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YourLetters - Tournament Preparation

Blogs > GeckoXp
Post a Reply
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
Last Edited: 2014-04-12 05:30:57
April 11 2014 09:53 GMT
#1
In my last blog I wrote a battle report of a YourLetters tournament game I played against the runner up of back then. A hundred games later my skill has improved a lot, as well as the game, the interface and the opponents. Hopefully this did prepare myself for the tournament today (17:00 CET) - registry for free.


      Silly Advertisment / Change Log

I mostly tried YourLetters because (Wiki)Largo told me to. Knowing the Russians it would be fun for at least an hour if I gave it a shot, judging from my past experiences with the Russian Brood War portals. The Russians have the tendency to overdo things in a very positive way. Another example, which I have to admit (sorry BisuDagger), was my idea - advertise on BW streams for free. BisuDagger currently runs a weekly BW show, in which he comments user submitted replays. I thought it'd be possible to abuse it. Here's what happened:



11 Minutes, go forward or enjoy all of it, up to you
I sincerely hope it wasn't that annoying




Other than this, the game itself changed a little. First, and most importantly, the time per turn was reduced from 2:30 minutes to 1 minute only, which now makes up for a ton of nice new strategies. Secondly, there is an observer mode now. If you have an account you can basically join any ongoing game if the players agree. Thirdly, the abusers are now being penalized and every replay is automatically checked for any kind of cheats - this is a tremendous change as well. However, and unrelated to the changes, the random generator can still be a bitch.


+ Show Spoiler [examples] +

[image loading]
[image loading]



      My Training / New Strategies

Like I already mentioned, I played a little more than one hundred games since the last blog and developed strategies on my own. Since the developers started to advertise the game on a bigger scale new players came in, thanks to my blog apparently Salivanth, an Australian monster, joined the ranks as well. He already released a longer strategy guide for beginners. I agree with most, but - here's my take on it.

First, the positioning of the board is paramount. One might think the ability to quickly come up with words and anagrams is the important part, but it really is only one of many factors you need to learn if you really want to win. Whether or not you can conquer tiles depends on other things, such as the time bank, uncommon letters and vision.


Re-Creating

Whenever you start a game, you have the option to recreate your starting lines three times, which Salivanth's guide explains. I agree with him on all points, the first thirty seconds you have are crucial, as they determine your option for the late game greatly. You should stick with few vowels (imo a 1:5 ratio is fine), preferrably A and E, but also try to get as many of the following letters: S, N, D, R. Try to not have things twice, you will soon conquer new tiles (= new letters).

However, if the starting lines are already neither good nor bad, but something somewhat neutral, you should not recreate too often. See the spoiler examples in the review part. It can end badly for you. The trick is to learn how to quickly skim over what you have and judge the possibilities in a few seconds. A good rule of thumb is he following: If you see two or more words you can use, no matter how small or large, go for it. It will change either way (with lines 3 & 4 - these you can not see) and you will have to adapt. This gets a lot easier the more games you played.

A common mistake and a somewhat highly debated question is the letter S. I'll explain more on this matter later on, but if you already played, do never decide if you pick the lines you got simply, because you have "the S". It might blow back if the rest of your letters are gobshite.



Turn 1&2

In an ideal world you have decided which starting lines you picked in less than 30 seconds. It doesn't matter if you or your opponent starts - but be prepared to play quickly. The faster you are, the better. The changed time bank is a huge factor now, one you can easily exploit, especially if you already played some games and face a rather unexperienced player.

[image loading]


This picture was used in the previous blog and it's the anchor for all following thoughts. I just argued with Salle, our dearly loved LiquiDpedia boss, how you would start a game. He argued that he would often use long and large words to fill his second row in his first move. I do not agree. Pick easy words, as small as they can be. The faster you can pick them, the better. If you make sure you conquer letters giving you vision on the third row you're fine. In the first ten moves your lines 2 and 3 don't ever need to be filled. It's not an advantage, even though it violates your "feeling" for the game. At this point of time you do not need them yet.

