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MLG Smash Quest Update - Page 3

Blogs > Hot_Bid
Post a Reply
Prev 1 2 3 4 Next All
Moobla
Profile Joined May 2011
United States186 Posts
Last Edited: 2014-05-09 20:18:33
May 09 2014 20:18 GMT
#41
Hot_Bid, please stream your practice! I want to see that westballz 2.0
"If you aren't attacking, you are probably losing." -QXC
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
May 09 2014 20:26 GMT
#42
Don't get hit.
Moderator
Megapenthes
Profile Joined October 2012
United Kingdom202 Posts
May 10 2014 01:06 GMT
#43
Good look dude! Psyched to see how this turns out!
Polt, Jangbi, Hyun
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 10 2014 07:16 GMT
#44
My dearest condolences to your future losses in MLG Hotbid, I want to believe, but this isn't looking very promising. D:
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
bardtown
Profile Joined June 2011
England2313 Posts
May 10 2014 16:32 GMT
#45
I only played one game at a really high level and I can just imagine a 3-month-old player trying to compete :p. Even 3 years of constant play would produce a mediocre player. Just thought of it because the games are very similar in terms of muscle memory combinations at very high speed, knowing which combos to use in which situations (however, you also had to have perfect aim on very high speed targets whilst constantly moving yourself). I saw Akke say something about SSB being the perfect competitive game. I think my game was close if not for a few flaws.





First is gameplay. Second is finger movements by an average skill player (although he is quite fast) from 6 years ago. Something to note about this is that although it looks like spam, everything is timed more or less to the millisecond or the combinations don't work. Excuse music in both videos.
FrodaN
Profile Blog Joined October 2010
754 Posts
May 10 2014 18:25 GMT
#46
You can do it man You must be way loads better than when you came to Rancho and wiped the floor with us back at our apartment.
Luepert
Profile Blog Joined June 2011
United States1934 Posts
May 10 2014 22:57 GMT
#47
You can do it! UMich fighting!
esports
Names
Profile Blog Joined December 2010
Canada328 Posts
May 11 2014 01:05 GMT
#48
No time to blog. Get back in practice right now!! Also ask Ken or KDJ about some advice! Even if they don't play Falco, they might have some useful tip about improving!

You got this.
Dubzex
Profile Joined October 2010
United States6994 Posts
May 11 2014 03:39 GMT
#49
You are gonna get wrecked by mlg stacking the brackets against you.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 11 2014 04:44 GMT
#50
Honestly it's just luck whether you win games or not Depends who you get matched with in open bracket

Here is a direct quote from armada when he stayed with me:

"falco is the most braindead character in the game" - You totally got this hahahahahahaha
Kishin2
Profile Joined May 2011
United States7534 Posts
May 11 2014 06:00 GMT
#51
You'll probably succeed. Asking "what I should have done" tends to be a good way to improvement.
Penguinator
Profile Joined December 2010
United States837 Posts
May 11 2014 23:19 GMT
#52
On May 11 2014 01:32 bardtown wrote:
I only played one game at a really high level and I can just imagine a 3-month-old player trying to compete :p. Even 3 years of constant play would produce a mediocre player. Just thought of it because the games are very similar in terms of muscle memory combinations at very high speed, knowing which combos to use in which situations (however, you also had to have perfect aim on very high speed targets whilst constantly moving yourself). I saw Akke say something about SSB being the perfect competitive game. I think my game was close if not for a few flaws.

https://www.youtube.com/watch?v=dNxhcpWKbGI

https://www.youtube.com/watch?v=dJStZEllyw8

First is gameplay. Second is finger movements by an average skill player (although he is quite fast) from 6 years ago. Something to note about this is that although it looks like spam, everything is timed more or less to the millisecond or the combinations don't work. Excuse music in both videos.


Holy SHIT the nostalgia from watching those videos. I remember first learning how to kstyle all those years ago, good times....
Towelie.635
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-05-12 06:51:12
May 12 2014 06:48 GMT
#53
That should be enough time to become mechanically proficient.

I believe that Falco's certainly the best choice, but only if it suits your playstyle. It can dominate heavily with mechanics alone and if you laser properly, it's going to be troublesome trying to punish you even if you play predictably. In my opinion, the most important part about playing as Falco is learning to laser properly. By that I -don't- mean learning to laser as fast as possible or jump back and forth while lasering(although that's useful). That can become predictable very quickly and it's so easy playing against technical, inexperienced Falcos who just laser into my smashes and whatnot.

You should learn to laser on your opponent's landing as the #1 priority. That can't really be punished and guarantees a followup. If your opponent jumps, laser him so that it hits when he's about to hit the ground. Might need to predict a fastfall. Another important thing is to learn to mix up your SHFFL timings. An early SHFFL Dair for example can easily be shieldgrabbed, whereas if you delay it, you can actually shine them out of the shieldgrab timing. This of course is vulnerable to just getting hit out of, although that becomes a lot less risky if you're covering your approach with a laser. Of course, if you're predictable they can just jump in to the air in advance or wavedash backwards and hit you anyway.

