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First Impressions BlizzCon Changes LotV.

Blogs > ThomasjServo
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ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2014-11-08 04:06:12
November 07 2014 23:38 GMT
#1
Hi, hi, hi TL. With all the Blizzcon madness going on, and the great games, I thought I would write some about what my first impressions are about the new units/changes to existing units, and what I think will actually make it into ladder. On the whole, I like the directions Blizzard has taken things, and it feels like they thought they would unkink the hose of community changes in a way that will be generally positive for the state of the ladder. I, like many TL users, have fallen off of the game in terms of time committed for many considerations time and intense periods of fluctuation in HotS being the most notable considerations for myself personally. This is all speculative of course, but I am genuinely excited about the direction of Starcraft, and am looking forward to both the campaign, and maybe being back on ladder more often.

We obviously don't know cost, supply,or where these units fall on the tech tree (for the most part) at least when I posted this, that information wasn't public, so we'll save that for another day.

Terran




[image loading]

Herc


My biggest issue with this unit currently is just the design, it just looks a bit dopey, like the marauder's slightly slower cousin. The grapple ability seems interesting, and considering that this is a factorybarracks unit, I am most interested to see how it factors into a mech composition, and how its cost will eat into, or not eat into things like tank counts etc. One shotting banelings seems to be the best bit of this unit, considering the way mass bane has been used in HotS in TvZ.

[image loading]

Cyclone


This seemed to me, like they liked the idea of the Diamondback, but didn't want to put it into LotV. Usage seems to be directed towards offering Terran another option outside of the hellion for a speedy, map controlling unit with an early factory. I have slight misgivings about it being able to shoot air units in PvT with regards to the MSC specifically, but against phoenix openings, I am pretty interested to see how it plays out.

Changes to Terran


Siege Tanks

This unit can now be dropped while in siege mode, though by the look of it, it is a dedicated pick up that does not allow other units in the medivac. I am not sure this will make it, because even without medivac support, pulling seven sieged tanks into your opponent's base and split pushing seems a bit nuts.Interesting idea, and I am curious to see how it pans out at the highest levels.

Thor

Thors can now self repair at the cost of attack and movement, this seems interesting, but from the videos, it is not 100% clear about the time to HP ratio, but this should provide for more interesting exchanges in TvZ with mutas in the conversation. I see tinkering with heal rates in the future.


Banshee

Banshees now have a speed upgrade at Fusion Core, allowing them to out pace upgraded mobile detection. This smells of Caduceus Reactor to me in 99% of situations that currently seem very common at the pro level. It will make it in, but with the fusion core investment, unless you are already playing with a lot of banshees, seems like a poor choice. With Zerg ground options however, it may play into transitions.

Battle Cruisers

This unit can now Teleport without vision at great mana cost. This would imply that it is best employed as a defensive maneuver but I see potential both ways. Sacrificing Yamato for this though, is the real deciding factor it would seem. I see this making it, but adjustments to mana cost seem likely.

Protoss




[image loading]

Disruptor

AKA Protoss wisp. Protoss can make this out of the robo faciliity and the biggest question is cost and numbers for DPS, cool down factors in as well. While it charges its payload, it is invulnerable, so I see proxy robo shenanigans in PvP specifically, hit that force field or so long mineral line.

Immortal

No more permanent hardened shields. This has been suggested before by QXC I believe, in favor of an active ability which will make for Protoss to actively manage their immortal abilities or suffer the ramifications. Immortals occupy a rather cumbersome spot in the current meta, so I am optimistic about this change. it makes a good deal of sense.

Warp Prism

Can now load units from a distance. I have my misgivings about this, but not so much that I am thinking it won't make it into the game and I love changes that fall in line with lore, so the WP being able to phase units into itself at range is pretty cool. I anticipate development on the WP front, but initially I would be willing to bet this will be used more to salvage zealot warp ins from certain doom.

Oracle

Revelation and Envision combined into the same spell, stasis ward. Essentially you no longer have to choose between detection and vision, the Oracle can use its mana in a way that is entirely beneficial as a support unit. I am a bit wary of this with the Tempest changes, but it seems pretty reasonable and could change up compositions in TvP especially which has been the most static match up since 2010.

Stasis ward is like if an Arbiter and a baneling landmine had a little Protoss baby, for the cost of energy, the Oracle can lay a stasis trap which if undetected will freeze and render your opponents army unable to attack. The lack of stasis in SC2, makes me curious about this ability, especially about mana cost to lay a trap. This is one of the most unique, new abilities imo.

Tempest


Attacks ground units only* Speed buff, New Spell.

Tempest have been relegated for normal attacks to the ground only, and been given a single target DOT which can be cast on air units as well which seems very strong. I would anticipate a change, but it seems like Blizzard is interested in upping the Protoss air game against capitol ships. The speed buff is interesting, but still factors into the need for support.

Carrier


Interceptors can fight in specific area.

I imagine this will factor into the leash range which Nony talked about for a good while and was implemented in HotS, but I don't see this being the change that brings the trademark Protoss ship into relevance.

