• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)77Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? BW caster Sayle BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1787 users

HotS Perspective #2: The Swarm Host

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 12 2012 00:19 GMT
#1
Hello (again?) treasured reader, and welcome to the second of my bite-sized nobody-gives-a-shit-but-I-can't-stop-talking HotS musings. This time it's the Marmite-flavoured Swarm Host!

Call Me Legion

[image loading]
Sorry; I couldn't resist.



I'll be honest: I wasn't too keen on the swarm host in the run-up to Beta. It looked exactly like something Zerg didn't need: another 'gee, I hope this works' mid-game three-base money-sink everyone would play with for a bit before giving up and rushing for hive behind a wall of infestors.

Then I started watching some streams, and I realised I'd been misled.

Starcraft 2, as you may have noticed, has a very well-defined visual language. All of the units look like what they do. Marauders are quite clearly tougher and more well-armed than marines. Roaches are more durable than Hydra. Sentries aren't suited to direct combat.

Parsing the Swarm Host with that same visual language, the Hosts themselves are clearly big fat helpless bullet-magnets, while locusts look... kind of hunched and downtrodden, like pensioners queuing for potatoes in an eastern bloc country to which Communism had been particularly unkind.

But appearances are, in this case, deceptive (and I think Blizzard should rectify this as soon as possible by redesigning the Locust graphics). Locusts are not downtrodden. They're a biological combine-harvester, and Swarm Hosts are not as cumbersome as they look either.

Three things in particular impressed me:

Mobility and Range

In WoL, Zerg is a race of extreme mobility: extremely good for 90% of the game, and extremely bad the moment they build Brood Lords. No other race is forced to hit the brakes quite so hard when the game runs long.

People say mech is immobile - and it is, when you're talking about repositioning your army a half-screen from where it is now. Lings - whoosh, they're there. Tanks - eight seconds of mechanical ballet. But across larger distances that fixed movement tax becomes less and less significant. Strictly speaking, mech is only immobile when it's pinned down and forced to deploy. The moment an opportunity arises to advance, it can cover ground pretty darn quickly.

Broodlords aren't like that. Their rate of progress is glacial even when unopposed, and despite being fliers often have to follow ground paths to keep their support close-by. They're undoubtedly powerful, but they're not necessarily the kind of powerful you always want to help you end the game.

Swarm Hosts occupy a nice middle-ground. They're mech-mobile: able to advance when the opportunity arises, siege up, present a credible threat, and retreat under cover of locust-fire if things aren't going so well. Splitting them up for multi-pronged attacks also isn't suicide.

Range is something Zergs learn to live without for most of the game, and here again Swarm Hosts buck the trend, trouncing siege tanks and giving the Tempest a run for its upgraded money. The range is such there's really no excuse for not burrowing on creep for a fast getaway, too.

Defensive Resilience

I watched a ZvP on Day[9]'s stream where my WoL-trained brain kept telling me 'Ok, it's over now'. But the swarm host core of the army, burrowed in an awkward position for the Protoss to get at, were able to hold the line. The Protoss overextended and quite suddenly found himself unable to chew the combined locust and reinforcement waves. Nothing conclusive, but definite glimmers of defender's advantage there.

Sheth's Swarm Welcome

I so christened a quite marvellous build in Sheth's stream chat last night (as my mild-manned alter-ego Jocelyn Sachs), and it dispels the biggest concern I'd had over HotS: that none of the new Zerg units would make the slightest difference to the first ten minutes.

Sheth's Swarm Welcome is a one (or possibly two) base queen/swarm host rush versus Protoss, and it catches your friendly neighbourhood forge-expander at a most inconvenient juncture. It's rather like the Protoss's own two-base builds, actually, in the sense that just before you were ready to finish pumping workers and build an army, there's something outside your base you have to kill (here swarm hosts and queens rather than gateway/robo units and a pylon/warp prism) before it snowballs out of control. Tick tock, tick tock.

I don't mind if Sheth's Swarm Welcome never makes it out of Beta as a viable build. I'm just pleased it happened at all.

Conclusion

I really, really like the Swarm Host. I like that they're positional and fragile, but with the mobility and range to avoid obliteration by the first stim-forward. I like that they can present a credible threat to expansions - even planetary fortresses - at a range that forces the enemy to come to you. I have no idea if they're balanced or not yet, but I hope they are, because Swarm Hosts look exactly like what Zerg needs.

***
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-12 00:59:45
September 12 2012 00:59 GMT
#2
The range on them feel a bit ridiculous, I feel like they give way too much zone control, they're also very strong in semi-hard engages. It works interestingly in ZvZ from what I've seen.
liftlift > tsm
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 12 2012 02:10 GMT
#3
What you said is what I wanted to hear about the swarm host. Good blog.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 12 2012 03:04 GMT
#4
What you just said, is articulate, it is intelligent, and it is logical. There's not a thing wrong with what you just said and god bless you for claiming that right.
Sambobly
Profile Joined September 2010
Australia241 Posts
September 12 2012 06:34 GMT
#5
Swarm hosts appear to be a well designed unit. I currently believe they are overpowered stats wise, but that is to be expected this early in the beta.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 12 2012 13:00 GMT
#6
And this blog is yet again another prime example why people should not talk about balance before beta/game release.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #227
WardiTV664
IndyStarCraft 117
iHatsuTV 17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko376
Reynor 246
IndyStarCraft 117
ProTech68
LamboSC2 67
StarCraft: Brood War
Britney 30295
Hyuk 6264
Calm 6182
Rain 2820
Flash 2193
firebathero 1556
Soma 825
EffOrt 629
Mini 550
ZerO 448
[ Show more ]
BeSt 437
Light 413
Stork 381
PianO 284
Snow 243
Larva 232
Hyun 222
Last 185
hero 98
Soulkey 97
Mind 95
Pusan 94
Nal_rA 83
JYJ73
Mong 65
Rush 61
Barracks 58
Backho 58
sorry 51
Shinee 47
Sea.KH 39
sas.Sziky 37
zelot 35
Free 35
Killer 34
Aegong 24
Terrorterran 18
yabsab 17
Movie 14
SilentControl 8
Dota 2
qojqva3419
XcaliburYe510
syndereN239
Counter-Strike
allub152
Heroes of the Storm
XaKoH 54
Other Games
summit1g6597
singsing2083
olofmeister1460
B2W.Neo788
hiko571
DeMusliM334
crisheroes254
Sick144
Fuzer 118
oskar86
Rex19
ZerO(Twitch)8
Mlord0
Organizations
StarCraft: Brood War
UltimateBattle 920
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade458
Upcoming Events
Wardi Open
21h 38m
CranKy Ducklings
1d 20h
Safe House 2
2 days
Sparkling Tuna Cup
2 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.