• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11962 users

Computers and Thinking

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
August 25 2014 03:44 GMT
#1

Computers and Thinking





I was recently reading a thread about the difficulty level of Sc2 AIs. Basically, after a while they stop getting smarter and just get bonus resources and stuff, because of how difficulty it is to make a smart AI. One commenter wrote:

On August 25 2014 09:51 FaceSlaP wrote:
I guess this goes to show that SCII is even more complicated and requires a higher IQ to master than chess where computers have recently completely dominated humans.


It might be worth noting that in chess there are significantly fewer parameters involved in being "ahead". You can represent someone's pieces+position advantage in chess using a number, then have your chess computer look at a bunch of possible moves and pick the one that gives the best number. In Starcraft, there's a lot more going on in terms of ways you can have an advantage. For example, you could imagine a situation where you would need the ability to defend against air units, invisible units, etc-- where strategically speaking, building a missile turret is simple, it's a lot more difficult to quantify this into something a computer can process.

For example, we consider something like chess to be very complicated, and something like driving a car or holding a conversation to be "somewhat complicated, but definitely doable all the freakin time by humans". And yet, despite this fact, Computers are really really really good at chess, so good it's not even fair to have competitions between well-optimised computers and humans. At the same time, we're only JUST beginning to get to a point where a computer can pretend to hold a conversation, or drive a car.

The basic thing is, humans are good at some things and bad at others, and computers are the same way. For example, computers are probably bad at being stand-up comedians with original content. You might say "I guess this goes to show that stand-up comedy is even more complicated and requires a higher IQ than chess" or whatever, and maybe that would be correct. On the other hand, computers can quickly multiply really big numbers, or take natural logarithms in an instant that would take a human, even one armed with a slide rule, a pencil, and a paper, a long time. This doesn't mean that logarithm races are inherently more complicated and requires a higher IQ than chess, or SC2. All it means is that it represents a different kind of thinking.

It will probably always be the case that there will be certain domains where humans are utterly dominant, and certain domains where computers are utterly dominant. We're very different from each other. The way we calculate and process is different. And that makes sense; after all, we run on different hardware and operating systems from computers. I'd be much, much more surprised if computers thought in the same way as humans, and were strong where we were strong and weak where we were weak. No, the fact that SCII AIs are bad at SCII says nothing about the strategic complexity of SCII as played by humans. All it says is that computers are bad at it.

***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 25 2014 08:14 GMT
#2
Well said.
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
August 25 2014 12:01 GMT
#3
There's also the amount of time people have spent on creating chess AIs vs SCII AIs. With some concentrated effort, I'm sure it would be possible to make an unbeatable SCII AI that didn't cheat, but I wouldn't be surprised if the number of people who've tried to make a competent AI for SCII is in the single digits.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 25 2014 13:22 GMT
#4
The single biggest problem to SC2 AI is imperfect information and intuitive scouting. I personally believed that any of the marine-microbots with perfect information or maphack should have 100% winrates anyways human opponents.
When in doubt, just believe in yourself and press buttons
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
August 25 2014 13:51 GMT
#5
On August 25 2014 22:22 Kupon3ss wrote:
The single biggest problem to SC2 AI is imperfect information and intuitive scouting. I personally believed that any of the marine-microbots with perfect information or maphack should have 100% winrates anyways human opponents.

Well I suppose that would be the biggest difference in that perfect play in SC2 is actually inhuman. One of those micro bots could actually split single lings to take tank shots, and avoid the splash radius. A computer playing perfect Chess is hardly the same thing.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2014-08-25 15:47:34
August 25 2014 15:44 GMT
#6
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 82
StarCraft: Brood War
actioN 151
Killer 87
ToSsGirL 41
sorry 36
ZergMaN 32
Sharp 24
Bale 18
Dota 2
Fuzer 118
League of Legends
Doublelift653
JimRising 543
Other Games
summit1g3101
ceh91468
crisheroes192
XaKoH 173
Organizations
Other Games
gamesdonequick2255
BasetradeTV154
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2152
League of Legends
• Jankos870
• Stunt541
Upcoming Events
Replay Cast
9m
CranKy Ducklings3
CrankTV Team League
2h 9m
Replay Cast
1d
CrankTV Team League
1d 2h
Replay Cast
1d 15h
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.