PnP Organisation - Page 55
Blogs > Simberto |
CrazyF1r3f0x
United States2120 Posts
| ||
dismiss
United Kingdom3341 Posts
| ||
HystericaLaughter
Australia720 Posts
| ||
dismiss
United Kingdom3341 Posts
![]() | ||
Simberto
Germany11396 Posts
bor·ing [bawr-ing, bohr-] Show IPA adjective 1) causing or marked by boredom: a boring discussion; to have a boring time. 2) Not having a spaceship: a boring guy; Lucas characters are all boring. Also, i am not certain that i won't be there tomorrow, but i am not really hopeful that i will be. People have absurd amounts of stuff that needs to be carried around. | ||
CrazyF1r3f0x
United States2120 Posts
| ||
Murgel
Sweden175 Posts
Sir Donald and doctor Salvor talked to the people in the fancy ass hotel bar to find out as much as possible while Blargo was mistaken for a servant by an angry old lady with a nasty handbag swing. Being assaulted in this manner Blargo eventually agreed that he was indeed Billy the servant. He was then presented with a room key and an expensive painting to hang. At this point, Blargo went off to steal all the things. Unfortunately his drinking buddy Sigmund caught up to him and managed to bamboozle him out of the loot with the most trecherous lies about security cameras watching. As we were approached by hotel staff we managed to get them to help us investigate Sir Phillip's doings. Famous investigator Sigmund spent a night reviewing security footage and audio and established a good contact with said staff. Turns out Sir Phillip and crew had a fence to whom they were going to sell the art items, and a scrap yard contact, where they were going to sell scrap or Johann's ship itself if things went south during some pirating they were planning. After deciding to go to the scrap yard first, we managed to crash Franziska into an anti-imperium resistance fighter space ship, and wound up needing some repairs. Fortunately, we had already recieved a good reward for arresting Gary and returning that stolen ship, and we also salvaged 10 k worth of equipment from that resistance fighter, which we then sold at the scrap yard and used to replace spare parts. After all is said and done, the sum of money going to Gonzo is... *drum roll* 1 501 000 credits. The rest of us got 500 k each. So after we landed at the scrap yard and Blargo started repairing the ship, Doctor Salvo and Sir Donald went to speak to the owner, Mr Bud Cleetus. Andrew was gone at this point. Bud, for the price of 5k credits, informed us that Sir Phillip and crew had been there, tried to sell a now shot up Johann's ship and couldn't come to an agreement on the price and left again. Interestingly enough, we saw Alfred, the cold blooded pirate murderer scum from the footage on board the derelict ship we boarded last session. He was known to Bud as "Steven" and was a regular seller to the station. We checked out the records of what we had reported on that, and found that there is now a bounty of 250 k credits on his head if brought in alive, 125 k if dead. We tried to sell this information to Bud, tried to convince him to help us capture him, but the man didn't want to risk combat on the station, or even having 11 pirates (the rest of the pirate crew) running around looking for Alfred if we managed to take him out sneakily and alone. With repairs on the ship still going on we stopped around there. Doctor Salvor wants to steal the pirate ship (equipped with a crap load of guns and 12 pirates), Blargo wanted to finish up the repairs and then sneakily clobber Alfred over the head, sneak him onboard Franziska and leave before the rest of the pirates notice. Bud wants to banish Alfred from his station and not have anything to do with the whole ordeal. Thinking on it some more, we should actually just scam the scammer here. We tell Alfred we are looking for another crew member, let him onboard Franziska so he can try to pull another one of his sneaky crew member acts, and then tie him up and head straight to turn him in. | ||
dismiss
United Kingdom3341 Posts
| ||
Simberto
Germany11396 Posts
Also, if we steal a pirate, we should make sure that the pirates don't actually follow us. I am pretty sure we don't want to fight something that blew up that heavy hauler stingray thingy. We should definitively get one of these deepfreeze thingies for near-dead people. That way if we need to bring someone in alive, we just behead them and throw them in there. And if one of us gets horribly murdered, we can put him in there until we reach a cloning facility. If he has enough money to pay for cloning of course. They can also double as holding cells, i am pretty sure people in cryosleep don't need life support. | ||
dismiss
United Kingdom3341 Posts
You totally should invest in an auto doc to mend me in case I get knocked unconscious though. Or maybe a ship that doesn't suck and can fight pirates. ![]() | ||
CrazyF1r3f0x
United States2120 Posts
| ||
dismiss
United Kingdom3341 Posts
| ||
CrazyF1r3f0x
United States2120 Posts
| ||
dismiss
United Kingdom3341 Posts
| ||
CrazyF1r3f0x
United States2120 Posts
| ||
dismiss
United Kingdom3341 Posts
| ||
Murgel
Sweden175 Posts
On August 01 2014 18:36 Simberto wrote: Though i guess i should actually do something else, apparently i make a lot more money when i am not there. Yeah, you somehow swindled your way into 3 7ths instead of 3 8ths without even attending. ![]() On August 01 2014 18:36 Simberto wrote: Also, if we steal a pirate, we should make sure that the pirates don't actually follow us. I am pretty sure we don't want to fight something that blew up that heavy hauler stingray thingy. Yeah, Jack, can we buy either a communications jammer that would shut up unwanted signals, say from sneakily placed bug tracker things, or alternatively maybe a communication detector sweeping device to at least locate such signals? | ||
dismiss
United Kingdom3341 Posts
| ||
Simberto
Germany11396 Posts
But my idea for "Make sure they don't follow us" kinda involved blowing up their engines while they are landed. | ||
dismiss
United Kingdom3341 Posts
| ||
| ||