• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:38
CEST 11:38
KST 18:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War825.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Mineral Boosting (2 workers/patch) Rollback Netcode in Brood War PLAYzone Challenge - open offline tour in Prague BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13066 users

Friendly HotS Update Thread #12

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2013-01-18 13:05:06
January 18 2013 12:31 GMT
#1
See here if you don't know what the hell this thread is about

Hi everyone,

Update - 6:20 p.m. PST: Beta is back online with the balance changes listed below!

We will be bringing the beta down this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Terran

Reaper
Health increased from 50 to 60.


Protoss

Void Ray
Supply cost increased from 3 to 4.
Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect.


Zerg

Hatchery
The Evolve Burrow upgrade requirement has been moved to the Hatchery.



1. Positive Theorycrafting. What can we do with what we've been given? Ideas for things to try, and the results of trying them.

2. Good humour and a sense of perspective. This is a beta test of a game. It is not mankind's last desperate stand against the darkness, and Blizzard is not sleeping with your dad.

3. Respect. Everyone in every league is trying their best, including the guy who just beat you with an OP race. So let's say things like "Wow, X unit/strategy seems really strong; I'm all over the place trying to fend it off, and it could have been even stronger if my opponent had macroed / microed better - anyone have any insight?" instead of "Fucking patchzergs."

EDIT: Blizzard comments on changes:

What follows is a breakdown of our reasoning behind recent balance changes in the StarCraft II: Heart of the Swarm beta.

Void Ray
We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown.

We also felt that Void Rays were too strong in the late game for their supply cost, so we decided to increase this requirement by 1.

Reaper
We think that Reapers are headed in the right direction. Players are really forced to utilize the Reaper’s passive healing ability between attacks in order to maximize the unit’s efficiency. We'd like to further promote this type of play by slightly increasing Reaper health.

Burrow
We decided to move the Burrow upgrade requirement to the Hatchery, because we feel that early Burrow usage with units like Zerglings, Banelings, and Roaches creates potential for more action during the early game. Furthermore, the initial feedback from players has been very positive regarding this change, and we've already seen Zerg internal testers pull off some neat tricks using Burrow.

As always, thank you very much for your input. Please take time to playtest these changes before providing us with more feedback.


The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
January 18 2013 13:34 GMT
#2
Ironically, the 'official' thread isn't too bad right now. Signal to noise ratio is good.

Personally I'm very excited to see what can be done with hatch-tech burrow, both aggressively and as a way to mitigate harassment. I think Zerg's early game has been kinda samey for a long time now, which has made T/P early game very samey as well.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 18 2013 14:44 GMT
#3
I particularly like that burrow is now on hatch tech just for the purpose that there are now options for Zerg. With fast expanding as Zerg as ever popular, queens have become a staple of defense against early anti-air aggression and hellion run-bys. Now that there are research opportunities at hatch tech other than lair, Zergs may have to choose whether or not they want that extra queen early or to get burrow tech. If they choose to get burrow then Zergs will have to get their gas either earlier or skip Zergling speed, or some other combination involving an earlier gas. I think it will be great for the metagame because our current metagame for Zergs is very strict and linear and doesn't leave any room for innovation.

Burrowed lings can become a thing. Burrowed roaches can become a thing. Burrowing workers in times of harassment can become a thing. Burrowed banelings for defense can become a thing. Burrowed banelings for offensive land mines can become a thing. I really hope burrow becomes a go-to upgrade as it is completely unique to the Zerg races and helps enforce race specific strategies.
Chameleons Cast No Shadows
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1985
Calm 1663
Shuttle 1328
Bisu 728
Jaedong 654
actioN 322
Larva 170
Shinee 68
Mong 59
Sharp 55
[ Show more ]
Shine 48
Hyun 42
Killer 36
yabsab 34
firebathero 21
Trap 16
scan(afreeca) 15
Rush 15
Hm[arnc] 14
sorry 8
ZerO 7
Dota 2
XcaliburYe176
League of Legends
JimRising 438
Counter-Strike
olofmeister1300
byalli847
shoxiejesuss795
Other Games
singsing1358
dupreeh237
crisheroes220
Sick177
Pyrionflax163
ZerO(Twitch)0
Organizations
Other Games
gamesdonequick417
[ Show 14 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2252
League of Legends
• Jankos1759
• Stunt584
Other Games
• WagamamaTV209
Upcoming Events
OSC
2h 22m
WardiTV Weekly
1d 1h
PiGosaur Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.