• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:49
CET 10:49
KST 18:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6866 users

Java Problem

Blogs > Iankill
Post a Reply
Iankill
Profile Blog Joined February 2008
Canada109 Posts
January 26 2009 18:33 GMT
#1
I'm having a problem with a java for loop.
public int Value()
{
for (int i=0; i < Hand.size(); i++)
{

System.out.println(i);
System.out.println(Hand.size());
totalHandValue = 8;
}

return totalHandValue;
}
That is the method and i have used the same loop throughout different parts and classes of my program. But this one for some reason whenever you first run it, it prints
0
2
1
2
0
2
1
2
0
2
1
2
the 0s and 1s should not alternate like that the two is also just to tell you how many cards are in the hand. It is a method of a black jack program to add all the cards together. another strange thing is that when you use this a second time it works the way it is supposed to and prints
0
1
2
3
4
and so on.

So if anyone can help it would be appreciated.

Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
January 26 2009 18:37 GMT
#2
"another strange thing is that when you use this a second time it works the way it is supposed to and prints
0
1
2
3
4
and so on.
"
Shoudn't this method print out (assuming Hand.size()==x)
0
x
1
x
2
x
...
x
x
8
?
Jaedong
Iankill
Profile Blog Joined February 2008
Canada109 Posts
January 26 2009 18:41 GMT
#3
Well yes it does when used

Welcome to Black Jack
JACK of Hearts
XXXXXXX

4 of Hearts
9 of Diamonds

0
2
1
2
0
2
1
2
0
2
1
2
The value of your hand 8
Hit[H] or Stick[S]
h
4 of Hearts
9 of Diamonds
6 of Hearts

0
3
1
3
2
3
The value of your hand 8
Hit[H] or Stick[S]
The x is just the number of cards in the hand and it is increased when you Hit. I just have System.out.println(Hand.size()); in the method right now to check it.
MER
Profile Joined June 2008
Bulgaria125 Posts
January 26 2009 18:52 GMT
#4
well, you should give more info on how u use the method. The method outputs what Avidkeystamper said. Maybe the first time Hand.size() == 2 and you call the method several times by mistake
Iankill
Profile Blog Joined February 2008
Canada109 Posts
January 26 2009 19:10 GMT
#5
I use the method in my code only in those two places so far.

System.out.println ("The value of your hand " + playerHand.Value());
System.out.println ("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
while (hOrS.equalsIgnoreCase("h") == true && hOrS.equalsIgnoreCase("s") == false)
{
System.out.println(playerHand.ArraytoString());
System.out.println("The value of your hand " + playerHand.Value());
System.out.println("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
}

The method is also to add up the number of cards in the hand which it doesn't do,
because the i variable in the for loop alternates when it is called, and when added it adds
the first two cards together 5 times until 1 and 0 stop alternating.
0
2
1
2
0
2
1
2
0
2
1
2
the 2 is hand.size();
and the 0 and 1 are i. i shouldn't be alternating variables like that because in a for loop i is incremented at the end of it each time, not added them subtracted, also if it was doing that why doesn't it become a infinite loop.

dyodyo
Profile Blog Joined December 2005
Philippines578 Posts
January 26 2009 19:42 GMT
#6
Are you sure that you have copy/pasted the exact code? This kind of error is mainly due to some typing mistake. Also I guess you should just label what's i and whats HandValue() in the debug output so that you're sure that what you're looking at is "i" and not some other variable.
TeamLiquid CJ Entusman #26
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
January 26 2009 19:43 GMT
#7
Have you tried to assign hand.value() to a local variable, and in the for loop, use i<variable instead of i<hand.value()?
We spend our youth attaining wealth, and our wealth attaining youth.
MER
Profile Joined June 2008
Bulgaria125 Posts
Last Edited: 2009-01-26 19:50:49
January 26 2009 19:46 GMT
#8
On January 27 2009 04:10 Iankill wrote:
I use the method in my code only in those two places so far.