Your plan is:

  • Turn 1: Get entire vision on Line 3
  • Turn 2: Get entire vision on Line 4


If you only need ten seconds for Turn 1 and Turn 2 you did everything correctly. You do not have only "your" time bank, but the opponent's one as well. If he needs longer, you automatically have more time to think about your situation.

Another important hint: Keep in mind what your opponent picked. Look out for letters which you can not see. If he has a (random example) P and you do not, remember this. It can be important in the late stages. Look out for -ED, -ER, -ING and -S!



The Fight for the Middle

Salivanth already mentioned it in his guide, but it is a bit short for my taste: The game is usually (!) decided in the battle for the middle row. At this point of time nobody has an advantage. You both have vision on twenty letters.

The goal is simple, be patient and try to conquer as much of the middle row as possible. Look out for "difficult" letters, such as J, K, X, Y, W, Z. If he has one or more of them, try to switch them back to neutral by using them yourself. One of the common beginner mistakes is trying to trade - he gets half, you get half. This is a big mistake. If you are the second person to engage in a trade off you can bet your ass he will attack your third line. If you are the first person to engage, you can not be 100% be sure how much you can neutralize in your first go. Trading position should always be your very last choice.

This being said, always aim to conquer a tile, but your number one priority is to switch anything on the middle line back to neutral. If you can defend one, slowly work your way up. Be patient. Try to be fast. If you have an S, make the plural of what he used (HOME -> HOMES). If you have -ED or -ING use it for verbs (SWITCH -> SWITCHED / -> SWITCHING). Use the -Y/-LY to build adjectives. In other words, do not try to conquer his 3rd line, but focus on defending "your 4th line".

Here my strategy of why you should not use fancy words in the first two turns explains itself. Neither of you will be able to attack for - based on my experience - at least fifteen turns. You will need to use more letters, hence the gaps in Lines 2 and 3 will automatically turn blue. At the same time, longer words can be important if you're in offense or defense, especially in long lasting games. Small words like "WE", "MY", "FAR" ("OUR" in the screen) are of no use in the important middle game.

However, do not overdo it with long words. Many of the abusers (you meet one in about twenty games) usually are not the smartest persons. They come up with words you have never, ever heard of, yet their 10-letter-words target only 3 letters on the middle row. It's perfectly fine to use a 3-letter-word if you can't come up with something, as long as it serves it purpose.


Trade Off - The Time Bank

Consider an imaginary middle line that reads

Q D Q I K

I bet a bot user would go up against you with something rather complicated like KINDRED. Hence, D - I - K would be the letters you want to switch back. What's the first word that comes to mind? KID. Just use it. Pass the ball back to him. If you can build easy anagrams, use them. If you have an S to build the plural, do it. Don't think, just act.

Since you're not required to play abusers (simply report them, get your points back in no time), but ordinary human beings, you should take as little time as possible. If you can use one or two of the difficult letters (Q Q K), go for it. Your opponent has to think as well. If you can force him to play right after your 5-second word KID, you have a small advantage. If you can force him to use his time bank (the five minutes), you might not have to cross the middle line. I won plenty of games against rather skilled opponents, who thought too long - including Salle.

Only, and really only, use the time bank if you have to. If you're with your back against the wall, you might still win, simply because your opponent takes too long. My last game yesterday shows this:

      Gecko vs. interno90

In this particular game, my opponent was way, way better than me or cheated. I'm still not sure, I haven't read the words anywhere before. Yet, he lost, because he took too long. Near the end I was technically almost defeated, but he ran out of time and eventually lost.


      Reverse Strategy

Now for the second part of the Re-Creation / First Line strategy. I told you to look out for letters you do not have. This goes in both ways. If you have letters he does not have, try to use them really, really often.

