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Active: 2020 users

Devil's Advocate: Forcefields are awesome - Page 3

Blogs > SiskosGoatee
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awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 13 2014 22:11 GMT
#41
I 100% agree. Forcefield is a fun, well-designed spell. You'll never convince the Protoss haters, but thankfully Blizzard ignores them and always will
He drone drone drone. Me win. - ogsMC
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
January 13 2014 22:38 GMT
#42
I hate forcefields so much. Forcefields + warpgate is the reason why protoss is a broken boring race to play against and watch (IN MY OBVIOUSLY BIASED OPINION)

Forcefields destroy the game.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-01-13 23:57:24
January 13 2014 23:55 GMT
#43
Forcefield is not the problem, sentries are the problem because you can mass them early game and have them gather energy. It makes timing attacks with sentries very potent, yet they are fairly weak outside that timing window. And forcefields are pretty silly when you can cast so many of them.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2014-01-14 00:01:41
January 14 2014 00:00 GMT
#44
Forcefields are bad because you can't do anything about them, period. The only counter is massive units, which don't come into play soon enough to make a difference. I'd go as far as saying they're the most frustrating part of playing Protoss - they prevent you from being able to attack Protoss by ground indefinitely, or slowly have your army destroyed without being able to do anything about it if you're defending. The only real answer to forcefields is to attack via air (including drops), but that's terrible design...
All we have to decide is what to do with the time that is given to us.
EmNGiantNome
Profile Blog Joined October 2012
United States126 Posts
January 14 2014 01:29 GMT
#45
forcefields are anti micro. you cast them and then the other guy cant do anything. its kinda silly
ledarsi
Profile Joined September 2010
United States475 Posts
January 14 2014 02:13 GMT
#46
I agree with you on all points, but I still think forcefields are bad.

How, you ask? The problem isn't that forcefields are bad from the perspective of the user. They do indeed have a huge amount of skill and finesse, and they are a valuable asset that costs resources but does not do damage, slowing down combat and making it more tactical.

But all of that gets eaten by the simple fact that there is zero counterplay possible. The outcome of the forcefield is determined absolutely by the Protoss using them, and the other player has no way of interacting with that choice whatsoever.

Granted, it is possible for Massive units to instantly destroy forcefields. So it's not entirely correct that there is no counterplay possible. But that counterplay is only available if a player's army contains a Massive unit, and it is also really trivial counterplay which then completely obviates forcefield, again with no counterplay possible.

So what I would suggest is, what if forcefield were destructible? Give it a large amount of HP and perhaps a significant amount of armor, but if it takes more damage than it has HP, it disappears. Leave its duration as an additional limitation. The forcefield could easily be given enough HP and armor that a very small group of units won't be able to destroy it quickly, and it only lasts a certain amount of time anyway.

What this would do is create counterplay between the forcefield user and the player being forcefielded against. Yes, the forcefields block the path. But it is possible to attack the forcefield to try and break through. This pulls damage away from combat units, but could allow the other player to close to range despite the forcefields. Focus firing a hole in a forcefield line would then prompt a cast of another forcefield in its place.

With destructible forcefields, both sides have moves to make which will affect what both players do. Forcefield as it now stands is almost completely absolute, and there is nothing the other player can do.
"First decide who you would be, then do what you must do."
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
January 14 2014 03:22 GMT
#47
I'm betting on forcefield from mothership core 50 energy. protoss need to choose whether to overcharge, ff, or to recall!
When cats speak, mice listen.
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 11:35 GMT
#48
Yeah, forcefields aren't so bad, though I definitely would prefer some (high)HP/neutral (no autoattacking) version of them, to get some form of interaction with them going.
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 14 2014 17:02 GMT
#49
On January 14 2014 03:47 Squat wrote:
I never realized there were so many Romanians on TL.


roflmao
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2014-01-30 04:50:36
January 30 2014 04:29 GMT
#50
Forcefields do necessitate more emphasis on positioning before fights and are hard to use well, but once the fight has started they kind of ruin the ability of the opponent to change the outcome of the fight. If force fields are good, all the opponent can do is focus fire specific units, they can't really move anywhere or do anything. If they're bad, the protoss gets run over easily.

On January 14 2014 06:59 aZealot wrote:
Show nested quote +
On January 14 2014 06:43 Entertaining wrote:
I dont understand how everyone is in agreement that starcraft 2 sucks yet people still play it.


People rarely talk at length about good things, dude. Rather, people like to bitch, moan and complain. Hence, forums (especially like this one) where people like to talk about stuff tend to attract more of the complainers. The serial complainers on TL are a small part of the overall TL community itself a small part of the SC2 community. Don't fuss the whiners.

Personally, I play SC2 because I really like the game. It is a well designed and well balanced game.

It may just be that quite a few other people feel the same way. They just don't post about it.

I don't think people criticize forcefields just because teamliquid is a forum. Dota 2 and BW don't have nearly the same proportion of "complainers." I think there's a reason for this: there is a large population of people that think SC2 could be greatly improved and they're active in saying so in the hope that Blizzard will change the game.

I can only speak for myself but the reason I post stuff like this is because I would enjoy SC2 more if they made changes I'm advocating. Maybe that's wishful thinking, but I don't do the same thing on the Dota 2 forums because I really like the way IceFrog handles the game.
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