System.out.println ("The value of your hand " + playerHand.Value());
System.out.println ("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
while (hOrS.equalsIgnoreCase("h") == true && hOrS.equalsIgnoreCase("s") == false)
{
System.out.println(playerHand.ArraytoString());
System.out.println("The value of your hand " + playerHand.Value());
System.out.println("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
}

I presume this is the code that outputs the second part of your previous post:

0
2
1
2
The value of your hand 8
Hit[H] or Stick[S]
h
4 of Hearts
9 of Diamonds
6 of Hearts

0
3
1
3
2
3
The value of your hand 8
Hit[H] or Stick[S]


The wrong output is in the first part:

Welcome to Black Jack
JACK of Hearts
XXXXXXX

4 of Hearts
9 of Diamonds


0
2
1
2
0
2
1
2



Can you post this code too.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 26 2009 19:47 GMT
#9
Replace
System.out.println(i);
System.out.println(Hand.size());
by
System.out.println("i:"+i);
System.out.println("size:"+Hand.size());

and then post again what the output should look like and how it looks like. For me it looks like it is doing what it should do.
LiquipediaOne eye to kill. Two eyes to live.
MER
Profile Joined June 2008
Bulgaria125 Posts
January 26 2009 19:54 GMT
#10
On January 27 2009 04:47 MasterOfChaos wrote:
Replace
System.out.println(i);
System.out.println(Hand.size());
by
System.out.println("i:"+i);
System.out.println("size:"+Hand.size());

and then post again what the output should look like and how it looks like. For me it looks like it is doing what it should do.


I think his problem is that in the beginning playerHand.Value(); is called not once but three times for some reason.
RaGe
Profile Blog Joined July 2004
Belgium9953 Posts
January 26 2009 20:00 GMT
#11
On January 27 2009 04:10 Iankill wrote:
I use the method in my code only in those two places so far.

System.out.println ("The value of your hand " + playerHand.Value());
System.out.println ("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
while (hOrS.equalsIgnoreCase("h") == true && hOrS.equalsIgnoreCase("s") == false)
{
System.out.println(playerHand.ArraytoString());
System.out.println("The value of your hand " + playerHand.Value());
System.out.println("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
}

The method is also to add up the number of cards in the hand which it doesn't do,
because the i variable in the for loop alternates when it is called, and when added it adds
the first two cards together 5 times until 1 and 0 stop alternating.
0
2
1
2
0
2
1
2
0
2
1
2
the 2 is hand.size();
and the 0 and 1 are i. i shouldn't be alternating variables like that because in a for loop i is incremented at the end of it each time, not added them subtracted, also if it was doing that why doesn't it become a infinite loop.



wait

you dont understand why they alternate like that?

everytime you execute the for loop, it prints i, then the handsize which is 2. It terminates after the 1, 2 print because the next value for i (2) is obviously not smaller than handsize

you should look at your own code lol
Moderatorsometimes I get intimidated by the size of my right testicle
ExaltedElegance
Profile Joined December 2008
United States81 Posts
January 26 2009 20:03 GMT
#12
Um, all that method is doing at all is printing the numbers from 0 to however large your hand size is. There is no point in the method where you're actually doing anything with WHAT the cards are. I'm assuming that there's some sort of array or ArrayList where the cards are kept. In that case, shouldn't the method look more like:

public int value(){

for(int i = 0; i < Hand.size(); i++) totalHandValue += Hand[i];
return totalHandValue;
}
True beauty is micro in Starcraft.
Iankill
Profile Blog Joined February 2008
Canada109 Posts
Last Edited: 2009-01-26 20:41:14
January 26 2009 20:39 GMT
#13
On January 27 2009 04:47 MasterOfChaos wrote:
Replace
System.out.println(i);
System.out.println(Hand.size());
by
System.out.println("i:"+i);
System.out.println("size:"+Hand.size());

and then post again what the output should look like and how it looks like. For me it looks like it is doing what it should do.

i tried this and it gave me this
+ Show Spoiler +
Welcome to Black Jack
2 of Spades
XXXXXXX

7 of Hearts
5 of Hearts

i:0
size:2
i:1
size:2
i:0
size:2
i:1
size:2
i:0
size:2
i:1
size:2
The value of your hand 8
Hit[H] or Stick[S]


I am also using a ArrayList if that helps anyone.
Also here is the code of the driver class

