I hate Hellbats
Blogs > Fencar |
Fencar
United States2694 Posts
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FlaShFTW
United States9947 Posts
On April 22 2013 13:26 Fencar wrote: I hate them because you can micro Zerg units more than Hellbats. (Dropship micro doesn't count, you can do that with any unit) I don't understand what you mean by this. I hate them because Mech uses them as a crutch in TvZ and TvP. I mean, every comp has a crutch i guess. i still dont understand (i guess im jsut stupid) I hate them because they make Mech OP in direct engagements. (impossible to get to the tanks in the back) flank? and if not possible then go to mutas? I hate them because of their name. lol ok I hate them because they're biological 'so they can be better used with bio'. yeah this is a legitimate concern I hate them because they two-shot workers and Zerglings by default. vultures did that back in BW imagine 4 vulture run-bys back in the day. I hate them because they don't benefit from the Infernal Pre-Igniter upgrade. I wish Blizzard would nerf them. Make them armored. Nerf their HP. Nerf their damage. Remove the Biological tag. nerf yes. damage yes. hp a little bit. armored and bio are pretty much the opposites. u have to have one or the other. I wish Blizzard would buff Tanks instead to help Mech. tanks are already good enough tbh. I wish Blizzard would do something with them, because I can't stand the fact that Mech needs them as a crutch, if for no other reason. | ||
Fencar
United States2694 Posts
1) I mean that just about every Zerg unit has more micro potential than the Hellbat does. 2) Hellbats are just ridiculously good in stats. 135 HP, two-shotting Zerglings and workers with AoE, and large damage vs other things too? If Tanks were any good, Mech would be OP with both the Tank and Hellbat. Think of it this way, with Bio, yes Marines are very strong, but at the same time the rest of the units can hold their own, albeit at a reduced effectiveness. Meanwhile, with Mech, Tanks are essentially useless without a bunch of Hellbats in front. 3) I meant in TvT. Obviously it's not OP anywhere else in direct engagements, and in TvT you can still circumvent using Medivacs, but it's extremely frustrating. 4) Yes. 5) This is with AoE, and by default, and they're extremely strong in direct engagements on top of that. 6) I really mean choose from any of those, pick one or more. Of course implementing all of them would be bad. 7) How are they good enough already? Without a meat shield of any kind they're absolutely terrible. With a meat shield they're only mediocre. I may as well go Marauder/Hellbat in TvP. | ||
jrkirby
United States1510 Posts
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Nightsz
Canada398 Posts
Aside from that, if tanks were buffed. TvT would be changed forever man. No more bio vs mech plays | ||
Fencar
United States2694 Posts
On April 22 2013 13:55 Nightsz wrote: Its a nice change for once that terran finally gets a unit that doesn't require micro :D Aside from that, if tanks were buffed. TvT would be changed forever man. No more bio vs mech plays Try 50% more health on Hellions, plus if those Hellions start dealing damage, you're in for a world of hurt even if you're using Marauders instead of Marines. | ||
Qwyn
United States2779 Posts
Hellbats are the epitome of Blizzard's retarded counter system. | ||
Daswollvieh
5553 Posts
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Advantageous
China1350 Posts
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Desertfaux
Netherlands276 Posts
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ZenithM
France15952 Posts
I think hellbats are fine. As someone who likes to micro a lot, I don't use hellbats very often, because you don't gain enough by microing them for my taste. | ||
AnachronisticAnarchy
United States2957 Posts
On April 22 2013 14:50 Daswollvieh wrote: I like hellbats, because they force the enemy to micro. When are you saying they cause more micro for their opponents? Because I'm thinking of several situations in which they actually reduce micro by forcing the opponent to go for boring units | ||
ZenithM
France15952 Posts
On April 22 2013 21:46 AnachronisticAnarchy wrote: When exactly do they cause more micro for their opponents? Because I'm thinking of many situations in which they actually reduce micro by forcing the opponent to go for boring units They force to kite? Which Zerg never had to do (except with Broodlords, rofl). That's precisely the problem. Hellbats are useless if your opponent is mechanically sound enough to kite consistently your stuff and do other things at the same time. | ||
Narcind
Sweden2489 Posts
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Shellshock
United States97274 Posts
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docvoc
United States5491 Posts
A bit aggressive, but this is similar to what I got out of the post . | ||
GTPGlitch
5061 Posts
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Psychobabas
2531 Posts
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radscorpion9
Canada2252 Posts
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Fencar
United States2694 Posts
On April 23 2013 03:49 radscorpion9 wrote: As a recent zerg player who switched to terran, I'm glad hellbats exist . They really make zergling/baneling muta battles seem more fair. Most of the engagements I watch on Demuslim's stream seem to be pretty even for both sides. Fair =! exciting. Imagine if in TvT people always had to build Hellbats- but the most you can micro with them is to put them in front of your Marines and to spread them against Tank splash. Completely useless. Now think of the player who doesn't build Hellbats losing horribly, just because he didn't build Hellbats. That's pretty much how the Hellbat works with Mech right now. Terran may as well go Marauder/Hellbat, since positioning doesn't matter so long as you have Hellbats in front of your Siege Tanks, and it's why I hate the unit. | ||
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