Player of the week: Nobody


Runners-up:



These players made a lot of people happy, but none of them were betted on much more than the other two, with all three being on between 366 and 401 main teams, so this has to be split three ways. Additionally, all of them got a fifth point. MarineKing got a TvP in the ace match after initially losing, Rogue cruised to a three game win streak, and Dream comfortably secured a win against the red-hot Leenock to earn an extra point for breaking a win streak.
Anti-player of the week:

Creator (87/332)* defeated Zest (265/57)*, which surprised quite a lot of people that had neglected to trade him from their anti-team after he stopped facing Zerg players. Then he followed up insult with injury as he improbably defeated Zest a second time in the ace match by playing a perfectly reasonable macro game; For reaching a three win streak, breaking Zest's three win streak, winning twice, and having his team win, Creator earned an impressive ten points this week, which made a lot of people irritated, a few devout fans (Lorning) ecstatic, and everyone else slightly amused.
*(100/10) would mean 100 people picked this player on their main team and 10 picked him on their anti team.
Runner-up:

Haha, Solar lost again. Even Flash recorded a win this week.
(Alternatively, put Life here since he is on 800 main teams and earned 0 points this week.)
Best team of the week: Cheren
![[image loading]](http://i.imgur.com/g5gUb2y.png)
It annoys me when a no-trade team wins "best team of the week" on week 5, so I'm just going to let you look at this guy's pretty farsighted picks.
Worst team of the week: repoduck
![[image loading]](http://i.imgur.com/Y1rx4Nz.png)
On the other hand, it delights me when a no-trade team wins this award, often because they could have completely avoided it. While MyuNgSiK is by comparison a fine anti-team pick, Creator should probably have been traded off eventually and Classic was a poor choice to begin with, and that's just the negative points. This guy also picked sKyHigh, Hurricane, aLive, and Symbol on his team to join his two ace players. These four players are... not the best idea to have all of because it's unlikely more than one or two of them will ever see regular play time. This is why trading is good, guys.
Best anti-team: Solar, Creator, and TANGTANG, trade Creator --> MyuNgSiK after week two, and trade MyuNgSiK --> Zest after week four (0 points)
Needless to say, nobody found this combination, which I believe to be the only possible way to have a flawless anti-team. This will probably be impossible after the coming week. There's also four of the same people as the last two weeks that managed -1.
Most idiotic anti-team: theunabletable
![[image loading]](http://i.imgur.com/YPIFdn7.png)
To be honest, I'm cycling through really bad anti-teams at this point to avoid talking about the same people over and over. This guy traded Maru --> INnoVation after week one, which sort of blew up in his face when INnoVation went on a huge win streak and Maru didn't. Cure and Creator are also very solid players on their teams, so picking both was, in hindsight, a poor idea. Honestly though, I don't think a lot of people really get how to pick anti-teams, even though this round was easy since TaeJa/Stork/Seed became a thing.
Best possible team (no trade):
$6 Bbyong 18
$5 Dark 17
$4 Cure 16
$4 YongHwa 14
$3 Leenock 11
$3 Hush 10
$5 SKT 15
$4 Stork -1
$1 TANGTANG -1
$8 Solar 1
Total: 100
My team:
![[image loading]](http://i.imgur.com/O15Pu6B.png)
Yes, I'm covering my team in this blog too, because obviously I'm egotistical

