• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:53
CET 09:53
KST 17:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 839 users

HotS Perspective #2: The Swarm Host

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 12 2012 00:19 GMT
#1
Hello (again?) treasured reader, and welcome to the second of my bite-sized nobody-gives-a-shit-but-I-can't-stop-talking HotS musings. This time it's the Marmite-flavoured Swarm Host!

Call Me Legion

[image loading]
Sorry; I couldn't resist.



I'll be honest: I wasn't too keen on the swarm host in the run-up to Beta. It looked exactly like something Zerg didn't need: another 'gee, I hope this works' mid-game three-base money-sink everyone would play with for a bit before giving up and rushing for hive behind a wall of infestors.

Then I started watching some streams, and I realised I'd been misled.

Starcraft 2, as you may have noticed, has a very well-defined visual language. All of the units look like what they do. Marauders are quite clearly tougher and more well-armed than marines. Roaches are more durable than Hydra. Sentries aren't suited to direct combat.

Parsing the Swarm Host with that same visual language, the Hosts themselves are clearly big fat helpless bullet-magnets, while locusts look... kind of hunched and downtrodden, like pensioners queuing for potatoes in an eastern bloc country to which Communism had been particularly unkind.

But appearances are, in this case, deceptive (and I think Blizzard should rectify this as soon as possible by redesigning the Locust graphics). Locusts are not downtrodden. They're a biological combine-harvester, and Swarm Hosts are not as cumbersome as they look either.

Three things in particular impressed me:

Mobility and Range

In WoL, Zerg is a race of extreme mobility: extremely good for 90% of the game, and extremely bad the moment they build Brood Lords. No other race is forced to hit the brakes quite so hard when the game runs long.

People say mech is immobile - and it is, when you're talking about repositioning your army a half-screen from where it is now. Lings - whoosh, they're there. Tanks - eight seconds of mechanical ballet. But across larger distances that fixed movement tax becomes less and less significant. Strictly speaking, mech is only immobile when it's pinned down and forced to deploy. The moment an opportunity arises to advance, it can cover ground pretty darn quickly.

Broodlords aren't like that. Their rate of progress is glacial even when unopposed, and despite being fliers often have to follow ground paths to keep their support close-by. They're undoubtedly powerful, but they're not necessarily the kind of powerful you always want to help you end the game.

Swarm Hosts occupy a nice middle-ground. They're mech-mobile: able to advance when the opportunity arises, siege up, present a credible threat, and retreat under cover of locust-fire if things aren't going so well. Splitting them up for multi-pronged attacks also isn't suicide.

Range is something Zergs learn to live without for most of the game, and here again Swarm Hosts buck the trend, trouncing siege tanks and giving the Tempest a run for its upgraded money. The range is such there's really no excuse for not burrowing on creep for a fast getaway, too.

Defensive Resilience

I watched a ZvP on Day[9]'s stream where my WoL-trained brain kept telling me 'Ok, it's over now'. But the swarm host core of the army, burrowed in an awkward position for the Protoss to get at, were able to hold the line. The Protoss overextended and quite suddenly found himself unable to chew the combined locust and reinforcement waves. Nothing conclusive, but definite glimmers of defender's advantage there.

Sheth's Swarm Welcome

I so christened a quite marvellous build in Sheth's stream chat last night (as my mild-manned alter-ego Jocelyn Sachs), and it dispels the biggest concern I'd had over HotS: that none of the new Zerg units would make the slightest difference to the first ten minutes.

Sheth's Swarm Welcome is a one (or possibly two) base queen/swarm host rush versus Protoss, and it catches your friendly neighbourhood forge-expander at a most inconvenient juncture. It's rather like the Protoss's own two-base builds, actually, in the sense that just before you were ready to finish pumping workers and build an army, there's something outside your base you have to kill (here swarm hosts and queens rather than gateway/robo units and a pylon/warp prism) before it snowballs out of control. Tick tock, tick tock.

I don't mind if Sheth's Swarm Welcome never makes it out of Beta as a viable build. I'm just pleased it happened at all.

Conclusion

I really, really like the Swarm Host. I like that they're positional and fragile, but with the mobility and range to avoid obliteration by the first stim-forward. I like that they can present a credible threat to expansions - even planetary fortresses - at a range that forces the enemy to come to you. I have no idea if they're balanced or not yet, but I hope they are, because Swarm Hosts look exactly like what Zerg needs.

***
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-12 00:59:45
September 12 2012 00:59 GMT
#2
The range on them feel a bit ridiculous, I feel like they give way too much zone control, they're also very strong in semi-hard engages. It works interestingly in ZvZ from what I've seen.
liftlift > tsm
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 12 2012 02:10 GMT
#3
What you said is what I wanted to hear about the swarm host. Good blog.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 12 2012 03:04 GMT
#4
What you just said, is articulate, it is intelligent, and it is logical. There's not a thing wrong with what you just said and god bless you for claiming that right.
Sambobly
Profile Joined September 2010
Australia241 Posts
September 12 2012 06:34 GMT
#5
Swarm hosts appear to be a well designed unit. I currently believe they are overpowered stats wise, but that is to be expected this early in the beta.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 12 2012 13:00 GMT
#6
And this blog is yet again another prime example why people should not talk about balance before beta/game release.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
Last Chance Qualifier
Crank 1083
Tasteless1033
RotterdaM509
IndyStarCraft 154
CranKy Ducklings88
3DClanTV 76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1083
Tasteless 1033
RotterdaM 509
IndyStarCraft 154
StarCraft: Brood War
Killer 1954
Jaedong 1069
GuemChi 968
Hyun 682
actioN 371
Stork 320
910 177
Leta 86
sorry 68
Dewaltoss 66
[ Show more ]
soO 42
Mind 36
Sacsri 29
Movie 28
ToSsGirL 27
NotJumperer 19
Bale 18
Shine 11
League of Legends
JimRising 611
C9.Mang0382
Other Games
summit1g9288
Happy269
XaKoH 144
Mew2King63
singsing54
Trikslyr17
Organizations
Other Games
gamesdonequick676
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH155
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt425
• HappyZerGling147
Upcoming Events
StarCraft2.fi
1h 7m
IPSL
8h 7m
Sziky vs JDConan
OSC
8h 7m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
11h 7m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
19h 37m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 4h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 8h
Tarson vs DragOn
BSL 21
1d 11h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.