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StarCraft 2 and CPU Overclocking - Page 2

Blogs > R1CH
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Prev 1 2 3 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
August 17 2012 12:55 GMT
#21
First time I ran the preloader I thought "this would be good for benchmarking" :D Glad to see someone do it and nice to see the results (I'll definitely be focusing on the cpu for my next upgrade).
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 17 2012 15:29 GMT
#22
On August 17 2012 20:55 Unibrow88 wrote:
Show nested quote +
On August 17 2012 19:35 skyR wrote:
On August 17 2012 19:14 Unibrow88 wrote:
Core2Duo ~3.6GHz > QuadCore ~3GHz? Most games don't use 4 cores really good, SC2 the same?


Yes, Starcraft II is the same.


Thats why I'm really happy with my Core2Duo E8400 :D


You're still bottlenecked by that CPU, especially when there's lots of units in game.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
August 17 2012 15:40 GMT
#23
Could the fps increase from running 3 cores be due to background processes utilizing the third, thus saving CPU time on the two for sc2?
Salvation a la mode and a cup of tea...
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 17 2012 15:53 GMT
#24
On August 18 2012 00:40 caradoc wrote:
Could the fps increase from running 3 cores be due to background processes utilizing the third, thus saving CPU time on the two for sc2?

I'm sure background processes will still use all cores unless affinity is specified.
Knowing is half the battle... the other half is lasers.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 17 2012 20:49 GMT
#25
thats a really good benchmark map ( unit preloader ) didnt came to my mind to use it that way, will try some things out to find out what works best for my pc!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
August 17 2012 21:26 GMT
#26
Rich how are you able to control how many cores SC2 uses?
We spend our youth attaining wealth, and our wealth attaining youth.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 18 2012 01:14 GMT
#27
On August 17 2012 19:14 Unibrow88 wrote:
Core2Duo ~3.6GHz > QuadCore ~3GHz? Most games don't use 4 cores really good, SC2 the same?

where did you get that crap from? that was 3 years ago, no matter how many cores are used, a quadcore is much faster than shitty old e8400.

the majority of games nowadays use quadcore
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
August 18 2012 01:33 GMT
#28
I'm hoping some of this advice is bad so we can see the return of R1CH's stamp

Some of it is contradictory so maybe...?
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
August 18 2012 03:12 GMT
#29
I repeated the experiment with a late game ZvZ replay with maxed armies:

3300 MHz:
Avg: 41.925 - Min: 27 - Max: 58

3700 MHz:
Avg: 46.625 - Min: 32 - Max: 63

4400 MHz:
Avg: 56.025 - Min: 39 - Max: 77
AdministratorTwitter: @R1CH_TL
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
August 18 2012 03:23 GMT
#30
Very interesting read, R1CH.
I tested the very same setups on my rig:

Intel i7 2600k, cooled by a Corsair H80
Motherboard MSI Z68A-GD55 (G3)
8GB RAM
XFX Radeon HD 7850 2GB x2 @ Crossfire

Got nearly the same results as you.
Selecting cores for each process (Cores 0 and 1 for SC2 and 4-7 for XSplit) gets a slight improvement, at around 3-5FPS each.
The only issue will be the temperature in the CPU under those loads, haven't tested that... It will be interesting to see the diferences.
Very, very good read.
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2012-08-18 06:07:26
August 18 2012 05:58 GMT
#31
How would tri-channel ram (i7 920 ftw?) effect things, any ideas?

Is there an easy way to set my memory to be dual to test?

(experienced OC'er but too lazy too look that up )




I can confirm the results (at least support them),

My setup:

i7 920 c0 stepping
12 gigs of 1600mhz ram (gskill sniper) (3 sticks)
SSD on Sata 3
Nvidia GTX 560

In order to max out my 120 fps I have to adjust some settings in sc2 down and have a min clock of 3.6ghz. If I am below 3.6ghz it doesnt matter what settings I use, I will hit below 120 fps when max armies in a 1v1 occur.

Wish I had my notebook where I tested it all cuz I did just that last xmas when I got my monitor.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
Last Edited: 2012-08-18 06:23:27
August 18 2012 06:18 GMT
#32
On August 18 2012 14:58 vaderseven wrote:
How would tri-channel ram (i7 920 ftw?) effect things, any ideas?

Is there an easy way to set my memory to be dual to test?

(experienced OC'er but too lazy too look that up )




I can confirm the results (at least support them),

My setup:

i7 920 c0 stepping
12 gigs of 1600mhz ram (gskill sniper) (3 sticks)
SSD on Sata 3
Nvidia GTX 560

In order to max out my 120 fps I have to adjust some settings in sc2 down and have a min clock of 3.6ghz. If I am below 3.6ghz it doesnt matter what settings I use, I will hit below 120 fps when max armies in a 1v1 occur.

