• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:27
CEST 06:27
KST 13:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10101 users

The genius of Prince Of Persia 1 (Level 2)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4609 Posts
October 25 2013 10:12 GMT
#1
Level 1

http://www.teamliquid.net/blogs/viewblog.php?topic_id=433272

Conference talk by the creator

http://www.gdcvault.com/play/1014634/Classic-Game-Postmortem-PRINCE-OF

Old games were also programming wonders, here is a code review

http://fabiensanglard.net/prince_of_persia/


[image loading]
Apple 2, 1989

[image loading]
DOS, 1990

[image loading]
Macintosh, 1992 (That's when I had the chance to finally play this game!)

I wanted to show a little bit of the graphical evolution of the game.
The Macintosh version ended up using graphics that were created for Prince of Persia 2.
The game I played pretty much looked like this:
[image loading]
The wonderful thing was that it would run as well on my Mac SE in black&white, the art was solid and the code very efficient.
While playing at a friends house, the game pretty much looked like this:
[image loading]

The difference was also huge on the music side, that again set the difference between the PC and the Mac version.
The SNES version managed quite nicely the music side.

Later, more modern adaptation of this title were made, POP: Sands Of Time for Playstation (Or was it for XBox?) shipped with a secret version of POP1 with 3d graphs.

Anyway, Let's go to analyze the shit out of level 2!



Level 2

1. First screen, we notice on the right, two fallen tiles, a dead end. This two falling tile are repeated straight in the second screen. Not really relevant, just making the first screen less boring.

2. Falling tile + guard fight, hey that fight feels already more exciting! Drama added! Notice how the guard also blocks your attack.

3. A way to explore down, if I remember correctly, there is a health potion hidden there.

4. Third screen, first time we have spikes on the same level as you are running. First potion you are forced to notice. Doesn't particle effect call you?

5. 4th screen, quite a straightforward jump timing challenge, not fatal. Notice the fallen tiles, this time to indicate that there is a way up the roof.

6. 5th screen, again has something to tell us. You missed a secret passage!!! If you'd found the secret, you might have wondered why was there even this little dead end to the left.

7. 6th and 7th room are simple, probably just about pacing and diversity. "we are in a well guarded p(a)lace".

8. 8th room. The poison potion.. This one has a teaching lessons. You want to introduce the concept of particle colors have a meaning: Red is Healthy. White is bad (or at least hazardous).
The good potion is given first, so if the player has only one life left, he doesn't do kill himself on the first encounter with the poison. This poison potion is overall a pretty gimmicky design, as it serves no purpose anymore once the player knows the negative effect.

9. The shut down tile is there again a added juice, do you bother to jump over, just a little gamble but so far the game has been fair and you have no reason to think you might get permanently stuck. This is a long term thing the game is trying to teach, a teaching needed at Level 8. Level 8 would simply not work if you could get trapped before or that you would have not had plenty of door slamming behind you and not being a problem.
Level 8 is the one where you get stuck and you just have to wait near the door that a mouse comes and press the door trigger.

10. 9th room, jump and attack guards. This is before the time where from these position you would just press a kill button and a crazy murder animation would do everything for you. Our player will fail badly here and jump to close to the guard, almost getting killed. That's again a new situation tough to the player. The player is now forced to learn about the delays of getting up.

11. Next the secret way to the big health potion... Hey Bigger is Better right? Red particles means good too, yay we are talking on two levels. The color code has been taught, the meaning of size is intrinsically understood. You just do put big health potion and have them give less effect than the small ones.
I don't remember what was to the right...

12. 3 room in a raw with little challenges, reminding the basics.

13. 2 ways to go. but the interesting thing to notice is that now the door triggering mechanism is in the nearby room, with a sound clue. Just one step harder.
What I find interesting is that the way taken by the player is one that is design for an explorer, one that will see a button and press it before knowing why.
The other way, is design for the one going straight, he will first see the end level door and then explore to find the button. Just my theory, might be also just random level design that felt cool.


The end of the level has elements that enhance the feeling of rising the dungeon.
Also I wanted to point out that the level's major direction is to the left.
The first level was a left-right, back and forth direction. The third level goes a bit around, with the end to the left.
4th level again to the left...
5th end also towards the left...

I feel this left going is a symbol of getting back to what you love, getting your life back.
People says that the going to the right in platformer is a metaphor of time and life passing.
I'd just be interested to know if this is just random or was it deliberately so.

Make me a wiser panda!



***
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#75
PiGStarcraft508
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft508
RuFF_SC2 207
Nina 147
StarCraft: Brood War
GuemChi 6164
Horang2 2088
PianO 864
Noble 17
Icarus 7
Dota 2
monkeys_forever791
Counter-Strike
Coldzera 1236
m0e_tv463
Other Games
summit1g9348
WinterStarcraft352
C9.Mang0277
Maynarde105
ViBE105
Organizations
Other Games
gamesdonequick841
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 20
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo997
• Rush457
Other Games
• Scarra967
Upcoming Events
Replay Cast
4h 33m
Afreeca Starleague
5h 33m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
6h 33m
Replay Cast
19h 33m
The PondCast
1d 5h
OSC
1d 19h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.