• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:45
CEST 14:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris23Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Joined effort Flash On His 2010 "God" Form, Mind Games, vs JD New season has just come in ladder BW General Discussion
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1852 users

Question to HotS Custom players: The Replicant

Blogs > nerak
Post a Reply
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2012-04-10 15:08:12
April 10 2012 15:06 GMT
#1
Hoes does the Replicant feels?

Hi everyone.

I'd like to see more desing discussion in the comunity, and I believe that discussing the player's experiences with the Replicant would lead to some desing talk. I don't mean talking about balance though; HotS demo was obviously unbalanced, but maybe it shows the design philosophy and solutions that Starcraft's dev team is taking.

(Actually, I personally believe there is a good chance there will be no Replicant in HotS at all. Reasons
+ Show Spoiler +
You see, Dustin said himself they had nothing ready for Blizzcon. They just said “let's pick this, this and this, show to the community, and pay attention to their feedback”. I think the Replicant was never a solid unit; it was a fun/interesting concept they'd been thinking about. If they wanted feedback from the community about an orthodox unit like the Warhound, of course they'd like to see what we think about a crazy one, even if they weren't convinced of putting it in HotS. With the community's feedback – and I'm not talking about people disliking it, but about people showing design flaws – and further testing, it is quite possible the Replicant is no more.


So I'd like to know about what are the experiences of people who had been playing the HotS custom. Of course I'm curious to know if the new units work as intended, but I think that discussing the changes that the Replicant impose to the game – and oh the metagame! - would give readers (like moi) more insight of what is each units (specially the “old” units) part in the game's general design.

Let's cut the crap and go to it... I've been hearing a lot that every race got some unit that would give (sucessful or unsuccesful) alternatives to the death ball. Terrans got the Shredder and Zergs the Swarm Host and Abduct. It seems the Replicant counters specifically the Terran deathball. But the sexy thing about it is that it also opens the door for dozens of other strategies.

As far as I could understand, the most “replicable” units are Siege Tanks, Ravens and Banshees (maybe Medivacs, sometimes? against Terran and Infestors and Vipers agains Zerg. That would be only units that would be copied and that would pay for those 200m200g.

How is the sinergy of Protoss units with these units? How have people been using them? Do Terran and Zerg players refrain from using them afraid that there are Replicants somewhere? Do you morph the Replicants in your base or wait for the battle for a surprise element, or do you improvise sometimes?

I know there must be some “exploits” (like cloning a SCV, building a single CC and having an army of medics to heal Immortals and Colossi) but those will either be balanced or will make Blizzard give up on balancing the Replicant (Browder aproximate words: “If there are one rule about this unit it's ok, like you can't replicate massives. If there are two rules it becames less interesting, for example can't do massives and workers. But if it can't replicate say, massives, and workers, and energy-using units, so this unit became too hard to understand”). So how about “regular” strategies using Replicants? Because “regular” strategies tell us about the Replicant and also about other units, but “exploits” just show reasons to restraint or cut the Replicant off, something that maybe has already happened.

***
"I am smiling" - Marauder Dynamite
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
April 10 2012 15:09 GMT
#2
I just think it was silly idea in general that the designers themselves see Protoss faring SO badly that the ONLY solution is to copy units from another race, because Protoss alone apparently can't win haha.
Keep the Dream Alive twitch.tv/monokerros
topschutter
Profile Joined June 2011
Netherlands93 Posts
Last Edited: 2012-04-10 15:15:50
April 10 2012 15:14 GMT
#3
I really don't get why it would be good. You are paying more for the unit then it is worth, one single unit is not good (think about one siege tank).So I agree with you that it probably is not going to be in hots (at least I hope not). Protoss really needs an harass unit, not the unit where you can delay mining (don't know unit name, but it looks like a flying sentry ). So far the units do not really impress me but I have faith!

