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Being a foreigner right now - and ACL Brisbane

Blogs > PiGStarcraft
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PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2013-04-23 15:51:45
April 23 2013 15:50 GMT
#1
This blog is about what being a Starcraft II progamer outside of Korea (Australia for me) means right now, and the challenges we face ahead. This blog is written in the context of the weekend I just had at ACL Brisbane. This was the first big event for HotS (in Australia) and kicked off the SEA SCII season. This was written before the WCS NA Qualifier but just got around to posting it.

Competition, Exposure and Personality

Right now Starcraft is in a very scary place. HotS is out and it is a much more competitive game than WoL. It provides so much more room for micro, multitasking and variety in strategy that it has shattered the skill ceiling and built a skyscraper where the ceiling once ended on the 6th floor. The Koreans have already scrambled up to the 12th floor. Most of the foreign scene is barely out of the 5th floor. A scene that was dominated by ESF Koreans with relaxed training schedules is now inundated with KeSPA Koreans whom are the spitting image of professionalism and competition. An entirely new tier, completely above the former gods of Starcraft, has opened up and it has left the foreign scene in a very scary place.

As important as personality is in building sports-personalities, most events do very little to build up the players. Many fans care more about the commentators of a tournament rather than the players. The foreign community has grown to enjoy the high quality production that is the GSL and adapted to watching alien personalities so long as they are commentated by lovable and intelligent foreigners. Once in a while at an MLG or a Dreamhack a story unfolds of a Stephano or Thorzain slaying his way through this slew of Koreans and we feel a whole new level of excitement take over us. In the following days we absolutely devour anything that tells us more about who these players are and what they think about anything and everything.

Where am I going with all this? Well, here we stand in a world where most foreign players struggled to gain the level of exposure that even B-grade Koreans held, and now we are shown a new game where the skill ceiling appears to be limitlessly higher and a whole new tier of Koreans has been unleashed on the scene. To top this off, WCS 2013 was announced 2 weeks ago with little warning and the details un-finalised. It was revealed that the 2012 system that found national champions all over the world would be replaced by a 3-continent system, just European, North American and Korean leagues. No New Zealand champion, no Australian Champion, no Singaporean Champion. SEAtizens would be forced to compete in the incredibly stacked Korean qualifiers or play in the North-American competition in the dark hours of the early morning. The European League is ruled out by unplayable latency, yet both the others will still incur a latency disadvantage. With the American competition as our only realistic option, we are forced to accept a latency and timezone disadvantage.

We are then told that there will be a horde of Koreans competing in the North American competition. There is no region lock and players can play wherever they wish. The Koreans are spreading themselves across all 3 continents to increase their chances of winnings and so our major competitive outlet is now obscured by a third hurdle.

Time to Step Up

This is a scary time for a professional Australian Starcraft player. The future holds hope of region-locked tournaments, but for the moment that is just a hope. The organisation of the new WCS format promises doppleganger GSL's to be set up in Europe and North America. The advantage of teamhouses, constant exposure and reliable, high quality production is a huge pull. It screams of growth in the exposure of the foreign scene and with that growth more opportunities for progamers. However there are growing pains. The competition in Korea is at an all time high, with a brand-new game being competed amongst by well over a hundred pro players living in teamhouses and training long, hard hours. At this time our chance for exposure is highest, but we must rise to the challenge. If we cannot win games and sets against this competition the opportunity will be wasted. Further, as players from one of the forgotten corners of the globe, we must fight our way into this competition to even gain a chance to play on this new stage, and that looks to be a harder battle than it ever was before.

My own development and ACL

At this frightening time, the 2013 SEA Starcraft season kicked off with a bang at ACL Brisbane. In the lead-up to the event I trained quite hard. In truth, my training has steadily become more and more professional since Korea and I was hitting 30 games a day without stressing myself from practice. Nonetheless there was stress, and a good deal of it. I had to do well at this event. The competition at ACL would be the Mr Potato Head compared to the Buzz Lightyear of WCS. If I couldn't do well here then the coming year was not looking so great for me. I didn't need to win, it's a new game with wild strategies, but I needed to see a huge improvement in my mental, mechanical and strategical gameplay as compared to 2012.

