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I am a brave knight.
This was my game for the Global Game Jam, an activity to make a game in 48 hours. The topic was: "We don't see things as they are, we see them as we are". This is an artistic experiment and would love for you guys to play it. It is a complete 5 minute game. You can play it here!
DOWNLOAD MAC: http://bit.ly/1aWEa6M DOWNLOAD PC: http://bit.ly/1d4nVRQ PLAY WEB: http://bit.ly/L0uNc8 DOWNLOAD LINUX: http://bit.ly/1i4JdUK
GGJ14 Link: http://globalgamejam.org/2014/games/i-am-brave-knight ---------------------------------------------- This weekend was great. I got together with my 2 brothers to create a game for the Global Game Jam in 48 hours. The concept was a weird one, since it is a really open subject that allows you to juggle alot of ideas! The keynote that was given to us said it was a good idea to put stuff you went through to try and things you know to get your ideas accross. We started thinking about the growth of a person during his life, and how his view changes over time.
I hope you like it. Remember, it IS an experiment!
More screens
EDIT: Guys, please share this game if you liked it and can. We want it to be known and will be submitting to gaming competitions/festivals pretty soon, so any help to get the word out is really appreciated!
Official site up! http://www.treeinteractivecr.com/iamabraveknight/
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Worked on this with Zero this weekend. Had a blast, and I'm so proud of this. Brought some people to tears as well, so that's good.
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On January 28 2014 04:40 iPAndi wrote: Worked on this with Zero this weekend. Had a blast, and I'm so proud of this. Brought some people to tears as well, so that's good.
Yep.
Awesome.
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Nice game for one that has been made in 48 hours.
REVIEW + Show Spoiler +Sad story, but it delivers the notion of a circle of life? Not really sure what was the point of it. Had a chuckle when they got married and you had to type in GG. I played the web browser version and at the end and when The MC's kid gets told that he does need permission to go outside, a part of the screen was cut off. 9/10 A short story with a moral that escapes me
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On January 28 2014 06:24 [MD]Frostbite wrote:Nice game for one that has been made in 48 hours. REVIEW + Show Spoiler +Sad story, but it delivers the notion of a circle of life? Not really sure what was the point of it. Had a chuckle when they got married and you had to type in GG. I played the web browser version and at the end and when The MC's kid gets told that he does need permission to go outside, a part of the screen was cut off. 9/10 A short story with a moral that escapes me
+ Show Spoiler +I'd guess the point is exactly what the prompt was, how the scenes were almost identical but what was written (how the protagonist saw them) changed based on who the protagonist was, for example the scene in which he decides to go out then the repeat in which he disciplines his son for doing the same. But I dunno, I just thought it was really well-done, made me sad but I liked it.
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Just FYI, Google Chrome gives a warning on the zip file because it sees the download as sketchy, but can confirm it installed fine without any malicious consequences. Not sure why, I don't see that warning except when surfing the dangerous pirate seas.
I used to be in school for game design, I'll return to this thread with a review of my own, written in the academic standards I can still vaguely recall. Just for fun, of course. The art looks sweet though, I think this is a game my girlfriend will love..
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Any reason why it wants to connect via http ? (port 80)
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No :/ Guess it has to do with Unity engine implementation.
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As a note, IIve gotten 6 people in my family to cry. Oh God what have I created.
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this game is awesome the overall idea is great, especially for a short game.
I especially love the contrast between what you type for the knight in both opening and ending.
+ Show Spoiler + the only part I didn't like is typing RIP for your death, it's the same as your wife and RIP seems a bit less appropriate when you are using it for the character you "control"
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Thanks ETisME! I'm glad you like it! I agree the final word is not the best, we are looking for a replacement!
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Awesome job, man. A great way to address the topic :D
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It's a really nice game/experiment. I like it a lot. The music is well adapted to the tone of the game, and while it makes the player sad, the sadness is never overdone.
I'd criticize the second use of "rip", because it's repetitive, and repetition is something you should avoid if it serves no means in a narration. I couldn't see any in this one, so maybe I'm blind, but I'd still recommend avoiding repetition if only to please blind people
The way the game plays is very good though. The fact that you have to type the meaning of what is happening makes it have a very strong impact on the player, which seems to be the major point of the game. Very well executed.
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Played the game, the ambience is very well done. Unique concept, I liked it a lot.
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boon2537: Thanks!
On January 28 2014 22:25 Verrou wrote:It's a really nice game/experiment. I like it a lot. The music is well adapted to the tone of the game, and while it makes the player sad, the sadness is never overdone. I'd criticize the second use of "rip", because it's repetitive, and repetition is something you should avoid if it serves no means in a narration. I couldn't see any in this one, so maybe I'm blind, but I'd still recommend avoiding repetition if only to please blind people The way the game plays is very good though. The fact that you have to type the meaning of what is happening makes it have a very strong impact on the player, which seems to be the major point of the game. Very well executed. Agreed! We will change the word to another one
Khenra: Thanks a lot! Glad you liked it.
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Very enjoyable and original!
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Italy420 Posts
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Oh, and a random comment: "Committed" is spelled with two t's (regarding the last picture in the OP). Just something you might want to change in future versions of the game
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