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Random numbers in SC - Page 2

Blogs > BluzMan
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Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
October 07 2009 14:43 GMT
#21
One thing. Dont buildings have 1 armor? I pretty sure they do when e.g. a ling attacks a building.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
October 07 2009 14:50 GMT
#22
i think some buildings have armor, but cannons aren't one of them.
UNFUCK YOURSELF
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2009-10-07 14:59:32
October 07 2009 14:59 GMT
#23
jtan did this earlier this year: http://www.teamliquid.net/forum/viewmessage.php?topic_id=87658

He got a similar result to you.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 15:06 GMT
#24
You can set armor to 0 in the editor.

Rerun the test for one cannon - ended up with 3720 hp which is exactly 53.5% of hit rate.
You want 20 good men, but you need a bad pussy.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 07 2009 15:26 GMT
#25
Good work, this is a cool test
@RealHeyoka | ESL / DreamHack StarCraft Lead
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 07 2009 15:38 GMT
#26
Okay, I've rerun the 1000 hp test for 13 cannons, the average hp ended up 469 with map revealers which is a good correlation to the one-cannon test, being a 53,1% chance. Now case definetely closed.
You want 20 good men, but you need a bad pussy.
Leath
Profile Blog Joined July 2006
Canada1724 Posts
October 07 2009 20:31 GMT
#27
There are factors at work that might influece:

Presence of doodads (trees)

Unit firing rate variation: Sometimes two units fight against each other will display different refresh rates for unknown reason. Like, tell two scvs to attack each other, even if the attacks are synchronized initially, they will start taking turn later on, because one scv is attacking faster than the other (yes, weird)

Did you test to see if it is a building issue? Maybe because the building takes several matrices? Try a marine vs a marine with 8000 HP, doing 1 damage. =)

Could you also test if cliff + tress adds up? Cuz Im pretty sure it does.
Can you also test tress alone?
Can you also test several tress stacked?

Thanks ^^
http://www.kongregate.com/?referrer=Sagess
538
Profile Blog Joined November 2008
Hungary3932 Posts
October 13 2009 17:41 GMT
#28
I think all this testing and insecurity could be settled if someone competent (like R1CH?) dug up the game code, and worked out how does the miss chance work, and what is the mathematical/logical reason that its not 70%, as Blizzard claimed.
BW fighting!
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