Many (mostly new) players, myself included a few weeks back, argued you can not win a game if your opponent has the "S" to simply put anything you throw at him into the plural form. That's a false positive. If you build words with letters he has no access to, he can not possibly do that.

In almost all games I played so far you have one or two options to build words with letters he does not have, which give you the option to outsmart him in a trade off war. I once had a game in which the middle line had the letters W I V E. Obviously, he'd go for WIVE, VIEW and VIEWS. I had an R and a D he did not have. I could counter with VIEWER, VIEWED and INTERVIEW (he had a N as well).

More often than not it's about draining your opponent. Consequently, play aggressive. Combine the facts I listed:

1. Put him under pressure with the time you need to make a turn
2. Use the time he needs to think to build words with letters he does not have


      Trade Off - No Alternatives

Regardless of how well you picked your first lines, you might end up in a situation, in which you can not keep the war over the middle line neutral. If you did well, you might have more time on your time bank, which is a plus. But you have to engage in a trade off, which I told you not to do.

If you ever find yourself in such a position and you realize there's no way you can come up with alternatives in time, give up the war and try to access as many other letters as you have. However, also try to fight for the letters, which give him access to letters he doesn't have on his own side. If he, for example, gains vision on the letters K K Q on your third line, it isn't too bad, even if he doesn't have them. If he, for example, gains vision on an S and doesn't have it, it's bad news for you.

Also, the overall situation doesn't need to change and it should not. If the middle line is the place of your battles, the both of you will have 20 letters to work with. Once both of you give up on the middle line, you will have access to more. Hence, do try to see as many letters as your opponents.

Going into more detail - try to work your way up to his third, second and starting line. Meanwhile, you try to deny him access to anything but your third line. It's not too bad if he turns parts of your third line neutral, as long as you still have access to them. Be prepared to use the three letters he now sees all the time. The overall game did not change too much, it just got more complicated.

If you're in such a trade-off position, utilize the aggressive time bank strategy I explained earlier. Do not take your time if you do not have to. Usually, if you have to engage in trade off, where you sacrifice a complete advantage in the middle row, you should have played for more than 30 minutes, more likely at least 45 minutes.



Non-Game "legal" helps

The following things are not all mine, I just read different statements in the chat.

Salle and Salivanth mentioned that it might be good to play the game on a larger device, not on a mobile phone. They actually never said that, but their advice / third party helpers need a bigger screen and a higher resolution. In long games you will constantly think about words, anagrams and so on. Memorizing all of your possible options can be rather brutal. A pen and a paper come in handy to write down your thoughts. The digital alternative is even better - either an Excel sheet or an open editor window. You might as well use two sheets or two documents parallel to your game. One that lists all used words (so you won't use them twice and thus lose time while trying), the other one as mental help.


Keep your eyes open for people who have been penalised for cheating. I do not mean you should dodge them, nor should you leave games when they play. Instead, play them for as long as you can if you do not care for the time you wasted. They often use complicated words, which you can memorize. Words that feature not only one K, but two, sometimes three or more Ys. In special and difficult grids these words will help you out a lot. Just yesterday, in the game I linked above, I could use MYOPY - I still don't know what it means, but it gave me an edge. I should probably read it up somewhen.

Speaking of words you don't know: Don't be surprised if you find words that do not exist. YourLetters is still in Beta stage, a few bumps on the road are there. I once saw a word, which according to UrbanDictionary, was slang for "Gay Asian Midget Porn Fetish" (not, it was not GIMP). If you stumble across this shit, report it. I'm not sure if points will be refundend or not, but make the game better if you can.

My last advice for today is about your mind set. This is a common place, but it should be adressed. Do never ever get into the game and think you lost, because that's the first step to a defeat. Also, keep your concentration up, do not browse other pages or waste time elsewhere. Once in a while, you can look up your walls or whatnot, as long as you can focus ten seconds later again. If you just played a 80+ turn game, take a 10 minute break. Keeping the concentration up is really important, especially if you try to use my strategies - they're really aggressive and designed to factor in your opponent's concentration. Don't mistake it for a safe strategy, it's anything but safe. If you slip, you'll lose. Aggressive things always go both ways.