+ Show Spoiler +
import java.util.*;
public class BlackJackDriver
{
public static void main(String[] args)
{
boolean playGame = true, blackJack = false;
card flipcard;
String hOrS;
Scanner scan = new Scanner(System.in);
System.out.println("Welcome to Black Jack");
do
{
DeckOfCards Deck1 = new DeckOfCards();
Deck1.Shuffle();
BlackJackHand dealerHand = new BlackJackHand (Deck1.deal(), Deck1.deal());
BlackJackHand playerHand = new BlackJackHand (Deck1.deal(), Deck1.deal());
dealerHand.flip(0);
System.out.println(dealerHand.ArraytoString());
System.out.println(playerHand.ArraytoString());
if (dealerHand.BlackJackCheck(dealerHand) == 0)
{

blackJack = true;
System.out.println("Dealer Wins");
playGame = false;
}
if (playerHand.BlackJackCheck(playerHand) == 0)
{
blackJack = true;
System.out.println("Player Wins");
playGame = false;
}
else
{

System.out.println ("The value of your hand " + playerHand.Value());
System.out.println ("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
while (hOrS.equalsIgnoreCase("h") == true && hOrS.equalsIgnoreCase("s") == false)
{
System.out.println(playerHand.ArraytoString());
System.out.println("The value of your hand " + playerHand.Value());
System.out.println("Hit[H] or Stick[S]");
hOrS = scan.nextLine();
playerHand.addCard(Deck1.deal());
}
dealerHand.flip(0);
System.out.println("Dealers cards " + dealerHand.ArraytoString());
System.out.println("The value of the dealers hand " + dealerHand.Value());
while(dealerHand.Value() <= 16);
{
dealerHand.addCard(Deck1.deal());
System.out.println("Dealers cards " + dealerHand.ArraytoString());
System.out.println("The value of the dealers hand " + dealerHand.Value());
}
}

}
while(playGame == true);
}
}




the hand class

+ Show Spoiler +
import java.util.*;
public class BlackJackHand
{
private ArrayList<card> Hand = new ArrayList<card>();
private card card1, card2, cardi, valueHolder, aceCard, toStringCard, cardViewed;
private int cardsInHand, handValue, handAdd, totalHandValue, handcheck;
private String stringHolder;
private ArrayList<String> toStringArray = new ArrayList<String>();
private int i = 0;

public BlackJackHand(card card1, card card2)
{
Hand.add(card1);
Hand.add(card2);
}
public ArrayList addCard(card cardi)
{
Hand.add(cardi);
return Hand;
}
public int Value()
{
for (int i=0; i < Hand.size(); i++)
{

System.out.println("i:"+i);
System.out.println("size:"+Hand.size());
totalHandValue = 8;
}

return totalHandValue;
}

public int handSize()
{
cardsInHand = Hand.size();
return cardsInHand;
}

public int reduceHand(card aceCard)
{
if (handValue > 21 && aceCard.toInt(aceCard) == 11)
{
handValue = handValue - 10;
return handValue;
}
else
return handValue;
}
public String ArraytoString()
{
for (int i=0; i<Hand.size(); i++)
{
toStringCard = Hand.get(i);
System.out.println (toStringCard.toString(toStringCard));
}
return " ";


}
public String compareTo(BlackJackHand dealerHand, BlackJackHand playerHand)
{
if (dealerHand.Value() >= playerHand.Value())
{
return ("Dealer Wins");
}
else
return ("Player Wins");


}

public int BlackJackCheck(BlackJackHand Hand1)
{
if (Hand1.Value() == 21)
{
return 0;
}
else
return 1;


}

public ArrayList flip(int handPlace)
{
cardViewed = Hand.remove(handPlace);
cardViewed.flip();
Hand.add(cardViewed);
return Hand;
}


}


I didn't include the card or the deck class but if anyone wants me to put them up as well i will.
Also i found that it proubably doesn't have anything to do with the for loop in the value class but i can't find where i called the value class three times or
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
January 26 2009 20:46 GMT
#14
No way to help you unless you post the full code with all the classes, also note that the problem for the first loop may be
a)In the main class (like running the loop n times)
b)the Hand.size() method, maybe the method changes the class variable you use for the class hand.
As i dont have access to that info i can help.
Also you may want to put a "home made" debugger: put some variable in the loop and watch how it changes throught your code once it runs.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
MER
Profile Joined June 2008
Bulgaria125 Posts
Last Edited: 2009-01-26 20:55:26
January 26 2009 20:49 GMT
#15
OK, the reason for the triple output in the beginning is because the method Value() is called within BlackJackCheck(). And you call BlackJackCheck() in the beginning twice. Problem solved .

