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PvZ: A rant on punishing hatch first w/ cannons

Blogs > Sekijitsu
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Sekijitsu
Profile Blog Joined February 2012
United States47 Posts
Last Edited: 2012-05-04 07:08:00
May 04 2012 07:06 GMT
#1
NOTE: The following is an albeit long-winded discourse on the idea of punishing Zerg players who hatch first with cannons. I recognized this long-winded nature of the post for I took the time and effort to craft it as such. However, in spite of the fact that I BOLDED the most important text of the post, it was still derided and closed with the pseudo-intellectual and pompous snobbery I've come to know and love on Teamliquid, oh thou most holy of SC2 websites. Here is that same text again, here featured at the beginning because perhaps the mere site of a lengthy body of text mitigated a serious reading.

I hope those with the wisdom and the ability to parse out amusing sidebars from meaningful and serious inquiry into the nature of the game will be able to provide some answers here. Basically, I wan't to know about the HF=C (Hatch First = cannons) formula. Should we apply it? Should we fake it? What is a victory in attempting it? How does a nerd baller do it correctly?

There is a general idea floating around out there in the vast world of Starcraft 2 knowledge that essentially goes a little something like this: in PvZ, if P goes FFE and Z goes hatch first, then P should punish said Zerg with some form of "cannon action". One might consider this in the form of an if/then equation or formula. IF P = FFE and Z = HF then P=CIZFF* I know that this is really heady stuff for you guys but I trust with sufficient substance ingestion that perhaps, even if only on a subconscious level or perhaps on a different plane of existence, the concepts we are dealing with here will sink into your mind and perhaps permeate your very essence of being. Could be expecting a bit much in this department but I tend to shoot for the moon, if you know what I mean.

Perhaps I'm being a bit generous in saying that this knowledge is just floating around out there in the world of SC2 knowledge. I'm well aware of a school of thought that believes essentially in ALWAYS adhering to the formula. In fact, I'm sure many will respond to this by deriding me for being some kind of noob doofus who doesn't know that of course you punish a hatch-firsting Zerg with cannons every goddamn time. When I say "floating around" I suppose I mean that I've read it and heard it in many places, obviously spanning a wide berth of source reliability. A seriously wide fucking berth, that is for sure.

For me personally, execution of the strat seems to be a major limiting factor. It seems like all too often I lose the probe in stupid ways, fail to get any cannons down, and basically do more damage to myself and my own timings than the Z player. Reminds me of my first lesson with Chad mother fucking Jones. He told me not to be fucking around with pylon blocking the Zerg player if it was going to start causing me timing issues at home by harassing myself instead of him. Part of my issues in executing the build result in a lack of practice and for highest efficiency, one needs a cool Zerg practice partner to play with. This is something that I lack but only briefly for I have found what appears to be a rather cool group of guys in the form of a clan. Only time will tell though.

But just because I FEEL that my execution of the tactic is shit doesn't necessarily imply that what I'm doing isn't always cost effective or useful in some small way. And besides, I'm exaggerating to some extent simply to help illustrate my point. I'll admit that if the end goal of the strategy is to ultimately take down his natural hatchery then that happens in maybe 2-10 attempts for me personally. I simply fail to place canons and pylons in the positions I know will make it the most difficult for them to be taken down. Maybe that's part of my problem, I try to get too cute with the building placements. I just know that when they can be thrown down in those key areas where only a few lings and drones can attack at once that it is of course way more cost effective, and that is the name of the game. Again, simple practice will remedy this.

This raises many questions for me that I'm hoping you smarter, more handsome and experienced nerd ballers can help me understand. First, how often should we adhere to the formula? Percentage wise of PvZ games where P has gone FFE (which could possibly decline with a meta-game shift) and Z goes Hatch first, how often should one attempt cannon action? Is it worth it to at least attempt every time? Is the very act of throwing a pylon down, blocking the natural location, and/or forcing drone pulls off the line worth it (assuming of course everything stays kosher at home)?

Now you smarter kids out there will be noticing this term "cannon action" and with a healthy dose of something undoubtedly a mix of the highly intellectual imbued with pompous snobbery, question my usage of said term. Well played good sirs. The reason I use this term is because I feel that the typical criterion for a "cannon rush" are not a factor in the kind of cannon utilization that one needs to engage in to effectively punish a Zerg for going hatch first. I feel that is this absolutely important. Assuming we believe in the HF=C formula then we must absolutely cost effectively place the correct number of pylons and cannons in the most effective and intelligent locations possible to get the most out of attempting the strategy. But again, I am wondering at what point can one call their attempt to cannon the natural hatch of a Z player a victory?