+ Show Spoiler [oh, also...] +


Leave when the game is over, do yourself the favour.

[image loading]




      Last Screen

I have no idea how to end this blog. Maybe it's a good idea to show a screen of a Salle game. After all, he is known.

[image loading]


See you today at 17:00 CET (11th April) at the tournament!

***
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 11 2014 10:13 GMT
#2
The only game I ever played of this was against my brother.
It resulted in 88 minutes of pure carnage and non-stop action. I hope that next time I play it won't be that adrenaline inducing?
Moderatorshe/her
TL+ Member
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
April 11 2014 10:28 GMT
#3
Definitely agree on getting columns 2 and 4 on your first moves, so you don't waste any good words in your territory when you're just looking for vision. Save them for later, use the small easy ones first.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
Last Edited: 2014-04-28 10:21:59
April 11 2014 18:17 GMT
#4
German KOTH III & Oldschool Tournament

[image loading]

It's been a while since Cele came up with the idea to host a somewhat regular show for German speaking players - our German King of the Hill. In the first episode (Wiki)Cryoc challenged the self proclaimed "King" ReY. The Kingslayer then defended his throne against TEH, whom we saw in the (Wiki)ILME Round of 16. Twice Cryoc could not really be taken down - maybe this changes.

The next episode will air in the evening hours of next Sunday, the 4th May. This event will feature tons of oldschool players. For the highlight of the evening Cryoc has to face none other than ips.Kab. If you're not German you might not really know him, however, we do. Kab used to be an active asset to the German B National Team, as well as its manager in the years before beta. He started to prepare somewhat like a month ago, already beat the previous challenger TEH in some of these training games and is up for no good.


(T)iFU.Cryoc vs. ips.Kab
<(Wiki)Fighting Spirit>
<(Wiki)Circuit Breaker>
<(Wiki)Electric Circuit>
<(Wiki)Sniper Ridge>
<(Wiki)Tau Cross>
<(Wiki)Jade>
<(Wiki)Overwatch>


Personally, I'm thrilled to see Kab back in action, I remember him from his high quality IRC #broodwar.de staff channel quotes. Seriously, I really do miss the time. Then again, Cryoc is no push over and currently among the stronger foreign Terrans. Old vs. New, Take 1.


      waschito: warum wählst du azalea gegen nen zerg?
      kab: weil ich fe spielen wollte und ihn mit meinem monster makro killn wollte
      kab: aber ich hab mich dann ned getraut fe zu spielen, weil ich dachte er poolt


+ Show Spoiler [translation] +


      waschito: why would you pick azalea against zerg?
      kab: cause i wanted to go fe and kill him with my monster macro
      kab: but i didn't dare to play fe, cause i thought he'd go pool first




[13:47:46] <@ips|kab|cable> um mich noch mehr zu profilieren hab ich mal nachgeschaut wie gut mein gegner denn so war !!
[13:47:55] <@ips|kab|cable> er hat alle nws bis auf einen verloren und gg mich
[13:47:56] <@waschito> und? ^^
[13:47:56] <@ips|kab|cable> xD!
[13:48:05] <@ips|kab|cable> äh
[13:48:06] <@ips|kab|cable> fuck
[13:48:07] <@ips|kab|cable> anderrum


+ Show Spoiler [translation] +


[13:47:46] <@ips|kab|cable> to brag more, i looked up how good my opponent was !!
[13:47:55] <@ips|kab|cable> he lost all but one nw (nation war) and vs me
[13:47:56] <@waschito> so? ^^
[13:47:56] <@ips|kab|cable> xD!
[13:48:05] <@ips|kab|cable> errr
[13:48:06] <@ips|kab|cable> fuck
[13:48:07] <@ips|kab|cable> other way round



As far as the mode goes - nothing will be changed. It's still a best of five, two maps will be voted out. One small change: 25 Euros are reserved for the winner, sponsored by clans.de. Keep this in mind. Do you know this page? No? Check its staff, there is someone you should know. If you don't, you're an idiot and have no idea of foreign Brood War. More to that later. Oh, the excitment.



