• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:09
CEST 13:09
KST 20:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3512 users

too much on casual

Blogs > StatixEx
Post a Reply
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 20 2012 16:35 GMT
#1
in response to a thread that was closed "the casual player or something"

My personal thoughts on this is that this in not a casual game as its not automated enough and when i look at all the games i play this IS the hardest to do well and there is so much frustration involved.

Games take too long (unless u simply play the art of 1 basecheese/allin, and even this takes some time for you to read up on the game and execute it well)you finally die and start again. look at all the games where all the nubs migrate to, lol, cod, whatever game really i dont mean that really . . youre playing again in 3 secs when you die. Sc2 you could have 20-60 minute per game to lose to a spam of unitA and not be able to do anything about it only go over the replay and see just how much you sucked that last game. To play again with it all in mind but forget to do it!

Sc2 is a hard and demanding game. it will never have a casual base. Im a school teacher and 1200 kids have NEVER heard of starcraft when i disclose this is my favourite game. this is the only evidence you need. The people ive introduced it to soon came round to saying that they wasted their money.... the game is shit! (actual words) . . . nubs! i wont have anyone over 10 years younger than me tell me about gaming! they simply want pewPew for 5mins and feel instant Opness in their play.

Sc2 im sorry is for the real gamer. If you belong to this crew just think yourself lucky your part of a more mature (not all time of course) intellectual way to play. We should stop with all this make sc2 the no1 game in the world, to do this you have to introduce a leveling system and custom skins! jk of course!


*
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 20 2012 17:13 GMT
#2
The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,

I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.

I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 20 2012 17:40 GMT
#3
agreed, yes, its why cod gets near double the sales over games like halo. the fan base. the game of course to thrive in this kind of environment needs to attract more gamers constantly playing the game. As well you have to consider this game is £30 standard at least! the other ones which are steam rolling massive are free. youll never beat a free game when your main demographic is supposed to be 11 - 24. I did my degree in game programming and had to explore all of this and even then we found counterstrike was the prefered game because people could pick up a £5 copy of half life and then dl cs and tf for free. Even unreal with tac ops made some waves and then came all of the other mods! were great times but now with the idea of an esport and sponsors, unless blizz makes this game free to play somehow youll never get the numbers over these other games. . i mean, i played lol just this morning . .its a good game (not my thing tho) and i have paid nothing for a generally great game! I think this whole argument might come down to ltd or plc companies and the decisions made by the shareholders
DanLee
Profile Joined January 2012
Canada316 Posts
October 20 2012 20:08 GMT
#4
On October 21 2012 02:13 mordk wrote:
The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,

I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.

I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy.

it's called battle.net 2.0 I think
nty
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 20 2012 22:53 GMT
#5
On October 21 2012 05:08 DanLee wrote:
Show nested quote +
On October 21 2012 02:13 mordk wrote:
The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,

I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.

I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy.

it's called battle.net 2.0 I think


Not a typo. Many people think that battle.net 2.0 was a huge step down from its predecessor, thus battle.net 0.2.
"How are you?" "I am fine, because it is not normal to scream in pain."
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4441 Posts
October 20 2012 23:08 GMT
#6
Yeah but look at BW.Casuals didn't play ladder they played pub 3v3 BGH , Fastest map possible and UMS games.
SC2 puts you into the straightjacket of ladder because it's so easy to get ladder games compared to customs due to the new bnet system.Nexus Wars, Desert Strike and turret defense games have been in the top 10 since the game launched and no-one joins games on page 3 and more - once the casual audience gets bored of the same old customs they drop off and stop playing.
https://www.youtube.com/watch?v=e7PvoI6gvQs
DanLee
Profile Joined January 2012
Canada316 Posts
October 21 2012 07:00 GMT
#7
On October 21 2012 07:53 AnachronisticAnarchy wrote:
Show nested quote +
On October 21 2012 05:08 DanLee wrote:
On October 21 2012 02:13 mordk wrote:
The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,

I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.

I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy.

it's called battle.net 2.0 I think


Not a typo. Many people think that battle.net 2.0 was a huge step down from its predecessor, thus battle.net 0.2.

It's called battle.net 2.0 I think
nty
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 21 2012 07:12 GMT
#8
I always think the problem was playing 30-40 minutes to just... lose is too frustrating. Then having this happen 100, 200, 300 times with no concrete or obvious reason why. Or that the reason why is so blatantly obvious, but you still do it another 100 times and lose the same way.

