• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:59
CET 20:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !5Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1144 users

Random numbers in SC

Blogs > BluzMan
Post a Reply
Normal
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:17 GMT
#1
Okay, after seeing a discussion on missrates in SC I became very interested to find them out myself. Like everyone before me, I made a simple test.

Test chamber 1:

Two Protoss Photon cannons attacking each other, one on low ground, another on high ground. Powered by invulnerable pylons to avoid improper targeting, controlled by the AI. Cannon stats:

-8000 hp
-1 damage
-0 shields
-0 armor

Now, this has taken awhile, fortunately, when windowed, SC doesn't need focus to run, so I was free to do other stuff. The results were predictable:

3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999) that it made me totally sure that I just repeated a good experiment and got predictable results. After this, my mind is set on the 53/47 hit/miss chances.

But since I love precision, I decided to conduct another test with slightly different initial conditions.

Test chamber 2:

Instead of one pair of very FAT cannons, I made them 100 hp, but made 13 pairs (coincidence, just that many fit on the map =)). I made 3 rounds of testing and got these results (hp left out of 100):

Round 1:
56, 50, 53, 46, 48, 43, 51, 53, 46, 54, 61, 53, 51
averages at 51.15

Round 2:
50, 51, 46, 48, 50, 47, 67, 47, 50, 57, 45, 58, 55
averages at 51.62

Round 3:
50, 58, 55, 44, 48, 56, 56, 45, 51, 52, 43, 57, 48
averages at 51.0

Total average: 51,26
Cool. Not 53%, but 51%. Interesting already, but wait a minute! That's hp left! It means that the actual hitrate is less than 49%! Idk what made the system behave that way, but it's drastically different and actually below 50.

It was hard to believe such results, even though they look pretty reliable, so I remade the test with 1000 hp cannons.

Results:
526, 515, 540, 463, 511, 529, 525, 533, 526, 512, 549, 515, 512
averages at 519

So it's even 48% chance to hit with such experiment initial conditions.

Possible conclusions:

Well, I don't know. I've already ruled out the global 1% missrate because it shouldn't affect averages when there's two of the same unit shooting each other. The thing we don't know is how global miss and highground miss chances stack, but that should be neglible. The thing that worries me is cooldown creep, that, depending on how it's implemented, might be actually visible regardless of sample size, so I'm redoing the over-time test atm.

But in general, the preliminary conclusions are quite funny - SC is non-ergodical in it's random numbers, meaning that averages over an ensemble differ from those over time. No idea why.

Maybe I've done something wrong with the mapping and just fail to see it. I would very much enjoy you to test them out:

DL should start automatically.

*****
You want 20 good men, but you need a bad pussy.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
October 07 2009 13:20 GMT
#2
do a p with expected values = .5
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
October 07 2009 13:20 GMT
#3
This is pretty interesting actually, I'll try to test it myself.

Also, where have you been lately, I love your posts.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-07 13:26:31
October 07 2009 13:24 GMT
#4
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5
ModeratorGood content always wins.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 13:25 GMT
#5
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:31 GMT
#6
Now I have a strong feeling that I fucked up somewhere, that's why I posted this under blogs. But if different people get the same results, it might be very interesting. I'm thinking about increasing the ensemble size to, say, 100, and looking what happens.

The thing is that the jump from 53% to 48% is a 10% decrease in effective DPS which is something you could actually feel in a game.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:43 GMT
#7
On October 07 2009 22:25 Konni wrote:
first off, shouldn't the missed shots be more like 3/10 of 8000? So 2400, not 3760?
second, what about the shields? don't they regenerate even if you started at 0?
third, starcraft is deterministic - which means: if you repeat an experiment with the same conditions you will get the same result (otherwise replays wouldn't work)


1) Oh no, the whole thing is about a set of test that made it obvious that the hit rate is very very far from 70%.

Read this thread.

