly precise I should've found that old .dat editor and disabled shields completely, but I figured that 0/0 would do as well.

3) Starcraft is deterministic, but when you start a game, you get a new random number generator seed that makes you receive different random numbers with unchanged user input. Replays work because they also save and load the RNG seed.

Protoss was chosen because zerg buildings regenerate and terran buildings burn. Both disrupt the experiment. Terran units controlled by the AI don't burn or regen, but they sometimes freak out and start wandering around instead of shooting even though they are in range and have a map revealer (possibly because AI doesn't use fog of war and instead tries to emulate high ground invisibility by some other mechanism). Sieged tanks are an exception, their AI is good, but unfortunately their splash deals fractional damage even when it misses.
You want 20 good men, but you need a bad pussy.
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2009-10-07 13:49:03
October 07 2009 13:47 GMT
#8
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 07 2009 13:47 GMT
#9
Add to LP please
Moderator@TLPholon // "I need a third hand to facepalm right now"
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:56 GMT
#10
On October 07 2009 22:47 arcology wrote:
Show nested quote +
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.


I used IEEE floating point. Well, yeah, it's obviosly a floating point precision error, with integers it's exactly 53, my bad.
You want 20 good men, but you need a bad pussy.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 07 2009 13:57 GMT
#11
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 07 2009 13:58 GMT
#12
have u tried it with 2 fat cannons? i could imagine that sc can only handle a limited amount of required random number generations per timeframe.
"What am I supposed to do against this?" - "Lose!" :-]
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 07 2009 13:59 GMT
#13
Do they have vision of each other?
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 07 2009 14:02 GMT
#14
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.
Moderatorsometimes I get intimidated by the size of my right testicle
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 14:03 GMT
#15
On October 07 2009 22:57 Scorch wrote:
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.


That's an obvious thing to think, but most people who did single-unit tests reported numbers around 53%, not 49%. It's not the main point of the thread, even though the nature of this percentage is alone an interesting topic. The puzzling thing is why the numbers differ for different numbers of units.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2009-10-07 14:14:14
October 07 2009 14:06 GMT
#16
On October 07 2009 23:02 RaGe wrote:
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.


Good point. I'll doublecheck.

Yes! I looked at the table and yes the initial cannon that had a map revealer over the cliff posts (apparently I placed the other revealers for the player but forgot them for the AI) stable results of lower hp than the other ones (in all tests cannon number 4). I think you've hit the jackpot, thanks.

Well, there's still a conclusion to make:

1) It's still not 70%, something closer to 53%. Source of such percentage unknown.
2) Even though a unit on cliff reveals itself by firing, you have slightly more effective DPS when you have a spotter.

Point two might actually find some use in games. I think that case is closed for the moment, I'll just rerun a test with revealers to clarify. Thank you RaGe.
You want 20 good men, but you need a bad pussy.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 07 2009 14:06 GMT
#17
On October 07 2009 22:24 motbob wrote:
Show nested quote +
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5


oh my god stats... give me a while to remember how to the stat functions on my calculator and i'll try to post some tests.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 07 2009 14:10 GMT
#18
You realize the cannon on the bottom misses the first shot right? There's your 0.5%, so you're actually at something like 50.76 average hp left, which is well within something like a 99% confidence interval for it to be 50%.

aseq
Profile Joined January 2003
Netherlands4015 Posts
October 07 2009 14:23 GMT
#19
Hmm, i think Blizzard did state at some point that it was 70%. It may have felt like less in some games, but how was I going to doubt something Blizzard said? From these results, i'd think a plain 50% is most likely, I doubt they'd make it 50.5% or 51%, what's the point?
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 14:30 GMT
#20
Thanks for clearing my questions and nice detective work there!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 19
IntoTheiNu 1135
RotterdaM363
SteadfastSC72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 72
CosmosSc2 33
StarCraft: Brood War
Britney 52631
Shuttle 3609
EffOrt 925
Mini 870
Light 713
firebathero 679
Soma 631
Soulkey 507
Larva 270
Stork 246
[ Show more ]
Killer 244
Snow 235
Rush 226
ZerO 220
hero 147
Sharp 137
Free 106
Hyun 62
Barracks 52
ToSsGirL 46
PianO 42
Sexy 34
soO 31
Hm[arnc] 29
JYJ 29
Terrorterran 24
JulyZerg 24
sSak 22
yabsab 21
Shine 16
zelot 14
Rock 14
NotJumperer 12
Dota 2
qojqva2075
Dendi1247
KheZu84
XaKoH 6
Counter-Strike
fl0m5469
olofmeister1197
x6flipin18
Other Games
B2W.Neo718
hiko653
Lowko427
RotterdaM363
crisheroes300
Liquid`VortiX210
TKL 151
Hui .149
mouzStarbuck119
Mew2King110
elazer106
QueenE76
Rex70
ZerO(Twitch)4
Organizations
StarCraft: Brood War
UltimateBattle 549
Other Games
BasetradeTV50
StarCraft: Brood War
Kim Chul Min (afreeca) 11
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile118
• Hinosc 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1783
• WagamamaTV631
League of Legends
• Nemesis1969
• Jankos1649
• TFBlade783
Upcoming Events
Replay Cast
9h 29m
The PondCast
19h 29m
PiG Sty Festival
21h 29m
Serral vs Lambo
SHIN vs Rogue
OSC
22h 29m
Replay Cast
1d 9h
Escore
1d 19h
PiG Sty Festival
1d 21h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
5 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.