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Can't figure out the math to this iphone game.. - Page 2

Blogs > FalconPunch
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WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 14 2013 21:21 GMT
#21
On March 15 2013 02:23 MidnightGladius wrote:
Hold on, let me make sure this is clear. The store doesn't actually sell you items, it sells you $5 tickets for a chance at one of N items? And you can't trade or sell off duplicates of items you get?

Math aside, that seems like a really sketchy way to design a market :/

they are preying on people's urge to gamble. Its soooo much more fun when you actually get a rare item for cheap (but usually people dont get it).
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
FalconPunch
Profile Blog Joined November 2010
United States134 Posts
March 14 2013 21:42 GMT
#22
On March 15 2013 02:23 MidnightGladius wrote:
Hold on, let me make sure this is clear. The store doesn't actually sell you items, it sells you $5 tickets for a chance at one of N items? And you can't trade or sell off duplicates of items you get?

Math aside, that seems like a really sketchy way to design a market :/


So if you want to get the best items, yes you need to gamble for them pretty much. It is quite pricey, but this is a business model that a lot of successful iphone games use I think. It's crazy, but you'll be surprised at how much money some people are willing to drop on a game. Easily hundreds or thousands even. Anyway, I think the idea of this type of purchase is similar to buying a card pack for collectible cards such as: Magic, Pokemon, Baseball cards, etc. You spend $5 or whatever the cost of a pack of cards, then you get whatever is in the pack. Sometimes you'll get some of the rarest cards, most of the time you'll get crap cards. If you buy a whole box of cards, chances are you'll get a few good rares.

Back to the game at hand, you cannot sell or trade off items, but there is a game mechanic where you can combine two like items and form a stronger one.. or you can combine 3 unlike items to form 1 better item. Something like that.

Anyway back to the math. I thought about it some more and here's what I'm thinking now. Yes, I think someone already mentioned this in the above posts somewhere.

So if I spend $100, I will get 20 items. On average, these 20 items will look like:

1 Epic
2 Rare
6 Uncommon
11 Common

So before when I said an epic is worth $100, rare $50, etc. I was totally wrong because by spending $100, I should not end up with more value than $100. So the next best way is to divide those values by 4 (4 tiers - epic, rare, uncommon, common).

So with this,

Epic - $25
Rare - $12.50
Uncommon - $4.17
Common - $2.27

I think this makes more sense now. If in theory I could sell these items to other players, these are the rough costs of how much they are worth on an objective level. Subjectively, some of the rares may be better than the epics, but I am only trying to look at it from a math standpoint (objectively). Thanks for the help guys. I think this is the way to look at it now. But if you think I am still looking at it wrong, please let me know.
You only live twice.
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