And each of those 100 times is another 20 minute game of, "ugh why can't I play better," instead of "whoa, even though I'm crap, that was so fun, like DotA or LoL or Halo." You don't really notice that you're crap in those games.

It hurts because it takes so much energy, mental and physical effort to continue playing and not hate yourself for sucking. And then you still do when you're better. (this is also the reason it's so wtf watching Stephano not care and still crush)

They're the reason I love playing Starcraft and watching good Starcraft players game the crap out of each other, but also why I hate playing ranked or watching frustrating losses. And they're also the reason the ladder can't be "casual".
There is no one like you in the universe.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
October 21 2012 07:45 GMT
#9
On October 21 2012 16:12 Blisse wrote:
I always think the problem was playing 30-40 minutes to just... lose is too frustrating. Then having this happen 100, 200, 300 times with no concrete or obvious reason why. Or that the reason why is so blatantly obvious, but you still do it another 100 times and lose the same way.

And each of those 100 times is another 20 minute game of, "ugh why can't I play better," instead of "whoa, even though I'm crap, that was so fun, like DotA or LoL or Halo." You don't really notice that you're crap in those games.

It hurts because it takes so much energy, mental and physical effort to continue playing and not hate yourself for sucking. And then you still do when you're better. (this is also the reason it's so wtf watching Stephano not care and still crush)

They're the reason I love playing Starcraft and watching good Starcraft players game the crap out of each other, but also why I hate playing ranked or watching frustrating losses. And they're also the reason the ladder can't be "casual".

I love it. Then again I am a cool minded and analytical individual.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Tipany
Profile Joined November 2010
United States368 Posts
October 21 2012 08:15 GMT
#10
On October 21 2012 08:08 iPlaY.NettleS wrote:
Yeah but look at BW.Casuals didn't play ladder they played pub 3v3 BGH , Fastest map possible and UMS games.
SC2 puts you into the straightjacket of ladder because it's so easy to get ladder games compared to customs due to the new bnet system.Nexus Wars, Desert Strike and turret defense games have been in the top 10 since the game launched and no-one joins games on page 3 and more - once the casual audience gets bored of the same old customs they drop off and stop playing.

Essentially what this guy said is where SC2 and Bnet 2.0 failed. Blizzard took all the steps in the wrong direction and killed off the UMS/casual base.
wat.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
October 21 2012 08:59 GMT
#11
@kazahk, you know i think i posted the very same thing in the destiny thread. Me persoanlly love the game too much but you are right. its all well and good listening to all of these pros, buying coaching and then having that magical inspiting moment where you think youve nailed it, only to launch a game and forget what youre doing because the games nature. Holy shit im being attacked at 6 minutes WTF . . my X isnt down yet . . then the frustration wheel starts again!

Great addition to the thread that, its a big factor kids who want quick gaming cant get their heads around, hence lol is a 30 minute game but you can clearly see what you have to do and to be fair if ur in a PUG u can just blame the group but have the ^^ feeling you played really well ^^.
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 404
Rex26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech133
Lowko100
EnDerr 30
Rex 26
StarCraft: Brood War
Bisu 1308
Shuttle 1132
Hyuk 1027
Horang2 746
Jaedong 510
Stork 180
Rush 166
Zeus 159
EffOrt 118
Pusan 110
[ Show more ]
ZerO 105
Shinee 104
Dewaltoss 91
Noble 77
Yoon 56
Snow 53
910 33
Sexy 32
ToSsGirL 30
sSak 22
soO 21
NaDa 18
sorry 12
SilentControl 12
Terrorterran 11
ajuk12(nOOB) 11
Sacsri 10
firebathero 1
Barracks 0
Dota 2
Dendi13
League of Legends
JimRising 358
Counter-Strike
olofmeister912
zeus418
Other Games
singsing1147
DeMusliM195
Pyrionflax149
Livibee143
B2W.Neo127
KnowMe54
Liquid`LucifroN2
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH375
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1645
Other Games
• WagamamaTV55
Upcoming Events
RotterdaM Event
5h 6m
Replay Cast
12h 51m
The PondCast
22h 51m
IntoTheTV X SOOP
1d 23h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.