Zerg




[image loading]

Ravager]


Morphed from the Roach, the Ravager has a spell which can both hit air, provided they stand still, and does well against armored, slow, stationary units like siege tanks, and I would imagine Brood Lords. There is a notable range increase that comes with the upgrade, this unit looks like the infestor of WoL or Swarm Host of HotS in that it seems like people will say it is shit, only to find out it is amazing a year and some change later.

The only thing that makes me hesitate about that statement is that it can break force fields with that ability. Where this falls on the tech tree, lair seems likely, will play heavily into its use.


[image loading]

Lurker

You know what this unit does already, it will be interesting to see how that gas allocation affects overall Zerg compositions.

Corrupter

This unit still looks to be a paper weight in most respects. It has gained an ability called, "caustic spray," which deals damage to units and structures on the ground, it functions much like void rays did early on in WoL with damage increasing the longer it is attacking with this, but we'll see where this takes us, Corruptor changes should have been done with HotS release, so at least there is something.

Infestor

Agressive Mutation.

Straight up damage buff to friendly units, it seems like Blizzard is trying to bring the bane of Terran and Protoss from WoL out of the wings, and give it a defined role in the Zerg composition again. I have a soft spot for infestors, but this with vipers seems like a recipe for fun zerg times ahead, duration and research potential makes it seem like they are putting a lot of stock in the infestation pit as a structure and may be allowing for too much reading into that one structure for my liking.

Swarm Host

No longer need to be burrowed to spawn Locust, Locust can be upgraded to fly, locust spawn rate reduced.

Passion hosts no longer a problem. These changes seem reasonable enough, but it feels like they are still trying to fit a square peg in a round hole with this change.

Nydus Worm


Invulnerable while spawning.

Any change was a good change to the Nydus Worm. This structure/unit/thing, was just far too niche and far too expensive as a whole to make much of it for the life of SC2 that I am just happy to see the attempt to bring it into relevance beyond queen, roach Nydus attacks. No buff to health though, means it is still a fragile option, though maybe not so much now that it cant be killed by a worker pull.



It is very apparent we can expect changes, but a lot of these seem very level headed to me. Nothing is standing out quite like the replicator or warhound did in HotS. I hope I get to tune in for some of the show matches during Blizzcon, but I am going to be travlling up state soon. What are you guys thinking about the annoucements, and the unit changes coming in for LotV?

*
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
November 08 2014 00:59 GMT
#2
Best thing about battle cruise teleport is to spend energy so hts don't wreck them
ModeratorFather of bunnies
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
November 08 2014 01:09 GMT
#3
I LOVE all the Zerg changes, maybe b/c I play Zerg I am biased towards Z but it seems that Z got the best / most changes in this expansion honestly...I kinda am saddened that they didn't remove colossi and add reaver...it would seem to only make sense with the warp prism / other changes...
AKA: TelecoM[WHITE] Protoss fighting
Ouija
Profile Joined December 2011
United States129 Posts
November 08 2014 03:27 GMT
#4
In the terran video it says the Herc is a unit from the barracks. So it will be interesting to see when it is available to build, and its cargo size. I'm also curious if you are able to grapple units on different elevations if you have vision.

I'm also interested to see the morph cost of the ravager and the morph cost of lurkers assuming they will still be morphed from hydras.

I'm very excited about the new units and can't wait to see them in action in the exhibition matches. Not sure if they spoke about it at the SC2 panel today, but the multiplayer panel is tomorrow and word is change(s) are also being made to design. It will be interesting to hear what all the plans are as of now.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
November 08 2014 04:14 GMT
#5
My thoughts:
On November 08 2014 13:12 BigFan wrote:
I'm honestly not impressed with the new Terran units at all. The battlecruiser and tank one can be interesting, others are ok but those two new units are garbage imo. When they said moving shot, I thought you had to actually micro the dang unit lol but it looks like it automatically attacks once it has its target and is within range. I feel protoss units are a little more interesting but things like stasis just reminds me of BW, same with that new unit that's invulnerable when it blows up.

Then for zerg, lurker is back, another BW unit. The other units are ok but the nydus worm is stupid! When a zerg player is floating a lot of money late game, it would be impossible to prevent them from building 6 nydus and just flood out units into your base. As much as I love OP units and abilities, having no way to stop the nydus is stupid. Why not just increase hp or armor or make it cheaper with a slight armor increase so that it doesn't die as quick (especially if workers are used)?

Overall, I felt that some units or abilities were pretty much based off BW which is fine but I feel it's a bit too late now. Should've introduced them in HoTS and kept the other half till LoTV. Economy changes also seem really bad at this point in time. This is something that should've been done back in WoL and not to the last expansion!


To add on, I think most will change dramatically from this. I still remember when they had planet cracker back even before WoL beta was out. The whole one mothership which has planet cracker, vortex that can automatically kill BCs etc... then it all changed when they could balance it so I expect everything will change a LOT lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
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