• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon95Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6820 users

[C++] Using std::string as a Function Parameter? - Page 2

Blogs > Revabug
Post a Reply
Prev 1 2 All
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
July 21 2009 00:17 GMT
#21
char[] is the C way and string is the C++ way
a string is pretty much a character array.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 21 2009 00:34 GMT
#22
use (const char* string) in your parameter?
When you want something, all the universe conspires in helping you to achieve it.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
Last Edited: 2009-07-21 00:48:56
July 21 2009 00:43 GMT
#23
You should definitely pass by reference.

int Characters(const std::string &strString); is much preferred.

Here you aren't going to run a copy constructor on the string on every call. The const also tells the compiler that you aren't going to change any of the contents of the obj during the call.

nvm the edit.
Moderator我们是个踏实的赞助商模式俱乐部
Queequeg
Profile Joined September 2003
Germany263 Posts
July 21 2009 01:48 GMT
#24
http://lmgtfy.com/?q=std string
http://www.cplusplus.com/reference/string/string/
std::string is a class, char[] isn't.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 21 2009 02:17 GMT
#25
look, the thing is simple, the namespaces are wrong.


You can do either:

#
#
using namespace std;

after every include to set std for every variable
Or

std::string

any time you define a string variable.

This is because the namespace can be different, you could use other Library sets or the same with other names on the Classes.


In the default set of librarys you should put like header of your main

#include<string.h>
using namespace std;


And then your function will compile with no problem.
Jävla skit
coltrane
Profile Blog Joined June 2008
Chile988 Posts
July 21 2009 02:20 GMT
#26
On July 21 2009 08:49 2Pacalypse- wrote:
I'm a C programmer, and I'm just wondering did C++ abandon pointers completely or can you still use them?




Nono, advanced c++ is all about pointers... is much better for making some vector type or list type classes.
Jävla skit
Exteray
Profile Blog Joined June 2007
United States1094 Posts
July 21 2009 03:02 GMT
#27
On July 21 2009 07:51 GogoKodo wrote:
Ok after a quick google I found some code using this syntax

void function (std::string &str)
{
}



This one includes a "&" which passes the argument by reference. It changes the value of the parameter. Although the program won't change the string, it is unnecessary here.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
July 21 2009 03:17 GMT
#28
Unnecessary, but still good style. Passing by value implicitly triggers the copy constructor on call and a destructor on exit. Passing by reference does neither.

If the function is used with any frequency, you'll copy strings and destroy strings over and over again. It'll be slow. Classes are not to be passed by value unless absolutely necessary. Start practicing good programming style on the simple examples and it'll come naturally later.
Moderator我们是个踏实的赞助商模式俱乐部
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2009-07-21 04:10:39
July 21 2009 04:00 GMT
#29
On July 21 2009 11:20 coltrane wrote:
Nono, advanced c++ is all about pointers... is much better for making some vector type or list type classes.


I program "advanced" C++ and I don't use pointers. Well, not bare pointers. Manly C++ is done using Boost, and therefore boost::shared_ptr. I have an infrequently updated blog about this stuff.

On July 21 2009 09:08 2Pacalypse- wrote:
And sorry for taking over the thread, but what's with this string data type?
What's the difference between string type and char[]?


C++ stuff.

First, the full name is "std::string". The "std" part is a namespace. Names in C++ can be put into separate namespaces, so that you don't have type name collisions. Like if you have one library that defines a type called "string", it can put it in the namespace "library". Thus std::string and library::string can live and function within the same program.

Second, std::string is a C++ Class. It's sort of like a struct in C, but a lot more intelligent. On the creation of a Class, you are guaranteed that a certain function will be called. This function, the constructor, allows you to do initialization work, which ensures that you never use uninitialized objects. Similarly, when the object is destroyed, another function is called that allows you to do cleanup work. Also, Classes can have functions in them that operate on the given instance of that class.

std::string is an intelligent wrapper around a char* string. It's constructor allocates memory for it. If you start adding characters beyond the length of the allocated segment, it will expand the allocated region to enclose them all. It has its own searching and comparison functions. And because its destructor will handle the deletion of the internal char*, it can never leak memory (unless you fail to destroy the std::string, in which case you leaked memory). It is in every way superior to a naked char*.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
ven
Profile Blog Joined December 2008
Germany332 Posts
July 21 2009 04:08 GMT
#30
manly c++ is done without ++

-_-;;
You can reach the rainbow. I'll be there to help.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
Last Edited: 2009-07-21 04:12:03
July 21 2009 04:11 GMT
#31
On July 21 2009 11:20 coltrane wrote:
Show nested quote +
On July 21 2009 08:49 2Pacalypse- wrote:
I'm a C programmer, and I'm just wondering did C++ abandon pointers completely or can you still use them?




