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TY v MC (spoilers)

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Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
Last Edited: 2014-04-28 17:17:00
April 28 2014 09:15 GMT
#1
Warning: This blog contains personal opinions and spoilers

As I watched DreamHack's TY v MC game 3 and watched TY die I was sad.

"How could it be that a terran, 80 supply up... with more bases... could possibly lose the game? Terran, the race in Brood War where your opponent NEEDED to be up one base on you to be "even" (survive,) the race with the scariest 200/200 army in the game, the race that could blow any army into smithereens in seconds if your opponent didn't control with excellence!"

I sat in sadness...

"Blizzard should just add spidermines and make tanks like they were in Brood War and get rid of fucking colossus. I should post something angry about this!" I thought to myself.

"But no... everyone will accuse me of being a hater and tell me to go watch SOSPA if I 'want Brood War so badly'"

Hmmm. "What could actually be done?"

"Well.. get rid of colossus.. so I don't have to see useless vikings designed to counter one unit that makes an entire marine army melt in secon... no... no one will accept this... I'll still be labeled a whiner and SC2 hater... maybe if widowmines behaved like spidermines and came from hellions... er... still too BW for Blizzard and will cue the 'go watch SOSPA/starbow' posts... I know Blizzard will do anything to avoid taking ideas from broodwar... maybe if siege tanks... well... fuck... I have no clue how to make terran less fragile..."

Then it hit me. The perfect solution. The way Blizzard could change the game and still say "see, we did something different!" They can even fit it into lore. BLIZZARD STYLE.

Imagine Dustin Browder talking over the first LoTV gameplay preview... "Well after the protoss designed the powerful Immortal... Terran engineers were at a loss, their once mighty siege tank had been effectively countered... Well, we here at Blizzard are proud to give you a glimpse of the newly designed siege tank. The terrans have been hard at work and have given the siege tank the ability to move while sieged!"

Yes folks. The answer to the mech problem. Moving sieged tanks. The factory for terran will now be like the robotics for protoss. Armies of tank/marine/marauder will jossle for position against armies of colossi/HT/zealot... each player punished severely for extending too far into the range of their opponents highly mobile splash damage dealers (tank and colossi respectively.)

When a terran is 80 supply up, they will kite zealots and HT with their mighty moving siege tanks and melt through ridiculous numbers the way colossi melt everything terran currently has up their sleeves.

Both with ridiculous range and splash damage. Both one moving blob of pure destruction. With the fast action Blizzard demands of SC2.

"But what about Zerg..." I thought... well... easy! Add an 11 range lurker into the game that burrows and unborrows quicker than the current swarm host. Maybe it can move while burrowed as well! OR, create a "super hydralisk" (think marine>marauder/ hydralisk>"super hydralisk") with long range that spits acid which inflicts splash damage in a manner similar to colossi. Hell you can make it as tall as the collosus so air to air units can focus fire them!

This way all the races will have to move back and forth on the map for minutes at a time with no battle, both afraid of overextending, waiting for the perfect moment to inflict a 10 second barrage of complete ownage the second their opponent makes an engagement mistake, leading to a game where once your opponents army is destroyed you can 1a your way into their main and destroy everything protoss style.

Truly then all the races will be balanced and Starcraft 2 will come full circle. In the manner Blizzard intended. And they can say "we didn't do it BW style!"

I will accept royalties for my genius ideas Blizzard, feel free to contact me at anytime. I am surprised you haven't already reached this conclusion yourself.

- Vasoline73

*
Muffloe
Profile Joined December 2012
Sweden6061 Posts
April 28 2014 09:44 GMT
#2
You might be on to something here. Although general movement speed might seem ridiculous on some level, so maybe a blink upgrade would fit nicely. Slightly longer cd than protoss blink tho, else it would affect balance I feel
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 28 2014 10:59 GMT
#3
whoa, until PS, I thought this one was serious.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36960 Posts
April 28 2014 13:08 GMT
#4
This thread would probably have generated a lot of feedback and discussion had it not been for the P.S. :/
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
Last Edited: 2014-04-28 17:22:29
April 28 2014 17:15 GMT
#5
. Even if it's an "interesting idea".... I put the PS mostly because... I would... really dislike moving siege tanks! Haha. Like, in my mind... that's... not even a tank (as we know it in SC.)

Although I believe blizzard may or may not have jumped the shark, the day sieged tanks are moving... and all the races pretty much have super mobile splash... is the day the game becomes pretty stale imo, don't you think?

Either way, I'll get rid of the PS. It *could* be a good idea... I just think it's a little ridiculous that it has to go that far away from BW just because Blizzard for whatever reason refuses to acknowledge the possibility of taking a step back.

Theorycraft away. Let's start the moving siege tank petition!

EDIT: Most of my PS was related to this specific statement:

"This way all the races will have to move back and forth on the map for minutes at a time with no battle, both afraid of overextending, waiting for the perfect moment to inflict a 10 second barrage of complete ownage the second their opponent makes an engagement mistake, leading to a game where once your opponents army is destroyed you can 1a your way into their main and destroy everything protoss style"

This is NOT how the game should be imo, hence the PS "jk." Anyone else see the problem? It's deathball syndrome even harder.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-04-28 18:01:30
April 28 2014 18:01 GMT
#6
Moving siege tanks? cool but rofl. That would be the definition of OP XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
April 28 2014 21:40 GMT
#7
Increase cost or add a range upgrade. BOOM. Then change the name to Collosotank.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
April 29 2014 02:43 GMT
#8
I'd rather blink on siege tanks tbh
Yhamm is the god of predictions
tar
Profile Joined October 2010
Germany991 Posts
April 29 2014 07:22 GMT
#9
burrowed siege tanks ftw. tunneling drills researchable of course.
whoever I pick for my anti team turns gosu
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
April 29 2014 08:21 GMT
#10
On April 29 2014 16:22 tar wrote:
burrowed siege tanks ftw. tunneling drills researchable of course.

Blizzard no doubt considering our great ideas guys keep it up.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 29 2014 11:29 GMT
#11
This makes me think of the Roachdra idea back in WOL Beta :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Painiyff
Profile Joined May 2013
Canada26 Posts
April 29 2014 15:42 GMT
#12
Because Battlecruisers with stim. lol
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-04-29 18:26:46
April 29 2014 18:26 GMT
#13
Btw, do we have VODs yet for TY vs MC? Free if possible.
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