Wish I had my notebook where I tested it all cuz I did just that last xmas when I got my monitor.


The x58 Chipset is tri channel memory, most motherboards are setup so that the RAM should be installed in every other slot, starting with the furthest slot from the CPU socket. If you pull up CPU-Z you should be able to see if you're running in triple channel mode or not.

I would also look into getting an after market cooler like the Corsair H70 or 120, as that should allow you to push past 4.0Ghz pretty easily, I'm stable at 4.4Ghz on an H70 (however I have a D0 chip).

Edit: I think I misunderstood your question, if you're asking how much of a performance gain you get by utilizing tri channel RAM as opposed to single or dual channel, then the answer is not much. Unless you're streaming there isn't a whole lot of texture loading and unloading to be done in SC2 (as far as I know), which would mean memory bandwidth is unlikely to ever bottleneck your performance. Streaming, however, is a different story, and most likely would be significantly impacted if memory bandwidth were limited.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-08-19 08:16:30
August 19 2012 08:12 GMT
#33
SC2 doesnt actively seek to disable hyperthreading.

Its just that SC2 threads arent half sized so the entire physical core gets used. Hyperthreading is merely putting two instructions on the same CPU if they both can fit.


On August 18 2012 00:40 caradoc wrote:
Could the fps increase from running 3 cores be due to background processes utilizing the third, thus saving CPU time on the two for sc2?


Yes thats exactly correct. Sc2 only uses 2 threads. So one core for everything else on the system will yield a measurable performance gain. In fact so will a 4th core but the impact is 5 percent of that previous 5 percent. And then a fifth core would be 5 percent of 5 percent of 5 percent and so on.

So for AMD octo cores. That 8th core is giving you a fraction of a fraction of a fraction of a fraction of a fraction of a fraction of an amount of performance increase.
twitch.tv/medrea
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
August 19 2012 10:00 GMT
#34
This is blogs not the suppy fanclub
There is always tomorrow nshs.seal.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
August 19 2012 10:01 GMT
#35
I never understand anything of your post, but I read them none the less because its you.

On a side note: Maybe you could get the TL Knowhow section going?
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
fds
Profile Joined February 2011
Slovenia258 Posts
August 19 2012 11:17 GMT
#36
Hello!

I think to complete this experiment it would be great to test stability of overclocked CPU as well.
Maybe use prime or similar program to confirm overclocked CPU stability.
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2012-08-19 14:18:35
August 19 2012 14:15 GMT
#37
On August 17 2012 12:25 R1CH wrote:
As part of this experiment, I was also investigating how many threads SC2 is able to take advantage of. It's clear that two cores is a huge improvement, but three cores also offered a very small (5 FPS) increase over just two cores. Also of note, it appears SC2 has its own logic that disables use of hyperthreaded CPU cores so that two threads won't get scheduled to the same physical CPU.

In combination with xsplit or other CPU intensive programs running on an i7, you could achieve better core throughput by making sure that nothing else is using the same physical CPU cores as SC2 (eg assign Core 0 and Core 2 to SC2 and make sure xsplit isn't using Core 0,1,2,3). Manually setting affinity only seems to provide a performance boost when hyperthreading is enabled, I was unable to measure any difference on my i5.


So: what are the recommended affinity settings on an i7 for streamers? Let SC2 do what it wants (which on startup for mis to always have affinity on 0,2,4,6) and give XSplit affinity for cores 4-7?

EDIT: and should I do the same thing with VHMultiWriter.exe (one of XSplit's child processses)?
Can we get an official definition of "all-in"? Please?
cari-kira
Profile Joined March 2011
Germany655 Posts
August 19 2012 22:22 GMT
#38
as a player who plays most of the times 4v4 with friends i am curious about the fps increases in 4v4 maxed out scenarios.
as your results show, the more load is on the cpu, the more it benefits from the oc.
so in 4v4 lategames with even less fps the difference should be the biggest.
while you're at it it would be nice if you could test this too... plsss...;-)
Live and let live
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 20 2012 00:55 GMT
#39
On August 20 2012 07:22 cari-kira wrote:
as a player who plays most of the times 4v4 with friends i am curious about the fps increases in 4v4 maxed out scenarios.
as your results show, the more load is on the cpu, the more it benefits from the oc.
so in 4v4 lategames with even less fps the difference should be the biggest.
while you're at it it would be nice if you could test this too... plsss...;-)

i don't think so tbh. Why?
because the framerate is quite low already, the higher you go (maxed out settings at 4vs4) the less frames you get, and it's harder to compare for example 24 vs 25 frames than 52 to 66 frames per second
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
August 20 2012 09:10 GMT
#40
Can I ask why Rich specifically mentions Aero being disabled for these tests? Does Aero have any impact on SC2 performance?
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