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Played some Wolfenstein 2: The New Colossus.

Blogs > BEARDiaguz
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 01 2017 16:42 GMT
#1
[image loading]




Whilst we all enjoy directing our most powerful swears to ferocious shittercunts like EA and Ubisoft for leading the charge to make mainstream gaming the metaphorical equivalent of troughs of rice cracker paste that you gobble wholesale while the parts that once felt the joyous wonder of gaming slowly atrophy, it’s worth kindly regarding publishers who make the kinda things we like. Recently I’ve discovered an appreciation for both SEGA and Bethesda Softworks who as developers I couldn’t give a dingo’s left arsecheek for but as publishers I very much appreciate for respectively keeping bigger budget PC Grand strategy games and good ol’ fashioned linear FPS games going. Like what developer Machine Games have been doing with these new Wolfensteins, the second (well, third if we count The Old Blood but apparently we shouldn’t as this is Wolfenstein 2. It’s taken 8 Wolfenstein games for one of them to be officially labelled Wolfenstein 2, make of that what you will) of which I’d like to talk about now.

Once again do we occupy the combat boots of BJ Blazkowicz, an RPG character who put all his stat points into pectoral muscles and his ability points into passive resistances to aging and cutscene injuries. He begins the game waking up from a 5 month coma (which is a pretty good recovery rate considering he’s coming off a fight against Lord Mecha-Nazi and also a nuclear bomb) to find there’s still shitloads of Nazis that need killing and just because his legs don’t work that’s no excuse to slack on the job. The first level neatly encapsulates Neo-Wolfenstein perfectly, on the one hand our hero takes a ride on the rollercoaster of Physical and Emotional Brutality, on the other hand we bathe in the absurdity of a wheelchair bound cripple in a bathrobe trundle around shooting up all the Nazis to badarse rock music (kind of makes you wonder how these Nazis took over the world when they can’t seem to beat one cripple).

The plot takes BJ and his Coalition of the Untermensch to the occupied USA to liberate it from the Nazis who’ve spent the last decade installing healthy fast food shops and broadcasting hip new TV shows. Doesn’t seem like they made the place that much worse, really. The game doesn’t indulge in defiled American iconography as much as it probably should have, particularly when it tries to make us sad about a Manhattan that’s been nuked all to fuck. Seems a bit hypocritical to play on my hatred of the Nazis with poignant depictions of nuclear slaughter when, you know, that’s how the real World War 2 ended. Although the developers are from Sweden so what the fuck do they know about winning World War 2? In all you only really go to like three cities, might as well have set the game in Australia. I’d have paid good money for a vision of Melbourne that’s been visited by the Fairy Atomic Cleansing Godmother. Or perhaps Sydney, if only to indulge the fantasy of property prices being fucking affordable for once.

But really, the strength of Wolf 2 lies in the characterisation and atmosphere. There’s a bit early on when some Nazi sheila from the first game shows up to do something completely fucking vile and I started to think “oo, that’s a bit much”. I mean, here I was thinking that part in the first game where she sits the player down and forces them to admire her vacation snaps at gunpoint represented the height of villainy (plus, you know, running forced labour camps and shit), but the more I thought about it the more I understand that it’s taking things a little bit too far that’s kind of why these Nouveau Wolfenstein’s work. I imagine soon after they coded in gameplay in which the player can dual wield triple barreled automatic shotguns, the firing of which feels like the orgasms of a mad death-god, they realised that attempting storytelling and atmosphere that was anything but overdone would feel a bit weird. By having the player immerse themself in all the meaty over the top action the suspension of disbelief is lowered enough for all the absurdity to wash over and for the characters to be taken seriously.

