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ICCup "Its a Trap"

Blogs > Too_MuchZerg
Post a Reply
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Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2009-03-24 02:24:38
March 24 2009 01:49 GMT
#1
[image loading]

Marine: Lalalal, just scouting for lurkers. Dont mind me.
Lurkers: Aah fresh meat


[image loading]

Marine: (radio) No lurkers, you are clear to mo...

[image loading]

Marine: Piece of cake

[image loading]

Marine: Its a trap!
Lurker: Lurkah Powah!


[image loading]

How to trap marines

But yeah managed to climb up after some break to D+ with first time positive score as 11-7

[image loading]

Wet terran dream, don't look minimap



****
YianKutKu
Profile Joined January 2009
United States142 Posts
March 24 2009 01:50 GMT
#2
hate it when that happens
hwighting!
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 24 2009 01:52 GMT
#3
LOL nice. That's really funny. I hate stop lurkers. So much. All the fun terran stuff gets banned like allied mines...

:D
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 24 2009 01:53 GMT
#4
The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.

What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm):
When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.
Xstatic
Profile Blog Joined August 2008
United States765 Posts
March 24 2009 01:53 GMT
#5
LURKAH POWAH! FTW!
Oh boy I admire your spiderlike ability to trap the enemy where you want them, not taking the initial marine bait and going for the big kill

I count 10 marine kills in all (including the scouting marine) and one medic. Very nice!
Snow - Protoss the way it was meant to be, one mindgame at a time ^^
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
March 24 2009 02:00 GMT
#6
On March 24 2009 10:53 Archaic wrote:
The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.

What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm):
When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.


Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
March 24 2009 02:09 GMT
#7
On March 24 2009 10:53 Xstatic wrote:
LURKAH POWAH! FTW!
Oh boy I admire your spiderlike ability to trap the enemy where you want them, not taking the initial marine bait and going for the big kill

I count 10 marine kills in all (including the scouting marine) and one medic. Very nice!

I see twelve

I always try to do gay stuff like this with zerg hehe
http://binarybeast.com/ Free Tournament Hosting!
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
March 24 2009 02:11 GMT
#8
On March 24 2009 11:00 eXigent. wrote:
Show nested quote +
On March 24 2009 10:53 Archaic wrote:
The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.

What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm):
When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.


Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.


Some Terrans want to push out if they think you haven't done enough damage with muta harass. This is a good way to punish them. GG.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 24 2009 02:13 GMT
#9
On March 24 2009 11:00 eXigent. wrote:


Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.
I disagree. There are many build orders or situations where a vessel is not involved in a terran offensive movement towards the zergs natural. Either it's picked off by scourge, isn't finished making or simply further behind the army.

Case in point:



Unless of course Iris isn't a decent terran player?

Damn man that's still one of my favorite osl final moments.
omninmo
Profile Blog Joined April 2008
2349 Posts
March 24 2009 02:13 GMT
#10
i dont see how this is a bug or an exploit...
hold position then attack. two legit commands.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2009-03-24 02:15:58
March 24 2009 02:14 GMT
#11
Pictures don't show all the kills. Total count 20 (this included scouting marine), only 1 lucky marine survived. There was even one tank but it was killed pretty quickly. My luck opponent was macroing when I used hold lurkers, so he forgot to use scan :D (have to remember this game was D vs D)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
March 24 2009 02:19 GMT
#12
I love Stop Lurkers. Seeing Lurkers destroy an entire control group of Marine gives me a nice warm fuzzy feeling...
TranslatorBaa!
[trapcard]
Profile Blog Joined March 2009
16 Posts
March 24 2009 02:21 GMT
#13
the [trapcard] was indeed face down
Member of the Ban Raithed Initiative
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 24 2009 02:39 GMT
#14
On March 24 2009 11:13 omninmo wrote:
i dont see how this is a bug or an exploit...
hold position then attack. two legit commands.

