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Spoiler: My analysis of GSL final

Blogs > KawaiiRice
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KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2012-10-20 10:13:05
October 20 2012 09:41 GMT
#1
Hey guys,
This blog is going to be an analysis of (T)IM.Mvp vs (Z)ST.Life in the 2012 GSL Code S Season 4 finals from my perspective. Obviously this will be more focused on the Terran perspective since I play Terran. Hopefully this will provide you some insight or get you thinking about the series.

Previous match vs T/Z
Mvp
Vs Symbol (Ro8)
Set 1 GSL Abyssal City: CC first hellion cloakshee 3rd -> mech
Set 2 Daybreak: Maka rax -> 3 OC 2 gas -> hellion +2rax 2 ebay 4 hellion 2 medivac build
Set 3 Antiga Shipyard: CC first hellion fast 3rd -> 6 hellion 1 banshee into bio
Set 4 Ohana: CC First hellion banshee fast 3rd -> bio tank
In Mvp’s Ro8 match against Symbol, Mvp used CC first into hellion banshee three times and 1rax FE into 3 oc bio hellion once. Mvp only used mech once.

Life
Vs Taeja (Ro4)
Set 1 Abyssal City: 16/16 lingspeed 2 on gas -> ~5:30 lair -> ~9 min 8 muta pop -> synced muta harass/speedbane timing ~10:40
Set 2 Whirlwind: 10pool expo -> lingspeed gas cut -> 3rd, some lings -> 1-1 muta burrow -> muta ling speedbane timing ~14 minutes while taking 4th, late hive style, countering
Set 3 Entombed Valley: expo speedling 5:40 3rd with 3 queens, fast lair 1-1 with speedlings+baneling nest 2 evo infestation pit, 4th +3 gas -> hive, ling bane + infestors to hold 2-2 push -> 8 BL -> ultra ling infestor
Life opened mainly expo into lingspeed openers, opened muta rush once, 3base mutas and then ling bane infestor into hive rush. He did various ling/speedbane timings in the midgame and used speedbane backstabs in the mid-late game.

Metagame
Since both players have analyzed the crap out of each other’s vods last game there will be a lot of metagame involved in this series.
+ Show Spoiler [Mvp] +
Mvp will probably do one 11-11 on Cloud, Entombed, Antiga or Ohana. He will probably favor 1rax FE or at least CC first in his base, since Life has already shown he isn’t afraid to pool first. Life has a reputation for doing many various timings and was #1 on the Korean ladder, so Mvp should be prepared for these aggressive plays. It may be good to mix in more mech builds this series, since he only used mech once against Symbol, and mech would be strong against the ling/bane timings and ling-centric builds Life commonly uses, but would be weak against 2base muta rush. Hellion banshee will definitely be Mvp’s opener of choice, but I doubt he will use the 2 medivac 4/6 hellion style, which has a disadvantage against muta openers. This is because when the bio/hellion is across the map, the mutas pop and with enough zerglings the marine hellion 2 medivac are doomed, then you lose all map control.
Mvp’s best bet is to focus on mid game 2-2 pushes if he decides to play marine tank. This is because Life has shown to favor lingspeed 3rd rather than 4-6 queen 3rd as his staple build; as a result, he has a lot less creep spread than other top Zergs, so focusing on the 2-2 timing would be good in my opinion.


+ Show Spoiler [Life] +
Honestly my perspective here is really limited. I assume Life will go for a pool first build on Whirlwind as he did against Taeja, hoping to catch a CC first on the low ground. Life has shown he can play all Zerg styles, so I would not be surprised if he does a bit of everything throughout the series, although I do expect Life to learn more towards infestor openers this time around, just to mess with Mvp.
One thing I suspect we may see is the roach nydus allin once on a map like Abyssal City or Daybreak, which is very effective against hellion banshee builds as Mvp has shown to favor in his Symbol series.


