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Question

Blogs > ultrakiss
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ultrakiss
Profile Blog Joined April 2012
97 Posts
Last Edited: 2012-10-18 17:38:12
October 18 2012 17:36 GMT
#1
Why can't mutas and hydras be buffed and infestors nerfed? Would a non root fungal make zvz muta wars like in BW? And would a buffed muta break zvp?

Mutas are the most micro friendly zerg unit (I could be wrong). They're also more exciting to watch than infestor/roach play generally. Seeing muta play is much more intense and nerve racking for spectators, but its also much weaker than going infestor in most cases.

However, they are pretty much figured out in zvt right now. Whenever I see a zerg player win with mutas it's really impressive since it seems so hard to win that way unless you have a huge advantage (i.e. they failed cheesing so they're already behind).

In zvz, mutas get shutdown hard by infestors. I don't like muta wars, so I would like some way to keep the matchup from turning into that. Right now I feel like if you couldn't root and chain fungal the mutas they would be too hard to deal with in zvz. Thats why maybe a hydra health buff would make them a good counter?

Any change to mutas would probably be rough for zvp, but I dont really ever play toss or go mutas against them. I do watch alot of sc2 though, and you used to see SUPER heavy muta base race play alot of the time. Now its pretty rare. Would a muta buff make this style too strong? Or would it be manageable now that toss knows how to deal with it better + phoenix buff from before?

*I don't think a hydra buff would really hurt zvp or zvt since hydras are still not very good even in HOTS (from what I've seen).

Im honestly asking just because Im sure theres a reason things are the way they are, its just not apparent to me

*
P7GAB
Profile Joined June 2012
Canada486 Posts
October 18 2012 20:12 GMT
#2
buffed mutas would break zvp, but it would be cool to see hydras buffed
ultrakiss
Profile Blog Joined April 2012
97 Posts
October 18 2012 20:40 GMT
#3
Could you elaborate please? I figured that was the reason but what specifically would make a buff broken? Also, why weren't mutas broken in BW (I didn't watch much competitive BW but from what I have seen/played/read mutas always seemed stronger).
EffervescentAureola
Profile Blog Joined June 2012
United States410 Posts
Last Edited: 2012-10-18 21:40:12
October 18 2012 21:37 GMT
#4
I don't know what you mean, but in BW mutes relied on numbers, like many Zerg units. The advantage of mutes is that they are fast, can attack both air and land, and good for harass because of stacking. 1 muta is pretty much worthless, a stacked group of 10 or more that simultaneously attack is super effective for harassing workers and spell casters. The splash damage means that having more mutas makes your army exponentially stronger, and a stacked group or two can be strong in battle too. Overall at a certain point you should stop making mutas because there are stronger units and good counters, but mutas are very versatile, which I think is their strongest characteristic
ultrakiss
Profile Blog Joined April 2012
97 Posts
October 18 2012 21:50 GMT
#5
effervescent,

Well, I just feel like the effectiveness of an sc2 muta and a bw muta is different. In bw you had mutas that could fight head on in certain situations (due to stacking). In sc2 I feel like mutas are more fragile and you can never really fight head on, but you still need a large group to do harassment damage, but these are dead supply in any fight since they die so quickly.

My question is that since mutas are more fun to watch than infestors, why isn't it possible to give them a slight buff and infestors a slight nerf so that we see mutas as a more viable option in comparison? Right now it seems like it's dumb to not go infestors. The skill requirement for using mutas effectively is very high, while infestors can give more effectiveness and are easier to use. What about a buff would make mutas game breaking/ why hasn't it been brought up at all?

Not trying to whine or anything (I posted a blog b/c I didnt think this was worthy of the forums), just curious.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2012-10-19 05:13:51
October 19 2012 05:12 GMT
#6
Why must every thing be like BW?

Why not take a few years and make it better?

I'm basically saying that not everything has been explored yet. Give it some time.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
ultrakiss
Profile Blog Joined April 2012
97 Posts
October 19 2012 11:12 GMT
#7
Kazahk,

While I understand that things don't need to be like bw, I just don't understand why (to me) the muta seems weakened in this game. I'm honestly just curious as to what the thought process was behind it. I didn't play the beta for sc2 so I don't know the history of the unit design as well as I would like for this game.

An example of what I would like to know would be Psi storm being nerfed via khadarin amulet because of instant storms=OP. Or marines having their health buffed due to (im assuming) banelings. Am I wrong about mutas being less effective in sc2 vs BW? and If I am why is that so? I just like the unit and I want to know why it couldn't be stronger so we see it more.

Thanks for taking the time to read my blog
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