2) Max shields were set to 0, so it was 0/0 all the time. Well, yes, to be perfectly precise I should've found that old .dat editor and disabled shields completely, but I figured that 0/0 would do as well.

3) Starcraft is deterministic, but when you start a game, you get a new random number generator seed that makes you receive different random numbers with unchanged user input. Replays work because they also save and load the RNG seed.

Protoss was chosen because zerg buildings regenerate and terran buildings burn. Both disrupt the experiment. Terran units controlled by the AI don't burn or regen, but they sometimes freak out and start wandering around instead of shooting even though they are in range and have a map revealer (possibly because AI doesn't use fog of war and instead tries to emulate high ground invisibility by some other mechanism). Sieged tanks are an exception, their AI is good, but unfortunately their splash deals fractional damage even when it misses.
You want 20 good men, but you need a bad pussy.
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2009-10-07 13:49:03
October 07 2009 13:47 GMT
#8
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 07 2009 13:47 GMT
#9
Add to LP please
Moderator@TLPholon // "I need a third hand to facepalm right now"
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 13:56 GMT
#10
On October 07 2009 22:47 arcology wrote:
Show nested quote +
3760/8000 hp which means 4240 hits out of 8000 tries. The resulting percentage is actually so close to 53 (missrate is 46,999999999999999)

rofl, you need an upgrade on whatever calculator you used for that.. obviously its exactly 53/47, not 46.9999999999999, did you really believe that?
As for replays, the randomness is correlated to game time, or remembers a number that is input into the RNG for that game.


I used IEEE floating point. Well, yeah, it's obviosly a floating point precision error, with integers it's exactly 53, my bad.
You want 20 good men, but you need a bad pussy.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 07 2009 13:57 GMT
#11
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 07 2009 13:58 GMT
#12
have u tried it with 2 fat cannons? i could imagine that sc can only handle a limited amount of required random number generations per timeframe.
"What am I supposed to do against this?" - "Lose!" :-]
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
October 07 2009 13:59 GMT
#13
Do they have vision of each other?
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
October 07 2009 14:02 GMT
#14
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.
Moderatorsometimes I get intimidated by the size of my right testicle
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 14:03 GMT
#15
On October 07 2009 22:57 Scorch wrote:
Could the hit chance be 49%? Blizzard says it is 70%, and if they accidentally checked the hit chance twice instead of once, we'd get 0.7² = 0.49 hit chance.


That's an obvious thing to think, but most people who did single-unit tests reported numbers around 53%, not 49%. It's not the main point of the thread, even though the nature of this percentage is alone an interesting topic. The puzzling thing is why the numbers differ for different numbers of units.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2009-10-07 14:14:14
October 07 2009 14:06 GMT
#16
On October 07 2009 23:02 RaGe wrote:
Did the lowground cannon have vision of the high ground one with an invulnerable observer or something? I think the sightrange thing might have skewed your results.


Good point. I'll doublecheck.

Yes! I looked at the table and yes the initial cannon that had a map revealer over the cliff posts (apparently I placed the other revealers for the player but forgot them for the AI) stable results of lower hp than the other ones (in all tests cannon number 4). I think you've hit the jackpot, thanks.

Well, there's still a conclusion to make:

1) It's still not 70%, something closer to 53%. Source of such percentage unknown.
2) Even though a unit on cliff reveals itself by firing, you have slightly more effective DPS when you have a spotter.