Maps
Map order: Cloud Kingdom, Entombed Valley, Antiga Shipyard, Whirlwind, Abyssal City, Ohana, Daybreak
The map pool I would say slightly favors Mvp.
Cloud Kingdom can be argued to be Terran favored with the cliffs above the fourth, but Life’s countering style will be really good on this map, particularly on the third and on both 4th bases.
Entombed Valley and Antiga Shipyard are widely known to be Terran favored over Zerg, and the terrain of these two maps limit Life’s ability to counter and use midgame timings, while also favoring defensive 3base play from Terrans.
Whirlwind and Abyssal City I’m not too familiar with, but these maps are much bigger, longer and hard to establish bases on. Life has an advantage on these maps for sure with his countering style, but that will also be affected by how well he can leverage his creep spread which is already weak from his preferred build.
Ohana I personally give the edge to Terrans here with the 4th and 5th bases rather close to the Terran, so if it reaches late game and Mvp doesn’t make a terrible mistake I suspect he will win.
Daybreak statistically is Zerg favored but I think it’s a tossup in either player’s favor; if Life goes for his ling baneling counter style and has good creep spread this will be great for him, but if he decides to hive rush, Mvp has shown he can hold the fiercest of brood lord pushes time and time again.

Note: All of the above was written two hours before the match and isn’t very comprehensive obviously.

Games
Set 1: Cloud Kingdom
Mvp opens 1rax FE into 2fact blue flame, while Life goes for an oddly timed double gas and fast 3rd double evo, compared to the early speedling style he used multiple times against Taeja.
Mvp’s build is revealed as Life does his signature speedling aggression; huge build order advantage for Mvp as he goes mech. Life would not have been punished this badly if he had droned to 60 instead of going for his speedling aggression, then defended the blue flame push with lings on creep and queens, but he lost at least 20 lings instantly as he scouted the blue flame. Mvp carefully chose this build by analyzing Life’s style.
Life opts for infestors rather than mutas against mech; pretty standard here. He goes for roaches really late while other zergs prefer getting the roach warren out immediately, which is strange to me, but he made it work in conjunction with fungal. I suspect this is really bad if Mvp were to do a 2base mech timing instead of expanding and playing passively. This difference let Life greed harder since lings cost no gas and are cheaper, as well as spend more gas into infestors/hive tech.
Life opts to rely on pure counters to delay the mech push long enough for brood lords to come out and is very successful; Mvp has 30 tanks and 7 vikings. However, Mvp gets into a terrible position by letting his 4th die to roach ling… he repairs really really late; if this didn’t happen and Mvp’s main army was pushing during the counter he would have killed the 4th and 5th of Life, resulting in a 4 base (Mvp) to 3base (Life) situation (huge advantage). Life properly abuses the cliff above Mvp’s 4th to kill bunches of scvs with fungal and Mvp loses.

Summary: Mvp’s prepared build gave him a large advantage in the midgame, but some risk-taking from Life (super late roaches, greed) and Mvp’s mistakes gave Life the win. Mvp could have killed the 4th of Life but his army idled well over a minute during Life’s roach ling counter; Mvp should have also retained his 4th if he repaired. Then he would have the resources to make enough Vikings to win the game shortly thereafter. Instead, Mvp lost most of his first army to brood lords that barely finished morphing.

Set 2: Entombed Valley
Pretty standard openers once again; Mvp is forced to cancel his cloak as it gets scouted. Mvp goes mech once again, which is very strong against Life’s usual ling counter/ling centric style.
This game Life doesn’t take massive economic damage and is able to hive rush at a proper timing (13 minutes). This means the timing window for Mvp to punish pre-brood lord is much narrower than the previous game. Life’s creep spread is also much better than expected (compared to Taeja games).
Although Life’s ling counters don’t really do damage, they apply mental pressure on Mvp and buys him more time to mine more gas and get more brood lords out.
This game, however, Mvp has prepared 9 vikings for his timing push. Life appears to have 0 antiair to protect his brood lords; this is a result of making more infestors than the norm (with normal bl rushing you only have 4-5 infestors). He is saved by Mvp getting every Viking fungaled though… Basically, Mvp played theoretically correct but made one crucial micro mistake.
Since the push gets held so easily and Life takes 0 economic damage, Mvp is hard-pressed to make a miracle happen. Thanks to his abnormally high tank count Mvp is forced to counter.
Somehow, Mvp makes an Incredible Miracle by making enough Vikings to hold the brood lord push. But losing all the tanks and committing so much in AA means Mvp is screwed if Life goes for ultralisks. Life intelligently doesn’t remake brood lords after the big air fight and instead makes 7 ultralisks (textbook tech switch), winning the game. If he had remade another round of brood lords Mvp would have had a shot at winning.