BTW, since you use the method Value() frequently, it might be a good idea to keep the value in a member variable and recalculate it each time you change the hand.
Iankill
Profile Blog Joined February 2008
Canada109 Posts
January 26 2009 20:56 GMT
#16
On January 27 2009 05:49 MER wrote:
OK, the reason for the triple output in the beginning is because the method Value() is called within BlackJackCheck(). And you call BlackJackCheck() in the beginning twice. Problem solved .


Thanks but i also just figured this out but commenting everything out until it worked.
Also thanks to everyone who helped.
I've also decided to attach the rest of the code if any of you guys want to screw around with it. Also
I will post the finished product later tonight but don't expect a GUI just yet.
deck of cards class
+ Show Spoiler +
import java.util.*;
import java.util.Random;
public class DeckOfCards
{
private final int DECK = 52;
card[] cards = new card[DECK];
private int suit = 0;
String cardchecker1;
private int cardnum = 1,cardsLeft;
private ArrayList<card> finaldeck = new ArrayList<card>();
private Random gen = new Random();
private card placeholder, cardholder, dealcard;



public DeckOfCards()
{
finaldeck = create();



}
public void cardchecker()
{
for (int i=0; i<finaldeck.size(); i++)
{

cardholder = finaldeck.get(i);
System.out.println (cardholder.toString(cardholder));
}

}
public ArrayList create()
{
for (int i=0; i<cards.length; i++)
{
cards[i] = new card(cardnum, suit);
if (i == 12)
{ suit++;
cardnum = 0;
}
if (i == 25)
{ suit++;
cardnum = 0;
}
if (i == 38)
{ suit++;
cardnum = 0;
}

else
{
suit = suit;
}
finaldeck.add(cards[i]);
cardnum++;

}
return finaldeck;

}

public ArrayList Shuffle()
{
for(int i=0; i<9001;i++)
{
placeholder = finaldeck.get(gen.nextInt(52));
finaldeck.remove(placeholder);
finaldeck.add(gen.nextInt(52), placeholder);
}
return finaldeck;
}

public card deal()
{
dealcard = finaldeck.remove(0);
return dealcard;
}
public int cardsleft()
{
cardsLeft = finaldeck.size();
return cardsLeft;
}

}



card class
+ Show Spoiler +
public class card
{
public final int SPADES = 0, HEARTS = 1, DIAMONDS = 2, CLUBS = 3;
// Codes for the 4 suits.
public final int ACE = 1,JACK = 11, QUEEN = 12, KING = 13;
// Codes for the non-numeric cards.
// Cards 2 through 10 have their
// numerical values for their codes.
private boolean isFlipped = false;

private String cardstring;


private final int cardSuit; // The suit of this card, one of the constants
// SPADES, HEARTS, DIAMONDS, CLUBS.

private final int cardValue; // The value of this card, from 1 to 11.

public card(int theValue, int theSuit)
{
// Construct a card with the specified value and suit.
// Value must be between 1 and 13. Suit must be between
// 0 and 3. If the parameters are outside these ranges,
// the constructed card object will be invalid.
cardValue = theValue;
cardSuit = theSuit;
}
public int integerValue()
{
if (cardValue == ACE) // returns the ACE card value
return 11;
if (cardValue == KING) // returns the KING card value
return 10;
if (cardValue == QUEEN) // returns the QUEEN card value
return 10;
if (cardValue == JACK) // returns the JACK card value
return 10;
else
return cardValue;
}


