• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:09
CEST 09:09
KST 16:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive? Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16)
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
[Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2857 users

Chinese Dota will be Chinese Dota again

Blogs > motbob
Post a Reply
1 2 3 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2014-09-24 21:49:27
September 24 2014 21:42 GMT
#1
The term "Chinese Dota" meant something very particular in the early days of Dota 2. If you complained about Chinese Dota, you were complaining about long games and/or farmfests and/or 4 protect 1.

Regardless of how justified that image was, if there was one thing Chinese teams were better at than foreign teams, it was being meticulous. The breach of high ground was like an entirely new game: you'd built up your advantage, but could you take a T3/rax without getting wiped? Chinese teams, above all, were much more disciplined about (1) controlling the map, (2) getting a >10K gold lead, (3) taking rosh/cheese and (4) only then attempting high ground. Top Western teams have learned this art, but the Chinese mastered it first.

The "Chinese Dota" label doesn't have any meaning behind it anymore. At least, not in the sense that Chinese teams prefer farmfests. Anyone paying attention to the Chinese scene from TI2 to TI3 can attest to that. But with the new patch, we're going to see a return of the mythical "Chinese Dota."

6.82 is here. With the glyph buff and tower reward nerf, we are certainly no longer in a pushing meta. So where is this patch going? I believe the Dota 2 metagame is going down a very dark road competitively (though I think the changes in the patch will work wonders for pub games). Let me explain.

The gold changes in this patch are one of the biggest game mechanic changes to Dota 2 in its lifetime.

An example: you are 8k behind in net worth about 15 minutes into the game. You gank an enemy core, who has about 26% of his team's net worth. The core was on a killing spree.

Before the patch, a 3-man gank would receive 706 gold total for the kill. After the patch? Almost 1600. XP gains have also increased, but not by as much (about 20% in this situation).

If the teams are even, or if the ganking team is ahead, kills net LESS than before the patch. In what situation would a winning team try to gank?

The gold changes completely discourage aggressive play. Put another way, they discourage going for the jugular. If a team tries to push their advantage and take rax, their risk is quite a bit higher. It's not hard to see that this will discourage going for rax early: when you have a higher risk and the same reward, you're unlikely to keep making the same decisions as before. So we'll see more farming before rax pushes. We'll see longer games, but not in a good way.

If you try to push high ground at 30 minutes with a 20k advantage, and the enemy team (as 5) kills your carry, who has 19k net worth and a 5-kill streak, they get 3.5k gold from that one kill. Holy shit!

It's been a while since we saw the hardcore turtle-when-behind style of some Chinese teams. Will those tactics still be effective? Are we going to see a new meta of ET/Earthshaker/bend-but-don't-break? Team compositions that conform to this meta are not going to be very fun to watch.
ModeratorGood content always wins.
motbob
Profile Blog Joined July 2008
United States12546 Posts
September 24 2014 21:59 GMT
#2
Another aspect of the analysis is: as you farm and build your advantage, the amount of risk in pushing high ground goes down because you are more likely to win in a fight. But the amount of risk also goes up because losing a fight, even a small one, is worse for you than before.
ModeratorGood content always wins.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 24 2014 22:03 GMT
#3
Can't be any worse for watching that ti4.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-09-24 22:07:52
September 24 2014 22:06 GMT
#4
The mythical Chinese DotA has never existed in Dota2. The entire term is a misnomer caused by slesh and tobi's complete lack of understanding of the game.

the Chinese DotA of TI1 was actually incredibly aggressive and offensive oriented, what we saw at the tournament was a game that they had never touched, in a different engine, and with 8/10 of the top heroes in the Chinese meta not actually in the game.

What this patch does is that it hopefully allows for lategame compositions to thrive, but not in a way that farming will ever win the game the way DotA1 did in 2010.
When in doubt, just believe in yourself and press buttons
nojok
Profile Joined May 2011
France15846 Posts
September 24 2014 22:07 GMT
#5
Nice you could foresee how the meta will evolve, we can directly switch to 6.83 imo.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-09-24 22:41:08
September 24 2014 22:40 GMT
#6
An example: you are 8k behind in net worth about 15 minutes into the game. You gank an enemy core, who has about 26% of his team's net worth. The core was on a killing spree.


I don't buy in to this hate quite yet. I want to see how it plays out.

681: if you are 10k behind at the 15 min mark, you have lost the game, likely have no outer towers and 0 map control. Unless they make 3-4 really big mistakes, you've lost.

