Random numbers in SC - Page 2
Blogs > BluzMan |
Ota Solgryn
Denmark2011 Posts
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Nitrogen
United States5345 Posts
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jello_biafra
United Kingdom6632 Posts
He got a similar result to you. | ||
BluzMan
Russian Federation4235 Posts
Rerun the test for one cannon - ended up with 3720 hp which is exactly 53.5% of hit rate. | ||
Heyoka
Katowice25012 Posts
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BluzMan
Russian Federation4235 Posts
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Leath
Canada1724 Posts
Presence of doodads (trees) Unit firing rate variation: Sometimes two units fight against each other will display different refresh rates for unknown reason. Like, tell two scvs to attack each other, even if the attacks are synchronized initially, they will start taking turn later on, because one scv is attacking faster than the other (yes, weird) Did you test to see if it is a building issue? Maybe because the building takes several matrices? Try a marine vs a marine with 8000 HP, doing 1 damage. =) Could you also test if cliff + tress adds up? Cuz Im pretty sure it does. Can you also test tress alone? Can you also test several tress stacked? Thanks ^^ | ||
538
Hungary3932 Posts
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