• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:46
CET 01:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1234 users

Heuristics for Hotkey-based Player Identification

Blogs > Loser777
Post a Reply
Loser777
Profile Blog Joined January 2008
1931 Posts
Last Edited: 2013-09-20 03:51:03
September 19 2013 22:39 GMT
#1
This is the accompanying blog post to this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

Please check that out before reading this!

That control group configurations allow skilled individuals to identify smurfs
has been known since the days of Brood War and notably demonstrated by roMAD. I
present a small collection of heuristics for systematically evaluating the
similarity between different hotkey setups and subsequently a method for
replay-based player identification. Some of these techniques are currently
implemented in vroMAD. These techniques will hopefully allow for the automatic
identification of players from large repositories of replay data.

Similarity Measures
Similarity measures are used in a wide variety of disciplines ranging from
applied mathematics to bioinformatics. They are commonly used in similarity
matrices, which can be thought of as a graph describing how close a given data
point is to another. We can adopt the idea of a similarity measure to hotkey
setups used by various players. The relevant question posed is: given two
players, how can we quantify how similar their hotkey setups are?

If we have a quantification of similarity between hotkey setups, we can do
several things:
  • Generate a ranking of similarity between players from an anonymous/"unknown"
    replay and a database of replays with confirmed player identifications
  • Cluster players from replays into groups with similar setups
  • From the clusters, classify players


At the moment, vroMAD only does the first of those things.

Now, we move into the juicy details and introduce three similarity models:

Frequency-Distribution Based Similarity
This "low-hanging fruit" (I know people hate this phrase) is the similarity
measure is currently implemented in vroMAD because of its extreme simplicity.
Frequency-Distributions of hotkey selection are generated from replay data. That
is, given the player data from a replay, we proceed as follows:
1. Extract all hotkey selections
2. Bin each of these selections according to their number {0,1,2,3,4,5,6,7,8,9}
3. Generate a frequency distribution vector in R^10 space where each element
corresponds to the frequency of selection of a specific hotkey.

Example vector: [0 0.5 0.2 0.2 0.3 0.1 0 0 0 0] (selections/second)

4. Calculate a similarity using a Gaussian function: given player 1 with
frequency distribution x1 and player 2 with frequency distribution x2, we
compute exp(-((x1-x2)^2)/2(sigma)^2). In this case, we take sigma as the
standard deviation of data with respect to each of the dimensions.

Note that this measure is theoretically race-agnostic. That is, it is not
directly influenced by a player's race, as it is not mapped to any race-specific
unit or buildings. This is what I refer to as a "roMAD-complete" similarity
measure, as it can be used to inform on players suspected of offracing. (roMAD
was famously able to identify off-racing progamers just from their hotkey
setups)


Fixed Unit Mapping Based Similarity
This is the "most-obvious" model for identification, and works as follows: given
a player and a race, we generate a vector in R^10 where the value of each
dimension corresponds to a race-specific unit e.g. Drone/Hatchery/Queen/Roach
for Zerg. For hotkeys with multiple types of units bound, we simply choose the
most frequent unit or adopt a similar technique. This technique is not
"roMAD-complete" unless we choose a very general mapping of unit types to
numbers. With a hotkey vector for each player, we apply the Gaussian function as
described previously.

For the sake of example, say we have a Zerg player and 1 maps to Roach, 2 to
Hydra, 4 to Hatchery, 5 to Queen, and 7 to Infestor. -1 Maps to no-selection.
Example vector: [-1 1 2 7 4 5 -1 -1 -1 -1] (unitless)

Floating Unit Mapping Based Similarity
We can improve formulation of "Fixed Unit Mapping Based Similarity". This is
because of each of these techniques attempt to map a hotkey setup into some
vector space and compute a similarity based on distance. However, it can be
seen that "Fixed Unit Mapping Based Similarity" doesn't generalize well to the
concept of distance. That is, (given two Zerg players) if one binds
control-group 1 to Roaches only, and other to Zerglings only, what is the
distance between their setups? Even if we say ground units are closer to other
ground units and further from air units and even further from buildings, "Fixed
Unit Mapping Based Similarity" remains an awkward model. To address this
problem, I introduce the "floating" version of this model. This model switches
the organization of the vector: that is, we instead define classes or types of
units a priori as the dimensions of our vector and assign values based on the
control-group number. Here, "floating" refers to the dimension of the vector.
This model generalizes better to the idea of a distance: we can say hotkey
setups where a given type of unit is mapped 1 key apart are closer than hotkey
setups where the same type of unit is mapped 4 keys apart. To compute a
similarity from this model, we again apply the Gaussian function described
previously. Note that the "roMAD-completeness" of this model depends on whether
we choose classes to be abstract such as "air units/ground units/buildings" or
race-specifc units.

For the sake of example, we define the first dimension as
Marine/Marauder/Medivac, the second as Viking/Banshee/Raven, the third as
Spellcasters, the fourth as Command Centers, the Fifth as ground production, the
Sixth as air production, and the Seventh as upgrades.
Example vector: [1 3 2 6 4 5 6] (unitless coordinates, but generalizes to
distance)


Note on the Gaussian function used:
The Gaussian function used has a range of (0, 1], and essentially operates
on the raw Euclidean distance of the vectors. Identical vectors have similarity
1, whereas very dissimilar vectors will have a similarity close to 0. For
experimental purposes, vroMAD also includes the ability to rank based on the raw
Euclidean distance in vroMAD. A high similarity corresponds to low Euclidean
distance, and vice versa.

***
6581
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-09-19 22:48:04
September 19 2013 22:47 GMT
#2
Really neat stuff! Keep up the cool work~
I like reading what people do with their coding skills. :D
T P Z sagi
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 20 2013 15:51 GMT
#3
thanks for the writeup
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech98
CosmosSc2 36
RuFF_SC2 23
StarCraft: Brood War
Artosis 751
yabsab 37
NaDa 25
Dota 2
NeuroSwarm60
LuMiX0
Counter-Strike
fl0m736
Foxcn181
Super Smash Bros
hungrybox1610
Other Games
summit1g11568
Grubby2688
Day[9].tv502
C9.Mang0174
ViBE145
Maynarde140
Organizations
Other Games
gamesdonequick911
BasetradeTV76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 39
• musti20045 35
• davetesta25
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21792
League of Legends
• Doublelift3884
• Stunt254
Other Games
• Scarra837
• Day9tv502
Upcoming Events
The PondCast
8h 14m
OSC
11h 14m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
12h 14m
Team Liquid vs Team Falcon
Replay Cast
1d 9h
WardiTV Invitational
1d 11h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 11h
CrankTV Team League
1d 12h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.