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ICCup "Its a Trap" - Page 2

Blogs > Too_MuchZerg
Post a Reply
Prev 1 2 All
Piste
Profile Blog Joined July 2006
6181 Posts
March 24 2009 05:40 GMT
#21
everyone remembers this one too:
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 24 2009 06:06 GMT
#22
Looks like you got Hold Lurkered my friend, quite a shame
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
March 24 2009 07:20 GMT
#23
On March 24 2009 14:40 Piste wrote:
everyone remembers this one too:
http://www.youtube.com/watch?v=y7sFI1XsUfE


AAAAAAAHHHHHHHHHH MA JAE YOOOOON
u gotta sk8
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 24 2009 07:59 GMT
#24
if those lurkers were more spread.. O__O
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-03-24 09:40:48
March 24 2009 09:39 GMT
#25
You know, if there is one thing I do not understand about Hold Lurker discussions, is that how anyone can discuss it without showing probably the best Lurker trap in the history of StarCraft.

You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Piste
Profile Blog Joined July 2006
6181 Posts
March 25 2009 10:22 GMT
#26
On March 24 2009 16:59 Raithed wrote:
if those lurkers were more spread.. O__O

Then there might have been less kills, takes two lurk hits to kill a rine^^
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
March 25 2009 13:51 GMT
#27
You two got some badass macro there.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
March 25 2009 17:20 GMT
#28
It makes absolutely no sense that allied mines are illegal while stop lurker is allowed.
The same principles apply, and the lurkers stay alive while the mines are gone at least.
Sullifam
ahswtini
Profile Blog Joined June 2008
Northern Ireland22211 Posts
March 25 2009 19:14 GMT
#29
Seeing all those marines just melt brings a tear to my eye ;D
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
March 25 2009 19:20 GMT
#30
On March 26 2009 02:20 ghostWriter wrote:
It makes absolutely no sense that allied mines are illegal while stop lurker is allowed.
The same principles apply, and the lurkers stay alive while the mines are gone at least.

You forget the fact mines blow every starcraft ground unit in 2 hits and tend to hit way more targets than lurkers do. Maybe you also forgot they do not cost any mineral and vultures are strong enough even if depleted of mines. Game is fine like this.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 25 2009 19:25 GMT
#31
On March 24 2009 18:39 Tom Phoenix wrote:
You know, if there is one thing I do not understand about Hold Lurker discussions, is that how anyone can discuss it without showing probably the best Lurker trap in the history of StarCraft.

http://www.youtube.com/watch?v=7FasNT0eFzw

That's one of the few games that actually made me groan out loud.
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