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Active: 7823 users

making a guide

Blogs > phyren
Post a Reply
phyren
Profile Blog Joined October 2009
United States1067 Posts
April 25 2012 18:47 GMT
#1
So, for some reason, I've been thinking about trying to write a guide for the SC2 strategy forum. I've been having good results in pvz recently and have a basic style I almost always play.

I've been thinking I'd like to talk it over with some people and see if it is a reasonable build, or if I'm missing some huge hole that my opponents just haven't really exploited. Then it hit me, why not make a thread, and if it's going to be a thread about my pvz build, maybe it should be a guide.

The thing is, I feel like making a guide is srs bzness. I feel like I would have to play some customs with people who know exactly what I am planning and are able to preplan a counter to it. I'd also need a nice pack of ladder replays against various midgames from the zerg. Although I've been around the forums for a while, I've only actually started a few threads myself and never a guide. It just seems like somewhat of a daunting task, and there is always the caveat that maybe I just don't play at a high enough level to act as a good example with my replays.

idk why exactly I decided to write a blog about it, but the idea is bouncing around in my head, and at least now it's in print.

***
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
April 25 2012 19:00 GMT
#2
I would just suggest trying to figure the things out you mentioned. What counters it, how zerg should react...

And also include some replays, the higher the level of players you beat the more viable people will see it as for sure :D

Also, I'm not sure the guidelines on guides but I think that it has to have quite a bit of content to be considered a guide and not a discussion

from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2012-04-25 19:08:31
April 25 2012 19:03 GMT
#3
try writing it on your own until you feel there is nothing more you can do to make it better (grammar, spelling, situations this does/doesn't work, etc.) and then PM 1-2 of the mods in the SC2 Strategy forum. Also, make sure it is clear enough that just about anyone can understand it. If the player reading it is expected to have certain knowledge, include that in a disclaimer at the beginning, etc. And yes, writing guides is some serious shit.

edit: + Show Spoiler [Guides Guidelines in SC2 Strategy foru…] +
[G] Guides

Know what you are talking about

Guides are complete, detailed, and comprehensive advice for a specific strategy or tactic that can be generally executed and is not situational. Guides are held up against the highest standards of quality in this forum. They are the most valuable resource for the average player. Writing a good guide may yield you wide appreciation and e-fame, but comes with a lot of work and responsibility.

Naturally, do not write a guide about something you are not experienced with. If you have come up with a new build and you just won 6 games in a row with it, do not start writing a guide. Play your build more, tweak it, find out it’s weaknesses and follow-ups and branches. A good rule of thumb is to play a strategy until you lose a couple of times with it against different counters, then modify it until you win most games again, then start to think about writing a guide.

A good guide does not necessarily have to be written about a build in a specific matchup, although that is most common. If you have found a new, incredibly effective way to micro Helions you can write a generic Helion micro guide.

Most of the time guides will introduce builds in specific matchups though. Look through our legacy Strategy forum to get an idea on how to write good matchup build guides. There is no perfect recipe, but a few things to take care of: State the goal of the build, strengths, weaknesses, possible follow-up, and adaptations to what the opponent does. Dedicate a chapter to scouting and how to react to what you see within your build.

To give you an idea of the quality we are eventually aiming for have a look at this incredible SC:BW guide:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=89265

Feedback on Guides

Be respectful and remember Rule No 1

A guide is always evolving as the game is being more and more understood and as people find counter strategies. As the author it is your job to keep the guide up to date. If other players find weaknesses or suggest changes to the build, it is your job to alter it accordingly. If you disagree, fall back to Rule No 1: Post a replay or some other form of proof that the criticism isn’t valid.

If you think you found a hole in a posted guide, describe your findings and why you think the guide is weak there. It makes your point incredibly more believable if you post a replay along. Also don't be lazy: Make a suggestion on how to adapt the guide to address your criticism. This is how the best guides that stand the test of time are created.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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