Oldschool Tournament - 75€


Hold on to your seats, this is where it's getting awesome: Broodwar.de also hosts an all-Protoss four player single elimination tournament with four really big names. There are 75 Euros on the line for the winner, so it's not going to be just a row of outdated players fighting. Without further ado, here are the participants:


      ips.Radio (TLO)

To start off with the "newschool" player of the tournament, I'd pick TLO. He's probably known to many StarCraft II fans, as he started out as one of the most successful foreigners shortly after the Beta. I really didn't follow the scene, but I was told he is a really huge name. In Brood War he wasn't that bad either. The Protoss apparently was on the verge of making it to the international top class shortly before the WoL Beta, had some decent records in leagues like the (Wiki)BWCL and was already part of the German National Team. However, there were others just as good as him. He's probably one of the favourites to take the small prize, given that he's still rather active in SCII and kept on training Brood War until the foreign scene broke down.


      Socke[pG]

Now it gets increasingly harder to not write with a massive bias. Socke used to be one of my favourite players back in the day. He participated in (Wiki)WCG 2002 together with one of the other participants. In the golden days of foreign Brood War Socke was considered to be a huge talent of the German scene, despite his young age. He was part of (Wiki)pro Gaming's German wing, member of the German National Team for more than two years, regularly fought in the German premier events, such as the Giga Grand Slams. His skill was rather high, he really was top class - especially his Reaver control was brilliant. He used to kill thousands of Probes with a single Reaver before he flew them into a stray Photon Cannon for no reason ever. Seriously, look out for him. Just like TLO Socke also still plays SCII on a fairly high level. Last time I saw Socke was in late 2010, where he raped me 3-0 in PvP after not having played for more than five years. I was C back then. I seriously hope he maintained that level, or at least did not forget how to micro down any Protoss with his Reavers.


      iv.GoOdy

The third one to join the tournament is (Wiki)GoOdy. He started out as mucho player and was known to mass games whenever he could. He was active since the dawn of time and did well even in the early days. He was not really a push over, played for the German National Team and won several LANs. However, it took a while since the Terran stepped up his game. Around 2007 he switched to Protoss and that's when he made his final break through, at least in my eyes. It didn't take long until he did not only do well in the German scene, but showed his talent during bigger tournaments, like the (Wiki)WCG 2007, in which he made it to the Round of 8. In the TSLs he would've qualified twice with an A- rank, but for some reason he resetted his stats. Nevermind that. He probably was the strongest German Protoss shortly before the Beta.


      FiSheYe[pG]

(Wiki)FiSheYe is a name you have to know and the guy to probably thank for the 100€. Nowadays he runs the project clans.de. Back in 2002 he dominated the German scene. He won so many WCG Nationals, that it's hard to list all his achievements. He also was the only foreigner to almost beat a Korean in a WCG Grand Finals - 1-2, the runner-up of (Wiki)WCG 2003. It's hard to decide what to pick to promote this exceptional foreigner. The silver medal is a must, but how to describe his contributions to strategy? His stellar micro? Him being the killer he was? Seriously, FiSheYe is a legend.


To read more on FiSheYe's dominance, a glimpse on Socke's skill and the history of their clan - progaming - I recommend to read the article Duel of the Fates.


Mode


The mode will be a best of three for each round. Winner advances, loser is out. Easy as that. When exactly this is going to be casted is not sure yet. The stream will be up in the evening hours next Sunday, before or after the German KOTH game. I'd recommend to watch out for a calendar entry!

Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2014-04-12 02:28:20
April 12 2014 02:27 GMT
#5
Solid blog, but I do have some critiques:

Firstly, it's "Salivanth", not "Salvianth".

Secondly, the game between Markmoney and myself that you linked to actually didn't end in a timeout if I remember correctly, even though at one point I was down to 12 seconds of time and Markmoney was down to 11. If it did end in a timeout, that happened when the game was already definitively mine.

Thirdly, I disagree with your idea of using the letters your opponent doesn't have access to as often as possible. I actually advocate the opposite approach.

Let's use your example:

"I once had a game in which the middle line had the letters W I V E. Obviously, he'd go for WIVE, VIEW and VIEWS. I had an R and a D he did not have. I could counter with VIEWER, VIEWED and INTERVIEW (he had a N as well)."

You're talking about draining the opponent, which is a good thing, but you're going about it the wrong way. Words are resources in Yourletters. See, WIVE and VIEW are both words you can BOTH use. If you use one of them, this takes away a word from the opponent. This is how to drain your opponent, not by using resources he was never going to be able to use anyway. Words such as VIEWER are words that the opponent doesn't have access to, and thus you can use them at any time you want. So you should save them for later, when the opponent has to use his own letters that he has and you don't. If I hadn't used this strategy against Markmoney, I probably would have lost the game.

I would much rather take an extra 10-15 seconds on a turn in order to use my words efficiently, rather than take those 15 seconds away from the opponent's thinking time. Most games are won when the opponent runs out of words. Even timeouts, the reason you win is that the opponent can't come up with a good move in time, because all the good words he can think of have already been used up.

This is assuming we're in a vocabulary war type game as well; I'm completely discounting the possibility that with a little more thinking, I could come up with a really strong word that you can't stop, thus forcing you to cede territory to me. If that's the case, using time to think is an even better option.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
April 12 2014 05:39 GMT
#6
On April 12 2014 11:27 Salivanth wrote:
Solid blog, but I do have some critiques:

Firstly, it's "Salivanth", not "Salvianth".

Secondly, the game between Markmoney and myself that you linked to actually didn't end in a timeout if I remember correctly, even though at one point I was down to 12 seconds of time and Markmoney was down to 11. If it did end in a timeout, that happened when the game was already definitively mine.


Fixed the first and the second. Sorry about the second, I remember watching the rep and reading about the time bank somewhere. Apparently that stuck with me for no reason at all.


Thirdly, I disagree with your idea of using the letters your opponent doesn't have access to as often as possible. I actually advocate the opposite approach.



It seems we're basically on the same page, except for the time per turn. I mixed things up, because I wanted to publish it before the tournament yesterday started. When I was writing this particular adivce I was thinking about two "special" cases, which are somewhat standard for the mid-game so to speak:

1. Your opponent has the S for the plural forms and you do not
2. You still battle for the mid line

Obviously, I was saying use letters he does not have to slightly alter the words with the letters in the mid line you're fighting for - to drain him. The reasoning is quite easy, he can't outsmart you in an anagram war, because he misses several letters.

I'm also aware, that most players, especially the native speakers, would kill me with a larger time bank in the long run. I experienced that vs DatA in the first tournament, he was so much better at building words than me. Still, I improved greatly taking as little time as needed, simply by slightly copying my opponent and immediately sending it back if possible. I guess that was one of the reasons I won against MarkMoney yesterday. Seeing his five minute bank going slowly down while mine was still sitting at five minutes made me feel a lot better about competing with the #1 ladder player in a first round tournament game.

I'll probably re-write this guide in the next days, so that issue is a bit easier to grasp.
reps)Largo
Profile Joined October 2011
Russian Federation192 Posts
April 13 2014 17:30 GMT
#7
Another amazing report.
How one person can be so fine?
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