My goal is to make it to D+ by the end of the season, which honestly can't be too difficult, since I get +130 for a win, and -50 for a loss. I think my biggest problem will be lack of time, but I'm sure I'll find enough time to play in the next 2.5 months. That said, my record is
( 7)ZvZ: 1- 6 14.2%
(12)ZvP: 3- 9 25.0%
(13)ZvT: 5- 8 38.4%
(32)SUM: 9-23 28.1%
Some of the players, it seems they must be way better than D level, cuz I just got owned horribly some games.
Another thing I'd like to comment on is the etiquette on ICCup. It seems to be nonexistent, at least in the positive sense. Of my 32 games, I've gotten 4 ggs, and 2 of them were me losing and my opponent gg'ing before me. It's sad really. I hope it gets better as I climb the ranks.
ZvZ: I've decided that my past "standard" build in ZvZ sucks, since it's not strong economically, and it's not aggressive enough to punish my opponent's econ opening. That seems to be the common problem with 12pool builds; it's only half good at two things, so it's usefulness walks a fine line. Anyways, my new standard open is 12hatch inbase, 11pool, 11gas, lair first, lingspeed only if needed (but it probably will be most games), and plan to get a sunk incase I need it. With good building/unit placement, I can be pretty secure with only one sunk while I get lair/spire. So my ZvZ record sucks ass, but I've used a shitty build for all but one of those games. The only time I'm considering not using my new standard is on two player maps like Blue Storm, where aggression is much more viable.
ZvP: Still suck at ZvP, but I'm working on it. Way back when, I got my lair immediately, but too early, and had no econ, except for an all-in which rarely worked. Then, I got lair too late, and had an okay econ, but got raped by the +1 speedzeals. Now, I'm working on getting a good econ going, AND getting gas in a timely manner. Forcing myself to get 4 hatch before gas helps this. Then, unless he went for 1gate tech to corsairs off one base, I'll usually spend my first gas on +1carapace, then get my nat gas, and get Lair, then hydra den + a few hydras. Shortly after that, I want to get my third gas up and running. I dunno, I'm still relatively clueless in this matchup.
ZvT: ZvT is my best matchup, definitely. Going into a game, I feel most comfortable in ZvT. The only thing is bunker rushes. Out of the 13 ZvTs I've played, 8 have been losses, and 4 have been to bunker rushes. It's a huge hole in my ZvT right now. I think if I could notice it sooner, I'd be able to deal with it more easily. I've handled bunker rushes on bnet before, but it seems my biggest problem is I notice the bunker building too late due to the hatchery's shitty vision, and get screwed. So what I've been doing as of the past 1 ZvT is just making sure I can clearly see the bunker-prone area in order to react to it. I don't think it's too much of a sacrifice to just have a drone sitting there to deal with it before it happens. Once my pool is done, I'm fine.
Generally I go 3hatch muta, but I'll sometimes build a den at the correct timing to possibly throw off the terran if he scans and only sees the den. Also, SCVs tend to somehow be able to get into my base even with my lings blocking the exit from his base. Building the den has caused me to easily win 2 games with mutas because he had no turrets, and had his army containing me, expecting to force my 3rd base later by making me break out with lurkers. One game that went exactly like that was against a 290 APM Korean who drophacked me when he lost. At the D level, Terran's seem to have a lot of difficulty with mutas in my experience.
I now only play against players who have antihack on, which actually makes it tougher to get in a game. A lot of the time, the game is full as soon as it shows up on the screen, and since people make restrictions like "D+ only," "no Z," etc, I sometimes sit in the lobby for a few minutes just trying to get a game. Wish I could host.
1. One game I played, I wasn't able to get my scout drone into his base, due to me scouting him last. I kept a watchful eye over his nat with a ling, to see when he expoed, and he didn't expo at the 1rax cc timing, so I assumed he was going for a sunk-break, and made more sunks. Then wraiths flew into my base and started raping overlords. I eventually dealt with his harass, but not before taking noticeable damage, at which point he followed up with a dropship full of mnm. This strat owned me pretty bad. What can/should I do if I'm unable to scout the Terran? Should I send in an overlord? Cuz' it doesn't seem like it'll get very far, and probably won't even get any good info.
1.I'm thinking that if I ZvZ and secure my nat, I just have to be able to defend my opponent's earlier aggression for a short while before I can just overpower him with a greater gas econ. If I 12hatch@nat or 12pool12hatch@nat, what can/should I do to defend until my econ pulls ahead? I may have to deal with lots of fast lings, or fast mutas. Obviously I can scout which one is coming based on his lair/spire timing, but what should I do to defend from each? Should I plan on going evo:spore against mutas, or try to defend with my own muta/scourge? Sunks at my nat to deal with mass lings seems like it could be a bad idea depending on the map, since they might be able to run through. The only alternative I can think of is to delay my gas/pull drones off gas and pump lots of lings until I'm safe, then power econ to take advantage of my additional base. Any comments on this line of thinking?
1. Why don't protoss players build a pylon where my nat would go and follow it up with cannons behind the minerals more often? I've only had this happen once so far, and when protoss FEs and Zerg 12hatch why is this not done more? How can I stop it?
As always, comments and constructive criticism welcome.