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Cheese Classification - Page 2

Blogs > HeavOnEarth
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FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 05 2008 06:46 GMT
#21
imo people have their own definitions of cheese. I played a zerg who called my 9/10 non proxy cheese.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 05 2008 07:22 GMT
#22
all-in = cheese?
It definitely is an all-in, like zulu said.
If you consider all-ins cheese then I guess it is
zobz
Profile Joined November 2005
Canada2175 Posts
July 05 2008 07:42 GMT
#23
It tries to end the game before it gets long and interesting and complicated and as highly skill oriented as it can get, and in that sense i think it's cheesey, but there's nothing wrong with it
"That's not gonna be good for business." "That's not gonna be good for anybody."
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
July 05 2008 08:22 GMT
#24
well if you're gay and either make a sunk or wall ramp with 2 lings to deny scouting then I would call it an all-in and therefore a cheese. But who cares, it's just part of the game. I know I lose to it all the time but only because of my chobo building placement for the most part.
Xiberia
Profile Joined September 2007
Sweden634 Posts
July 05 2008 09:02 GMT
#25
i agree
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 05 2008 10:14 GMT
#26
The concept of "cheese" is dumb. Everything is scoutable and counterable.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
qet
Profile Joined May 2007
Australia245 Posts
July 05 2008 11:17 GMT
#27
fair definition of cheese: an attack that deals large damage, exploiting a simple

weakness (detect, splash, bugs, etc) , using cheap low-skill units, which usually wins the game. also a cheese is often unusual or else everyone expects and defends for it.

eg:
a few dts against a terran with no scanner/acad/mines/vessel can win the game. the

attack required no skill, and did not show that the attacker is necessarily a

better player, yet he will win.
cheese.

same again with a quick 2 lurk drop. its GG yet the zerg doesn't have to do

anything, except drop the lurks and burrow.

any player who wins with less resources, less units, less apm, has probably cheesed and may not win overall if many games are played.

so yeah, 3 hat ling to me is just a normal attack. no way it could be a cheese.

and i disagree with the idea of "all-in = cheese".
they are different words, and have different meanings.

cheese is low-cost and doesn't lose the game when it fails.

all-in is high risk and high cost - by definition if the all-in fails, you will very likely lose the game.

the 3hat ling is more of an all-in than a cheese to me, but i think it's neither.



On July 05 2008 19:14 HeadBangaa wrote:
The concept of "cheese" is dumb. Everything is scoutable and counterable.


to play sc and win, you must play to defend against only the most common attacks. you cannot scout and defend against every possible strategy. so long as the fog of war remains, the concept of cheese exists.

Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
July 05 2008 11:44 GMT
#28
This is a stupid argument since there's no proper definition for cheese.

(Apart from this one of course)
-noun
1. the curd of milk separated from the whey and prepared in many ways as a food.
2. a definite mass of this substance, often in the shape of a wheel or cylinder.
3. something of similar shape or consistency, as a mass of pomace in cider-making.
4. Informal. partly digested milk curds sometimes spit up by infants.
5. cheeses, any of several mallows, esp. Malva neglecta, a sprawling,weedy plant having small lavender or white flowers and round, flat, segmented fruits thought to resemble little wheels of cheese.
6. Slang: Vulgar. smegma.
7. Metalworking.
a. a transverse section cut from an ingot, as for making into a tire.
b. an ingot or billet made into a convex, circular form by blows at the ends.
8. a low curtsy.
–verb (used without object)
9. Informal. (of infants) to spit up partly digested milk curds.
–verb (used with object)
10. Metalworking. to forge (an ingot or billet) into a cheese.
No I'm never serious.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-07-05 12:17:59
July 05 2008 12:16 GMT
#29
On July 05 2008 20:17 qet wrote:
eg:
a few dts against a terran with no scanner/acad/mines/vessel can win the game. the

attack required no skill, and did not show that the attacker is necessarily a

better player, yet he will win.
cheese.


