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Friendly HotS Update Thread #12

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2013-01-18 13:05:06
January 18 2013 12:31 GMT
#1
See here if you don't know what the hell this thread is about

Hi everyone,

Update - 6:20 p.m. PST: Beta is back online with the balance changes listed below!

We will be bringing the beta down this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Terran

Reaper
Health increased from 50 to 60.


Protoss

Void Ray
Supply cost increased from 3 to 4.
Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect.


Zerg

Hatchery
The Evolve Burrow upgrade requirement has been moved to the Hatchery.



1. Positive Theorycrafting. What can we do with what we've been given? Ideas for things to try, and the results of trying them.

2. Good humour and a sense of perspective. This is a beta test of a game. It is not mankind's last desperate stand against the darkness, and Blizzard is not sleeping with your dad.

3. Respect. Everyone in every league is trying their best, including the guy who just beat you with an OP race. So let's say things like "Wow, X unit/strategy seems really strong; I'm all over the place trying to fend it off, and it could have been even stronger if my opponent had macroed / microed better - anyone have any insight?" instead of "Fucking patchzergs."

EDIT: Blizzard comments on changes:

What follows is a breakdown of our reasoning behind recent balance changes in the StarCraft II: Heart of the Swarm beta.

Void Ray
We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown.

We also felt that Void Rays were too strong in the late game for their supply cost, so we decided to increase this requirement by 1.

Reaper
We think that Reapers are headed in the right direction. Players are really forced to utilize the Reaper’s passive healing ability between attacks in order to maximize the unit’s efficiency. We'd like to further promote this type of play by slightly increasing Reaper health.

Burrow
We decided to move the Burrow upgrade requirement to the Hatchery, because we feel that early Burrow usage with units like Zerglings, Banelings, and Roaches creates potential for more action during the early game. Furthermore, the initial feedback from players has been very positive regarding this change, and we've already seen Zerg internal testers pull off some neat tricks using Burrow.

As always, thank you very much for your input. Please take time to playtest these changes before providing us with more feedback.


The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
January 18 2013 13:34 GMT
#2
Ironically, the 'official' thread isn't too bad right now. Signal to noise ratio is good.

Personally I'm very excited to see what can be done with hatch-tech burrow, both aggressively and as a way to mitigate harassment. I think Zerg's early game has been kinda samey for a long time now, which has made T/P early game very samey as well.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 18 2013 14:44 GMT
#3
I particularly like that burrow is now on hatch tech just for the purpose that there are now options for Zerg. With fast expanding as Zerg as ever popular, queens have become a staple of defense against early anti-air aggression and hellion run-bys. Now that there are research opportunities at hatch tech other than lair, Zergs may have to choose whether or not they want that extra queen early or to get burrow tech. If they choose to get burrow then Zergs will have to get their gas either earlier or skip Zergling speed, or some other combination involving an earlier gas. I think it will be great for the metagame because our current metagame for Zergs is very strict and linear and doesn't leave any room for innovation.

Burrowed lings can become a thing. Burrowed roaches can become a thing. Burrowing workers in times of harassment can become a thing. Burrowed banelings for defense can become a thing. Burrowed banelings for offensive land mines can become a thing. I really hope burrow becomes a go-to upgrade as it is completely unique to the Zerg races and helps enforce race specific strategies.
Chameleons Cast No Shadows
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