I showed up to Brisbane with roughly 10 A4 pages of notes on build orders, more then I'd ever had before. Some of you may be familiar with my sort of improvement as a player who used to have 1 build for each matchup that I would execute repeatedly until I knew every situation intimately. When I realised I was being blind-countered due to predictability I learnt a few cheeses to mix into my play. However they were ridiculously all-in and my transitions were non-existent. I would rarely hit a timing before I had a huge economic lead, and was completely uncomfortable swapping between aggression and defence. Nonetheless having practiced these one-dimensional and limited styles, they gave me some success, in part due to the strength of the WoL Infestor. This tournament I came in with a much bigger playbook, and planned to make use of it.

As time has gone by I feel I've developed the ability to transition somewhat smoothly in and out of cheesy or aggressive builds, using Life as the model to base my play around. I got two accounts on Korea to rank 1 masters, one using mostly aggressive or cheesy openers and the other with more macro-oriented play. I was finally at the point where I would almost exclusively play GM players and regularly run into a variety of top streaming Koreans and have good games, even winning a decent number. Now, with dozens of builds at my fingertips and a good amount of practice under my belt I felt in shape to test my skill.

With the weight of my hopes for this ACL on my shoulders I actively focused on staying more reserved in conversations, avoiding long talks with people and tried to spend as much time in the quiet, with noise-cancelling headphones on or sitting and watching replays or listening to music. In the past I've been extremely sociable, loving interacting and chatting with everyone, cheering on players in the other matches and rarely bothered watching replays after games. However, I now know how these events can drag on and how fatigued I can get later in the day. So I focused on conserving energy and avoiding junk food as much as possible. Thankfully, Shinkz from Exile5 not only let me and Dot stay at his apartment but he also bought me apples, bananas and some Asian takeout that was far better than the standard LAN KFC or Maccas run. This was especially preferable to Dot's idea of snacks, she brought: Snakes, Chocolate and chocolate muffins!

I avoided these as much as possible. Without the processed sugar highs and lows and by conserving my energy I found myself in much better physical and mental condition whenever I had to play my matches. Less nerves and more focus made me feel much better.

My results on the day

At the end of the day my play at the event was a massive step forward and half-a-step back. I felt very strong against Terran and Protoss even though the usual LAN-jitters made some games feel much sloppier then my ladder practice back home. I was happy that I was able to make comebacks, incorporate early-pools and generally keep my multitasking up throughout the games, compared to 2012 where I would often barely scrape victories (and often lose convincingly) against the Terran and Protoss in SEA, and be dominated outside of SEA, despite how "imba" zerg was. Now in HotS, where Zerg is supposedly weaker, I feel much happier in the gameplay and the options available to me and this seems to be reflected in a huge jump in my ZvT and ZvP confidence.

Yet when push came to shove and I was forced to play tough opponents in ZvZ, my old specialty, I didn't deliver. NXZ defeated me 2-0 in groups with a game 2 where I scored a massive 12 drone kills with a 4 baneling pressure and yet was slaughtered by the counterattack. Later in the game, after a ling runby, I never remembered to put drones back on gas in my main and, whilst I was proud of my muta and ling counterattacking, my priorities and overall game-sense were off. The one thing I can say about this series is that rather than be mad at my loss, I watched the replay immediately and realised that my key downfall lay in a habitual supply block at 44/44 right as the counter came. Since then I haven't been supply blocked at this count. Learning from all my losses... finally.

As the finals came around I was confident but, as it turned out, Kingkong just seemed to have my playbook. I won't go into many details except that my scouting and multitasking was a little off, and that's all he needed to make me look silly. I took certain things for granted and every time seemed to be wrong about my assumptions. Essentially, KingKong knew exactly how to dismantle my play and never even let me get into stride. He anticipated my aggression and surprised me with his own in almost every game. I got overly stiff in my play and began second-guessing my decisions, something one can never afford in ZvZ. And so I was crushed. The upside was despite the crushing shame of losing 0-4 to KingKong, I opened the replay immediately and studied what my opponent had done and what I had failed to do. I identified exactly what went wrong, committed it to memory and since have avoided those same errors.

The future

At the end of the day people tried to comfort me with news that KingKong still practices with his old teammates back at Startale, such as Life and Curious. I already knew KingKong was a fantastic player though, and I didn't need to hear that to know. I saw real art in his play and a unique perspective which one can't really understand until they've been dismantled by it. I also know I need to surpass his level if I want to achieve my goals in Starcraft. Quite a few people congratulated me on being "the top placing Australian" or the "top placing non-Korean". But this year, those words mean nothing. This year, Koreans are truly merged with the foreign scene and I won't settle for second behind a player whom hasn't enjoyed a Korean practice environment for the last year. The time when we could be happy with that sort of result is over, it's now time to eat and breathe Starcraft, and if I have to starve, then so be it.