Well, up to a point that is. The first half of the game is pretty great, an odyssey of despair and chunky brutality that lays bare BJ’s soul and flattens it several time with a steamroller made of fiery anguish. It leans hard on the shock value but it’s the good kind of shock value, the kind that is linked to character development, not sadistic giggles. And then about halfway through, without wishing to spoil, the stupidest thing ever happens, even stupider than that Max Hass bloke what is missing half a brain. The game sits down, bends over and starts pissing right up it’s own nostrils. Some characters get introduced but never get anything to do, certain dangling plot threads go completely unresolved, there’s an attempt to top one of the more memorable bits from Wolf 1: The New Orifice that feels more than a wee bit forced and the ending sticks the landing about as well as them two Malaysian Airways flights. I get the distinct impression this was a game that didn’t quite come together right in development, especially with the raw gameplay department

Oh yeah, gameplay, should probably talk about that. Well, shit, it’s a shooter and there’s Nazis in it, do the math. Occasionally they bring their Nazi dogs, Nazi robots, Nazi cyborgs and Nazi robotic cyborg dogs and you shoot them all with big chunky guns. Sometimes you sneak around a bit, which seems incongruous what with BJ having the sort of physicality you’d get if Ser Gregor ‘The Mountain’ Clegane made a clone of himself and then consumed it, but oh well. I found myself lowering the difficulty at times too, it seems the occupying Nazis have been exercising their newfound second amendment rights since holy shit are they really good shots now. Lurking around cover to carefully pick away at the Nazis seems unworthy for a Wolfenstein but that’s sort of what I’d been reduced to, and that’s not fun.

There’s an attempt to innovate by giving BJ some fancy suit powers (spoilers: he gets a fancy suit to walk with, can’t make a whole game about being on a wheelchair it’d be unseemly for our hero to be thwarted by stairs the whole time) like the ability to crush a Nazi’s head by jumping on them Super Mario style but these are what we call gimmicks. It’s never more expedient than just shooting them which also happens to be considerably safer and features cool gun noises. I’d like to show Machine Games this game called Crysis which actually managed to elevate shooter gameplay with fancy suit powers. I’d also like to show them DOOM 2016 and Titanfall 2, shooters that encourage the player to stretch their legs by slapping them about when they sit in cover trying to be all tactical and shit. It’s not that the shooting is bad, per se, it’s just never elevated that far past functional, which was the case in Wolf 1:TNO. Kind of makes me wonder what Machine Games have been doing the past three years aside from drawing Swastikas on everything.

One final note to wrap up on and that’s about politics. You might have noticed a few weeks ago Bethesda tweeting out messages like ‘Make America Nazi Free Again’ and such, which pissed some people off. Perhaps they were people who are Nazis or people who think a game about Nazis in America should not have political leanings, ie morons. And yeah, surprise, Wolfenstein is about pissing off Nazis. I feel at an early stage of development it was determined that not only should a game be about the violent slaughter of Nazis but that it should come from all the people Nazis hate the most. I joked earlier about the good guys being a coalition of the Untermensch but it’s apropos. The Jews, slavs, blacks, anarchists, communists, mentally subnormal, radical feminists and noncompliant Germans have all teamed up to give Fritz the ol’ heave ho. All that’s missing are some gay Gypsies (it’s very rare I play a game and think “ya know, this could really use some more gay” but this is one of those times).

And in case you are undecided on the issue, allow me to be unequivocal. THIS IS A GOOD THING. IT’S GOOD THAT FROM TIME TO TIME WE MAKE THINGS THAT PISS NAZIS OFF. IT’S VERY SAD TO SEE THE NAZIS OF AMERICA TODAY STRUTTING AROUND ALL EMPOWERED AND SHIT AND OCCASIONALLY ATTEMPTING A MURDER. ANYTHING THAT VIOLATES THEIR VIEW OF THE WORLD IS A POSITIVE THING. SOME MIGHT SAY A GAME WITH THIS SORT OF CAST IS LEANING A BIT TOO HARD ON THE POLITICAL CORRECT INCLUSIVITY SPECTRUM BUT I’D ARGUE A FANTASTICAL GAME ABOUT DESTROYING NAZIS AND NAZIDOM IS EXACTLY THE SORT OF GAME THAT SHOULD. I GUESS THAT ABOUT DOES IT, GOOD DAY.




****
ProgamerAustralian alcohol user follow @iaguzSC2
Paljas
Profile Joined October 2011
Germany6926 Posts
November 01 2017 21:27 GMT
#2
good blog
TL+ Member
MilkDud
Profile Joined June 2013
Canada73 Posts
November 01 2017 22:13 GMT
#3
This was dead on, especially the last paragraph.

The technical aspects of the game were great. Smooth gameplay, an interesting and detail-oriented environment. Action was well done, but not better than the other games that were mentioned. I liked some of the humor (take the Fergus timeline).