Summary: Mvp lost at his hive timing push when the 9 vikings got chain fungaled and he did 0 economic damage. If he hadn’t got chain fungaled he would have won 100%. He would have had a shot if he killed even one expansion but he got literally nothing done with the push, lost too much to the brood lord push and didn’t have the money to deal with the final ultra switch.
At this point Mvp is in so much trouble; he lost in two of the four Terran maps in this map pool.

Set 3: Antiga Shipyard
Life finally breaking out his expo -> lingspeed into muta rush build from his Taeja series, while Mvp goes for a 2fact blue flame hellion opening. Life loses a lot of lings trying to bust the bunker, and stray lings on the map before he sees blue flame.

Summary: I think this game would have been a lot different if Life hadn’t lost as many lings early on; with all the lings he made, he could have surrounded and killed off enough hellions to take minimal damage, then busted out the mutas. Life could also have blocked his ramp with two queens and stalled for the mutas to pop out , then get full map control via mutas and max out on drones.

Set 4: Whirlwind
Life opens for a 10pool praying to catch Mvp going CC first on the low ground and fails, then takes heavy damage to the 2fact blue flame opener.
The first few roaches come out around 16 minutes; instead of fast teching to hive, Life uses the gas to make more infestors and wastes all the energy on infested terrans for no reason. I think this would have had success if he had the money to max out the rest of his supply in roaches, then made a huge push with roach/infested terran to break the maxed push from Mvp… This style seems to bank on the Terran not making fast 4-6 tank timing with blue flame hellions rallied, but that the Terran would go for a pre-hive timing… pure ling infestor would not hold a tank/hellion push unless the hellions got chain fungaled way ahead of the tanks.

Summary: Life seems to show an astounding unwillingness to change his style, despite the fact that Mvp went 2fact blue flame three games at this point. He seems to have prepared for Mvp to go marine tank most of the games, even though Mvp is widely known to have a huge range of builds. On the other hand, Mvp tailored his builds according to his opponent this series.

Set 5: Abyssal City
Mvp finally goes for a cc first on the low ground; maybe this is because he’s not afraid of the threat of pool first anymore, since Life blew it in set 4. However, it is my belief that 3 hatch before pool puts Zerg in a better position than Terran (even if T goes cc first fast 3rd). I personally prefer 1rax FE over CC first, but I’m not sure.
Life does yet another coinflip speedling opening; at this point it’s way too predictable and is hurting Life… He loses so many lings and Mvp’s already wary of the aggression from the previous sets so this makes no sense.
Life yet again starting infestors before getting a roach warren against mech; obviously this works for him but he’s been starting every game with a disadvantage. I’m really confused. It seems so vulnerable to a 4 tank + hellion rally.
I don’t really agree with Mvp’s choice of going mech on Abyssal; it seems like such a hard map to secure bases and even harder to make cross map pushes. Marine tank would allow much more flexibility and threat (drops). Maybe I need to practice mech more though ~.~

Summary: Although Life didn’t take economic damage this game, he set himself behind by making so many zerglings. Also, his midgame didn’t really make sense. He relied on roach ling countering but instead of hive rushing behind it, went for a very high infestor count yet again. The only thing I can think of that makes sense is busting a maxed push with roach/infested terran and/or neural parasite.

Set 6: Ohana
This game Life is playing more macro-oriented with a fast third and later speed upgrade. Life gets a huge opening by Mvp placing his third cc at the 3rd base, when the lings counter the cc Mvp is distracted and loses his hellions at the front. He gets a huge advantage from doing so, especially since the build of Mvp already had a semi late third.
Again… roach warren after infestors. This time since Life cancelled the third and managed to kill some hellions, he is in a much better position. Since Life was successful in keeping down the hellion count all game, his ling infestor -> roach infested terran style is working MUCH MUCH better than the previous games. This game Life isn’t blowing infested terrans randomly for nothing and his push into Mvp’s 4th with roach/infested terran trades very well.
Life built both an ultra cavern and greater spire… if Mvp hadn’t done the second scan on the spire he could have gotten screwed by the first wave of BLs. I guess that was pretty smart?

Summary: Life opens slightly more macro oriented this game but his style is roughly the same (speedling stab, infestor into late ass small handful of roaches). But cancelling the third and constantly racking up hellion kills gave Life the ability to play insanely greedy and full map control. I guess this style is legit?