I just want to say a huge thanks to Shinkz for letting myself and Dot crash at his place for the duration of ACL. I also want to note that ACL Brisbane was amazingly well-run and still maintains its place as the only major event I've ever attended where players are paid on the day or within a week. The setup for spectators at this event was fantastic despite the venue being quite small. The atmosphere was electric and I'd like to thank all the volunteers, admins, staff and everyone that worked to make it a possibility. Thanks to my team and sponsors, Exile5, Western Digital, Nvidia, Cooler Master, CMStorm, iinet and Gigabyte Notebooks

****
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
DavoS
Profile Blog Joined October 2012
United States4605 Posts
April 23 2013 16:58 GMT
#2
Huh. it never occurred to me that hanging out with other pro's and meeting fans would take a toll on one's energy too, especially when you get an MLG sort of event that goes on for 8 hours.
Have you considered having to move to America or Korea to compete, maybe even join a better team environment. It's tough, but the Koreans are looking like they're getting ready to do it
"KDA is actually the most useless stat in the game" Aui_2000
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
April 23 2013 23:19 GMT
#3
Some candid truths in there that made it interesting to read.
Yokwe
Profile Joined December 2012
United States35 Posts
April 24 2013 00:44 GMT
#4
Do you ever feel like you've hit a personal skill ceiling and all improvement after hitting that ceiling will be very little? If so how long did it take to hit that "skill ceiling" and what are your thoughts on "new" players like Life who are 15-17 yet seemed to get very good relatively fast.
"Pudding...wait for it....pops." - Bill Cosby
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2013-04-24 02:41:23
April 24 2013 00:54 GMT
#5
On April 24 2013 01:58 DavoS wrote:
Huh. it never occurred to me that hanging out with other pro's and meeting fans would take a toll on one's energy too, especially when you get an MLG sort of event that goes on for 8 hours.
Have you considered having to move to America or Korea to compete, maybe even join a better team environment. It's tough, but the Koreans are looking like they're getting ready to do it

Yeah a lot of these events go on for 12 + hours and when your tournament life can hang in the balance in every match the pressure combined with playing your best and the interaction can be draining. It's normally something I ignored as I love interacting with people but I think one needs to be really smart to maintain their condition in this environment.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Ireniicas
Profile Joined April 2013
66 Posts
April 24 2013 01:02 GMT
#6
Blizzard have really hurt the Foreign scene. I see little hope for it in the next 2 years
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
April 24 2013 01:07 GMT
#7
On April 24 2013 09:44 Yokwe wrote:
Do you ever feel like you've hit a personal skill ceiling and all improvement after hitting that ceiling will be very little? If so how long did it take to hit that "skill ceiling" and what are your thoughts on "new" players like Life who are 15-17 yet seemed to get very good relatively fast.


I feel like most of these barriers are either self-imposed or environmental. In that, for myself my skill stagnates most when I am busy earning money travelling about to lots of local events in Australia and spending a lot of time coaching, streaming and making videos/content rather than devoting purely to practice.

I feel when I put all my time into just practice and i constantly seek knowledge in gameplay and to understand new strategies and overcome that inbuilt progamer stubborness than improvement is constant. Of course one of the things about SC is that everyone is improving constantly so you have to be improving faster than most to move up the "ladder" of pros.

SC2 was my first competitive game and I admit I wasn't conditioned for long practice nor did I understand the game very well at first. I feel I've steadily learnt so much more about understanding and improving at the game that it's been this constant journey. Of course it can be daunting when you're always being compared to Koreans that have this really great environment for learning, it's not perfect monetarily for them, but it does provide them a really sick training environment. As a result it really will take a special level of intelligence and effort to catch up and overtake the Koreans, but that's basically what I'm dedicating to now.