Well, if he scouted it he actually did a good job. Had a progamer done this you'd call it "great timing" or "great game sense". It's the fault of the Terran not to have mines, scan or turrets up in time.
I mean SC still has a small element of strategy in it, and when you see your enemy has a weakness you try to exploit it ASAP. I don't see why this should mean something like this takes no skill, just because you don't need 400 APM to pull it off.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
Last Edited: 2008-07-05 13:18:02
July 05 2008 13:17 GMT
#30
I played a guy who went 2 hatch speedlings with like 5 drones yesterday. He had 0 drones @ his nat and was pumping pure zerglings until I had two control groups of marines and firebats and half a dozen medics -.-; (at which point i just rolled him over)
Official Entusman #21
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 05 2008 16:21 GMT
#31
NOOO SUCH THING ASSSSSS CHEEEEESE
Nak Allstar.
KwarK
Profile Blog Joined July 2006
United States44242 Posts
July 05 2008 16:36 GMT
#32
It's scoutable, preventable and counterable. Losing to it is the mistake of the loser rather than a luck dependent and unfair build. Cheese relies upon luck (such as being scouted last) and does not rely on the mistake of the cheesed. Whereas seeing somebody has left themselves open to a certain type of attack and then moving in and taking the kill (although just as allin if it fails) is a calculated and effective strategy. It's the difference between proxy 9/9 PvZ hoping that they 12 hatch 11 pool and cutting probes for masszee after a FE opening PvZ having scouted that they're teching, powerdroning and on 3 base.
ModeratorThe angels have the phone box
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
July 05 2008 16:39 GMT
#33
its total fucking cheese, what can you do if it fails? not alot.
Science without religion is lame, Religion without science is blind
KwarK
Profile Blog Joined July 2006
United States44242 Posts
Last Edited: 2008-07-05 16:42:53
July 05 2008 16:40 GMT
#34
Oh, and allin is not high risk. Yesterday I cut probes and delayed tech to proxy gate and massgoon Artosis because I knew he was doing a risky FE build and I knew that if I got 4 goons in the right place at the right time I could execute him. If I had failed I'd be on 1 base vs 2 without robo and with a low probe count. But it was never going to fail. Before I decided to do it I had a good read (he'd done the same build the game before), I had confirmed it with scouting (I saw the cc being made) and I knew I had the micro and position to break a bunker and tank with 4 goons.

It was allin and it was rather lame. But his strategy was vulnerable and greedy and I knew when I saw it that I could take the win and there was nothing he could do. To do anything other than "cheese" in that situation would be retarded. When faced with a choice between winning and not winning cheese doesn't come into it.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44242 Posts
July 05 2008 16:44 GMT
#35
On July 06 2008 01:39 Hypnosis wrote:
its total fucking cheese, what can you do if it fails? not alot.

Reaver harass PvP is cheese. When your shuttle gets shot down you're pretty much fucked. See BeSt vs Much on Hwarangdo. Therefore reaver harass is so risky it's allin and is therefore cheese.
ModeratorThe angels have the phone box
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 05 2008 17:03 GMT
#36
On July 05 2008 20:17 qet wrote:
Show nested quote +
On July 05 2008 19:14 HeadBangaa wrote:
The concept of "cheese" is dumb. Everything is scoutable and counterable.


to play sc and win, you must play to defend against only the most common attacks. you cannot scout and defend against every possible strategy. so long as the fog of war remains, the concept of cheese exists.

Uhh, yes, you can scout and defend against every possible strategy.

If you're scouting a Protoss and you see only 1 pylon in his base several minutes in, you can assume proxy.
If you scout a Zerg a minute in and he's got only 5 drones, you also know lings are arriving early.
If you scout Terran PvT and he takes gas very late, there might be another barracks on the map.

Blindly assuming that your opponent is going to be conventional is a compensation for your inability to infer the status of the game at any given time. Exploiting this weakness is an exertion of higher skill by the opponent, or a stroke of luck (sure luck happens; I random-to-4pool tons). But there's no need for the derogatory "cheese" label.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-07-05 17:14:38
July 05 2008 17:06 GMT
#37
Harass is cheese? o_O
I see there are more opinions on what is cheese than I thought. :> It's a useless debate. My view is that ONLY very fast rushes are cheese. Like: proxy gate/rax, bunker rush, sunken rush, 4-6 pool, SCV rush, cannon rush, and to a certain extent also manner pylon or gas steal.
KwarK
Profile Blog Joined July 2006
United States44242 Posts
July 05 2008 17:25 GMT
#38
On July 06 2008 02:06 0xDEADBEEF wrote:
Harass is cheese? o_O
I see there are more opinions on what is cheese than I thought. :> It's a useless debate. My view is that ONLY very fast rushes are cheese. Like: proxy gate/rax, bunker rush, sunken rush, 4-6 pool, SCV rush, cannon rush, and to a certain extent also manner pylon or gas steal.

My view is the same. My point about harass was that if risk makes something cheese then reaver harass is up there with 4 pool.
ModeratorThe angels have the phone box
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
July 05 2008 18:39 GMT
#39
I don't see why people keep saying "this build never works" or "rarely works" against good players, jaedong did a 3 hatch zergling all in against upmagic in the last OSL for in their last game, and completely destroyed up's FE build.
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
NonY
Profile Blog Joined June 2007
8751 Posts
July 05 2008 18:52 GMT
#40
i think cheese is purposefully limiting the skills needed to play the game. definitions saying cheese is playing risky, being "all-in" or relying on opponent not scouting or not thinking, are all bad imo because they can all be used for "normal" games as well. so cheese, to me, is doing a strat that makes the majority of skills irrelevant. it's an attempt at equalizing. it's simplifying and reducing.

so whether an opponent is cheesing definitely depends on their intent, but generally 3hat ling with no econ or other tech is cheese
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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