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I hate Hellbats - Page 2

Blogs > Fencar
Post a Reply
Prev 1 2 All
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
April 23 2013 02:13 GMT
#21
I felt the same hatred for infestors in WOL, it's okay you get over it and learn to deal with a shitty unit ;(
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Epishade
Profile Blog Joined November 2011
United States2267 Posts
April 23 2013 21:58 GMT
#22
I hate hellbats as much as the next guy.

[image loading]
Pinhead Larry in the streets, Dirty Dan in the sheets.
WalkinDead
Profile Blog Joined February 2013
88 Posts
April 24 2013 00:13 GMT
#23
On April 22 2013 13:26 Fencar wrote:
I hate them because you can micro Zerg units more than Hellbats. (Dropship micro doesn't count, you can do that with any unit)

I hate them because Mech uses them as a crutch in TvZ and TvP.

I hate them because they make Mech OP in direct engagements vs Bio. (impossible to get to the tanks in the back)

I hate them because of their name.

I hate them because they're biological 'so they can be better used with bio'.

I hate them because they two-shot workers and Zerglings by default.


I hate them because they don't benefit from the Infernal Pre-Igniter upgrade.


I wish Blizzard would nerf them. Make them armored. Nerf their HP. Nerf their damage. Remove the Biological tag.

I wish Blizzard would buff Tanks instead to help Mech.

I wish Blizzard would do something with them, because I can't stand the fact that Mech needs them as a crutch, if for no other reason.

but you would like them if they DID benefit from the pre-igniter upgrade and 1 shotted workers and zerglings by default?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 24 2013 05:03 GMT
#24
On April 24 2013 09:13 WalkinDead wrote:
Show nested quote +
On April 22 2013 13:26 Fencar wrote:
I hate them because you can micro Zerg units more than Hellbats. (Dropship micro doesn't count, you can do that with any unit)

I hate them because Mech uses them as a crutch in TvZ and TvP.

I hate them because they make Mech OP in direct engagements vs Bio. (impossible to get to the tanks in the back)

I hate them because of their name.

I hate them because they're biological 'so they can be better used with bio'.

I hate them because they two-shot workers and Zerglings by default.


I hate them because they don't benefit from the Infernal Pre-Igniter upgrade.


I wish Blizzard would nerf them. Make them armored. Nerf their HP. Nerf their damage. Remove the Biological tag.

I wish Blizzard would buff Tanks instead to help Mech.

I wish Blizzard would do something with them, because I can't stand the fact that Mech needs them as a crutch, if for no other reason.

but you would like them if they DID benefit from the pre-igniter upgrade and 1 shotted workers and zerglings by default?

No.

What I really want is for their damage to be nerfed so that they 3-shot workers, and benefit from BFH like they used to in the beta, and then get enough damage to 2-shot workers.
This is my signature. There are many like it, but this one is mine.
WalkinDead
Profile Blog Joined February 2013
88 Posts
April 24 2013 22:30 GMT
#25
On April 24 2013 14:03 Fencar wrote:
Show nested quote +
On April 24 2013 09:13 WalkinDead wrote:
On April 22 2013 13:26 Fencar wrote:
I hate them because you can micro Zerg units more than Hellbats. (Dropship micro doesn't count, you can do that with any unit)

I hate them because Mech uses them as a crutch in TvZ and TvP.

I hate them because they make Mech OP in direct engagements vs Bio. (impossible to get to the tanks in the back)

I hate them because of their name.

I hate them because they're biological 'so they can be better used with bio'.

I hate them because they two-shot workers and Zerglings by default.


I hate them because they don't benefit from the Infernal Pre-Igniter upgrade.


I wish Blizzard would nerf them. Make them armored. Nerf their HP. Nerf their damage. Remove the Biological tag.

I wish Blizzard would buff Tanks instead to help Mech.

I wish Blizzard would do something with them, because I can't stand the fact that Mech needs them as a crutch, if for no other reason.

but you would like them if they DID benefit from the pre-igniter upgrade and 1 shotted workers and zerglings by default?

No.

What I really want is for their damage to be nerfed so that they 3-shot workers, and benefit from BFH like they used to in the beta, and then get enough damage to 2-shot workers.

why 3 shot? That's an odd number to have in a medvac, 3 hellbats that do as much damage as hellions but are slower then them
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
Last Edited: 2013-04-25 00:13:55
April 25 2013 00:13 GMT
#26
They should be able to fly too! They're 'bats' right?
http://us.battle.net/d3/en/profile/Davlok-1847/career
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
April 25 2013 00:17 GMT
#27
On April 25 2013 09:13 Burrfoot wrote:
They should be able to fly too! They're 'bats' right?


A hellbat should fly like a bat out of hell.
WalkinDead
Profile Blog Joined February 2013
88 Posts
April 25 2013 02:52 GMT
#28
On April 25 2013 09:17 SnipedSoul wrote:
Show nested quote +
On April 25 2013 09:13 Burrfoot wrote:
They should be able to fly too! They're 'bats' right?


A hellbat should fly like a bat out of hell.

a compromise, they do less damage but they fly like a bat!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 25 2013 03:57 GMT
#29
On April 25 2013 07:30 WalkinDead wrote:
Show nested quote +
On April 24 2013 14:03 Fencar wrote:
On April 24 2013 09:13 WalkinDead wrote:
On April 22 2013 13:26 Fencar wrote:
I hate them because you can micro Zerg units more than Hellbats. (Dropship micro doesn't count, you can do that with any unit)

I hate them because Mech uses them as a crutch in TvZ and TvP.

I hate them because they make Mech OP in direct engagements vs Bio. (impossible to get to the tanks in the back)

I hate them because of their name.

I hate them because they're biological 'so they can be better used with bio'.

I hate them because they two-shot workers and Zerglings by default.


I hate them because they don't benefit from the Infernal Pre-Igniter upgrade.


I wish Blizzard would nerf them. Make them armored. Nerf their HP. Nerf their damage. Remove the Biological tag.

I wish Blizzard would buff Tanks instead to help Mech.

I wish Blizzard would do something with them, because I can't stand the fact that Mech needs them as a crutch, if for no other reason.

but you would like them if they DID benefit from the pre-igniter upgrade and 1 shotted workers and zerglings by default?

No.

What I really want is for their damage to be nerfed so that they 3-shot workers, and benefit from BFH like they used to in the beta, and then get enough damage to 2-shot workers.

why 3 shot? That's an odd number to have in a medvac, 3 hellbats that do as much damage as hellions but are slower then them
They do have more HP, plus a shorter cool down on their attack.
This is my signature. There are many like it, but this one is mine.
SsDrKosS
Profile Joined March 2013
330 Posts
Last Edited: 2013-05-20 11:15:52
May 20 2013 11:06 GMT
#30
Maybe this is another QQ from noob, but how come a 'hellbat' can be healed? I mean this is the first-ever unit in Starcraft history(from SC1!) that is both bio-mechanical, then can be transform into mechanical and vise versa!!! Is it even logical? A factory unit (Factory in default, should produce ONLY MECH) can be biological like Barrack units? So I think hellbat should not have Bio tag! (or somebody has to say about why Viking in ground mode and it is not bio-mechanical...)

And how come it GAINs health when transformed? Viking doesn't get any extra hp but this factory unit can? Can anyone explain this to me? (no random post like "stop QQing noob" or "Don't play SC2" please )
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