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Being a foreigner right now - and ACL Brisbane - Page 2

Blogs > PiGStarcraft
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Xahhk
Profile Joined April 2010
Canada540 Posts
April 24 2013 16:05 GMT
#21
On April 24 2013 22:58 Japhybaby wrote:
This is an excellent post! I will be watching out for you, though I tend to follow the competitive scene less than i watch random streams trying to improve my own play.

How has heart of the swarm raised the skill ceiling?

One thing i notice about Koreans is that their in game control is always really clean. You don't see as many misclicks on the minimap. Mechanics must be a fundamental in the korean scene.


More stuff to control. More builds and strategies to worry about. Deadly units on every race. How is that not obvious?
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
April 25 2013 00:14 GMT
#22
You just gained another fan.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
PiGStarcraft
Profile Blog Joined December 2010
Australia1001 Posts
April 25 2013 02:50 GMT
#23
On April 24 2013 22:58 Japhybaby wrote:
This is an excellent post! I will be watching out for you, though I tend to follow the competitive scene less than i watch random streams trying to improve my own play.

How has heart of the swarm raised the skill ceiling?

One thing i notice about Koreans is that their in game control is always really clean. You don't see as many misclicks on the minimap. Mechanics must be a fundamental in the korean scene.


There's so many more strategies available now that players can't blindly go for a certain build and just hope it's good against their opponents. As a result there is much more constant scouting, tech-switching and adjusting of play.

The other big part is the way the new unit compositions interact. Units like swarm-hosts take constant apm on both sides of the equasion with the opponent needing to pull away from locusts and storm them down, looking for opportunities to jump on the swarm hosts, meanwhile the zerg has to babysit them constantly and keep them moving to be most effective. Widow mines are another unit that result in a huge constant micro battle throughout the game and HT vs Viper mechanics are things all which allow faster, more skilled players to show their worth.

All in all there's just a hell of a lot more things you can and should be doing
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 25 2013 04:16 GMT
#24
Great write-up. Interesting to hear the theory that HotS significantly raised the skill ceiling. I don't think I see it in all matchups. As just one example, take the Rain vs Innovation series in GSL RO32. Was pretty much pure WoL other than the mothership core.
PiGStarcraft
Profile Blog Joined December 2010
Australia1001 Posts
April 26 2013 03:41 GMT
#25
On April 25 2013 13:16 Doodsmack wrote:
Great write-up. Interesting to hear the theory that HotS significantly raised the skill ceiling. I don't think I see it in all matchups. As just one example, take the Rain vs Innovation series in GSL RO32. Was pretty much pure WoL other than the mothership core.


I can't speak to much to the non-zerg matchups. Everything Zerg or vs Zerg has a higher skill ceiling in my experience. I think speed medivacs have shown protoss need to be faster getting on top of drops and there seems to be some fancy tricks such as dropping ghosts on top of protoss armies to EMP and so on. For the Protoss players I believe their skill ceiling is probably raised due to more options being available allowing more opportunities for battles in multiple spots on the map and so on. Would have to ask top Protoss and Terran players for more info though. Personally I already feel like Terran had a huge skill ceiling in WoL.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
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