btw now I think about it, it will be pretty hard to copy the units O.o
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
April 10 2012 15:26 GMT
#4
I think it would be intresting if it could replicate massive units then you could come up with some strategy like going zealot archon while slowly building your replicant numbers then doing a massive tech switch to immediatly get like 6 collosi. Right now it seems it would only be usefull for holding of timing attacks maybe.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
topschutter
Profile Joined June 2011
Netherlands93 Posts
April 10 2012 15:32 GMT
#5
I do not think you will ever can replicate a unit which cost less then the replicator. And I don't know if you can replicate ur own units and how long it takes to make replicator, but wouldn't it be faster to make these colossus instead of replicator?
AC3
Profile Joined April 2006
Canada337 Posts
April 10 2012 15:36 GMT
#6
Colossi are massive, the Replicant does not replicate massive units AFAIK.
"The idea is to try to give all of the information to help others to judge the value of your contribution; not just the information that leads to judgment in one particular direction or another" -- Richard Feynman
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
April 10 2012 15:40 GMT
#7
On April 11 2012 00:32 topschutter wrote:
I do not think you will ever can replicate a unit which cost less then the replicator. And I don't know if you can replicate ur own units and how long it takes to make replicator, but wouldn't it be faster to make these colossus instead of replicator?

Your missing the point the idea is to catch the opponent off guard with the sudden tech switch. you would have to come up with a build that is safe against timings while building up the replicator count (not an easy task). Its a moot point since you cant do it to massive units but from all reports ive seen you replicate your own units.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2012-04-10 15:42:50
April 10 2012 15:42 GMT
#8
I sincerly hope you are right about the replicant, it's such a "gimicky" idea.

I recall shortly after Blizzcon White-Ra made some off hand comments about how he didn't like the new Protoss units and thought what P really needed was some stronger mid-game units. I believe he was 100% correct. The cause of the protoss "deathball" IMO is the stalker. High DPS but in small groups a handfull of zerglings or a few mutas can easily whipe them out. So what we end up with is P having to group all their stalkers together in one single ball to avoid dying and still be able to counter mutas. Same principle with stalker collosi against terran, breaking off any part of that group means instant death for protoss player. That's what needs to be addressed; not the need for wacky shape shifting units stolen from Star Gate.

Wish I could remember where I read those comments from White-Ra, may have been an MLG interview

-edit: sp
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
topschutter
Profile Joined June 2011
Netherlands93 Posts
April 10 2012 15:44 GMT
#9
I just continued on the comment given by iamperfection . He said ''if''
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
April 10 2012 15:44 GMT
#10
On April 11 2012 00:42 TheToast wrote:
I sincerly hope you are right about the replicant, it's such a "gimicky" idea.

I recall shortly after Blizzcon White-Ra made some off hand comments about how he didn't like the new Protoss units and thought what P really needed was some stronger mid-game units. I believe he was 100% correct. The cause of the protoss "deathball" IMO is the stalker. High DPS but in small groups a handfull of zerglings or a few mutas can easily whipe them out. So what we end up with is P having to group all their stalkers together in one single ball to avoid dying and still be able to counter mutas. Same principle with stalker collosi against terran, breaking off any part of that group means instant death for protoss player. That's what needs to be addressed; not the need for wacky shape shifting units stolen from Star Gate.

Wish I could remember where I read those comments from White-Ra, may have been an MLG interview

-edit: sp


That is such a hard problem to fix. HoTS would be the oppourtunity to do it but i dont see it happening.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
topschutter
Profile Joined June 2011
Netherlands93 Posts
April 10 2012 15:49 GMT
#11
On April 11 2012 00:40 iamperfection wrote:
Show nested quote +
On April 11 2012 00:32 topschutter wrote:
I do not think you will ever can replicate a unit which cost less then the replicator. And I don't know if you can replicate ur own units and how long it takes to make replicator, but wouldn't it be faster to make these colossus instead of replicator?

Your missing the point the idea is to catch the opponent off guard with the sudden tech switch. you would have to come up with a build that is safe against timings while building up the replicator count (not an easy task). Its a moot point since you cant do it to massive units but from all reports ive seen you replicate your own units.

The problem is that you are making expensive units. Still I do not see what is the difference between secretly building up 6 void rays or building up 1 void ray and 5 replicators. How is the last alternative more catching ur opponent off guard then the first one?
nerak
Profile Blog Joined September 2011
Brazil256 Posts
April 10 2012 15:55 GMT
#12
The Replicant can't copy Massive units. Maybe they'll add more rules to that, like "can't copy workers" or "can't copy casters".

