• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:43
CEST 11:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.7Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Code S RO8 Results + RO4 Bracket (2025 Season 2) Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Best crypto recovery experts in the world Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33550 users

Catching Hackers 2.1 - Page 2

Blogs > flag
Post a Reply
Prev 1 2 3 Next All
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:22 GMT
#21
On December 31 2008 13:15 food wrote:
Show nested quote +
On December 31 2008 13:08 SonuvBob wrote:
I think you need to check each individual build command with a * to see if it's on minerals/gas/unbuildable terrain. Most *'s will be false positives.


he says that if you not hacking you wont get those actions recorded, so when i was placing my hatchery at an unbuildable terrain( which happens a lot) it did get recorded. Check any known zerg replays, im sure everyone has this. In his opinion tho, this only gets recorded if youre hacking, which seems untrue so far, thats my point.

edit: ok sec ill link the replay in a sec


I just tested this and it didn't show the actions in the replay... -_-
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
December 31 2008 04:23 GMT
#22
Me too, tried building a hatchery in the middle of luna, on minerals, on top of an enemy hatch, etc, not a single build command in the rep.
Administrator
food
Profile Blog Joined November 2008
United States1951 Posts
Last Edited: 2008-12-31 04:27:27
December 31 2008 04:23 GMT
#23
well look up the replay i posted and tell me what my actions marked as * are then


action 3995
4005
4560 - for extractor


he has many too, supply, bunker etc, but check mine
Can someone ban this guy please? FA?
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2008-12-31 04:27:49
December 31 2008 04:26 GMT
#24
They're whatever bwchart marks with a *, dunno how it determines them. The point is that trying to build on minerals/unbuildable terrain only shows up with Oblivion, so if you can find one of those (which would be among the *s), it means hack.

Seems like finding them without an automated tool would be really hard.
Administrator
food
Profile Blog Joined November 2008
United States1951 Posts
Last Edited: 2008-12-31 04:28:20
December 31 2008 04:28 GMT
#25
see the action that i just listed, i believe i was building a hatch/extractor, nothing else.
Can someone ban this guy please? FA?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:28 GMT
#26
On December 31 2008 13:23 food wrote:
well look up the replay i posted and tell me what my actions marked as * are then


I just checked a number of them on python and none of the ones I checked so far are on unbuildable terrain, therefore they are not hack detections, you must have had a unit in the way or something.

It's only a detection of a hack when it was on unbuildable terrain.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:30 GMT
#27
On December 31 2008 13:28 food wrote:
see the action that i just listed, i believe i was building a hatch/extractor, nothing else.


As I said, the hatch one (one of the ones I checked) was not on unbuildable terrain so there is no hack there, and the one with the extractor doesn't have a star...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
food
Profile Blog Joined November 2008
United States1951 Posts
December 31 2008 04:30 GMT
#28
oh shit, maybe it does work then^^
Can someone ban this guy please? FA?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:32 GMT
#29
On December 31 2008 13:30 food wrote:
oh shit, maybe it does work then^^


'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2008-12-31 04:36:10
December 31 2008 04:32 GMT
#30
Ah, *s normally come from sending multiple build commands when you have the money, where only the last one, if any, actually results in a building (select an scv and spam bsclickbsclickbsclickbsclickbsclick)
Administrator
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:38 GMT
#31
On December 31 2008 13:32 SonuvBob wrote:
Ah, *s normally come from sending multiple build commands when you have the money, where only the last one, if any, actually results in a building (select an scv and spam bsclickbsclickbsclickbsclickbsclick)


Aha, cool to know. I wonder what the occasional ?'s come from (they're in the same column as the *'s). Who actually made bwchart? It'd be nice to be able to ask the creator questions about things in it that were never documented
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
December 31 2008 04:45 GMT
#32
http://bwchart.teamliquid.net/us/news010404.php
Administrator
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
December 31 2008 04:50 GMT
#33
why the fuck would you want to build something on terrain you haven't seen yet? that's just plain retarded...
twitter.com/xerislight -- follow me~~
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 04:51 GMT
#34
On December 31 2008 13:50 Xeris wrote:
why the fuck would you want to build something on terrain you haven't seen yet? that's just plain retarded...


