• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:52
CEST 05:52
KST 12:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow2[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2429 users

Random numbers in SC

Blogs > BluzMan
Post a Reply
1 2 Next All
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:17 GMT
#1
Okay, after seeing a discussion on missrates in SC I became very interested to find them out myself. Like everyone before me, I made a simple test.

Test chamber 1:

Two Protoss Photon cannons attacking each other, one on low ground, another on high ground. Powered by invulnerable pylons to avoid improper targeting, controlled by the AI. Cannon stats:

-8000 hp
-1 damage
-0 shields
-0 armor

Now, this has taken awhile, fortunately, when windowed, SC doesn't need focus to run, so I was free to do other stuff. The results were predictable:

3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999) that it made me totally sure that I just repeated a good experiment and got predictable results. After this, my mind is set on the 53/47 hit/miss chances.

But since I love precision, I decided to conduct another test with slightly different initial conditions.

Test chamber 2:

Instead of one pair of very FAT cannons, I made them 100 hp, but made 13 pairs (coincidence, just that many fit on the map =)). I made 3 rounds of testing and got these results (hp left out of 100):

Round 1:
56, 50, 53, 46, 48, 43, 51, 53, 46, 54, 61, 53, 51
averages at 51.15

Round 2:
50, 51, 46, 48, 50, 47, 67, 47, 50, 57, 45, 58, 55
averages at 51.62

Round 3:
50, 58, 55, 44, 48, 56, 56, 45, 51, 52, 43, 57, 48
averages at 51.0

Total average: 51,26
Cool. Not 53%, but 51%. Interesting already, but wait a minute! That's hp left! It means that the actual hitrate is less than 49%! Idk what made the system behave that way, but it's drastically different and actually below 50.

It was hard to believe such results, even though they look pretty reliable, so I remade the test with 1000 hp cannons.

Results:
526, 515, 540, 463, 511, 529, 525, 533, 526, 512, 549, 515, 512
averages at 519

So it's even 48% chance to hit with such experiment initial conditions.

Possible conclusions:

Well, I don't know. I've already ruled out the global 1% missrate because it shouldn't affect averages when there's two of the same unit shooting each other. The thing we don't know is how global miss and highground miss chances stack, but that should be neglible. The thing that worries me is cooldown creep, that, depending on how it's implemented, might be actually visible regardless of sample size, so I'm redoing the over-time test atm.

But in general, the preliminary conclusions are quite funny - SC is non-ergodical in it's random numbers, meaning that averages over an ensemble differ from those over time. No idea why.

Maybe I've done something wrong with the mapping and just fail to see it. I would very much enjoy you to test them out:

DL should start automatically.

*****
You want 20 good men, but you need a bad pussy.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
October 07 2009 13:20 GMT
#2
do a p with expected values = .5
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
October 07 2009 13:20 GMT
#3
This is pretty interesting actually, I'll try to test it myself.

Also, where have you been lately, I love your posts.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-07 13:26:31
October 07 2009 13:24 GMT
#4
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5
ModeratorGood content always wins.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 13:25 GMT
#5
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:31 GMT
#6
Now I have a strong feeling that I fucked up somewhere, that's why I posted this under blogs. But if different people get the same results, it might be very interesting. I'm thinking about increasing the ensemble size to, say, 100, and looking what happens.

The thing is that the jump from 53% to 48% is a 10% decrease in effective DPS which is something you could actually feel in a game.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:43 GMT
#7
On October 07 2009 22:25 Konni wrote:
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)


1) Oh no, the whole thing is about a set of test that made it obvious that the hit rate is very very far from 70%.

Read this thread.

2) Max shields were set to 0, so it was 0/0 all the time. Well, yes, to be perfectly precise I should've found that old .dat editor and disabled shields completely, but I figured that 0/0 would do as well.

3) Starcraft is deterministic, but when you start a game, you get a new random number generator seed that makes you receive different random numbers with unchanged user input. Replays work because they also save and load the RNG seed.