682: you are 10k behind and you smoke gank their carry. miraculously it works, despite having no map control, few outer towers or objectives, and being overwhelmingly outlevelled. If you do it once more you are in the game again.


at the end of the day, the team with the lead has the lead. the leading team in dota has tons of map advantages that make it extremely hard to come back from a deficit. with the nerf to tower gold, objectives won't bring you out of a defecit like they used to. High priority targets are more valuable now
Churrass
Profile Joined October 2013
573 Posts
September 24 2014 22:45 GMT
#7
i welcome our new chinese overlords, chinese dota on wc3 was the best dota
Dubzex
Profile Joined October 2010
United States6994 Posts
September 24 2014 23:18 GMT
#8
nah man

pinoy dota was the best... they went balls deep diving all day and nonstop manfighting... kinda like korean scene right now
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
evilfatsh1t
Profile Joined October 2010
Australia8916 Posts
September 25 2014 00:05 GMT
#9
god i love 2009/2010 chinese dota
so happy to see it coming back
zsmj will return to the top as best carry in china
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 25 2014 02:47 GMT
#10
On September 25 2014 08:18 Dubzex wrote:
nah man

pinoy dota was the best... they went balls deep diving all day and nonstop manfighting... kinda like korean scene right now

i approve of this statement
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 25 2014 03:25 GMT
#11
Now I'm legit bummed about this
20/11/2015 - never forget EE's Ember
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
September 25 2014 03:46 GMT
#12
The changes don't discourage aggressive play - they discourage overly aggressive play in situations where you have secured a big lead. Yes, it might mean that there will be more of those annoying games where a match had been won for 15 minutes but the clear winner refuses to go for the finish because they are worried about throwing it away, but it should almost certainly also encourage teams that are behind to actually head out of their base and try to make something happen instead of just turtling up on high ground praying for the best.

It's most certainly too early to condemn this patch as 'bad', if anything it shows that Valve / Icefrog are not afraid of shaking things up in ways we haven't really seen before, which is great for a game like DotA.
bagels21
Profile Joined August 2012
United States4357 Posts
September 25 2014 03:51 GMT
#13
On September 25 2014 07:06 Kupon3ss wrote:
The mythical Chinese DotA has never existed in Dota2. The entire term is a misnomer caused by slesh and tobi's complete lack of understanding of the game.

the Chinese DotA of TI1 was actually incredibly aggressive and offensive oriented, what we saw at the tournament was a game that they had never touched, in a different engine, and with 8/10 of the top heroes in the Chinese meta not actually in the game.

What this patch does is that it hopefully allows for lategame compositions to thrive, but not in a way that farming will ever win the game the way DotA1 did in 2010.


this please

can we actually wait till the patch drops and Chinese teams play the patch before we go around saying they're going to play turtle ricing strats.
Headnoob
Profile Joined September 2010
Australia2108 Posts
September 25 2014 03:59 GMT
#14
VALVE TRIED.
WESTERN DOTA CRIED.

Hail our chinese overlords i guess?
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 25 2014 04:14 GMT
#15
Hail to EG, our greatest hope.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
September 25 2014 05:40 GMT
#16
The conditions of ' chinese dota ' won't be replicated in any meaningful way in dota for a long time to come, if ever again, so its quite foolish to try to predict a future with no past experience to relate it to. The game is in most ways significantly changed whether looking at heroes, mechanics, items, timings, xp/gold.

I mean you're comparing the high possibility of a dual roaming support with bottle meta where the mid lane no longer exists as it traditionally has for the entirety of dota history + Show Spoiler +
Mid lane was made more difficult by smoke, inability to pure bottle crow, roaming rune controllers, and utility offlaners with very high chances to ult gank instead of your mid being the playmaker ala beastmaster, bane, qop, puck, magnus, viper
to an era where zsmj lost a relic, and refarmed one to win the game in ridiculous comeback.

They aren't the same thing.
rabidch
Profile Joined January 2010
United States20289 Posts
September 25 2014 07:54 GMT
#17
On September 25 2014 13:14 Jaaaaasper wrote:
Hail to EG, our greatest hope.

greatest hope to replicate chinese dota?
LiquidDota StaffOnly a true king can play the King.
RookerS
Profile Joined May 2013
Ivory Coast75 Posts
September 25 2014 08:23 GMT
#18
nice assumption
TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 25 2014 08:43 GMT
#19
The speculation is endless
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
September 25 2014 10:11 GMT
#20
> Patch isn't out
> The world is ending blogs.
> Relax, you're doing fine.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft730
Nina 109
StarCraft: Brood War
Shuttle 744
Bisu 421
JYJ 149
ggaemo 128
Leta 119
Mind 79
Hyun 57
Bale 27
ZergMaN 24
Purpose 22
[ Show more ]
Noble 20
ajuk12(nOOB) 14
Icarus 8
League of Legends
JimRising 608
Counter-Strike
summit1g7173
Super Smash Bros
Mew2King162
Other Games
Happy180
ceh9144
crisheroes77
RuFF_SC254
BEARDiaguz8
Organizations
Other Games
gamesdonequick612
StarCraft: Brood War
UltimateBattle 51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2157
League of Legends
• Rush1634
• Stunt455
Upcoming Events
KCM Race Survival
2h 51m
The PondCast
2h 51m
OSC
2h 51m
INu's Battles
3h 51m
Percival vs Cure
Classic vs Clem
Replay Cast
16h 51m
Escore
1d 2h
IntoTheTV X SOOP
1d 3h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.