• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:07
CEST 11:07
KST 18:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1273 users

Computers and Thinking

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
August 25 2014 03:44 GMT
#1

Computers and Thinking





I was recently reading a thread about the difficulty level of Sc2 AIs. Basically, after a while they stop getting smarter and just get bonus resources and stuff, because of how difficulty it is to make a smart AI. One commenter wrote:

On August 25 2014 09:51 FaceSlaP wrote:
I guess this goes to show that SCII is even more complicated and requires a higher IQ to master than chess where computers have recently completely dominated humans.


It might be worth noting that in chess there are significantly fewer parameters involved in being "ahead". You can represent someone's pieces+position advantage in chess using a number, then have your chess computer look at a bunch of possible moves and pick the one that gives the best number. In Starcraft, there's a lot more going on in terms of ways you can have an advantage. For example, you could imagine a situation where you would need the ability to defend against air units, invisible units, etc-- where strategically speaking, building a missile turret is simple, it's a lot more difficult to quantify this into something a computer can process.

For example, we consider something like chess to be very complicated, and something like driving a car or holding a conversation to be "somewhat complicated, but definitely doable all the freakin time by humans". And yet, despite this fact, Computers are really really really good at chess, so good it's not even fair to have competitions between well-optimised computers and humans. At the same time, we're only JUST beginning to get to a point where a computer can pretend to hold a conversation, or drive a car.

The basic thing is, humans are good at some things and bad at others, and computers are the same way. For example, computers are probably bad at being stand-up comedians with original content. You might say "I guess this goes to show that stand-up comedy is even more complicated and requires a higher IQ than chess" or whatever, and maybe that would be correct. On the other hand, computers can quickly multiply really big numbers, or take natural logarithms in an instant that would take a human, even one armed with a slide rule, a pencil, and a paper, a long time. This doesn't mean that logarithm races are inherently more complicated and requires a higher IQ than chess, or SC2. All it means is that it represents a different kind of thinking.

It will probably always be the case that there will be certain domains where humans are utterly dominant, and certain domains where computers are utterly dominant. We're very different from each other. The way we calculate and process is different. And that makes sense; after all, we run on different hardware and operating systems from computers. I'd be much, much more surprised if computers thought in the same way as humans, and were strong where we were strong and weak where we were weak. No, the fact that SCII AIs are bad at SCII says nothing about the strategic complexity of SCII as played by humans. All it says is that computers are bad at it.

***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 25 2014 08:14 GMT
#2
Well said.
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
August 25 2014 12:01 GMT
#3
There's also the amount of time people have spent on creating chess AIs vs SCII AIs. With some concentrated effort, I'm sure it would be possible to make an unbeatable SCII AI that didn't cheat, but I wouldn't be surprised if the number of people who've tried to make a competent AI for SCII is in the single digits.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 25 2014 13:22 GMT
#4
The single biggest problem to SC2 AI is imperfect information and intuitive scouting. I personally believed that any of the marine-microbots with perfect information or maphack should have 100% winrates anyways human opponents.
When in doubt, just believe in yourself and press buttons
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 25 2014 13:51 GMT
#5
On August 25 2014 22:22 Kupon3ss wrote:
The single biggest problem to SC2 AI is imperfect information and intuitive scouting. I personally believed that any of the marine-microbots with perfect information or maphack should have 100% winrates anyways human opponents.

Well I suppose that would be the biggest difference in that perfect play in SC2 is actually inhuman. One of those micro bots could actually split single lings to take tank shots, and avoid the splash radius. A computer playing perfect Chess is hardly the same thing.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2014-08-25 15:47:34
August 25 2014 15:44 GMT
#6
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 33545
Hyuk 148
Movie 72
Shinee 72
JulyZerg 62
Mind 58
Nal_rA 53
BeSt 49
zelot 40
Shine 40
[ Show more ]
yabsab 24
ZerO 21
910 17
Bale 11
sorry 9
Dota 2
monkeys_forever209
League of Legends
summit1g8915
Counter-Strike
Stewie2K844
Other Games
gofns12000
singsing368
KnowMe91
ZerO(Twitch)1
Organizations
Counter-Strike
PGL27477
Other Games
gamesdonequick2205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH249
• LUISG 33
• Adnapsc2 14
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2156
• Jankos1273
• Stunt490
• TFBlade359
Upcoming Events
Sparkling Tuna Cup
53m
RSL Revival
53m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2h 53m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
9h 53m
Dewalt vs DragOn
Aether vs Jimin
GSL
22h 53m
Afreeca Starleague
1d
Soma vs Leta
Wardi Open
1d 2h
Monday Night Weeklies
1d 6h
OSC
1d 14h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.