public String value() //A method that returns the value of a card
{
if (cardValue == ACE) // returns the ACE card value
return ("ACE");
if (cardValue == KING) // returns the KING card value
return ("KING");
if (cardValue == QUEEN) // returns the QUEEN card value
return ("QUEEN");
if (cardValue == JACK) // returns the JACK card value
return ("JACK");
else
cardstring = Integer.toString(cardValue); // returns the card value of the numerical types
return cardstring;
}
public String suit() // A method that returns the suit of a card
{
if (cardSuit == 0) //returns Spades
return ("Spades");
if (cardSuit == 1) // returns Hearts
return ("Hearts");
if (cardSuit == 2) // returns Diamonds
return ("Diamonds");
else //returns Clubs
return ("Clubs");
}
public int compareTo (card firstCard, card secondCard) // A method that compares two cards
{
if (firstCard.integerValue() >= secondCard.integerValue()) // checks if the first card is greater than second card
return 1; // returns 1 if the first card is greater than the second
if (firstCard.integerValue() <= secondCard.integerValue()) // checks if the first card is less than the second card
return -1; // returns -1 if the first card is less than the second
else
return 0; // returns 0 if the cards are equal
}
public void flip() // a method to flip a card over
{
if (isFlipped == true) // checks if card is already flipped
isFlipped = false; // if card is flipped it flips it right side up
else
isFlipped = true; // flips card over so no value can be shown
}
public String toString(card playerCard) // A toString method
{
if (isFlipped == true)
return ("XXXXXXX"); //returns XXXXXXX if card is Flipped
else
return (playerCard.value() + " of " + playerCard.suit());
//returns card value and suit
}
public int toInt(card playerCard)
{
if ((playerCard.value()).equalsIgnoreCase("ace") == true ) // returns the ACE card value
return 11;
if (playerCard.integerValue() == KING) // returns the KING card value
return 10;
if (playerCard.integerValue() == QUEEN) // returns the QUEEN card value
return 10;
if (playerCard.integerValue() == JACK) // returns the JACK card value
return 10;
else
return playerCard.integerValue();

}
}











armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-26 21:06:50
January 26 2009 21:06 GMT
#17
The first two prints of "0, 2, 1, 2" are from
+ Show Spoiler +
if (dealerHand.BlackJackCheck(dealerHand) == 0)
{

blackJack = true;
System.out.println("Dealer Wins");
playGame = false;
}
if (playerHand.BlackJackCheck(playerHand) == 0)
{
blackJack = true;
System.out.println("Player Wins");
playGame = false;
}

When the if statements are being evaluated BlackJackCheck is called, which calls Value, which has the side effect of printing those numbers.

Regardless, your code makes no sense. Value just prints out 0, x, 1, x ... x-1, x(x being Hand.size()) and then returns 8. It always returns 8, it doesn't do anything that adds up the value of your hand.

Edit: I should really start refreshing threads before posting my replies. ;P
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
January 26 2009 21:07 GMT
#18
You may want to try the "switch case" command instead of those ugly nested "if" but thats just for a better code presentation (check suns java tutorial for use), also remeber to put class names with upper first letter. There are some other nice commands that simplify code and remember to use proper identation when managing loops, that help you to look for errors (like putting a tab space to separate the inside of a loop). Good luck.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech70
StarCraft: Brood War
Calm 9067
Shuttle 1990
Bisu 866
actioN 723
Horang2 644
Jaedong 463
Larva 311
Zeus 185
EffOrt 91
Rush 84
[ Show more ]
HiyA 77
sSak 39
Bale 28
NaDa 27
Noble 25
Sharp 22
Classic 17
Sacsri 16
Terrorterran 9
zelot 8
Dota 2
ODPixel578
monkeys_forever190
Counter-Strike
fl0m4235
Super Smash Bros
Westballz40
Other Games
summit1g11461
JimRising 399
Mew2King93
NeuroSwarm54
ViBE43
Railgan20
Organizations
Counter-Strike
PGL73
StarCraft: Brood War
UltimateBattle 30
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt565
Upcoming Events
IntoTheTV X SOOP
1h 11m
herO vs Solar
MaxPax vs SHIN
IPSL
7h 11m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
10h 11m
Cross vs Puma
Artosis vs Spine
Replay Cast
13h 11m
Replay Cast
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
4 days
KCM Race Survival
4 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.