I think theorycrafting can be fun, but has anyone played the Custom? My computer is not loading Starcraft lately.


"I am smiling" - Marauder Dynamite
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
April 10 2012 15:56 GMT
#13
On April 11 2012 00:49 topschutter wrote:
Show nested quote +
On April 11 2012 00:40 iamperfection wrote:
On April 11 2012 00:32 topschutter wrote:
I do not think you will ever can replicate a unit which cost less then the replicator. And I don't know if you can replicate ur own units and how long it takes to make replicator, but wouldn't it be faster to make these colossus instead of replicator?

Your missing the point the idea is to catch the opponent off guard with the sudden tech switch. you would have to come up with a build that is safe against timings while building up the replicator count (not an easy task). Its a moot point since you cant do it to massive units but from all reports ive seen you replicate your own units.

The problem is that you are making expensive units. Still I do not see what is the difference between secretly building up 6 void rays or building up 1 void ray and 5 replicators. How is the last alternative more catching ur opponent off guard then the first one?

Because you have them all at once. Late game when you have all options open to you would be able to suddenly switch the tech you have. It just isnt at strong since you cant replicate massive. You would shit you pants as terran if all of sudden 6-8 collosi are on the field when you only expected 1 or 2.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
topschutter
Profile Joined June 2011
Netherlands93 Posts
April 10 2012 16:00 GMT
#14
On April 11 2012 00:56 iamperfection wrote:
Show nested quote +
On April 11 2012 00:49 topschutter wrote:
On April 11 2012 00:40 iamperfection wrote:
On April 11 2012 00:32 topschutter wrote:
I do not think you will ever can replicate a unit which cost less then the replicator. And I don't know if you can replicate ur own units and how long it takes to make replicator, but wouldn't it be faster to make these colossus instead of replicator?

Your missing the point the idea is to catch the opponent off guard with the sudden tech switch. you would have to come up with a build that is safe against timings while building up the replicator count (not an easy task). Its a moot point since you cant do it to massive units but from all reports ive seen you replicate your own units.

The problem is that you are making expensive units. Still I do not see what is the difference between secretly building up 6 void rays or building up 1 void ray and 5 replicators. How is the last alternative more catching ur opponent off guard then the first one?

Because you have them all at once. Late game when you have all options open to you would be able to suddenly switch the tech you have. It just isnt at strong since you cant replicate massive. You would shit you pants as terran if all of sudden 6-8 collosi are on the field when you only expected 1 or 2.

It still takes time to make replicators (and in addition the unit you want to replicate so in my example you need robo and stargate) and it takes still supply. So how you cant just have them all at once. Late game it is the same.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
April 10 2012 16:00 GMT
#15
On April 11 2012 00:44 iamperfection wrote:
Show nested quote +
On April 11 2012 00:42 TheToast wrote:
I sincerly hope you are right about the replicant, it's such a "gimicky" idea.

I recall shortly after Blizzcon White-Ra made some off hand comments about how he didn't like the new Protoss units and thought what P really needed was some stronger mid-game units. I believe he was 100% correct. The cause of the protoss "deathball" IMO is the stalker. High DPS but in small groups a handfull of zerglings or a few mutas can easily whipe them out. So what we end up with is P having to group all their stalkers together in one single ball to avoid dying and still be able to counter mutas. Same principle with stalker collosi against terran, breaking off any part of that group means instant death for protoss player. That's what needs to be addressed; not the need for wacky shape shifting units stolen from Star Gate.

Wish I could remember where I read those comments from White-Ra, may have been an MLG interview

-edit: sp


That is such a hard problem to fix. HoTS would be the oppourtunity to do it but i dont see it happening.


Nor do I. I am quite fearful that what we are going to get are are dumb gimick units that Blizzard will try to use as bandaids to solve individual problems in the matchup. But there really needs to be a whole re-think of the protoss army. It's far too fragile.