Point two might actually find some use in games. I think that case is closed for the moment, I'll just rerun a test with revealers to clarify. Thank you RaGe.
You want 20 good men, but you need a bad pussy.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 07 2009 14:06 GMT
#17
On October 07 2009 22:24 motbob wrote:
Show nested quote +
On October 07 2009 22:20 Caller wrote:
do a p with expected values = .5

There's no way statistically that the EV of cannon damage on his first test is .5


oh my god stats... give me a while to remember how to the stat functions on my calculator and i'll try to post some tests.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 07 2009 14:10 GMT
#18
You realize the cannon on the bottom misses the first shot right? There's your 0.5%, so you're actually at something like 50.76 average hp left, which is well within something like a 99% confidence interval for it to be 50%.

aseq
Profile Joined January 2003
Netherlands3991 Posts
October 07 2009 14:23 GMT
#19
Hmm, i think Blizzard did state at some point that it was 70%. It may have felt like less in some games, but how was I going to doubt something Blizzard said? From these results, i'd think a plain 50% is most likely, I doubt they'd make it 50.5% or 51%, what's the point?
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 07 2009 14:30 GMT
#20
Thanks for clearing my questions and nice detective work there!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 07 2009 14:43 GMT
#21
One thing. Dont buildings have 1 armor? I pretty sure they do when e.g. a ling attacks a building.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 07 2009 14:50 GMT
#22
i think some buildings have armor, but cannons aren't one of them.
UNFUCK YOURSELF
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2009-10-07 14:59:32
October 07 2009 14:59 GMT
#23
jtan did this earlier this year: http://www.teamliquid.net/forum/viewmessage.php?topic_id=87658

He got a similar result to you.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 15:06 GMT
#24
You can set armor to 0 in the editor.

Rerun the test for one cannon - ended up with 3720 hp which is exactly 53.5% of hit rate.
You want 20 good men, but you need a bad pussy.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 07 2009 15:26 GMT
#25
Good work, this is a cool test
@RealHeyoka | ESL / DreamHack StarCraft Lead
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 15:38 GMT
#26
Okay, I've rerun the 1000 hp test for 13 cannons, the average hp ended up 469 with map revealers which is a good correlation to the one-cannon test, being a 53,1% chance. Now case definetely closed.
You want 20 good men, but you need a bad pussy.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
October 07 2009 20:31 GMT
#27
There are factors at work that might influece:

Presence of doodads (trees)

Unit firing rate variation: Sometimes two units fight against each other will display different refresh rates for unknown reason. Like, tell two scvs to attack each other, even if the attacks are synchronized initially, they will start taking turn later on, because one scv is attacking faster than the other (yes, weird)

Did you test to see if it is a building issue? Maybe because the building takes several matrices? Try a marine vs a marine with 8000 HP, doing 1 damage. =)

Could you also test if cliff + tress adds up? Cuz Im pretty sure it does.
Can you also test tress alone?
Can you also test several tress stacked?

Thanks ^^
http://www.kongregate.com/?referrer=Sagess
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 13 2009 17:41 GMT
#28
I think all this testing and insecurity could be settled if someone competent (like R1CH?) dug up the game code, and worked out how does the miss chance work, and what is the mathematical/logical reason that its not 70%, as Blizzard claimed.
BW fighting!
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 15h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 563
mouzHeroMarine 127
JuggernautJason82
StarCraft: Brood War
Britney 15185
Calm 1884
EffOrt 398
Dewaltoss 123
actioN 102
Hyun 61
ggaemo 35
Mong 4
Dota 2
Gorgc6515
singsing3073
qojqva2863
League of Legends
JimRising 0
Counter-Strike
fl0m1373
Heroes of the Storm
Liquid`Hasu169
Other Games
FrodaN2140
Beastyqt965
ceh9510
RotterdaM192
DeMusliM149
C9.Mang0132
KnowMe102
QueenE89
Trikslyr67
Mew2King33
nookyyy 27
OptimusSC21
Organizations
StarCraft 2
angryscii 4
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HappyZerGling 105
• StrangeGG 59
• Reevou 15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 32
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV645
League of Legends
• TFBlade990
Other Games
• imaqtpie1351
• Shiphtur244
Upcoming Events
WardiTV 2025
15h 1m
ByuN vs TBD
Clem vs TBD
OSC
18h 1m
CranKy Ducklings
1d 14h
WardiTV 2025
1d 15h
SC Evo League
1d 16h
Ladder Legends
1d 23h
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.