Set 7: Daybreak
2fact blue flame against the speedling -> muta rush build from Life once again (a repeat of Antiga). Life defended the initial hellion push extremely well without roaches but then sacked over half of his lings, allowing Mvp to kill off tons of drones at the nat. As a result Life comes out of the game only slightly ahead, and goes back into his same style of ling infestor into small roach group of roaches.
The deciding point in this game was Life catching the 10+ hellions at Mvp’s fourth as Mvp went for the base trade-ish push.
I think a large factor Mvp lost this game was his followup in the early game; when the mutas came he made four Vikings to deal with the mutas. If he made two factories and an extra two turrets, he could have defended AND set up his production much much earlier. Then, his timing push to Life’s 4th would have come much much earlier.

Summary: Mvp had a sloppy followup to his build and also lost all his hellions away from his push to Life’s 4th, so his attack got wiped up extremely easily.

Conclusion
MVP brought a completely different style from his last GSL TvZ series for this finals; as noted in the beginning he went for marine tank three times and mech once; this time around he went mech every game and had early game advantages in each set.
In comparison, Life showed that he wasn’t really interested in changing his style at all and proved that it could be very successful (contrary to my doubts, lol T-T). Life had a very precise way of going ling infestor -> ~9 roaches -> hive units while relying on fungal and infested terrans to catch hellions and break apart mech armies.

Congrats to SC2’s first Royal Roader o:
Hope this long post was insightful in any way. Feel free to leave comments.
Thanks for reading.

****
@KawaiiRiceLighT
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 20 2012 09:43 GMT
#2
just felt like randomly writing about it today instead of just watching D:
@KawaiiRiceLighT
mogster
Profile Joined September 2012
205 Posts
October 20 2012 09:52 GMT
#3
Thank you very much. That's actually a very good analysis of the match
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 20 2012 09:57 GMT
#4
Thanks for the analysis

It was really interesting to see how much mvp went 2fact blueflame to stop Life's lings from getting as much done as they usually do. And it's crazy how Life doesn't die to hellions without roaches.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 20 2012 10:03 GMT
#5
On October 20 2012 18:57 Teoita wrote:
And it's crazy how Life doesn't die to hellions without roaches.


What, you've never queen that before?
https://steamcommunity.com/id/*tlusernamehere*/
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 20 2012 10:12 GMT
#6
He didn't really go 6 queen though. And it wasn't stardard reactor hellion, it was 2fact blueflame
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 20 2012 10:30 GMT
#7
Great writeup.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 20 2012 10:35 GMT
#8
On October 20 2012 19:03 HwangjaeTerran wrote:
Show nested quote +
On October 20 2012 18:57 Teoita wrote:
And it's crazy how Life doesn't die to hellions without roaches.


What, you've never queen that before?


I must confest, I've queen that before.
Loser777
Profile Blog Joined January 2008
1931 Posts
October 20 2012 10:36 GMT
#9
On October 20 2012 19:35 EtherealDeath wrote:
Show nested quote +
On October 20 2012 19:03 HwangjaeTerran wrote:
On October 20 2012 18:57 Teoita wrote:
And it's crazy how Life doesn't die to hellions without roaches.


What, you've never queen that before?


I must confest, I've queen that before.

I must confest queen I've confest before.
6581
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 20 2012 10:42 GMT
#10
On October 20 2012 19:36 Loser777 wrote:
Show nested quote +
On October 20 2012 19:35 EtherealDeath wrote:
On October 20 2012 19:03 HwangjaeTerran wrote:
On October 20 2012 18:57 Teoita wrote:
And it's crazy how Life doesn't die to hellions without roaches.


What, you've never queen that before?


I must confest, I've queen that before.

I must confest queen I've confest before.


I'd queen dat.
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
October 20 2012 11:08 GMT
#11
Nice analysis, it's crazy how much goes on in the minds of the players.

grats to Life
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2012 12:32 GMT
#12
Nice write-up, pretty much the style I expected from MVP albeit missing a curveball 2rax/bio game. Definitely showed some holes in Life's style, but MVP got outplayed in the end.
"You seem to think about this game a lot"
Big J
Profile Joined March 2011
Austria16289 Posts
October 20 2012 13:32 GMT
#13
well, I have to disagree about your early game analysis. I don't think hellionheavy openings give you an advantage over lingheavy openings by default. I think you either have to kill a lot of drones with them, or force/kill a lot of lings with it while preserving your hellioncount to get that advantage you are talking about.
Players like Stephano have shown this before, you can really go for those lingstyles against mech, as long as you don't take too much damage economically and maintain enough zerglings (+infestors) to delay Terrans expanding and pushing.