Something you notice is when you go from playing 20 games every day to playing 40 every day and literally focus 90% of your time on practice you are just so honed in on the game and its strategy that I feel improvement is almost self-propelling (as long as you have a positive mindset). So when I see these young players improve so fast it makes perfect sense. They just hone in so hard on the game and devote so much of themselves to it that they improve drastically. There's a New-Zealand player called Petraeus who was one of the highest foreigners in the WCS AM Qualifier and consistently does well despite practicing in a country with a tiny LAN scene and a horrible connection to every server (250ms+). He's quite young but is just so dedicated to the game that his improvement has been drastic. I just imagine this sort of motivation and single-mindedness in a Korean team house and I can see just how Life got to be so amazing a player. So ultimately I think it's easier for young players to hone in on the game, but I think older players can do it too, they just tend to have more other commitments and lifestyle choices they need to ignore to become the best.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
weeties
Profile Joined June 2012
Australia8 Posts
April 24 2013 02:39 GMT
#8
really great post Jared, good luck!
Yokwe
Profile Joined December 2012
United States35 Posts
April 24 2013 03:07 GMT
#9
Oh I see, thanks for the great write up and answering my questions.
"Pudding...wait for it....pops." - Bill Cosby
J0my
Profile Joined April 2012
Australia9 Posts
April 24 2013 03:14 GMT
#10
I watched ACL Brisvagas, It was very nicely ran, even with the down time and waiting for others to finish the games, they would move the cameras so we could see the people play their games, was a nice touch. Your run was beastly and i remember seeing you just waiting for Rossi to tap out of that last game with a gtfo gg . For the MLG quals I remember Rossi saying his first 2 opponents were silver and plat, can't beleive they would not have some imposed league requirement like the code A quals do (theirs are masters with 200 points).

Its nice to see you do well Pig been following for a while ^_^ Hope you can find your place in sc2 and do well!
HobyHarro
Profile Joined February 2013
United States30 Posts
April 24 2013 03:48 GMT
#11
A very interesting read. Thanks for posting.
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
April 24 2013 05:09 GMT
#12
Interesting to hear your perspective on how HotS has changed the foreigner-korean skill gap!
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
April 24 2013 05:19 GMT
#13
On the NA server I feel like the ladder is less competitive. I'm playing against gm and high masters players. I've played quite a few games where I had to watch the replay to find out why my opponents army was so small thinking they were hiding something and nope, they were floating 2400 minerals with 120 supply.
seupac
Profile Joined January 2011
Canada148 Posts
April 24 2013 05:41 GMT
#14
great post, gained a fan in me!

i feel like your outlook on training is getting close to the mentality required to catch up to koreans and it will serve you well. everyone focuses relentlessly on the whole "8 hours a day work ethic" nature of korean training to be the reason they dominate but anyone familiar with top level competitive sports knows that practice is FAR from everything (dont eat the snakes!!).

foreigners in general still treat starcraft 2 like a serious videogame, but koreans approach it as anyone would approach a high level sport. food and monitoring what you eat is SO important, mental health and well being is easily as important as practice, and the impact teamwork and support in individual sports cannot be overestimated. The team soccer games and activities aren't just there for recreation time, the cook isnt just there to give them more time to practice, and the teammates aren't just practice bots.
Maynarde
Profile Joined September 2010
Australia1286 Posts
April 24 2013 06:22 GMT
#15
Great blog man hope it inspires some of our locals
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Epithet
Profile Blog Joined February 2010
United States840 Posts
April 24 2013 06:58 GMT
#16
Great blog. Good luck in the future.
YellOw, Reach, & Nal_Ra Hwaiting!!
vienna_k
Profile Joined October 2011
Austria12 Posts
April 24 2013 09:28 GMT
#17
Great blog! Thanks for writing :D
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 24 2013 09:56 GMT
#18
Awesome blog PiG! Good to see a positive opinion on foreigners being able to challenge Korean players!
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
2ezy
Profile Joined October 2012
Australia17 Posts
April 24 2013 10:39 GMT
#19
Good luck Pig
Twoezy.
Japhybaby
Profile Blog Joined February 2013
Canada301 Posts
April 24 2013 13:58 GMT
#20
This is an excellent post! I will be watching out for you, though I tend to follow the competitive scene less than i watch random streams trying to improve my own play.

How has heart of the swarm raised the skill ceiling?

One thing i notice about Koreans is that their in game control is always really clean. You don't see as many misclicks on the minimap. Mechanics must be a fundamental in the korean scene.
hold on! i'm callin' you back to the pool, and we'll dazzle them all!
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