Protoss was chosen because zerg buildings regenerate and terran buildings burn. Both disrupt the experiment. Terran units controlled by the AI don't burn or regen, but they sometimes freak out and start wandering around instead of shooting even though they are in range and have a map revealer (possibly because AI doesn't use fog of war and instead tries to emulate high ground invisibility by some other mechanism). Sieged tanks are an exception, their AI is good, but unfortunately their splash deals fractional damage even when it misses.
You want 20 good men, but you need a bad pussy.
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2009-10-07 13:49:03
October 07 2009 13:47 GMT
#8
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 07 2009 13:47 GMT
#9
Add to LP please
Moderator@TLPholon // "I need a third hand to facepalm right now"
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:56 GMT
#10
On October 07 2009 22:47 arcology wrote:
Show nested quote +
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.


I used IEEE floating point. Well, yeah, it's obviosly a floating point precision error, with integers it's exactly 53, my bad.
You want 20 good men, but you need a bad pussy.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 07 2009 13:57 GMT
#11
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 07 2009 13:58 GMT
#12
have u tried it with 2 fat cannons? i could imagine that sc can only handle a limited amount of required random number generations per timeframe.
"What am I supposed to do against this?" - "Lose!" :-]
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 07 2009 13:59 GMT
#13
Do they have vision of each other?
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 07 2009 14:02 GMT
#14
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.
Moderatorsometimes I get intimidated by the size of my right testicle
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 14:03 GMT
#15
On October 07 2009 22:57 Scorch wrote:
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.


That's an obvious thing to think, but most people who did single-unit tests reported numbers around 53%, not 49%. It's not the main point of the thread, even though the nature of this percentage is alone an interesting topic. The puzzling thing is why the numbers differ for different numbers of units.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2009-10-07 14:14:14
October 07 2009 14:06 GMT
#16
On October 07 2009 23:02 RaGe wrote:
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.


Good point. I'll doublecheck.

Yes! I looked at the table and yes the initial cannon that had a map revealer over the cliff posts (apparently I placed the other revealers for the player but forgot them for the AI) stable results of lower hp than the other ones (in all tests cannon number 4). I think you've hit the jackpot, thanks.

Well, there's still a conclusion to make:

1) It's still not 70%, something closer to 53%. Source of such percentage unknown.
2) Even though a unit on cliff reveals itself by firing, you have slightly more effective DPS when you have a spotter.

Point two might actually find some use in games. I think that case is closed for the moment, I'll just rerun a test with revealers to clarify. Thank you RaGe.
You want 20 good men, but you need a bad pussy.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 07 2009 14:06 GMT
#17
On October 07 2009 22:24 motbob wrote:
Show nested quote +
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5


oh my god stats... give me a while to remember how to the stat functions on my calculator and i'll try to post some tests.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 07 2009 14:10 GMT
#18
You realize the cannon on the bottom misses the first shot right? There's your 0.5%, so you're actually at something like 50.76 average hp left, which is well within something like a 99% confidence interval for it to be 50%.

aseq
Profile Joined January 2003
Netherlands3996 Posts
October 07 2009 14:23 GMT
#19
Hmm, i think Blizzard did state at some point that it was 70%. It may have felt like less in some games, but how was I going to doubt something Blizzard said? From these results, i'd think a plain 50% is most likely, I doubt they'd make it 50.5% or 51%, what's the point?
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 14:30 GMT
#20
Thanks for clearing my questions and nice detective work there!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft500
RuFF_SC2 208
NeuroSwarm 133
Nina 89
UpATreeSC 75
StarCraft: Brood War
GuemChi 5751
Leta 117
ggaemo 61
Sexy 34
scan(afreeca) 31
Noble 18
NaDa 13
Bale 4
Counter-Strike
taco 579
m0e_tv393
Super Smash Bros
Mew2King87
Heroes of the Storm
Khaldor86
Other Games
summit1g19122
JimRising 630
ViBE520
C9.Mang0404
Maynarde115
febbydoto27
Organizations
Other Games
gamesdonequick636
Counter-Strike
PGL330
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo895
• Rush865
• Stunt253
Upcoming Events
Replay Cast
5h 8m
Wardi Open
6h 8m
Afreeca Starleague
6h 8m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
12h 8m
OSC
20h 8m
Afreeca Starleague
1d 6h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 6h
GSL
1d 8h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.