The social justice warrior element of the plot is overdone. The stereotypical abusive racist dad. Throwing race into it by blaming the white male christians, blah blah (tell me, who beat the nazis in ww2 again?). It's a white-guilt liberal's virtue signaling wet dream, made even more ironic by the race and appearance of its protagonist.

Then there is this ridiculous plot twist half-way through the game that undermines the gravity of everything that happens in the plot thus far. You won't be able to take it even a bit seriously after that, if you were at all.
Non0
Profile Joined April 2010
United States100 Posts
November 01 2017 23:02 GMT
#4
Been reading your blogs awhile BEARDiaguz and your writing style has been getting better with each installment. Good work.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 02 2017 20:18 GMT
#5
I thought the game's depiction of Hitler was spot on.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
November 04 2017 00:05 GMT
#6
The whole idea that this game was specifically designed to piss off Nazis is pretty silly. For maybe three decades now, Wolfenstein has always been about killing nazis, because they were the unequivocal bad guys of WWII. It has nothing to do with the current political atmosphere, or making any kind of social commentary - and I know this because this is exactly what Pete Hines said about the issue (who is the head of public relations at Bethesda).

However I do think that, if your goal were actually to make a social impact, probably the worst way to do it is to characterize your opponents as genocidal maniacs and simulating ways to get them murdered in the most brutal way. This is what a lot of people on the left don't understand - surprisingly. Threats of violence and depictions of murder generally only serve escalate tensions with neo-nazi groups which leads to more violence.
Hikki_Hibiki1
Profile Joined September 2017
12 Posts
November 04 2017 00:40 GMT
#7
On November 04 2017 09:05 radscorpion9 wrote:
The whole idea that this game was specifically designed to piss off Nazis is pretty silly. For maybe three decades now, Wolfenstein has always been about killing nazis, because they were the unequivocal bad guys of WWII. It has nothing to do with the current political atmosphere, or making any kind of social commentary - and I know this because this is exactly what Pete Hines said about the issue (who is the head of public relations at Bethesda).

However I do think that, if your goal were actually to make a social impact, probably the worst way to do it is to characterize your opponents as genocidal maniacs and simulating ways to get them murdered in the most brutal way. This is what a lot of people on the left don't understand - surprisingly. Threats of violence and depictions of murder generally only serve escalate tensions with neo-nazi groups which leads to more violence.



nazis are literally genocidal maniacs
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 04 2017 01:11 GMT
#8
Oh won't somebody PLEASE think of the poor Nazis' feelings....



ProgamerAustralian alcohol user follow @iaguzSC2
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 04 2017 13:21 GMT
#9
fuck the nazis and their feelings.

you have the best blog on TL man. Keep 'em coming.
The mind is like a parachute, it doesnt work unless its open. - Zappa
207aicila
Profile Joined January 2015
1237 Posts
November 05 2017 11:36 GMT
#10
Is it really as disappointingly short as people are saying? (5-6 hrs)
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 05 2017 17:09 GMT
#11
It would take 5-6 hours if you skipped all the talky bits and played on a super easy difficulty where you could just rush through and not worry about things.

An average playthrough clocks up at about 10-12, and there's plenty of optional side levels too to pad out the runtime.

ProgamerAustralian alcohol user follow @iaguzSC2
207aicila
Profile Joined January 2015
1237 Posts
November 05 2017 18:18 GMT
#12
On November 06 2017 02:09 BEARDiaguz wrote:
It would take 5-6 hours if you skipped all the talky bits and played on a super easy difficulty where you could just rush through and not worry about things.

An average playthrough clocks up at about 10-12, and there's plenty of optional side levels too to pad out the runtime.



Gotcha yeah; in the mean time I /remembered to go see what gggmanlives had to say about it (because I trust his opinion on FPS a lot more than Steam user reviews or /r/games, seeing as how he's actually an old school FPS player like myself) and that seems accurate.

Probably be picking this one up when the once the price drops enough.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Harris1st
Profile Blog Joined May 2010
Germany7127 Posts
November 09 2017 07:18 GMT
#13
Where does it stand compared to The New Order? Gameplay, Story, Gunplay and stuff like that?
I really liked that one.
Go Serral! GG EZ for Ence. Flashbang dance FTW
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