• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:37
CEST 20:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"5ZeroSpace Early Access is Now Live!34Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)103
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Star Con San Diego 2026 2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7083 users

Episode 3: Mass Hydra vs. Mass Voidray

Blogs > MrSexington
Post a Reply
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-07-13 07:15:50
July 10 2011 19:54 GMT
#1
NinjaBob's Adventures in 4v4
Episode 3: Mass Hydra vs. Mass Voidray


Table of Contents


Today was a bad day for the Swarm. I think I lost 4 or 5 in a row before this game and this one was one of my only wins. My opponent's team was a mix of random and Protoss and all the randoms also rolled Protoss. Needless to say, they all decided to go mass Void Ray early on:

http://www.sc2replayed.com/replay-videos/8710

Basically hydras won the day and for some reason I was the highest scoring player in the game. (This never happens. I'm usually either 2nd or 3rd in scoring for my team.) What I think I could have done better is to split my hydras into 2 groups early on instead of having all the different groups of Voids race me around the map. I think we could have won this game much sooner. And as always, remember, these are all Silver League games I'm posting.

[image loading]

The Moral of Today's Story: Mass Hydra (and Blink Stalkers) > 4x Void Ray


Questions:

1. Only one question today and it's an important one: For Zergs out there (either 4v4 or 1v1, I don't think it matters), how do you set up your hatchery/queen macros for both larva inject and production? I think I'm doing it very inefficiently. My macros:

1 = Hatchery #1
2 = Hatchery #2
3 = Hatchery #3 or Mutas
4 = Ground Army
5 = Corruptor or Broodlords or Overseer

And that's about it. To inject, I double tap 1, manually inject with the queen, double tap 2, manually inject with the queen, and depending if I'm going mutas and if I have additional bases, I use the mini-map to cycle through the rest of my bases. I usually end up having 1 or 2 macro hatches near 1 or 2 and I double inject those. But then to use the larva for the extra hatches, I have to double tap and then double click the larva.

I've heard other people setting all queens to a single hot key and hot have hatches hotkeyed at all? How does that work? What is the best way to set up these macros?


Name: NinjaBob
ID: 573
League: Silver


Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-07-10 20:29:12
July 10 2011 20:27 GMT
#2
Gold 1v1 zerg here, so take my advice with a couple grains of salt.

*note: I'm left handed (mouse in left hand)

My setup is currently:

1 = harassment units (mutas, backstabbing lings)
2 = hatcheries, all of them. (common rally for all, obviously separate rallies for drones
3 = main queen
4 = nat queen
5 = 3rd queen
rest = army (group melee units, ranged units, casters, air, in that order)

It's probably inefficient and bad, but it works for me

edit: how i inject.

1. double tap hotkey for desired queen
2. inject
3. repeat for rest of queens/hatches
4. produce units

I try to synchronize injects to make this easier
For he is the Oystermeister, lord of all the oysters.
Mayor
Profile Blog Joined February 2011
United States472 Posts
July 10 2011 20:31 GMT
#3
Diamond Z here, to inject I remapped 0 to alt, and then I go alt + v + space bar, then I keep pressing v and clicking on the hatches. You can just press shift and hold it down instead of pressing v over and over again, also.

My hotkeys -
1 - main army - roaches, lings, hydras, etc
2 - special stuffs, like mutas or infestors.
3 - more special stuffs, like banes, or mutas.
5 - all my hatcheries

I'm not the best at using hotkeys though. ^^
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Darclite
Profile Joined January 2011
United States1021 Posts
July 10 2011 20:57 GMT
#4
I rarely play zerg, but I use

1. Hatch 1 (add macro hatch to this at around 15 minutes)
2. Hatch 2 (scouting drone first)
3. Hatch 3
4. All queens (except 1 for creep spread)
5. Army
6. Army
8. Creep spread queen
10. Evolution chambers.

That's if I end up playing as planned; I usually forget lol.

Btw, I use the minimap trick and find it efficient.
They're fools. You should eat them.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
July 10 2011 21:04 GMT
#5
2 main style of injection.

Hotkey individual queens - double tap queen hotkey and inject nearest hatch.
Hotkey all queens together - use the backspace method to cycle through hatcheries and inject.

The only benefit of hotkeying individual hatcheries instead of all together that i know of is that you can control what units are produced where, which might be useful if for example you are forcefeilded at your ramp. It makes unit production a massive pain in the ass though, so I think it sucks.
No logo (logo)
Rasun
Profile Blog Joined October 2010
United States787 Posts
July 10 2011 21:17 GMT
#6
For me, 1 is main army, 2 and three are used for infestors, BL's, Corrupters, or a group of units I'm keeping separate to counter with or something. 4 is all hatches, so to make units its just 4-s-spam unit hotkey. I individually hotkey each of my queens to 5 thru 0, one on each of my hatches, so to inject its, 55v, 66v, 77v, and so on. Works for me pretty well.
"People need to just settle the fuck down!"- Djwheat <3
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-07-10 21:37:44
July 10 2011 21:36 GMT
#7
On July 11 2011 06:04 deathly rat wrote:
2 main style of injection.

Hotkey individual queens - double tap queen hotkey and inject nearest hatch.
Hotkey all queens together - use the backspace method to cycle through hatcheries and inject.

The only benefit of hotkeying individual hatcheries instead of all together that i know of is that you can control what units are produced where, which might be useful if for example you are forcefeilded at your ramp. It makes unit production a massive pain in the ass though, so I think it sucks.