One of my favorite things to do with a space animal is to hit the shield with a low aerial and then shine-grab. That works at a very high percentage against decent players, and usually at worst they roll away and it just resets. With Falco, you can even SHL -> fastfall to the ground and shine-grab their shield.

An important thing to keep in mind is the % where the opponent can crouch cancel your aerials. Getting your nair crouch-cancel-counter grabbed by a Marth can mean the end of the stock for you. Never approach with crouch cancelable aerials is my personal advice. Doing the aerial very low and shining can hit them out of it especially if they don't time it perfectly but I wouldn't rely on it. With Falco this is significantly less of a problem as Falco's Dair is very resilient against crouch canceling.

You should also work on delaying your fastfall with your approaching aerial. That way you can land behind the opponent's shield and for many champions this is moderately difficult to punish heavily, at least if compared to landing in the front of their shield where you're wide open to a grab.

Something that's an extremely common habit of beginning players is sidestepping too often. If this doesn't apply to you, that's great, but you really should not be spamming dodge all the time. I believe that that might be where most of my largest punishes come from against a newer player - Dashdancing while waiting for the inevitable spot dodge and getting the free grab. Shielding and rolling should be the primary things you do, although you need to roll sparingly and mostly only use it to get out of unbearable pressure(Falco pillar). Good players can punish these well.


Some other things... Keep in mind what part of the stage you are at and which characters have the priority advantage over you. For example, against some characters like another Falco, you might not have an issue staying above him because your dair eats through whatever he attempts to hit you with, but trying a similiar thing against a Marth is suicide. Marth's weak spot in the air for instance is from below him, on the front side, which is where you should always attempt to hit him from. Falco's relatively weak directly up, stronger up-behind. However, poking through platforms with uair is still extremely powerful and I've had success by doing it. Don't see many other Falcos do that so often but as far as I'm concerned it's very safe and effective.

The most important thing for Falco is to attempt to gain control of the center of the stage. You also can never let yourself baited to get thrown off the stage as that can easily spell your doom. In my opinion, defensive / zoning type of play is much more effective with Falco at lower levels. The reason is, it's way too easy to be predictable and punishable by SHFFLing or SHLing poorly and getting punished. However, if you patiently zone with lasers and then attack when the opponent is in the air, for example, your risk of getting punished is far lower. In general, at low %s when crouch canceling is an option, you should aim to attack your opponent when they are in the air as often as possible. You can get them there with Shine, grabs, or having them jump(and some other things). When the opponent is grounded, only low dairs and grabs should be considered safe. Personally, I almost exclusively grab at these %s because CCC is way too destructive.

I also would learn wavedashing out of shield for long-range punishing. Mastering that technique elevates you to a whole another level, in my opinion, even though there's not that many Marths anymore that fsmash randomly.


By the way, "Don't get hit" is correct at least for me. I would always go for smaller hits of guaranteed damage instead of being risky with reads. You can do a lot with careful spacing and just making sure to only strike when you're practically guaranteed to hit without taking damage in return.

You should also check some of these videos out, they are quite good:



League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
buMf00d
Profile Joined October 2010
Netherlands194 Posts
May 12 2014 08:25 GMT
#54
Hot_Bid there is a tournament in Tilburg on the 14th of June if you're interested, it will be my first tournament as well
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
May 12 2014 16:37 GMT
#55
I'll be at MLG by then unfortunately.

Thanks for the long post Shikyo, a lot of it I've already been told a fuckton by people but it's nice to see it all written out. In terms of style, I'm probably just gonna YOLO. We'll see haha.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2014-05-13 01:05:32
May 13 2014 01:05 GMT
#56
I'm totally going to film this and interview you if you consent.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
May 13 2014 01:06 GMT
#57
Do you play the game on a Gamecube?

I'd imagine you can play online with Dolphin. How's the lag + delay over Dolphin?
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 13 2014 08:36 GMT
#58
On May 13 2014 10:06 GhostKorean wrote:
Do you play the game on a Gamecube?

I'd imagine you can play online with Dolphin. How's the lag + delay over Dolphin?


Hotbid mostly plays on Dolphin (see this thread on TL and this thread on Smashboards). Lag is reasonable if you're geographically close, and input delay is minimal if you have a good adapter.
Writer
buMf00d
Profile Joined October 2010
Netherlands194 Posts
May 13 2014 12:45 GMT
#59
Can someone point me in the right direction for a good adapter to use a ngc controller on pc?
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 13 2014 17:18 GMT
#60
Did you check those threads? I think most people use Mayflash.
Writer
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