Is it enough to simply get them to pull a bunch of drones and delay their natural hatchery expansion timing (and hopefully various other timings due to lost mining time) ? Say you get a cannon or two down but not before they were so damaged that in the end, you only forced and killed a decent amount of zerglings and hopefully workers? What then? What is the ideal number of cannons and pylons to attempt to get down? Is this a byproduct of what your end game is? Does one preemptively try and use the meta-game knowledge of the HF=C formula to simply try and scare the Zerg into pulling more drones than they really need to?

Obviously each case scenario is going to be different and the exact number of buildings in play, how long the nexus was delayed, and other variables will result in differing results. So to simplify and try to glean something meaningful from this tirade of mine I'll try and focus on a choice few more questions that have arisen from my personal inquiry into this subject, the time span of which is undoubtedly approaching almost a full hour, possibly more.

Is the formula something absolute that we should adhere to as Toss players who have presumably forge expanded? If so, then a body of knowledge regarding effective execution of cannon action against Z's on varying maps needs to be compiled by one of our resident Nerd Ballers when and if they have the time. Alej, Cecil, NrGMonk, Col.RSVP, VoidRay, Tang and any others (Sorry if I missed you, Alcohol impairs the memory) if you're out there reading this and agree that us lesser players could benefit from some guidance on cost effective cannon responses to hatch-firsting Zerg's, I humbly request an enlightening guide on the subject.

In the end, is it worth it to adhere to the formula assuming you have the multitask ability? Obviously if you can't multitask well enough then you need not really bother. However, if one has the skill, should the formula be adhered to or at the very least attempted in an attempt to at the very least scare the Zerg into an overly economic stressful response?

If there is one thing I have learned from playing as Zerg is that you have to CONSTANTLY be on the look out for anything because if you miss the slightest thing, do not place your ovies smartly, miss that probe moving out for the reinforcement pylon, and all those other things you're supposed to be monitoring and picking up on you are fucked. As a result of this potential fuckage, Zerg players are a skittish bunch and they scare easily. With good reason I might add, but still. Because of this, isn't simply FAKING a cannon rush each time they hatch first a better response? I'm just riffing here but if you fake it and get them to pull a shitload of drones and make lings and such only to have you basically cancel all your cannons in the end haven't you come out on top? Not to mention, say they're on to your whole faking the cannon thing...well shit, then you can do it for real and catch them off guard, no?

I hope those with the wisdom and the ability to parse out amusing sidebars from meaningful and serious inquiry into the nature of the game will be able to provide some answers here. Basically, I wan't to know about the HF=C formula. Should we apply it? Should we fake it? What is a victory in attempting it? How does a nerd baller do it correctly?

Show me the way brothers. Special thanks to Wilson Creek Winery and Vineyards, my new champagne sponsors. And I was always told drinking doesn't pay. HAH! Their Almond flavor is my favorite and I always down a bottle before queuing up games of SC2 or Crossfire. Insert cool picture of me drinking champagne with a hot Asian model licking the foam off a carefully placed champagne bottle.

**A few responses to the knee-jerk bullshit jack-off answers that flopped from the mouths of some of TL's finest**

a) I didn't ask my question in the simple questions, simple answers thread because SC2 is a highly nuanced game and the specificities I was struggling with, albeit with a relatively simple problem by nature, WERE NOT FUCKING SIMPLE. In other words, I had not a simple question NOR a simple answer because as I said, Starcraft is highly fucking nuanced. I COULD have phrased things simply but THEN I WOULDN'T HAVE GOTTEN THE ANSWER I WAS TRULY LOOKING FOR

b) The SQ/SA thread isn't the place to go when anyone wants serious discourse over a subject. Its where you go for simple fucking answers which, guess what, isn't what I was looking for.

c) My assumption that there were those with the ability to head what I rightly decided to BOLD for fucks sake was indeed that, an assumption and nothing more. It seems the ability to parse out amusing sidebars (or at least amsuing imo) from meaningful and serious inquiry is not an ability that is as nearly present in the TL community as I thought.

Oh well, no biggie. At least I enjoyed my own post and the fact that I got a small taste of the pompous bullshit I KNEW was coming. That was funny at least.