I think I'll try something like this:

1 = All Hatches
2 = All Queens

And change 'Backspace' to '~' or something. That might work.

edit: I just played a game versus the computer and I don't think I'm accurate enough to do the mini-map trick.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
July 10 2011 22:00 GMT
#8
I changed backspace to \, but many people use spacebar
No logo (logo)
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
July 10 2011 22:53 GMT
#9
Plat random here, For z i use 1-4 units (1 being the main force of roaches or lings, 2 being mutas, 3 being banes, and 4 infestors), 5 for hatches, and 6 for queens (7-0 are utility for upgrades, creep spread, overseers, scouts, etc). I used the backspace method with backspace rebound to ~, works amazingly and I can inject in seconds.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
July 11 2011 00:27 GMT
#10
Okay, so I've been messing around with this new scheme for a couple games and it works pretty well, but I've noticed that I can't group units until after they're hatched now.

Let's say I have 3 hatcheries with a total of 14 larva. And let's say I've let my resources to climb a little high no matter how fast I try to macro (which happens often). Now let's say that I have a roach warren out, but I only have enough resources to spam out 10 roaches. Instead of being able to group those 10 roaches into my ground army hot key immediately, I have to wait until they've spawned and then manually box them into the group. If I don't, then the 4 extra larva would also be joined into the group (and if I decide to make drones next, that's not a good idea).

Am I missing something or there's just no way around it and you just have to get used to it? This seemed like something I could avoid when I had the hatcheries on separate hot keys.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-07-11 01:04:14
July 11 2011 01:00 GMT
#11
I have never got into grouping larva, I just add units to groups as they pop out.

For example say I'm making lings for one grp and mutas for another grp.
1) press hatches hotkey
2) s for spawn
3) z x10
4) right click on one unit of group i want to add to
5) hatches hotkey, s for spawn
6) t x 5
7) right click on existing mutas

the new units follow the other pre-existing units around even though they aren't actually in the ctrl grp. When I feel like it I shift dbl click to add new units to the ctrl groups. .
No logo (logo)
Korinai
Profile Joined February 2011
Canada413 Posts
July 11 2011 02:38 GMT
#12
1 = Ground Units (Zerglings, Roaches, etc.)
2 = Flying Units (Mutalisks, Corrupters, etc.)
3 = Weird Shit/Casters (Infestors, Banelings, Drops, etc.)
4 = All Hatcheries
5 = All Queens
6 = Evolution Chambers
7 = Upgrade Buildings (Spire/Spawning Pool/Roach Warren, etc.)
8/9/0 = Drops/Nydus
"There is nothing more cool than being proud of the things that you love." - Day[9]
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-07-11 04:19:18
July 11 2011 03:16 GMT
#13
On July 11 2011 11:38 Korinai wrote:
1 = Ground Units (Zerglings, Roaches, etc.)
2 = Flying Units (Mutalisks, Corrupters, etc.)
3 = Weird Shit/Casters (Infestors, Banelings, Drops, etc.)
4 = All Hatcheries
5 = All Queens
6 = Evolution Chambers
7 = Upgrade Buildings (Spire/Spawning Pool/Roach Warren, etc.)

8/9/0 = Drops/Nydus


So I just tried this out for myself against a computer and it looks like the speed upgrades for both the Hydra Den and Roach Warren are both set to 'G'. I'm assuming that it works if you change the hot keys? If that works, could I just change hot keys around so that I can put all buildings (Spawning Pool, Roach Warren, Spire, Hydra Den, Ultra Cavern, Infestation Pit, and even the Evolution Chambers) all on the same group?

(Why don't you put the Evo Chambers and other buildings on the same hot key group?)

edit: I guess it doesn't work that way. You just cycle with tab?
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
July 11 2011 03:16 GMT
#14
On July 11 2011 10:00 deathly rat wrote:
I have never got into grouping larva, I just add units to groups as they pop out.

For example say I'm making lings for one grp and mutas for another grp.
1) press hatches hotkey
2) s for spawn
3) z x10
4) right click on one unit of group i want to add to
5) hatches hotkey, s for spawn
6) t x 5
7) right click on existing mutas

the new units follow the other pre-existing units around even though they aren't actually in the ctrl grp. When I feel like it I shift dbl click to add new units to the ctrl groups. .


This works pretty good, I think I might stick with it.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#60
RotterdaM1092
TaKeTV 448
TKL 342
IndyStarCraft 295
SteadfastSC156
BRAT_OK 118
ZombieGrub54
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1092
ByuN 441
TKL 342
IndyStarCraft 295
SteadfastSC 156
BRAT_OK 118
ProTech77
ZombieGrub54
RushiSC 27
StarCraft: Brood War
Rain 6544
Calm 4138
Mini 802
EffOrt 407
ggaemo 177
Mong 39
Hyun 27
yabsab 14
sorry 13
Dota 2
Gorgc5488
qojqva3129
monkeys_forever172
Counter-Strike
x6flipin692
kRYSTAL_38
Super Smash Bros
C9.Mang0158
Heroes of the Storm
Liquid`Hasu179
MindelVK13
Other Games
Grubby3200
Beastyqt644
ceh9546
uThermal331
B2W.Neo228
elazer175
Hui .136
UpATreeSC114
Livibee113
XaKoH 100
QueenE61
Mew2King59
Trikslyr51
JuggernautJason40
Organizations
Other Games
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 116
• StrangeGG 28
• Reevou 6
• IndyKCrew
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2013
League of Legends
• Nemesis3214
• TFBlade943
Other Games
• imaqtpie804
• Shiphtur547
Upcoming Events
Sparkling Tuna Cup
15h 23m
INu's Battles
16h 23m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 5h
The PondCast
1d 15h
Kung Fu Cup
1d 16h
Patches Events
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.