• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:38
CEST 11:38
KST 18:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent9Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)72Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Ladder Impersonation (only maybe) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent BW caster Sayle ASL20 General Discussion BW General Discussion BSL Season 21
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 905 users

Wuchao: The Ultimate Backstab?

Blogs > Sumahi
Post a Reply
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
November 07 2012 23:50 GMT
#1
When I first started playing SC2 I was always looking for interesting ways to blend together some of my existing interests with this new exciting game. For example, as I am an advocate for the revitalization of my language Chamorro (only 40,000 people speak it), I would use certain words in my language to refer to different strategies or tactics in SC2. So when I would play with friends and we were going to turtle we would say “Nihi ta fanhaggan” or “Let’s turtle” or literally, “Let’s be turtles.”

I would also find ways of connecting my work as a historian into how I understand or enjoyed the game. Often times this means that I don’t see SC2 through its own history or through the history of esports, but I make connections instead to great generals or warriors or battles of the past.

A staple in SC2 tactics, especially for zergs is the backstab or the run-by, where you use a group of units to go behind the battle lines in order to harass their economy or their production and kill undefended workers. This sort of tactic when used very effectively, most recently in my mind by players such as ST_Life, is reminiscent of the Battle of Guandu in the Three Kingdom’s Era of Chinese history. That battle represented one of the most critical uses of the "backstab" in war history.

One thing that separates real war from most RTS games is that you don’t have to feed your troops. If you have a large army, it does not mean that you have to have a large food supply to sustain them or keep them happy. Your mining of minerals or gas does not affect their mood or their morale, it only affects your ability to make more should your troops die. Because of that you can leave a high supply army out in the middle of the map for an hour and the units don’t start to deteriorate or complain about how they miss their families back home.

This is not the case for real armies. In war everything comes with a cost, although every great empire tries to minimize these limitations, to expand or enhance one aspect means to become limited or hampered in another. A large army means that you can crush your opponents in terms of brute strength, but the larger an army the more resources it requires to function. It can be slow to move, cumbersome to command and end up costing you far more in order to sustain.

That was the situation at Guandu. Cao Cao, the Hero of Chaos faced off against Yuan Shao, the great northern warlord. Cao Cao had been solidifying his power in the Emperor’s Court to the point where in the minds of most he was truly in charge and the Emperor his puppet hostage. Yuan Shao raised an army that was twice the size of Cao Cao’s. The fought for several months before they became locked in a stalemate with Yuan Shao laying siege to Cao Cao at Guandu.

Cao Cao was much better versed in tactics and was able to trap Yuan Shao’s troops in several ambushes. He had already started to take advantage of the weakness of Yuan Shao by attacking supply trains and camps. A defection from Yuan Shao’s side gave Cao Cao a key piece of information. The raids had been effective and so Yuan Shao had been forced to bring in a new round of supplies that he was keeping at Wuchao, where it was sparsely defended.

Cao Cao seized the moment and led 5,000 troops in the middle of the night, to go around the field of battle to attack the supple train. They dressed as Yuan Shao’s soldiers coming to reinforce Wuchao and easily overran the defenses. Yuan Shao was faced with a decision to either press on and hit Cao Cao’s base now in hopes of breaking his defenses, or returning to protect his food supply.

This is a common sort of scenario in SC2. Your only mining base, the base that holds the key to sustaining yourself and keeping yourself in the fight is under attack. If you continue forward you leave your supply defenseless you create that ticking clock for your viability. You basically make it so that the army you have at that moment is your last best army, and you may never reach that moment again.

But at the same time, to return and retreat means giving up position, giving your opponent breathing room, giving them time to think, to plot, to plan, to lay more traps.

Given the situation that Yuan Shao was placed in, either response could be reasonable. To push forward and attack or retreat, defend and regroup. Both of these options make sense. But what makes a truly great general and lord of war is also what makes a great SC2 player. It is that ability to play chess with scenarios and to know the game of the chess that your opponent is playing in their head. It is to not just to respond to the context of the moment, as if the universe has held before you two pills and you must choose one. It is to make a choice which will force your opponents choice and push him into a position of weakness, even if he doesn't realize it.

