• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CEST 10:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1359 users

Heuristics for Hotkey-based Player Identification

Blogs > Loser777
Post a Reply
Loser777
Profile Blog Joined January 2008
1931 Posts
Last Edited: 2013-09-20 03:51:03
September 19 2013 22:39 GMT
#1
This is the accompanying blog post to this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

Please check that out before reading this!

That control group configurations allow skilled individuals to identify smurfs
has been known since the days of Brood War and notably demonstrated by roMAD. I
present a small collection of heuristics for systematically evaluating the
similarity between different hotkey setups and subsequently a method for
replay-based player identification. Some of these techniques are currently
implemented in vroMAD. These techniques will hopefully allow for the automatic
identification of players from large repositories of replay data.

Similarity Measures
Similarity measures are used in a wide variety of disciplines ranging from
applied mathematics to bioinformatics. They are commonly used in similarity
matrices, which can be thought of as a graph describing how close a given data
point is to another. We can adopt the idea of a similarity measure to hotkey
setups used by various players. The relevant question posed is: given two
players, how can we quantify how similar their hotkey setups are?

If we have a quantification of similarity between hotkey setups, we can do
several things:
  • Generate a ranking of similarity between players from an anonymous/"unknown"
    replay and a database of replays with confirmed player identifications
  • Cluster players from replays into groups with similar setups
  • From the clusters, classify players


At the moment, vroMAD only does the first of those things.

Now, we move into the juicy details and introduce three similarity models:

Frequency-Distribution Based Similarity
This "low-hanging fruit" (I know people hate this phrase) is the similarity
measure is currently implemented in vroMAD because of its extreme simplicity.
Frequency-Distributions of hotkey selection are generated from replay data. That
is, given the player data from a replay, we proceed as follows:
1. Extract all hotkey selections
2. Bin each of these selections according to their number {0,1,2,3,4,5,6,7,8,9}
3. Generate a frequency distribution vector in R^10 space where each element
corresponds to the frequency of selection of a specific hotkey.

Example vector: [0 0.5 0.2 0.2 0.3 0.1 0 0 0 0] (selections/second)

4. Calculate a similarity using a Gaussian function: given player 1 with
frequency distribution x1 and player 2 with frequency distribution x2, we
compute exp(-((x1-x2)^2)/2(sigma)^2). In this case, we take sigma as the
standard deviation of data with respect to each of the dimensions.

Note that this measure is theoretically race-agnostic. That is, it is not
directly influenced by a player's race, as it is not mapped to any race-specific
unit or buildings. This is what I refer to as a "roMAD-complete" similarity
measure, as it can be used to inform on players suspected of offracing. (roMAD
was famously able to identify off-racing progamers just from their hotkey
setups)


Fixed Unit Mapping Based Similarity
This is the "most-obvious" model for identification, and works as follows: given
a player and a race, we generate a vector in R^10 where the value of each
dimension corresponds to a race-specific unit e.g. Drone/Hatchery/Queen/Roach
for Zerg. For hotkeys with multiple types of units bound, we simply choose the
most frequent unit or adopt a similar technique. This technique is not
"roMAD-complete" unless we choose a very general mapping of unit types to
numbers. With a hotkey vector for each player, we apply the Gaussian function as
described previously.

For the sake of example, say we have a Zerg player and 1 maps to Roach, 2 to
Hydra, 4 to Hatchery, 5 to Queen, and 7 to Infestor. -1 Maps to no-selection.
Example vector: [-1 1 2 7 4 5 -1 -1 -1 -1] (unitless)

Floating Unit Mapping Based Similarity
We can improve formulation of "Fixed Unit Mapping Based Similarity". This is
because of each of these techniques attempt to map a hotkey setup into some
vector space and compute a similarity based on distance. However, it can be
seen that "Fixed Unit Mapping Based Similarity" doesn't generalize well to the
concept of distance. That is, (given two Zerg players) if one binds
control-group 1 to Roaches only, and other to Zerglings only, what is the
distance between their setups? Even if we say ground units are closer to other
ground units and further from air units and even further from buildings, "Fixed
Unit Mapping Based Similarity" remains an awkward model. To address this
problem, I introduce the "floating" version of this model. This model switches
the organization of the vector: that is, we instead define classes or types of
units a priori as the dimensions of our vector and assign values based on the
control-group number. Here, "floating" refers to the dimension of the vector.
This model generalizes better to the idea of a distance: we can say hotkey
setups where a given type of unit is mapped 1 key apart are closer than hotkey
setups where the same type of unit is mapped 4 keys apart. To compute a
similarity from this model, we again apply the Gaussian function described
previously. Note that the "roMAD-completeness" of this model depends on whether
we choose classes to be abstract such as "air units/ground units/buildings" or
race-specifc units.

For the sake of example, we define the first dimension as
Marine/Marauder/Medivac, the second as Viking/Banshee/Raven, the third as
Spellcasters, the fourth as Command Centers, the Fifth as ground production, the
Sixth as air production, and the Seventh as upgrades.
Example vector: [1 3 2 6 4 5 6] (unitless coordinates, but generalizes to
distance)


Note on the Gaussian function used:
The Gaussian function used has a range of (0, 1], and essentially operates
on the raw Euclidean distance of the vectors. Identical vectors have similarity
1, whereas very dissimilar vectors will have a similarity close to 0. For
experimental purposes, vroMAD also includes the ability to rank based on the raw
Euclidean distance in vroMAD. A high similarity corresponds to low Euclidean
distance, and vice versa.

***
6581
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-09-19 22:48:04
September 19 2013 22:47 GMT
#2
Really neat stuff! Keep up the cool work~
I like reading what people do with their coding skills. :D
T P Z sagi
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 20 2013 15:51 GMT
#3
thanks for the writeup
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 138
StarCraft: Brood War
Hyuk 1390
Killer 1101
firebathero 353
Larva 259
Mind 99
Hm[arnc] 95
Aegong 16
IntoTheRainbow 10
ajuk12(nOOB) 7
Sharp 6
Dota 2
NeuroSwarm137
League of Legends
JimRising 589
Counter-Strike
olofmeister1178
shoxiejesuss0
Other Games
ceh9669
RuFF_SC244
crisheroes6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Universe Titan Cup
2h 19m
Rogue vs Percival
Wardi Open
3h 19m
Monday Night Weeklies
7h 19m
Replay Cast
15h 19m
Kung Fu Cup
1d 2h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.