*
"Yield and overcome; Bend and be straight; Empty and be full; Wear out and be new; Have little and gain; Have much and be confused" - Lao Tsu
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-05-04 07:19:08
May 04 2012 07:18 GMT
#2
I am so fucking confused. Are you hoping for something positive by shitting on everyone?
-

Is there victory in attempting it? Sure. If it works.
Should we apply it? Sure, if you think you can safely do so realistically without getting way behind/overdoing it.
As zergs have gotten better at dealing with it, that's a lot harder, since you have to stop at the correct time or you'll get behind (as you even noted), and the "correct time" changes completely depending on what the zerg is doing. If they got a drone out and are just starting at their third, the correct time to stop is...immediately. If they haven't...it depends on his drones and your cannon placement and if he got something to his third and a lot of other things. Are you looking for a specific "on this map in this situation this is correct and on this map in this situation this is not correct and on this map in this situation do that instead this is the time to stop" case by case answer? You can't really get one.
Should we fake it? It doesn't really cost anything to fake it, but at this point it doesn't really mean anything to a lot of zergs if you fake it now anyway.
How does a nerd baller do it correctly? See should we apply it.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 04 2012 07:33 GMT
#3
You're not clever.
I think esports is pretty nice.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 04 2012 07:48 GMT
#4
if you are scared of overcommitting then just do 1 pylon and 2 cannons hidden in the corner and cancel if he spots you / you think you wont be able to deny nat. not that much of a loss when you are hitting 2 base extremely early.

you dont need worker or ling kills, the fact that you denied the nat for a couple minutes while you saturate and simcity your nat is more than enough. It throws them off their game and makes them play worse

or if you think they are gonna do a fast 3rd which is very likely they are less likely to have a cannon or queen there so it can be cannoned easier

source: zerg who has been cannoned many, many times
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Sekijitsu
Profile Blog Joined February 2012
United States47 Posts
Last Edited: 2012-05-04 08:01:06
May 04 2012 07:57 GMT
#5
Shitting on everyone? Where in gods name does that occur? I dedicated an incredibly small part of my blog towards responding to some of the knee-jerk shit I encountered when creating the post as a serious inquiry in the strategy forum. The rest of the blog entry has nothing to do with shitting on anyone.

Ultimately, I now realize that the answers I'm asking for are far too detailed to be obtained via anything less than a skype conversation or something of the like. Text communication of what I'm having problems with as well as exactly what I want to know are being lost in translation.

Also, I posted this in the blog section simply for two basic reasons: to see if anyone is capable of the following:

I hope those with the wisdom and the ability to parse out amusing sidebars from meaningful and serious inquiry into the nature of the game will be able to provide some answers here.

Still seems like I expect a bit much of people here. But again, I can't fault people directly for this based solely on communication through the digital medium.

Secondly, in the end I posted this for my own amusement and enjoyment. Were I to also receive some answers I could do something with, that would be a side bonus.

@ Saechiis Thanks for the input. You are a gifted wordsmith whose efforts shall be forever remembered in song and dance for generations to come
"Yield and overcome; Bend and be straight; Empty and be full; Wear out and be new; Have little and gain; Have much and be confused" - Lao Tsu
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 04 2012 10:14 GMT
#6
What an obnoxious read, stop trying to sound clever it only makes you look stupid.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 04 2012 10:28 GMT
#7
Text is just fine, Skype is unnecessary. The OP is simply verbose and takes many turns to ask simple questions. Hopefully, you didn't post this in the strategy forums, but it is essentially where it belongs (of course, you can't amilessly talk about champagne there).

You will not get any answers with this kind of dramatic, over the top posts. Everything you said can probably be summarized in a single paragraph if you take away the unnecessary jokes and introspection.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 04 2012 11:20 GMT
#8
Ok so I'm having some trouble understanding the OP but I think he's asking

Wordy Guy: When should I cannon rush in PvZ, and how do I do it properly, and how will I know if I do?


@OP: is this a good summary of your OP?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
May 04 2012 11:26 GMT
#9
You should cannon rush 100% of the time. If you execute it properly, which should happen 100% of the time because it's not hard to cannon rush, you should win 100% of the time.
Oracle comes in, Scvs go down, never a miscommunication.
Biff The Understudy
Profile Blog Joined February 2008
France7925 Posts
Last Edited: 2012-05-04 12:51:45
May 04 2012 12:49 GMT
#10
In 1598 Willian Shakespeare wrote:
More matter with less art ~ Hamlet Act 2 Scene 2

I may be wrong but I think you could reduce the whole post to one line and a half.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
May 04 2012 13:33 GMT
#11
Why would you do anything else other than cannon rush a Zerg who is going Hatch first?
Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
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