• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:35
CET 05:35
KST 13:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1870 users

HotS Perspective #2: The Swarm Host

Blogs > Umpteen
Post a Reply
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 12 2012 00:19 GMT
#1
Hello (again?) treasured reader, and welcome to the second of my bite-sized nobody-gives-a-shit-but-I-can't-stop-talking HotS musings. This time it's the Marmite-flavoured Swarm Host!

Call Me Legion

[image loading]
Sorry; I couldn't resist.



I'll be honest: I wasn't too keen on the swarm host in the run-up to Beta. It looked exactly like something Zerg didn't need: another 'gee, I hope this works' mid-game three-base money-sink everyone would play with for a bit before giving up and rushing for hive behind a wall of infestors.

Then I started watching some streams, and I realised I'd been misled.

Starcraft 2, as you may have noticed, has a very well-defined visual language. All of the units look like what they do. Marauders are quite clearly tougher and more well-armed than marines. Roaches are more durable than Hydra. Sentries aren't suited to direct combat.

Parsing the Swarm Host with that same visual language, the Hosts themselves are clearly big fat helpless bullet-magnets, while locusts look... kind of hunched and downtrodden, like pensioners queuing for potatoes in an eastern bloc country to which Communism had been particularly unkind.

But appearances are, in this case, deceptive (and I think Blizzard should rectify this as soon as possible by redesigning the Locust graphics). Locusts are not downtrodden. They're a biological combine-harvester, and Swarm Hosts are not as cumbersome as they look either.

Three things in particular impressed me:

Mobility and Range

In WoL, Zerg is a race of extreme mobility: extremely good for 90% of the game, and extremely bad the moment they build Brood Lords. No other race is forced to hit the brakes quite so hard when the game runs long.

People say mech is immobile - and it is, when you're talking about repositioning your army a half-screen from where it is now. Lings - whoosh, they're there. Tanks - eight seconds of mechanical ballet. But across larger distances that fixed movement tax becomes less and less significant. Strictly speaking, mech is only immobile when it's pinned down and forced to deploy. The moment an opportunity arises to advance, it can cover ground pretty darn quickly.

Broodlords aren't like that. Their rate of progress is glacial even when unopposed, and despite being fliers often have to follow ground paths to keep their support close-by. They're undoubtedly powerful, but they're not necessarily the kind of powerful you always want to help you end the game.

Swarm Hosts occupy a nice middle-ground. They're mech-mobile: able to advance when the opportunity arises, siege up, present a credible threat, and retreat under cover of locust-fire if things aren't going so well. Splitting them up for multi-pronged attacks also isn't suicide.

Range is something Zergs learn to live without for most of the game, and here again Swarm Hosts buck the trend, trouncing siege tanks and giving the Tempest a run for its upgraded money. The range is such there's really no excuse for not burrowing on creep for a fast getaway, too.

Defensive Resilience

I watched a ZvP on Day[9]'s stream where my WoL-trained brain kept telling me 'Ok, it's over now'. But the swarm host core of the army, burrowed in an awkward position for the Protoss to get at, were able to hold the line. The Protoss overextended and quite suddenly found himself unable to chew the combined locust and reinforcement waves. Nothing conclusive, but definite glimmers of defender's advantage there.

Sheth's Swarm Welcome

I so christened a quite marvellous build in Sheth's stream chat last night (as my mild-manned alter-ego Jocelyn Sachs), and it dispels the biggest concern I'd had over HotS: that none of the new Zerg units would make the slightest difference to the first ten minutes.

Sheth's Swarm Welcome is a one (or possibly two) base queen/swarm host rush versus Protoss, and it catches your friendly neighbourhood forge-expander at a most inconvenient juncture. It's rather like the Protoss's own two-base builds, actually, in the sense that just before you were ready to finish pumping workers and build an army, there's something outside your base you have to kill (here swarm hosts and queens rather than gateway/robo units and a pylon/warp prism) before it snowballs out of control. Tick tock, tick tock.

I don't mind if Sheth's Swarm Welcome never makes it out of Beta as a viable build. I'm just pleased it happened at all.

Conclusion

I really, really like the Swarm Host. I like that they're positional and fragile, but with the mobility and range to avoid obliteration by the first stim-forward. I like that they can present a credible threat to expansions - even planetary fortresses - at a range that forces the enemy to come to you. I have no idea if they're balanced or not yet, but I hope they are, because Swarm Hosts look exactly like what Zerg needs.

***
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-12 00:59:45
September 12 2012 00:59 GMT
#2
The range on them feel a bit ridiculous, I feel like they give way too much zone control, they're also very strong in semi-hard engages. It works interestingly in ZvZ from what I've seen.
liftlift > tsm
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 12 2012 02:10 GMT
#3
What you said is what I wanted to hear about the swarm host. Good blog.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 12 2012 03:04 GMT
#4
What you just said, is articulate, it is intelligent, and it is logical. There's not a thing wrong with what you just said and god bless you for claiming that right.
Sambobly
Profile Joined September 2010
Australia241 Posts
September 12 2012 06:34 GMT
#5
Swarm hosts appear to be a well designed unit. I currently believe they are overpowered stats wise, but that is to be expected this early in the beta.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 12 2012 13:00 GMT
#6
And this blog is yet again another prime example why people should not talk about balance before beta/game release.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft620
RuFF_SC2 194
ProTech128
Nina 102
StarCraft: Brood War
Sea 9455
Bisu 8351
NaDa 37
Dewaltoss 7
Icarus 6
Dota 2
NeuroSwarm103
LuMiX1
League of Legends
JimRising 787
Super Smash Bros
hungrybox690
Mew2King66
Heroes of the Storm
Khaldor130
Other Games
summit1g9492
C9.Mang0313
ViBE63
Organizations
StarCraft: Brood War
Afreeca ASL 2113
UltimateBattle 171
Other Games
BasetradeTV95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 211
• davetesta143
• practicex 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2196
Other Games
• Scarra1030
Upcoming Events
Sparkling Tuna Cup
5h 25m
RSL Revival
5h 25m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
7h 25m
OSC
7h 55m
BSL
15h 25m
Replay Cast
19h 25m
Replay Cast
1d 4h
Monday Night Weeklies
1d 12h
OSC
1d 19h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.