ICCup "Its a Trap" - Page 2
Blogs > Too_MuchZerg |
Piste
6164 Posts
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cgrinker
United States3824 Posts
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nataziel
Australia1455 Posts
On March 24 2009 14:40 Piste wrote: everyone remembers this one too: http://www.youtube.com/watch?v=y7sFI1XsUfE AAAAAAAHHHHHHHHHH MA JAE YOOOOON | ||
Raithed
China7078 Posts
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Tom Phoenix
1114 Posts
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Piste
6164 Posts
On March 24 2009 16:59 Raithed wrote: if those lurkers were more spread.. O__O Then there might have been less kills, takes two lurk hits to kill a rine^^ | ||
nK)Duke
Germany936 Posts
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ghostWriter
United States3302 Posts
The same principles apply, and the lurkers stay alive while the mines are gone at least. | ||
ahswtini
Northern Ireland22203 Posts
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aTnClouD
Italy2428 Posts
On March 26 2009 02:20 ghostWriter wrote: It makes absolutely no sense that allied mines are illegal while stop lurker is allowed. The same principles apply, and the lurkers stay alive while the mines are gone at least. You forget the fact mines blow every starcraft ground unit in 2 hits and tend to hit way more targets than lurkers do. Maybe you also forgot they do not cost any mineral and vultures are strong enough even if depleted of mines. Game is fine like this. | ||
koreasilver
9109 Posts
On March 24 2009 18:39 Tom Phoenix wrote: You know, if there is one thing I do not understand about Hold Lurker discussions, is that how anyone can discuss it without showing probably the best Lurker trap in the history of StarCraft. http://www.youtube.com/watch?v=7FasNT0eFzw That's one of the few games that actually made me groan out loud. | ||
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