Else I think it's a nice writeup, a few times where I think you hand advantages out too freely, but the part about the vikings instead of more factories on Daybreak is a really interesting perspective.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2012-10-20 14:27:53
October 20 2012 14:17 GMT
#14
I got the impression that MVP's 2 fac blue flame build should on paper be extremely good against Lifes ling heavy style, the primary flaw with it in these games was that the 3rd CC comes so late, even if he kills 20-30 drones he hasn't crippled life, Life can recover after he eventually cleans up the hellions. 2nd armoury is also delayed, though armour upgrades mean less then attack upgrades imo. But yea, the hugely delayed 3rd compared to banshee/hellion style is so huge, not to mention it seems junk if they go mass queens or roaches, some of the bigger problems I remember experiencing when I played 1 rax FE into 2 fac blue flames hellion timing. Like a build with 2 base (maybe a 3rd hatch just for more production, no drones, mindgames!) speed tec roaches would just roflstomp this build and it would have been really cool of Life had pulled that one out wildly in the series.

And the vikings are the correct decision as he doesn't have any thors or anything else out to deal with the mutas. The other use for it is he can clear that MOTHERFUCKING overlord that hangs over the natural before you send out the hellions. Perhaps this is wrong and you should just get Starport later after starting 3rd CC, I don't know.

It's an interesting build but I'm not sure if I'll bother messing around with it, I really hate how late the 3rd is, but it seems like an effective solution the speedling 3rd hatch trickery that life seems to have taught all the Korean server Zergs.

Kudos to Life though, playing basically one style and making all the correct adjustments to defeat the best GSL Terran ever.
ProgamerAustralian alcohol user follow @iaguzSC2
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 20 2012 14:26 GMT
#15
I just feel sad that the reason Life win wasnt bc he played well but it was bc MVP played sloppy. ... boy i wanted him to win
Im daed. Follow me @TL_NB
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 20 2012 15:42 GMT
#16
On October 20 2012 18:57 Teoita wrote:
Thanks for the analysis

It was really interesting to see how much mvp went 2fact blueflame to stop Life's lings from getting as much done as they usually do. And it's crazy how Life doesn't die to hellions without roaches.


Life lings are much stronger.XD

Life forced his will to win.
Play your best
Temerarious Trout
Profile Blog Joined August 2012
174 Posts
October 20 2012 16:54 GMT
#17
Excellent analysis. Saved me all the time from watching the games. Thanks!
Feel it first, think about it later
Irre
Profile Joined August 2010
United States646 Posts
Last Edited: 2012-10-20 17:10:20
October 20 2012 17:09 GMT
#18
MVP played far superior, with Life basically just abusing how infestor protects/counters every unit in the game. MVP made some critical small mistakes despite being pretty ahead most games that he lost, and its a real shame that he lost the series. I appreciate that you mentioned the 4th going down in the first game I honestly think no matter what else happened he wins that game fi he had that 4th up for the viking production/reinforcements on his push or for a followup. Those crucial few seconds he didnt repair cost him game 1 IMO. The 3rd cancel on Ohana was pretty much GG. Daybreak was heartbreaking to watch a zerg go 10 pool do nothing, lose tons of drones late 3rd rush muta, do no damage, then just easily win with infestors. MVP should not have spread his army so much but i can see why he felt he had to push. Overall they both played well, I just wish the state of WoL wasn't so grim. After two years, players being so good, it just makes units like Sentry, Infestor, Collosus look so broken and damaging to the integrity of the game.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2012-10-20 17:39:21
October 20 2012 17:35 GMT
#19
On October 20 2012 22:32 Big J wrote:
well, I have to disagree about your early game analysis. I don't think hellionheavy openings give you an advantage over lingheavy openings by default. I think you either have to kill a lot of drones with them, or force/kill a lot of lings with it while preserving your hellioncount to get that advantage you are talking about.
Players like Stephano have shown this before, you can really go for those lingstyles against mech, as long as you don't take too much damage economically and maintain enough zerglings (+infestors) to delay Terrans expanding and pushing.

