The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.
What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm): When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.
LURKAH POWAH! FTW! Oh boy I admire your spiderlike ability to trap the enemy where you want them, not taking the initial marine bait and going for the big kill
I count 10 marine kills in all (including the scouting marine) and one medic. Very nice!
On March 24 2009 10:53 Archaic wrote: The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.
What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm): When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.
Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.
On March 24 2009 10:53 Xstatic wrote: LURKAH POWAH! FTW! Oh boy I admire your spiderlike ability to trap the enemy where you want them, not taking the initial marine bait and going for the big kill
I count 10 marine kills in all (including the scouting marine) and one medic. Very nice!
I see twelve
I always try to do gay stuff like this with zerg hehe
On March 24 2009 10:53 Archaic wrote: The comments were a tad lame, but nice hold lurkers. I love doing them... So cruel, yet so effective. They are the best thing to do when you're behind imo.
What I like to do is during the terran push right after your muta harass (1-2 tanks, and 1-2 control groups of mnm): When they push out, build 3-4 sunkens, and then burrow your only lurkers (assuming you are behind, 4-5) outside of your choke. Far enough so a scan won't see them. Stop them, and when the terran camps outside of your base, attack, and unleash the beast.
Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.
Some Terrans want to push out if they think you haven't done enough damage with muta harass. This is a good way to punish them. GG.
Any decent terran player will have a science vessel when they push out after muta. Not having one then usually means that you didnt follow your build order properly.
I disagree. There are many build orders or situations where a vessel is not involved in a terran offensive movement towards the zergs natural. Either it's picked off by scourge, isn't finished making or simply further behind the army.
Case in point:
Unless of course Iris isn't a decent terran player?
Damn man that's still one of my favorite osl final moments.
Pictures don't show all the kills. Total count 20 (this included scouting marine), only 1 lucky marine survived. There was even one tank but it was killed pretty quickly. My luck opponent was macroing when I used hold lurkers, so he forgot to use scan :D (have to remember this game was D vs D)