I don't think it's whether you can see it or not, this is whether it's unbuildable terrain or not, like if you try to build a building and you misclick and hit a cliff or ramp, or if you go to build your assimilator and you miss the gas geyser, or if you go to build something like a cannon and you hit the minerals instead of hitting the ground.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
Last Edited: 2008-12-31 04:58:36
December 31 2008 04:57 GMT
#35
On December 31 2008 13:50 Xeris wrote:
why the fuck would you want to build something on terrain you haven't seen yet? that's just plain retarded...

whoops nvm
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2008-12-31 05:09:57
December 31 2008 05:04 GMT
#36
Ah yeah, I guess gas would be the best thing to look for.

I'm not sure if *s are the only actions you'd have to look at, bwchart doesn't * all the failed build commands. So we need a program that checks the location for all non-refinery/assim/extractor build commands against mins/gas/invalid terrain (taking into account the size of the building) and checks all refinery/assim/extractor build commands to make sure they're over a geyser.
Administrator
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 31 2008 07:30 GMT
#37
Alrite with the 30% estimation we can make the appropriate models in how many replays would you have to test on average before you can catch a * mark.

Suppose we're dealing with a bunch of replays of a suspecting hacker, and each of them has a .3 chance of showing a * mark. How many replays do we need to check, on average, before we can catch someone?
This is a "geometric distribution", so we're looking at the expected value of the geometric distribution. Which is:
1/0.3 = 3.333

So this is a very powerful tool in catching them, as on average, you only need to check 3-4 replays
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
December 31 2008 10:31 GMT
#38
So there are three checks if a building can be created:
1) In the GUI before the command is recorded
2) At the time the command is received
3) At the time the unit arrives at the target location
Only the second one indicates hack. And only if in the time between 1) and 2) nothing changed to block the build.

Do I understand this correctly? And does this also catch hackers using oblivion in safemode which deactivates all features zynastor considers detectable. And I guess build anywhere would be considered detectable.
LiquipediaOne eye to kill. Two eyes to live.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
December 31 2008 14:51 GMT
#39
Keep fighting the good fight. I love you.
Moderator
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 31 2008 15:04 GMT
#40
On December 31 2008 16:30 evanthebouncy! wrote:
Alrite with the 30% estimation we can make the appropriate models in how many replays would you have to test on average before you can catch a * mark.

Suppose we're dealing with a bunch of replays of a suspecting hacker, and each of them has a .3 chance of showing a * mark. How many replays do we need to check, on average, before we can catch someone?
This is a "geometric distribution", so we're looking at the expected value of the geometric distribution. Which is:
1/0.3 = 3.333

So this is a very powerful tool in catching them, as on average, you only need to check 3-4 replays


It's not about just finding a * mark, it's about finding a * mark that is due to unbuildable terrain as opposed to other buildings/units being in the way.

Jeez I hope flag having released this method doesn't create a slew of people checking replays and accusing others of hacking because their build actions have a * next to them
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
GSL Code S
08:00
Semi-Finals & Finals
Classic vs GuMihoLIVE!
Rogue vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .137
StarCraft: Brood War
Pusan 781
Larva 744
Killer 409
Bisu 223
BeSt 150
Mini 123
Leta 120
Mind 112
Hyun 72
hero 59
[ Show more ]
Shinee 54
Barracks 54
sSak 48
Aegong 45
Movie 31
ToSsGirL 30
NotJumperer 30
JulyZerg 18
HiyA 13
Noble 10
ivOry 5
eros_byul 2
Dota 2
XaKoH 518
XcaliburYe508
Counter-Strike
Stewie2K831
flusha476
Super Smash Bros
C9.Mang0431
Mew2King119
Heroes of the Storm
Khaldor244
Other Games
singsing743
Organizations
Dota 2
PGL Dota 2 - Main Stream8320
PGL Dota 2 - Secondary Stream6819
Other Games
gamesdonequick641
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 38
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2153
League of Legends
• Stunt591
• HappyZerGling83
Upcoming Events
Sparkling Tuna Cup
17m
WardiTV Qualifier
6h 17m
BSL: ProLeague
8h 17m
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
14h 17m
Wardi Open
1d 1h
Replay Cast
1d 14h
Replay Cast
2 days
RSL Revival
2 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
3 days
herO vs sOs
Zoun vs Clem
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
RSL Revival
4 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
RSL Revival
5 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
5 days
SC Evo League
6 days
Circuito Brasileiro de…
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.