....

Why can't you just use STL libaries for them?
Rillanon.au
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
July 21 2009 04:12 GMT
#32
On July 21 2009 13:08 ven wrote:
manly c++ is done without ++

-_-;;


I've written straight-C before; that's just self-inflicted torture. Real men don't do things the hard way; they do them the smart way.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
July 21 2009 07:31 GMT
#33
use "const string&" for string parameters you don't change
LiquipediaOne eye to kill. Two eyes to live.
KillForce
Profile Joined March 2009
Sweden36 Posts
July 21 2009 11:41 GMT
#34
A char[] is a piece of memory, and it's up to you to make sure that
this is a good string, which is usually some text followed by a
zero. When using this, you will always have to keep the zeros in mind,
and allocating your own memory, and just being very focused in
general. You'll find yourself doing a lot of malloc/strncpy/strcat,
pointer arithmetic and suchlike. It's a hassle, for newcomers and
veterans alike. These manual labour strings even harder to do right
in C++ than in C, what with exceptions and all.

An std::string takes care of the memory, allocating and releasing as
needed. In addition, it is also usable as an STL container. I
realize as I refresh the thread that the memory argument has been made
a few times already. So I'll move on (just adding that I also support
passing the string as a constant refererence).

As for the OP, the string class you want is std::string, and to use it
you must include the string header (#include <string>, NOT <string.h>,
string.h might work in some cases, but it is not standard C++). It is
true that "using namespace std" solves your immediate problem, but you
might end up with bad habits. This is explained here:
http://www.parashift.com/c -faq-lite/coding-standards.html#faq-27.5

The C++ FAQ Lite is something I would heavily recommend any c++
programmer to keep in their bookmarks. It is actually quite pragmatic
and attempts to explain things instead of just blurting out truths.

As for testing for whitespace, writing your own test can be good if
you know exactly what you want. But I'm going to throw it out here
that there is a function called std::isspace accessible through the
ctype header (#include <ctype>) that tests for all the usual
whitespace characters (' ', '\t', '\f', '\v', '\r', '\n').

As for whether C++ uses pointers or not, the answer is: yes, it does.
Not using them would not be efficient. Some people who has used them
enough learn that they are a lot of manual labour, however, and starts
to find ways around the hardships. Pointers are dumb and they can
become invalid without feedback (if someone else deletes it), or you
can forget to delete it yourself (memory leaks and strange behavior).
Smart pointers is a collective name for objects that try to manage
pointers for you. boost::shared_ptr (http://www.boost.org/) (as pointed to
earlier) is a good example of such a pointer, and is due to be
included in the next c++ standard. But this is an extensive subject.

Sorry for re-iterating a lot of others' posts .
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM1122
TKL 436
TaKeTV 401
IndyStarCraft 257
SteadfastSC197
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1122
TKL 436
IndyStarCraft 257
SteadfastSC 197
UpATreeSC 110
MindelVK 25
StarCraft: Brood War
Calm 3127
Mini 251
Soulkey 106
HiyA 55
910 43
firebathero 37
Trap 36
soO 29
Dota 2
monkeys_forever75
Counter-Strike
fl0m1608
pashabiceps778
Heroes of the Storm
Liquid`Hasu575
Other Games
Liquid`RaSZi2178
FrodaN1438
Beastyqt791
mouzStarbuck531
shahzam355
ToD283
Pyrionflax206
XaKoH 205
KnowMe181
ArmadaUGS146
Railgan13
Chillindude13
Organizations
Other Games
gamesdonequick2286
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 150
• EnkiAlexander 44
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21574
League of Legends
• TFBlade949
Other Games
• imaqtpie983
• Shiphtur176
Upcoming Events
Afreeca Starleague
13h 56m
Snow vs Shinee
Shine vs EffOrt
GSL
14h 56m
PiGosaur Cup
1d 3h
The PondCast
1d 13h
Kung Fu Cup
1d 14h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.