Recap of how my first five weeks have gone: + Show Spoiler +
My biggest mistakes initially were picking MarineKing as my captain and aLive to be my "extra" player. aLive was a two-point player that was unlikely to see play time and was slightly less unlikely to get a ton of points from his team. I was going to pick Dark and YongHwa (which would have made Bbyong my captain), but for some reason I changed my mind at the last second, a decision which has cost me at least 20 points.
My original team was aLive, Bbyong, Classic, Leenock, MarineKing, and Cure with Startale-Yoe, and my anti-team was Zest, Action, and Journey.
Week 1 trades:
aLive –>
Hack,
Bbyong –>
Zest,
Zest –>
Dear (+14)
Hack had appeared in the week 2 lineup, and I was hoping to get something done with two points that I quickly realized were pretty dead. Also, since Zest was playing someone besides Maru, I hastened to get him off my anti-team, putting a suspiciously absent Dear on instead, and traded him onto my main team instead. This initially did not work out as Zest only earned two points in week two, but he soon won two ace matches and made me feel warm and fuzzy inside.
Week 2 trades:
Classic –>
San,
Hack –>
TerrOr,
Dear –>
Life (-6)
In retrospect, I shouldn't have spent so much time on my two point investment, especially as I was unlikely to get traction out of it. However, I was pretty sure TerrOr would win, so I went for it, and sure enough I was right. Classic –> San was a profitable investment at first, but Classic won later matches and San didn't so it pretty much evened out. Dear –> Life on my anti-team was easily the most risky, but I figured Dear was returning to form and Life wasn't. I was sort of right, but Life won lots of games over the next two weeks to leave me shaking my head.
Week 3 trades:
Leenock –>
TY,
San –>
Flash,
Life –>
Rogue (0)
I seriously regret these main team trades. By making these trades, I was trading two Startale players for two KT players, even though Startale was my main team and both Leenock and San were playing.
Leenock took a map and ST-Yoe won. Both TY and Flash lost (although I'm not disappointed with Guilty winning!), although KT managed to pull out a double Zest win. I was extremely fortunate to trade away Life from my anti-team as he won twice as well. (Although this trade was pretty obvious)
Week 4 trades:
Cure –>
Dear,
TY –>
Dream,
Journey –>
Believe (+3)
The TY trade was obvious and it paid off. Cure –> Dear was based upon the expectations that Cure wouldn't win another time and that Dear would redeem himself (neither happened). Anyway, Dear had an easy opponent in Center... and then MarineKing beat him in the ace match. My players can never play nice, can they?
My anti-team offered an interesting choice. I had a feeling that Journey would defeat MarineKing, but Rogue was a much scarier player. On the other hand, his opponent was herO, who had been looking moderately in-shape when it came to PvZ. In the end, it didn't really matter since both Journey and Rogue won. -_-
My original team was aLive, Bbyong, Classic, Leenock, MarineKing, and Cure with Startale-Yoe, and my anti-team was Zest, Action, and Journey.
Week 1 trades:






Hack had appeared in the week 2 lineup, and I was hoping to get something done with two points that I quickly realized were pretty dead. Also, since Zest was playing someone besides Maru, I hastened to get him off my anti-team, putting a suspiciously absent Dear on instead, and traded him onto my main team instead. This initially did not work out as Zest only earned two points in week two, but he soon won two ace matches and made me feel warm and fuzzy inside.
Week 2 trades:






In retrospect, I shouldn't have spent so much time on my two point investment, especially as I was unlikely to get traction out of it. However, I was pretty sure TerrOr would win, so I went for it, and sure enough I was right. Classic –> San was a profitable investment at first, but Classic won later matches and San didn't so it pretty much evened out. Dear –> Life on my anti-team was easily the most risky, but I figured Dear was returning to form and Life wasn't. I was sort of right, but Life won lots of games over the next two weeks to leave me shaking my head.
Week 3 trades:






I seriously regret these main team trades. By making these trades, I was trading two Startale players for two KT players, even though Startale was my main team and both Leenock and San were playing.
Leenock took a map and ST-Yoe won. Both TY and Flash lost (although I'm not disappointed with Guilty winning!), although KT managed to pull out a double Zest win. I was extremely fortunate to trade away Life from my anti-team as he won twice as well. (Although this trade was pretty obvious)
Week 4 trades:






The TY trade was obvious and it paid off. Cure –> Dear was based upon the expectations that Cure wouldn't win another time and that Dear would redeem himself (neither happened). Anyway, Dear had an easy opponent in Center... and then MarineKing beat him in the ace match. My players can never play nice, can they?
My anti-team offered an interesting choice. I had a feeling that Journey would defeat MarineKing, but Rogue was a much scarier player. On the other hand, his opponent was herO, who had been looking moderately in-shape when it came to PvZ. In the end, it didn't really matter since both Journey and Rogue won. -_-
Week 5 trades: ?
My main team players are facing the following people.
Dear: Dark
Dream: Not playing
Flash: herO
MarineKing: Life
TerrOr: Not playing
Zest: sKyHigh
This is... moderately grim, to say the least. First of all, I must keep Zest because he is facing the weakest opponent, and MarineKing as he is my captain. I will also keep Dear since Dark's specialty is ZvT, and Dear did manage to beat Life a few weeks ago. This means that I'll be trading Flash and Dream from my main team.


I have a very good chance of earning points here. SKT will almost certainly not win 3-0, as they are fielding

This leaves me with a difficult choice. Who do I trade Flash with? My best options are likely Curious, who faces Losira, YoDa, who is playing a TvT against Cure, or BrAvO, who is likely to beat up on Sorry.
I actually can't believe that I'm considering Flash –> BrAvO as a legitimate FPL trade.
...
#yolo


It will be hilarious if Sorry wins anyway, the exact reason I traded for TY when he played against Guilty.
Turning to my anti-team, I have Action, Believe, and Rogue. Clearly I must trade Rogue for one of the following players.
YongHwa: Not playing; however, Choya.
Cure: TvT against YoDa, could go either way.
ByuL: Plays against TY, who lost to Guilty.
Dark: Plays against Dear.
It's definitely safest to trade for


Hopefully this doesn't horribly backfire.




