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Catching Hackers 2.1 - Page 3

Blogs > flag
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Prev 1 2 3 All
flag
Profile Blog Joined July 2007
United States228 Posts
December 31 2008 17:03 GMT
#41
On December 31 2008 19:31 MasterOfChaos wrote:
does this also catch hackers using oblivion in safemode which deactivates all features zynastor considers detectable. And I guess build anywhere would be considered detectable.

Yes, even in "safe mode" the oblivion still allowed the invalid builds. I have not tried with latest version of oblivion (could have changed in last 6 months but unlikely).

On January 01 2009 00:04 -orb- wrote:
It's not about just finding a * mark, it's about finding a * mark that is due to unbuildable terrain as opposed to other buildings/units being in the way.

Jeez I hope flag having released this method doesn't create a slew of people checking replays and accusing others of hacking because their build actions have a * next to them

I hope so too. Here is a replay for an example.
[image loading]

Only the selected action is a hack, and you can tell this because the x coordinate is 62 which would put it 1 square off of the map (supply depot is 3 long and this map is 64x64).
Zidane
Profile Blog Joined July 2008
United States1685 Posts
January 02 2009 03:43 GMT
#42
What exactly is "suspicous" does it mean anythign if you have them in your replay? Somebody please enlighten this noob.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
January 02 2009 03:51 GMT
#43
On December 31 2008 13:45 SonuvBob wrote:
http://bwchart.teamliquid.net/us/news010404.php

Definition of a potentially suspicious event = any selection of a building or unit that belongs to another player.

That means to transform a potentially suspicious event into a proof of hack event, you must watch the replay at the exact time when the selection occurs and see if the player had vision or not on the selected building/unit. Because most really suspicious events will probably occur early in the game there is a time limit on suspicious events, that is any potential suspicious event occuring after that time limit is simply ignored. This limit is defined in the screen options. The default value is 15 minutes.
Administrator
jimminy_kriket
Profile Blog Joined February 2007
Canada5499 Posts
January 02 2009 03:52 GMT
#44
How do we know whether the spot on the map is buildable/unbuildable?
life of lively to live to life of full life thx to shield battery
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2009-01-02 04:13:50
January 02 2009 04:13 GMT
#45
Hahaha I knew Ke422azn from a counter strike board I used to post on, and he was a douchebag there as well.

Was funny when we learned he was a proven starcraft hacker. What a noob.

On January 02 2009 12:52 jimminy_kriket wrote:
How do we know whether the spot on the map is buildable/unbuildable?


afaik you have to do it manually by looking at the map in the map editor program and looking at that coordinate. iirc the reference point (the coord given) is the left edge of the building, so look right of the coordinate to see if there is something there (or directly on the coord)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
jimminy_kriket
Profile Blog Joined February 2007
Canada5499 Posts
January 02 2009 05:01 GMT
#46
oh wow this takes so long
life of lively to live to life of full life thx to shield battery
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
January 02 2009 06:14 GMT
#47
It's hard to do this with new maps because they all seem to be protected and I can't view them in the Campaign Editor.
darnoconrad
Profile Joined September 2008
Canada110 Posts
January 06 2009 09:24 GMT
#48
Flag, that' brilliant. How did you figure it out?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
January 06 2009 14:41 GMT
#49
On January 02 2009 15:14 Jonoman92 wrote:
It's hard to do this with new maps because they all seem to be protected and I can't view them in the Campaign Editor.


Just deprotect them. Google a deprotector for starcraft maps.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
January 06 2009 20:24 GMT
#50
Good to know thanks.

I just decided to take a break from iccup yesterday and play a couple play/obs pub games.

2 games, 2 hackers. Lol it was ridiculous, one guy's marine did 20 damage, as if I wouldn't notice that -.-
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 06 2009 20:45 GMT
#51
On January 07 2009 05:24 Resonance wrote:
Good to know thanks.

I just decided to take a break from iccup yesterday and play a couple play/obs pub games.

2 games, 2 hackers. Lol it was ridiculous, one guy's marine did 20 damage, as if I wouldn't notice that -.-


That's not hacking, that's map rigging... like lastshadow.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 07 2009 04:19 GMT
#52
Wow, really nice job Flag. Super cool.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
hasuterrans
Profile Joined April 2009
United States614 Posts
April 19 2009 22:03 GMT
#53
I just created this account otherwise I'd start a new thread (10 day grace period before you can start a thread)...

...I recently returned to the world of starcraft after many years and I've been trying to improve my game. I managed to find a decent protoss practice partner but I've become suspicious after looking at our replays in BW chart. It appears that he doesn't use any hotkeys at all. His APM is around 100-140 and I consistently play around 150-160. I asked him if he uses hotkeys and he replied 'of course 1a2a3a4a567etc' but I find it incredibly strange there is no record of it.

Obviously his APM would be higher if BW chart was logging his hotkeys but it isn't. What is going on here? Also, how can I look for the autosplit hack?
jimminy_kriket
Profile Blog Joined February 2007
Canada5499 Posts
April 19 2009 22:27 GMT
#54
you could upload a replay for us to look at, but to check for autosplit just make sure the "seconds" option at the top of bwchart is not checked then look at the time of the split, normal splits occur around 15-25 for bnet and on lan its usually around 6-11 or so, hack splits (autosplits) occur on 5 so if theres a bunch of 5's at the start time then he autosplit

i could have worded this better lol..
life of lively to live to life of full life thx to shield battery
hasuterrans
Profile Joined April 2009
United States614 Posts
April 20 2009 00:27 GMT
#55
Thanks, I checked out our replays in BW chart and he's using the autosplit hack. I also used BWHF Agent and it flagged all his replays for autogather and autotraining. I can't believe I wasted over 10 games of my time against him.

This does explain his extraordinarily strong early game and near flawless macro.
meathook
Profile Joined December 2007
1289 Posts
April 20 2009 00:45 GMT
#56
On April 20 2009 07:03 hasuterrans wrote:
I just created this account otherwise I'd start a new thread (10 day grace period before you can start a thread)...

...I recently returned to the world of starcraft after many years and I've been trying to improve my game. I managed to find a decent protoss practice partner but I've become suspicious after looking at our replays in BW chart. It appears that he doesn't use any hotkeys at all. His APM is around 100-140 and I consistently play around 150-160. I asked him if he uses hotkeys and he replied 'of course 1a2a3a4a567etc' but I find it incredibly strange there is no record of it.

Obviously his APM would be higher if BW chart was logging his hotkeys but it isn't. What is going on here? Also, how can I look for the autosplit hack?

100-140 APMs is achievable without hotkeys..

Where did you find this guy? On an official bnet server? Just use iccup and you won't have to worry about shit like this, and if you do find someone actually hacking there, you can always report the bastard. Though it is uncertain they will ban him, as the admins are somewhat retarded and a lot of their decisions are arbitrary.. but the option is available, unlike official bnet (well, you can report people there too, but I have never heard of it working for anyone..)
An ugly planet. A bug planet.
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