Else I think it's a nice writeup, a few times where I think you hand advantages out too freely, but the part about the vikings instead of more factories on Daybreak is a really interesting perspective.

Almost every game Life opted to make craptons of lings (16~30+) and Mvp killed a bunch of them in the early game while losing none, and was able to kill drones in set 1, 3, 4, 7. Whether or not Life could have droned more heavily and do his style I don't know, but he sacked econ for the lings and this gave Mvp small advantages each game.

On October 20 2012 23:17 iaguz wrote:
I got the impression that MVP's 2 fac blue flame build should on paper be extremely good against Lifes ling heavy style, the primary flaw with it in these games was that the 3rd CC comes so late, even if he kills 20-30 drones he hasn't crippled life, Life can recover after he eventually cleans up the hellions. 2nd armoury is also delayed, though armour upgrades mean less then attack upgrades imo. But yea, the hugely delayed 3rd compared to banshee/hellion style is so huge, not to mention it seems junk if they go mass queens or roaches, some of the bigger problems I remember experiencing when I played 1 rax FE into 2 fac blue flames hellion timing. Like a build with 2 base (maybe a 3rd hatch just for more production, no drones, mindgames!) speed tec roaches would just roflstomp this build and it would have been really cool of Life had pulled that one out wildly in the series.

And the vikings are the correct decision as he doesn't have any thors or anything else out to deal with the mutas. The other use for it is he can clear that MOTHERFUCKING overlord that hangs over the natural before you send out the hellions. Perhaps this is wrong and you should just get Starport later after starting 3rd CC, I don't know.

It's an interesting build but I'm not sure if I'll bother messing around with it, I really hate how late the 3rd is, but it seems like an effective solution the speedling 3rd hatch trickery that life seems to have taught all the Korean server Zergs.

Kudos to Life though, playing basically one style and making all the correct adjustments to defeat the best GSL Terran ever.

I always thought that the 2fact blue flame build was sort of a cheese.. not meant to be used so many times in a bo7 lol ~.~ there are more macro oriented mech builds that he could have used after using 2fact blue flame once or twice.

If Life goes for an early roach allin against 2fact blue flame you can cancel blue flame, make tanks/banshees and go attack their third with three/four tanks + rally hellion banshee.

Life didn't have a huge muta pop, I don't think that it's necessary to make vikings in this case. He knew the mutas were coming from his hellion runbys, so he had more than enough time to make turrets (way stronger than paper vikings ~.~, and he already had a few). And to kill stray overlords you only need 1 viking which you can get after getting +2 factories or building a faster third, etc... the vikings delayed a lot in my opinion.

On October 20 2012 23:26 NB wrote:
I just feel sad that the reason Life win wasnt bc he played well but it was bc MVP played sloppy. ... boy i wanted him to win

Life's constant ling/countering style obviously applies a lot of pressure to Mvp, but what that means is Mvp has a larger margin to make mistakes compared to a normal game. In a way you could attribute Mvp's mistakes to Life's skill.
@KawaiiRiceLighT
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-10-20 17:51:28
October 20 2012 17:48 GMT
#20
On October 21 2012 02:09 Irre wrote:
MVP played far superior, with Life basically just abusing how infestor protects/counters every unit in the game. MVP made some critical small mistakes despite being pretty ahead most games that he lost, and its a real shame that he lost the series. I appreciate that you mentioned the 4th going down in the first game I honestly think no matter what else happened he wins that game fi he had that 4th up for the viking production/reinforcements on his push or for a followup. Those crucial few seconds he didnt repair cost him game 1 IMO. The 3rd cancel on Ohana was pretty much GG. Daybreak was heartbreaking to watch a zerg go 10 pool do nothing, lose tons of drones late 3rd rush muta, do no damage, then just easily win with infestors. MVP should not have spread his army so much but i can see why he felt he had to push. Overall they both played well, I just wish the state of WoL wasn't so grim. After two years, players being so good, it just makes units like Sentry, Infestor, Collosus look so broken and damaging to the integrity of the game.


For game 7, Mvp did killed like 15 drones (and lings) but he also committed 12 BF hellions to do that so I don't really think Mvp was ahead. The mutas didn't do damage but it was only 8 mutas and it gave Life map control (no more hellion run bys) and he could take his 4+5th. So I think Mvp felt he had to push at the point of the BL/infestor comp would come too fast.

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