Yuan Shao’s generals were divided over which path to choose.; to return to save his supplies and to push ahead and attack Cao Cao at his base forcing the hero of chaos to retreat to save his main camp. Yuan Shao however did not have the steel resolve of Cao Cao. He decided to try to press the natural advantage he should have with the larger force to attack Cao Cao’s front and take away his base. He sent a small cavalry force to try to help defend Wuchao.

Yuan Shao responded not through an understanding of his weakness but an over-reliance on his strength. He chose his strategy through the obvious advantage he had and did not see the larger context in which he was acting. Cao Cao knew his weaknesses, but gambled that Yuan Shao’s weaknesses were more crippling. He prepared his men for the possibility that they would be fighting to the death and so his defenders at Guandu did not break when they were assaulted by Yuan Shao’s numerically superior force. Cao Cao understood that the burning of the food at Wuchao was not just a single tactical victory, but one that would lead to a multitude of small psychological victories. If Cao Cao succeeded in destroying Yuan Shao’s food supply, he would not only slow down the ability of his enemy to wage war, but he would weaken their resolve and their morale.

Had Yuan Shao chosen to defend Wuchao and try to neutralize his primary weakness he would have most likely won. Instead his attack on Cao Cao’s main camp failed, his defense of Wuchao failed and his army’s morale disintegrated once they realized their food supply was gone. Cao Cao launched a counter attack and Yuan Shao was forced to flee.

Just to ensure that Cao Cao gained the psychological advantage during this battle he also cut the noses off of the men he killed at Wuchao and then mixed them with animals parts and had them delivered to Yuan Shao and his men. Needless to say, Yuan Shao’s troops did not like the prospect of fighting against someone who had just torched their food, killed their comrades and then mutilated their corpses and sent them as gifts.


***
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
November 08 2012 01:24 GMT
#2
Now do Chibi haha
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 08 2012 02:47 GMT
#3
even with the poor portrayal of Cao Cao in San Guo, his brilliance still shines through
Writer
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
November 08 2012 04:10 GMT
#4
On November 08 2012 11:47 ]343[ wrote:
even with the poor portrayal of Cao Cao in San Guo, his brilliance still shines through

Hard to compare him with ppl like Alexander or Hannibal because everything is romanticized and blurred by historic sources
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
November 08 2012 04:30 GMT
#5
Great parallel, I'd love to read more about the Sanguo period, but my Chinese just isn't good enough to read the originals
Trust in Bayes.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2012 08:03 GMT
#6
wait is this the battle that the movie red cliff is about? it sounds soooooo familiar
thug life.                                                       MVP/ex-
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 08 2012 11:32 GMT
#7
On November 08 2012 17:03 FinestHour wrote:
wait is this the battle that the movie red cliff is about? it sounds soooooo familiar


naw, that's this one
On November 08 2012 10:24 Condor Hero wrote:
Now do Chibi haha


(chi bi = red cliff)
Writer
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
November 08 2012 14:07 GMT
#8
On November 08 2012 17:03 FinestHour wrote:
wait is this the battle that the movie red cliff is about? it sounds soooooo familiar


Nah mate, it's from Dynasty Warriors.
Iranon
Profile Blog Joined March 2010
United States983 Posts
November 08 2012 15:47 GMT
#9
[image loading] vs. [image loading]

Who knew they were real people? Not this guy.
Please log in or register to reply.
Live Events Refresh
Next event in 13h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 145
OGKoka 141
SortOf 106
StarCraft: Brood War
Leta 728
BeSt 576
actioN 467
Soma 283
Stork 208
Killer 199
EffOrt 162
hero 147
ToSsGirL 79
Shinee 78
[ Show more ]
ggaemo 77
PianO 77
Sharp 56
Sacsri 24
Bale 22
soO 15
Movie 11
ZerO 5
JulyZerg 4
Dota 2
XcaliburYe148
League of Legends
JimRising 589
Counter-Strike
olofmeister1625
Other Games
summit1g6772
singsing1316
ceh9588
Happy203
Pyrionflax136
crisheroes103
Mew2King38
Fuzer 34
ZerO(Twitch)1
Organizations
Counter-Strike
PGL6895
Other Games
gamesdonequick820
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 28
• Light_VIP 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2047
• Lourlo639
Other Games
• WagamamaTV278
Upcoming Events
OSC
13h 22m
The PondCast
1d
OSC
1d 2h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.