It's easy to forget how powerful the dragoon was in BW, 100 hit points with 80 sheild compared to 40 hit points for the marine. Meant the dragoon had over 4 times the health of the marine. In SC2 stalker is 80/80 armored while the marine is 45 hit points. Once terran gets combat sheild and stim, suddenly the stalker doesn't have such and advantage over the marine in terms of defence and actually has LOWER ground DPS than the marine. This is why protoss are forced into the deathball, because if they don't they die. Immortal is nice, but since it has no aa it's useless versus a zerg going muta and has limited use when going colossi versus terran where taking out vikings is key.

If Blizzard really wants to fix the deathball, give protoss back their powerful mid game unit.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 10 2012 17:41 GMT
#16
This thread feels extremely weird, blizzcon's reveals were months ago and there's a high possibility that everything we saw there has been changed significantly. In fact, I'd 100% guarantee that.
ProgamerAustralian alcohol user follow @iaguzSC2
nerak
Profile Blog Joined September 2011
Brazil256 Posts
April 10 2012 17:47 GMT
#17
In fact, I'd 100% guarantee that


Me too, but still I'd like to know how it is the experience of playing with or against the replicant.
"I am smiling" - Marauder Dynamite
Jitsu
Profile Blog Joined June 2011
United States929 Posts
April 10 2012 20:14 GMT
#18
I think it's a cop out for Blizzard to try to balance a race without actually putting any effort in.

Blizzard thinking: "Hmmm, what could Protoss use to make them not lose as much? Fuck it, let's just give them every unit in the game."
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
xpldngmn
Profile Joined January 2011
Austria264 Posts
April 10 2012 20:52 GMT
#19
i've been thinking about 1-1-1-ing terrans running from seeker missiles

still, the replicant seems like a stupid idea that doesn't fit to the starcraft universe. on the other hand, there are draenei in wow, so blizzard doesn't seem to care much about such things
Non-native speaker, those prepositions are so hard to know.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 11 2012 23:18 GMT
#20
Goddamn it's like I was completely right or something.
ProgamerAustralian alcohol user follow @iaguzSC2
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
S2 Championship: Ro16 Day 2
IndyStarCraft 157
SteadfastSC68
EnkiAlexander 30
IntoTheiNu 12
Liquipedia
WardiTV Summer Champion…
11:00
Playoffs Day 1
ByuN vs herO
MaxPax vs Zoun
Clem vs NightMare
WardiTV799
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #103
Solar vs ShoWTimELIVE!
ByuN vs TBD
CranKy Ducklings313
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 157
Rex 120
BRAT_OK 94
ProTech79
SteadfastSC 68
MindelVK 35
StarCraft: Brood War
Britney 42035
Larva 913
Killer 594
Pusan 487
PianO 432
Hyun 412
Last 309
ggaemo 289
Mini 284
Soma 233
[ Show more ]
Hyuk 229
firebathero 219
Rush 199
Mind 197
Barracks 158
soO 35
ajuk12(nOOB) 27
Free 25
Noble 15
Icarus 15
HiyA 15
Sacsri 10
Dota 2
Gorgc7937
qojqva1411
XcaliburYe437
Pyrionflax201
Fuzer 148
League of Legends
Dendi839
Counter-Strike
summit1g8811
olofmeister1897
Super Smash Bros
Mew2King63
Heroes of the Storm
Khaldor207
Other Games
singsing2080
B2W.Neo828
RotterdaM222
byalli185
rGuardiaN43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2851
• WagamamaTV385
League of Legends
• Jankos2287
• Nemesis2062
Upcoming Events
Chat StarLeague
3h 15m
Razz vs Julia
StRyKeR vs ZZZero
Semih vs TBD
Replay Cast
11h 15m
Afreeca Starleague
21h 15m
Queen vs HyuN
EffOrt vs Calm
Wardi Open
22h 15m
RotterdaM Event
1d 2h
Replay Cast
1d 11h
Afreeca Starleague
1d 21h
Rush vs TBD
Jaedong vs Mong
WardiTV Summer Champion…
1d 22h
PiGosaur Monday
2 days
Afreeca Starleague
2 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
5 days
[BSL 2025] Weekly
6 days
SC Evo League
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.