yeah but hold isnt available by default for lurkers, so it probably wasnt intended to be available for lurkers
posting on liquid sites in current year
Astrogation
Profile Blog Joined September 2006
United States477 Posts
Last Edited: 2009-03-24 02:44:33
March 24 2009 02:43 GMT
#15
On March 24 2009 11:21 [trapcard] wrote:
the [trapcard] was indeed face down


i c wut u did thar

Anyway, did he actually ferry all those units with just 1 dropship?
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 24 2009 02:47 GMT
#16
On March 24 2009 11:43 KimTaeYeon wrote:
Show nested quote +
On March 24 2009 11:21 [trapcard] wrote:
the [trapcard] was indeed face down


i c wut u did thar

Anyway, did he actually ferry all those units with just 1 dropship?


No, he had 6 dropships but they are off the screen already.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
March 24 2009 02:52 GMT
#17
zerg faggotry imo.

The terran probably should of waited for a sci vessel like his other terran compatriots, so I guess it is his fault too.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Sprite
Profile Blog Joined August 2008
United States1015 Posts
March 24 2009 03:11 GMT
#18
seeing this makes me want to see some allied mines
Firebathero is still the best!
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
March 24 2009 03:57 GMT
#19
Hold Lurkers vs toss chon/lot/temp aggression

I literally finished this minutes ago.

I love love love hold lurkers vs toss when I can do them.

Game quality, not so much. Hold lurkers vs midgame aggression, when you can see robo building at expo, So much fun
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
March 24 2009 04:07 GMT
#20
lol nice hold lurker, i love watching those plays.
Piste
Profile Blog Joined July 2006
6181 Posts
March 24 2009 05:40 GMT
#21
everyone remembers this one too:
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 24 2009 06:06 GMT
#22
Looks like you got Hold Lurkered my friend, quite a shame
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
March 24 2009 07:20 GMT
#23
On March 24 2009 14:40 Piste wrote:
everyone remembers this one too:
http://www.youtube.com/watch?v=y7sFI1XsUfE


AAAAAAAHHHHHHHHHH MA JAE YOOOOON
u gotta sk8
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 24 2009 07:59 GMT
#24
if those lurkers were more spread.. O__O
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-03-24 09:40:48
March 24 2009 09:39 GMT
#25
You know, if there is one thing I do not understand about Hold Lurker discussions, is that how anyone can discuss it without showing probably the best Lurker trap in the history of StarCraft.

You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Piste
Profile Blog Joined July 2006
6181 Posts
March 25 2009 10:22 GMT
#26
On March 24 2009 16:59 Raithed wrote:
if those lurkers were more spread.. O__O

Then there might have been less kills, takes two lurk hits to kill a rine^^
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
March 25 2009 13:51 GMT
#27
You two got some badass macro there.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
March 25 2009 17:20 GMT
#28
It makes absolutely no sense that allied mines are illegal while stop lurker is allowed.
The same principles apply, and the lurkers stay alive while the mines are gone at least.
Sullifam
ahswtini
Profile Blog Joined June 2008
Northern Ireland22211 Posts
March 25 2009 19:14 GMT
#29
Seeing all those marines just melt brings a tear to my eye ;D
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
March 25 2009 19:20 GMT
#30
On March 26 2009 02:20 ghostWriter wrote:
It makes absolutely no sense that allied mines are illegal while stop lurker is allowed.
The same principles apply, and the lurkers stay alive while the mines are gone at least.

You forget the fact mines blow every starcraft ground unit in 2 hits and tend to hit way more targets than lurkers do. Maybe you also forgot they do not cost any mineral and vultures are strong enough even if depleted of mines. Game is fine like this.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 25 2009 19:25 GMT
#31
On March 24 2009 18:39 Tom Phoenix wrote:
You know, if there is one thing I do not understand about Hold Lurker discussions, is that how anyone can discuss it without showing probably the best Lurker trap in the history of StarCraft.

http://www.youtube.com/watch?v=7FasNT0eFzw

That's one of the few games that actually made me groan out loud.
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